Merge branch 'master' into fix-eventobj
This commit is contained in:
@@ -5,11 +5,11 @@
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#define BATTLE_ARENA_FUNC_GET_DATA 1
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#define BATTLE_ARENA_FUNC_SET_DATA 2
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#define BATTLE_ARENA_FUNC_SAVE 3
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#define BATTLE_ARENA_FUNC_SET_REWARD 4
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#define BATTLE_ARENA_FUNC_GIVE_REWARD 5
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#define BATTLE_ARENA_FUNC_SET_PRIZE 4
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#define BATTLE_ARENA_FUNC_GIVE_PRIZE 5
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#define BATTLE_ARENA_FUNC_GET_TRAINER_NAME 6
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#define ARENA_DATA_REWARD 0
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#define ARENA_DATA_PRIZE 0
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#define ARENA_DATA_WIN_STREAK 1
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#define ARENA_DATA_WIN_STREAK_ACTIVE 2
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||||
45
include/constants/battle_dome.h
Normal file
45
include/constants/battle_dome.h
Normal file
@@ -0,0 +1,45 @@
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#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
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#define GUARD_CONSTANTS_BATTLE_DOME_H
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#define BATTLE_DOME_FUNC_INIT 0
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#define BATTLE_DOME_FUNC_GET_DATA 1
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#define BATTLE_DOME_FUNC_SET_DATA 2
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#define BATTLE_DOME_FUNC_GET_ROUND_TEXT 3
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#define BATTLE_DOME_FUNC_GET_OPPONENT_NAME 4
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#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
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#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
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#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
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#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
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#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
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#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
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#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
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#define BATTLE_DOME_FUNC_RESOLVE_WINNERS 12
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#define BATTLE_DOME_FUNC_SAVE 13
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#define BATTLE_DOME_FUNC_INCREMENT_STREAK 14
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#define BATTLE_DOME_FUNC_SET_TRAINERS 15
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#define BATTLE_DOME_FUNC_RESET_SKETCH 16
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#define BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS 17
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#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
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#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
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#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
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#define BATTLE_DOME_FUNC_21 21
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#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
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#define DOME_DATA_WIN_STREAK 0
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#define DOME_DATA_WIN_STREAK_ACTIVE 1
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#define DOME_DATA_2 2
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#define DOME_DATA_3 3
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#define DOME_DATA_4 4
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#define DOME_DATA_5 5
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#define DOME_DATA_6 6
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#define DOME_DATA_7 7
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#define DOME_DATA_8 8
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#define DOME_DATA_9 9
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#define DOME_ROUND1 0
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#define DOME_ROUND2 1
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#define DOME_SEMIFINAL 2
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#define DOME_FINAL 3
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#define DOME_ROUNDS_COUNT 4
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#endif //GUARD_CONSTANTS_BATTLE_DOME_H
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37
include/constants/battle_factory.h
Normal file
37
include/constants/battle_factory.h
Normal file
@@ -0,0 +1,37 @@
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||||
#ifndef GUARD_CONSTANTS_BATTLE_FACTORY_H
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#define GUARD_CONSTANTS_BATTLE_FACTORY_H
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#define FACTORY_STYLE_NONE 0
