Merge branch 'master' into fix-eventobj

This commit is contained in:
GriffinR
2019-12-06 02:34:54 -05:00
committed by GitHub
106 changed files with 1965 additions and 1418 deletions
+3 -3
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@@ -5,11 +5,11 @@
#define BATTLE_ARENA_FUNC_GET_DATA 1
#define BATTLE_ARENA_FUNC_SET_DATA 2
#define BATTLE_ARENA_FUNC_SAVE 3
#define BATTLE_ARENA_FUNC_SET_REWARD 4
#define BATTLE_ARENA_FUNC_GIVE_REWARD 5
#define BATTLE_ARENA_FUNC_SET_PRIZE 4
#define BATTLE_ARENA_FUNC_GIVE_PRIZE 5
#define BATTLE_ARENA_FUNC_GET_TRAINER_NAME 6
#define ARENA_DATA_REWARD 0
#define ARENA_DATA_PRIZE 0
#define ARENA_DATA_WIN_STREAK 1
#define ARENA_DATA_WIN_STREAK_ACTIVE 2
+45
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@@ -0,0 +1,45 @@
#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
#define GUARD_CONSTANTS_BATTLE_DOME_H
#define BATTLE_DOME_FUNC_INIT 0
#define BATTLE_DOME_FUNC_GET_DATA 1
#define BATTLE_DOME_FUNC_SET_DATA 2
#define BATTLE_DOME_FUNC_GET_ROUND_TEXT 3
#define BATTLE_DOME_FUNC_GET_OPPONENT_NAME 4
#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
#define BATTLE_DOME_FUNC_RESOLVE_WINNERS 12
#define BATTLE_DOME_FUNC_SAVE 13
#define BATTLE_DOME_FUNC_INCREMENT_STREAK 14
#define BATTLE_DOME_FUNC_SET_TRAINERS 15
#define BATTLE_DOME_FUNC_RESET_SKETCH 16
#define BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS 17
#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
#define BATTLE_DOME_FUNC_21 21
#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
#define DOME_DATA_WIN_STREAK 0
#define DOME_DATA_WIN_STREAK_ACTIVE 1
#define DOME_DATA_2 2
#define DOME_DATA_3 3
#define DOME_DATA_4 4
#define DOME_DATA_5 5
#define DOME_DATA_6 6
#define DOME_DATA_7 7
#define DOME_DATA_8 8
#define DOME_DATA_9 9
#define DOME_ROUND1 0
#define DOME_ROUND2 1
#define DOME_SEMIFINAL 2
#define DOME_FINAL 3
#define DOME_ROUNDS_COUNT 4
#endif //GUARD_CONSTANTS_BATTLE_DOME_H
+37
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@@ -0,0 +1,37 @@
#ifndef GUARD_CONSTANTS_BATTLE_FACTORY_H
#define GUARD_CONSTANTS_BATTLE_FACTORY_H
#define FACTORY_STYLE_NONE 0
#define FACTORY_STYLE_PREPARATION 1
#define FACTORY_STYLE_SLOW_STEADY 2
#define FACTORY_STYLE_ENDURANCE 3
#define FACTORY_STYLE_HIGH_RISK 4
#define FACTORY_STYLE_WEAKENING 5
#define FACTORY_STYLE_UNPREDICTABLE 6
#define FACTORY_STYLE_WEATHER 7
#define FACTORY_NUM_STYLES 8
#define BATTLE_FACTORY_FUNC_INIT 0
#define BATTLE_FACTORY_FUNC_GET_DATA 1
#define BATTLE_FACTORY_FUNC_SET_DATA 2
#define BATTLE_FACTORY_FUNC_SAVE 3
#define BATTLE_FACTORY_FUNC_NULL 4
#define BATTLE_FACTORY_FUNC_NULL2 5
#define BATTLE_FACTORY_FUNC_SELECT_RENT_MONS 6
#define BATTLE_FACTORY_FUNC_SWAP_RENT_MONS 7
#define BATTLE_FACTORY_FUNC_SET_SWAPPED 8
#define BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS 9
#define BATTLE_FACTORY_FUNC_SET_PARTIES 10
#define BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX 11
#define BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS 12
#define BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS 13
#define BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE 14
#define BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE 15
#define BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS 16
#define FACTORY_DATA_WIN_STREAK 1
#define FACTORY_DATA_WIN_STREAK_ACTIVE 2
#define FACTORY_DATA_WIN_STREAK_SWAPS 3
#endif // GUARD_CONSTANTS_BATTLE_FACTORY_H
+14 -10
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@@ -1,15 +1,19 @@
#ifndef GUARD_CONSTANTS_BATTLE_PALACE_H
#define GUARD_CONSTANTS_BATTLE_PALACE_H
#define BATTLE_PALACE_FUNC_0 0
#define BATTLE_PALACE_FUNC_1 1
