Document field_poison
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@@ -22,20 +22,7 @@
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#include "constants/trainers.h"
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#include "constants/species.h"
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#include "constants/moves.h"
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#define PIKE_ROOM_SINGLE_BATTLE 0
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#define PIKE_ROOM_HEAL_FULL 1
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#define PIKE_ROOM_NPC 2
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#define PIKE_ROOM_STATUS 3
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#define PIKE_ROOM_HEAL_PART 4
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#define PIKE_ROOM_WILD_MONS 5
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#define PIKE_ROOM_HARD_BATTLE 6
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#define PIKE_ROOM_DOUBLE_BATTLE 7
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#define PIKE_ROOM_BRAIN 8
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// For the room with a status effect.
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#define PIKE_STATUS_KIRLIA 0
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#define PIKE_STATUS_DUSCLOPS 1
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#include "constants/battle_pike.h"
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struct PikeRoomNPC
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{
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