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#define FACTORY_STYLE_PREPARATION 1
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#define FACTORY_STYLE_SLOW_STEADY 2
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#define FACTORY_STYLE_ENDURANCE 3
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#define FACTORY_STYLE_HIGH_RISK 4
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#define FACTORY_STYLE_WEAKENING 5
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#define FACTORY_STYLE_UNPREDICTABLE 6
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#define FACTORY_STYLE_WEATHER 7
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||||
#define FACTORY_NUM_STYLES 8
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||||
|
||||
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||||
#define BATTLE_FACTORY_FUNC_INIT 0
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||||
#define BATTLE_FACTORY_FUNC_GET_DATA 1
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||||
#define BATTLE_FACTORY_FUNC_SET_DATA 2
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||||
#define BATTLE_FACTORY_FUNC_SAVE 3
|
||||
#define BATTLE_FACTORY_FUNC_NULL 4
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||||
#define BATTLE_FACTORY_FUNC_NULL2 5
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||||
#define BATTLE_FACTORY_FUNC_SELECT_RENT_MONS 6
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#define BATTLE_FACTORY_FUNC_SWAP_RENT_MONS 7
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||||
#define BATTLE_FACTORY_FUNC_SET_SWAPPED 8
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||||
#define BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS 9
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||||
#define BATTLE_FACTORY_FUNC_SET_PARTIES 10
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||||
#define BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX 11
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||||
#define BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS 12
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||||
#define BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS 13
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||||
#define BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE 14
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||||
#define BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE 15
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||||
#define BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS 16
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||||
|
||||
#define FACTORY_DATA_WIN_STREAK 1
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||||
#define FACTORY_DATA_WIN_STREAK_ACTIVE 2
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||||
#define FACTORY_DATA_WIN_STREAK_SWAPS 3
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||||
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||||
#endif // GUARD_CONSTANTS_BATTLE_FACTORY_H
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||||
@@ -1,15 +1,19 @@
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||||
#ifndef GUARD_CONSTANTS_BATTLE_PALACE_H
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#define GUARD_CONSTANTS_BATTLE_PALACE_H
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||||
#define BATTLE_PALACE_FUNC_0 0
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#define BATTLE_PALACE_FUNC_1 1
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||||
#define BATTLE_PALACE_FUNC_2 2
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||||
#define BATTLE_PALACE_FUNC_3 3
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||||
#define BATTLE_PALACE_FUNC_4 4
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#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
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#define BATTLE_PALACE_FUNC_6 6
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||||
#define BATTLE_PALACE_FUNC_7 7
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||||
#define BATTLE_PALACE_FUNC_8 8
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||||
#define BATTLE_PALACE_FUNC_9 9
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#define BATTLE_PALACE_FUNC_INIT 0
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#define BATTLE_PALACE_FUNC_GET_DATA 1
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#define BATTLE_PALACE_FUNC_SET_DATA 2
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#define BATTLE_PALACE_FUNC_GET_COMMENT_ID 3
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#define BATTLE_PALACE_FUNC_SET_OPPONENT 4
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#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
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#define BATTLE_PALACE_FUNC_INCREMENT_STREAK 6
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#define BATTLE_PALACE_FUNC_SAVE 7
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||||
#define BATTLE_PALACE_FUNC_SET_PRIZE 8
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||||
#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9
|
||||
|
||||
#define PALACE_DATA_PRIZE 0
|
||||
#define PALACE_DATA_WIN_STREAK 1
|
||||
#define PALACE_DATA_WIN_STREAK_ACTIVE 2
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||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_PALACE_H
|
||||
|
||||
@@ -23,38 +23,50 @@
|
||||
#define PIKE_HINT_BRAIN 4
|
||||
|
||||
// For the room with a status effect.