#define BATTLE_PALACE_FUNC_2 2
#define BATTLE_PALACE_FUNC_3 3
#define BATTLE_PALACE_FUNC_4 4
#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
#define BATTLE_PALACE_FUNC_6 6
#define BATTLE_PALACE_FUNC_7 7
#define BATTLE_PALACE_FUNC_8 8
#define BATTLE_PALACE_FUNC_9 9
#define BATTLE_PALACE_FUNC_INIT 0
#define BATTLE_PALACE_FUNC_GET_DATA 1
#define BATTLE_PALACE_FUNC_SET_DATA 2
#define BATTLE_PALACE_FUNC_GET_COMMENT_ID 3
#define BATTLE_PALACE_FUNC_SET_OPPONENT 4
#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
#define BATTLE_PALACE_FUNC_INCREMENT_STREAK 6
#define BATTLE_PALACE_FUNC_SAVE 7
#define BATTLE_PALACE_FUNC_SET_PRIZE 8
#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9
#define PALACE_DATA_PRIZE 0
#define PALACE_DATA_WIN_STREAK 1
#define PALACE_DATA_WIN_STREAK_ACTIVE 2
#endif //GUARD_CONSTANTS_BATTLE_PALACE_H
+42 -30
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@@ -23,38 +23,50 @@
#define PIKE_HINT_BRAIN 4
// For the room with a status effect.
#define PIKE_STATUS_KIRLIA 0
#define PIKE_STATUS_KIRLIA 0
#define PIKE_STATUS_DUSCLOPS 1
#define PIKE_STATUS_FREEZE 0
#define PIKE_STATUS_BURN 1
#define PIKE_STATUS_TOXIC 2
#define PIKE_STATUS_PARALYSIS 3
#define PIKE_STATUS_SLEEP 4
// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
#define BATTLE_PIKE_FUNC_GET_DATA 1
#define BATTLE_PIKE_FUNC_SET_DATA 2
#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
#define BATTLE_PIKE_FUNC_6 6
#define BATTLE_PIKE_FUNC_7 7
#define BATTLE_PIKE_FUNC_8 8
#define BATTLE_PIKE_FUNC_NULL_9 9
#define BATTLE_PIKE_FUNC_NULL_10 10
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
#define BATTLE_PIKE_FUNC_IS_IN 16
#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
#define BATTLE_PIKE_FUNC_BUFFER_RECORD_MIX_MSG 21
#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
#define BATTLE_PIKE_FUNC_SET_HEALING_ROOMS_DISABLED 24
#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
#define BATTLE_PIKE_FUNC_SAVE_MON_HELD_ITEMS 26
#define BATTLE_PIKE_FUNC_LOAD_MON_HELD_ITEMS 27
#define BATTLE_PIKE_FUNC_INIT_CHALLENGE 28
#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
#define BATTLE_PIKE_FUNC_GET_DATA 1
#define BATTLE_PIKE_FUNC_SET_DATA 2
#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6
#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7
#define BATTLE_PIKE_FUNC_SAVE 8
#define BATTLE_PIKE_FUNC_NULL_9 9
#define BATTLE_PIKE_FUNC_NULL_10 10
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE 15
#define BATTLE_PIKE_FUNC_IS_IN 16
#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21
#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24
#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26
#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27
#define BATTLE_PIKE_FUNC_INIT 28
#define PIKE_DATA_PRIZE 0
#define PIKE_DATA_WIN_STREAK 1
#define PIKE_DATA_RECORD_STREAK 2
#define PIKE_DATA_TOTAL_STREAKS 3
#define PIKE_DATA_WIN_STREAK_ACTIVE 4
#endif // GUARD_CONSTANTS_BATTLE_PIKE_H
+18 -6
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@@ -27,23 +27,35 @@
#define OBJ_POSITIONS_NEAR_EXIT 4
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
#define BATTLE_PYRAMID_FUNC_INIT_CHALLENGE 0
#define BATTLE_PYRAMID_FUNC_INIT 0
#define BATTLE_PYRAMID_FUNC_GET_DATA 1
#define BATTLE_PYRAMID_FUNC_SET_DATA 2
#define BATTLE_PYRAMID_FUNC_3 3
#define BATTLE_PYRAMID_FUNC_SET_REWARD 4
#define BATTLE_PYRAMID_FUNC_GIVE_REWARD 5
#define BATTLE_PYRAMID_FUNC_SAVE 3
#define BATTLE_PYRAMID_FUNC_SET_PRIZE 4
#define BATTLE_PYRAMID_FUNC_GIVE_PRIZE 5 // unused
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
#define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
