Disambiguate cry functions

This commit is contained in:
GriffinR
2021-11-07 13:54:44 -05:00
parent 54b254a829
commit c4169cfd29
31 changed files with 125 additions and 102 deletions

View File

@@ -6690,14 +6690,14 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
{
// No animation, only check if cry needs to be played
if (!noCry)
PlayCry1(species, pan);
PlayCry_Normal(species, pan);
sprite->callback = SpriteCallbackDummy;
}
else
{
if (!noCry)
{
PlayCry1(species, pan);
PlayCry_Normal(species, pan);
if (HasTwoFramesAnimation(species))
StartSpriteAnim(sprite, 1);
}