label multiuse sprite template functions
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@@ -38,7 +38,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
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extern void sub_806A068(u16, u8);
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extern void sub_81A57E4(u8 battlerId, u16 stringId);
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extern u8 GetFrontierBrainTrainerPicIndex(void);
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extern u8 sub_81D5588(u16 trainerId);
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@@ -200,7 +199,7 @@ static void OpponentBufferRunCommand(void)
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}
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}
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static void CompleteOnBankSpriteCallbackDummy(void)
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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OpponentBufferExecCompleted();
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@@ -1128,9 +1127,9 @@ static void OpponentHandleLoadMonSprite(void)
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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sub_806A068(species, GetBattlerPosition(gActiveBattler));
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(gActiveBattler, 2),
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GetBattlerSpriteDefault_Y(gActiveBattler),
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sub_80A82E4(gActiveBattler));
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@@ -1163,9 +1162,9 @@ static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
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sub_806A068(species, GetBattlerPosition(battlerId));
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C,
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gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, 2),
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GetBattlerSpriteDefault_Y(battlerId),
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sub_80A82E4(battlerId));
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@@ -1294,8 +1293,8 @@ static void OpponentHandleDrawTrainerPic(void)
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}
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DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
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sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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xPos,
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(8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40,
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sub_80A82E4(gActiveBattler));
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@@ -1306,7 +1305,7 @@ static void OpponentHandleDrawTrainerPic(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
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}
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static void OpponentHandleTrainerSlide(void)
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@@ -1366,8 +1365,8 @@ static void OpponentHandleTrainerSlide(void)
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}
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DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
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sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32;
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