Disambiguate cry functions
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@@ -3064,7 +3064,7 @@ static void SpriteCB_ChasesAway_Rayquaza(struct Sprite *sprite)
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ChasesAway_SetRayquazaAnim(sprite, 3, 48, 16);
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sprite->x2 = 1;
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gSprites[sprite->sTailSpriteId].x2 = 1;
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PlayCry1(SPECIES_RAYQUAZA, 0);
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PlayCry_Normal(SPECIES_RAYQUAZA, 0);
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CreateTask(Task_ChasesAway_AnimateRing, 0);
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}
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else
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