Disambiguate cry functions
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@@ -6690,14 +6690,14 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
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{
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// No animation, only check if cry needs to be played
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if (!noCry)
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PlayCry1(species, pan);
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PlayCry_Normal(species, pan);
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sprite->callback = SpriteCallbackDummy;
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}
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else
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{
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if (!noCry)
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{
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PlayCry1(species, pan);
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PlayCry_Normal(species, pan);
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if (HasTwoFramesAnimation(species))
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StartSpriteAnim(sprite, 1);
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}
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