Disambiguate cry functions
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@@ -1415,7 +1415,9 @@ static void WallyHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry1(species, 25);
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// Seems that it doesn't bother using CRY_MODE_FAINT because
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// Wally's Pokémon during the tutorial is never intended to faint.
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PlayCry_Normal(species, 25);
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WallyBufferExecCompleted();
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}
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