#define BATTLE_PYRAMID_FUNC_IS_IN 12
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
#define BATTLE_PYRAMID_FUNC_16 16
#define BATTLE_PYRAMID_FUNC_16 16 // unused
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
#define PYRAMID_DATA_PRIZE 0
#define PYRAMID_DATA_WIN_STREAK 1
#define PYRAMID_DATA_WIN_STREAK_ACTIVE 2
#define PYRAMID_DATA_WIN_STREAK_50 3 // the below streak data are redundant with the above when frontier.lvlMode is correct
#define PYRAMID_DATA_WIN_STREAK_OPEN 4
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_50 5
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN 6
#define PYRAMID_DATA_TRAINER_FLAGS 7
#define PYRAMID_LIGHT_SET_RADIUS 0
#define PYRAMID_LIGHT_INCR_RADIUS 1
#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H
+32
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@@ -0,0 +1,32 @@
#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
#define GUARD_CONSTANTS_BATTLE_TENT_H
#define VERDANTURF_TENT_FUNC_INIT 0
#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
#define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3
#define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4
#define VERDANTURF_TENT_FUNC_SAVE 5
#define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6
#define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7
#define FALLARBOR_TENT_FUNC_INIT 0
#define FALLARBOR_TENT_FUNC_GET_PRIZE 1
#define FALLARBOR_TENT_FUNC_SET_PRIZE 2
#define FALLARBOR_TENT_FUNC_SAVE 3
#define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4
#define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5
#define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6
#define SLATEPORT_TENT_FUNC_INIT 0
#define SLATEPORT_TENT_FUNC_GET_PRIZE 1
#define SLATEPORT_TENT_FUNC_SET_PRIZE 2
#define SLATEPORT_TENT_FUNC_SAVE 3
#define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4
#define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5
#define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6
#define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7
#define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8
#define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9
#endif // GUARD_CONSTANTS_BATTLE_TENT_H
+20 -16
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@@ -1,21 +1,25 @@
#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
#define GUARD_CONSTANTS_BATTLE_TOWER_H
#define BATTLE_TOWER_FUNC_0 0
#define BATTLE_TOWER_FUNC_1 1
#define BATTLE_TOWER_FUNC_2 2
#define BATTLE_TOWER_FUNC_CHOOSE_TRAINER 3
#define BATTLE_TOWER_FUNC_4 4
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
#define BATTLE_TOWER_FUNC_SAVE 6
#define BATTLE_TOWER_FUNC_7 7
#define BATTLE_TOWER_FUNC_NOP 8
#define BATTLE_TOWER_FUNC_NOP2 9
#define BATTLE_TOWER_FUNC_10 10
#define BATTLE_TOWER_FUNC_11 11
#define BATTLE_TOWER_FUNC_12 12
#define BATTLE_TOWER_FUNC_13 13
#define BATTLE_TOWER_FUNC_14 14
#define BATTLE_TOWER_FUNC_15 15
#define BATTLE_TOWER_FUNC_INIT 0
#define BATTLE_TOWER_FUNC_GET_DATA 1
#define BATTLE_TOWER_FUNC_SET_DATA 2
#define BATTLE_TOWER_FUNC_SET_OPPONENT 3
#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
#define BATTLE_TOWER_FUNC_SAVE 6
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
#define BATTLE_TOWER_FUNC_NOP 8
#define BATTLE_TOWER_FUNC_NOP2 9
#define BATTLE_TOWER_FUNC_10 10
#define BATTLE_TOWER_FUNC_11 11
#define BATTLE_TOWER_FUNC_12 12
#define BATTLE_TOWER_FUNC_13 13
#define BATTLE_TOWER_FUNC_14 14
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
#define TOWER_DATA_WIN_STREAK 1
#define TOWER_DATA_WIN_STREAK_ACTIVE 2
#define TOWER_DATA_LVL_MODE 3
#endif //GUARD_CONSTANTS_BATTLE_TOWER_H