|
||||
#define PIKE_STATUS_KIRLIA 0
|
||||
#define PIKE_STATUS_KIRLIA 0
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||||
#define PIKE_STATUS_DUSCLOPS 1
|
||||
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||||
#define PIKE_STATUS_FREEZE 0
|
||||
#define PIKE_STATUS_BURN 1
|
||||
#define PIKE_STATUS_TOXIC 2
|
||||
#define PIKE_STATUS_PARALYSIS 3
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||||
#define PIKE_STATUS_SLEEP 4
|
||||
|
||||
// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
|
||||
#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
|
||||
#define BATTLE_PIKE_FUNC_GET_DATA 1
|
||||
#define BATTLE_PIKE_FUNC_SET_DATA 2
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||||
#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
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||||
#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
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#define BATTLE_PIKE_FUNC_6 6
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||||
#define BATTLE_PIKE_FUNC_7 7
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#define BATTLE_PIKE_FUNC_8 8
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#define BATTLE_PIKE_FUNC_NULL_9 9
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#define BATTLE_PIKE_FUNC_NULL_10 10
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
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#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
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#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
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#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
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#define BATTLE_PIKE_FUNC_IS_IN 16
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#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
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#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
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#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
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#define BATTLE_PIKE_FUNC_BUFFER_RECORD_MIX_MSG 21
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#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
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#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
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#define BATTLE_PIKE_FUNC_SET_HEALING_ROOMS_DISABLED 24
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#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
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#define BATTLE_PIKE_FUNC_SAVE_MON_HELD_ITEMS 26
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#define BATTLE_PIKE_FUNC_LOAD_MON_HELD_ITEMS 27
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#define BATTLE_PIKE_FUNC_INIT_CHALLENGE 28
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#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
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#define BATTLE_PIKE_FUNC_GET_DATA 1
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#define BATTLE_PIKE_FUNC_SET_DATA 2
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#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
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#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
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#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6
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#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7
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#define BATTLE_PIKE_FUNC_SAVE 8
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#define BATTLE_PIKE_FUNC_NULL_9 9
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#define BATTLE_PIKE_FUNC_NULL_10 10
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
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#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
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#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
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#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
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#define BATTLE_PIKE_FUNC_IS_IN 16
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#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
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#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
