Merge branch 'master' into fix-eventobj
This commit is contained in:
@@ -28,20 +28,10 @@ BattleFrontier_BattleFactoryLobby_EventScript_25843A:: @ 825843A
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_258ECA, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 3
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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factory_setswapped
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0
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factory_set FACTORY_DATA_WIN_STREAK, 0
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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releaseall
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@@ -68,9 +58,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_2584C6:: @ 82584C6
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 0
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special CallBattleFactoryFunction
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factory_save 0
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playse SE_SAVE
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waitse
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goto BattleFrontier_BattleFactoryLobby_EventScript_25853B
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@@ -82,13 +70,8 @@ BattleFrontier_BattleFactoryLobby_EventScript_258506:: @ 8258506
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waitmessage
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frontier_checkairshow
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special LoadPlayerParty
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 0
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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factory_save 0
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playse SE_SAVE
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waitse
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@@ -117,9 +100,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_258592:: @ 8258592
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lockall
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message BattleFrontier_BattleFactoryLobby_Text_258E77
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 1
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special CallBattleFactoryFunction
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factory_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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@@ -177,13 +158,9 @@ BattleFrontier_BattleFactoryLobby_EventScript_258653:: @ 8258653
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BattleFrontier_BattleFactoryLobby_EventScript_2586B9:: @ 82586B9
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 0
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special CallBattleFactoryFunction
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factory_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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setvar VAR_0x8006, 1
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special CallBattleFactoryFunction
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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closemessage
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delay 2
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