Disambiguate cry functions
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@@ -1925,7 +1925,7 @@ static void Task_Scene3_Groudon(u8 taskId)
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tScreenX = 80;
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tScreenY = 41;
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tDelay = 16;
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PlayCryInternal(SPECIES_GROUDON, 0, 100, 10, CRY_MODE_NORMAL);
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PlayCryInternal(SPECIES_GROUDON, 0, 100, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
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tState++;
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}
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break;
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@@ -2127,7 +2127,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
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{
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tDelay = 1;
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tState++;
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PlayCryInternal(SPECIES_KYOGRE, 0, 120, 10, 0);
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PlayCryInternal(SPECIES_KYOGRE, 0, 120, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
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}
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}
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break;
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