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#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
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#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21
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#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
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#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
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#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24
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#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
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#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26
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#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27
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#define BATTLE_PIKE_FUNC_INIT 28
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||||
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||||
#define PIKE_DATA_PRIZE 0
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||||
#define PIKE_DATA_WIN_STREAK 1
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||||
#define PIKE_DATA_RECORD_STREAK 2
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||||
#define PIKE_DATA_TOTAL_STREAKS 3
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||||
#define PIKE_DATA_WIN_STREAK_ACTIVE 4
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||||
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||||
#endif // GUARD_CONSTANTS_BATTLE_PIKE_H
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||||
|
||||
@@ -27,23 +27,35 @@
|
||||
#define OBJ_POSITIONS_NEAR_EXIT 4
|
||||
|
||||
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
|
||||
#define BATTLE_PYRAMID_FUNC_INIT_CHALLENGE 0
|
||||
#define BATTLE_PYRAMID_FUNC_INIT 0
|
||||
#define BATTLE_PYRAMID_FUNC_GET_DATA 1
|
||||
#define BATTLE_PYRAMID_FUNC_SET_DATA 2
|
||||
#define BATTLE_PYRAMID_FUNC_3 3
|
||||
#define BATTLE_PYRAMID_FUNC_SET_REWARD 4
|
||||
#define BATTLE_PYRAMID_FUNC_GIVE_REWARD 5
|
||||
#define BATTLE_PYRAMID_FUNC_SAVE 3
|
||||
#define BATTLE_PYRAMID_FUNC_SET_PRIZE 4
|
||||
#define BATTLE_PYRAMID_FUNC_GIVE_PRIZE 5 // unused
|
||||
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
|
||||
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
|
||||
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
|
||||
#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
|
||||
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
|
||||
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11
|
||||
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
|
||||
#define BATTLE_PYRAMID_FUNC_IS_IN 12
|
||||
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
|
||||
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
|
||||
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
|
||||
#define BATTLE_PYRAMID_FUNC_16 16
|
||||
#define BATTLE_PYRAMID_FUNC_16 16 // unused
|
||||
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
|
||||
|
||||
#define PYRAMID_DATA_PRIZE 0
|
||||
#define PYRAMID_DATA_WIN_STREAK 1
|
||||
#define PYRAMID_DATA_WIN_STREAK_ACTIVE 2
|
||||
#define PYRAMID_DATA_WIN_STREAK_50 3 // the below streak data are redundant with the above when frontier.lvlMode is correct
|
||||
#define PYRAMID_DATA_WIN_STREAK_OPEN 4
|
||||
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_50 5
|
||||
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN 6
|
||||
#define PYRAMID_DATA_TRAINER_FLAGS 7
|
||||
|
||||
#define PYRAMID_LIGHT_SET_RADIUS 0
|
||||
#define PYRAMID_LIGHT_INCR_RADIUS 1
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H
|
||||
|
||||
32
include/constants/battle_tent.h
Normal file
32
include/constants/battle_tent.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
|
||||
#define GUARD_CONSTANTS_BATTLE_TENT_H
|
||||
|
||||
#define VERDANTURF_TENT_FUNC_INIT 0
|
||||
#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
|
||||
#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
|
||||
#define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3
|
||||
#define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4
|
||||
#define VERDANTURF_TENT_FUNC_SAVE 5
|
||||
#define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6
|
||||
#define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7
|
||||
|
||||
#define FALLARBOR_TENT_FUNC_INIT 0
|
||||
#define FALLARBOR_TENT_FUNC_GET_PRIZE 1
|
||||
#define FALLARBOR_TENT_FUNC_SET_PRIZE 2
|
||||
#define FALLARBOR_TENT_FUNC_SAVE 3
|
||||
#define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4
|
||||
#define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5
|
||||
#define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6
|
||||
|
||||
#define SLATEPORT_TENT_FUNC_INIT 0
|
||||
#define SLATEPORT_TENT_FUNC_GET_PRIZE 1
|
||||
#define SLATEPORT_TENT_FUNC_SET_PRIZE 2
|
||||
#define SLATEPORT_TENT_FUNC_SAVE 3
|
||||
#define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4
|
||||
#define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5
|
||||
#define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6
|
||||
#define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7
|
||||
#define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8
|
||||
#define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_TENT_H
|
||||
@@ -1,21 +1,25 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
|
||||
#define GUARD_CONSTANTS_BATTLE_TOWER_H
|
||||
|
||||
#define BATTLE_TOWER_FUNC_0 0
|
||||
#define BATTLE_TOWER_FUNC_1 1
|
||||
#define BATTLE_TOWER_FUNC_2 2
|
||||
#define BATTLE_TOWER_FUNC_CHOOSE_TRAINER 3
|
||||
#define BATTLE_TOWER_FUNC_4 4
|
||||
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
|
||||
#define BATTLE_TOWER_FUNC_SAVE 6
|
||||
#define BATTLE_TOWER_FUNC_7 7
|
||||
#define BATTLE_TOWER_FUNC_NOP 8
|
||||
#define BATTLE_TOWER_FUNC_NOP2 9
|
||||
#define BATTLE_TOWER_FUNC_10 10
|
||||
#define BATTLE_TOWER_FUNC_11 11
|
||||
#define BATTLE_TOWER_FUNC_12 12
|
||||
#define BATTLE_TOWER_FUNC_13 13
|
||||
#define BATTLE_TOWER_FUNC_14 14
|
||||
#define BATTLE_TOWER_FUNC_15 15
|
||||
#define BATTLE_TOWER_FUNC_INIT 0
|
||||
#define BATTLE_TOWER_FUNC_GET_DATA 1
|
||||
#define BATTLE_TOWER_FUNC_SET_DATA 2
|
||||
#define BATTLE_TOWER_FUNC_SET_OPPONENT 3
|
||||
#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4
|
||||
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
|
||||
#define BATTLE_TOWER_FUNC_SAVE 6
|
||||
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
|
||||
#define BATTLE_TOWER_FUNC_NOP 8
|
||||
#define BATTLE_TOWER_FUNC_NOP2 9
|
||||
#define BATTLE_TOWER_FUNC_10 10
|
||||
#define BATTLE_TOWER_FUNC_11 11
|
||||
#define BATTLE_TOWER_FUNC_12 12
|
||||
#define BATTLE_TOWER_FUNC_13 13
|
||||
#define BATTLE_TOWER_FUNC_14 14
|
||||
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
|
||||
|
||||
#define TOWER_DATA_WIN_STREAK 1
|
||||
#define TOWER_DATA_WIN_STREAK_ACTIVE 2
|
||||
#define TOWER_DATA_LVL_MODE 3
|
||||
|
||||
#endif //GUARD_CONSTANTS_BATTLE_TOWER_H
|
||||
|
||||
@@ -363,18 +363,18 @@ struct BattleFrontier
|
||||
/*0xD1C*/ u16 domeTotalChampionships[2][2];
|
||||
/*0xD24*/ struct BattleDomeTrainer domeTrainers[DOME_TOURNAMENT_TRAINERS_COUNT];
|
||||
/*0xD64*/ u16 domeMonIds[DOME_TOURNAMENT_TRAINERS_COUNT][FRONTIER_PARTY_SIZE];
|
||||
/*0xDC4*/ u16 field_DC4;
|
||||
/*0xDC6*/ u16 field_DC6;
|
||||
/*0xDC4*/ u16 unused_DC4;
|
||||
/*0xDC6*/ u16 palacePrize;
|
||||
/*0xDC8*/ u16 palaceWinStreaks[2][2];
|
||||
/*0xDD0*/ u16 palaceRecordWinStreaks[2][2];
|
||||
/*0xDD8*/ u16 arenaRewardItem;
|
||||
/*0xDD8*/ u16 arenaPrize;
|
||||
/*0xDDA*/ u16 arenaWinStreaks[2];
|
||||
/*0xDDE*/ u16 arenaRecordStreaks[2];
|
||||
/*0xDE2*/ u16 factoryWinStreaks[2][2];
|
||||
/*0xDEA*/ u16 factoryRecordWinStreaks[2][2];
|
||||
/*0xDF6*/ u16 factoryRentsCount[2][2];
|
||||
/*0xDFA*/ u16 factoryRecordRentsCount[2][2];
|
||||
/*0xE02*/ u16 field_E02;
|
||||
/*0xE02*/ u16 pikePrize;
|
||||
/*0xE04*/ u16 pikeWinStreaks[2];
|
||||
/*0xE08*/ u16 pikeRecordStreaks[2];
|
||||
/*0xE0C*/ u16 pikeTotalStreaks[2];
|
||||
@@ -382,16 +382,16 @@ struct BattleFrontier
|
||||
/*0xE10*/ u8 pikeHintedRoomType:4;
|
||||
/*0xE10*/ u8 pikeHealingRoomsDisabled:1;
|
||||
/*0xE12*/ u16 pikeHeldItemsBackup[FRONTIER_PARTY_SIZE];
|
||||
/*0xE18*/ u16 pyramidRewardItem;
|
||||
/*0xE18*/ u16 pyramidPrize;
|
||||
/*0xE1A*/ u16 pyramidWinStreaks[2];
|
||||
/*0xE1E*/ u16 pyramidRecordStreaks[2];
|
||||
/*0xE22*/ u16 pyramidRandoms[4];
|
||||
/*0xE2A*/ u8 pyramidTrainerFlags;
|
||||
/*0xE2C*/ struct PyramidBag pyramidBag;
|
||||
/*0xE68*/ u8 pyramidLightRadius;
|
||||
/*0xE6A*/ u16 field_E6A;
|
||||
/*0xE6C*/ u16 field_E6C;
|
||||
/*0xE6E*/ u16 field_E6E;
|
||||
/*0xE6A*/ u16 verdanturfTentPrize;
|
||||
/*0xE6C*/ u16 fallarborTentPrize;
|
||||
/*0xE6E*/ u16 slateportTentPrize;
|
||||
/*0xE70*/ struct RentalMon rentalMons[PARTY_SIZE];
|
||||
/*0xEB8*/ u16 battlePoints;
|
||||
/*0xEBA*/ u16 cardBattlePoints;
|
||||
|
||||
Reference in New Issue
Block a user