label multiuse sprite template functions
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@@ -39,7 +39,7 @@ extern u16 gBattle_BG0_Y;
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extern s32 gUnknown_0203CD70;
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extern struct UnusedControllerStruct gUnknown_02022D0C;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern struct SpriteTemplate gMultiuseSpriteTemplate;
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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@@ -47,7 +47,6 @@ extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
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extern void sub_81B89AC(u8 arg0);
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extern void sub_81AABB0(void);
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extern void sub_806A068(u16, u8);
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extern void sub_81A57E4(u8 battlerId, u16 stringId);
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extern void sub_81851A8(u8 *);
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@@ -917,7 +916,7 @@ void sub_80587B0(void)
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}
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}
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static void CompleteOnBankSpriteCallbackDummy(void)
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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PlayerBufferExecCompleted();
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@@ -2200,10 +2199,10 @@ static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit)
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gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
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sub_806A068(species, GetBattlerPosition(battlerId));
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gUnknown_0202499C,
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, 2),
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GetBattlerSpriteDefault_Y(battlerId),
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sub_80A82E4(battlerId));
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@@ -2282,7 +2281,7 @@ static void PlayerHandleDrawTrainerPic(void)
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}
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else
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{
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_BRENDAN;
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}
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}
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else
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@@ -2292,9 +2291,9 @@ static void PlayerHandleDrawTrainerPic(void)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
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if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
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xPos = 90;
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else // first mon
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else // First mon, on the left.
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xPos = 32;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
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@@ -2319,8 +2318,8 @@ static void PlayerHandleDrawTrainerPic(void)
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{
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trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
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DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
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sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
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SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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@@ -2330,12 +2329,12 @@ static void PlayerHandleDrawTrainerPic(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
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}
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// use the back pic in any other scenario
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// Use the back pic in any other scenario.
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else
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{
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DecompressTrainerBackPic(trainerPicId, gActiveBattler);
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sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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@@ -2343,7 +2342,7 @@ static void PlayerHandleDrawTrainerPic(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
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}
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static void PlayerHandleTrainerSlide(void)
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@@ -2364,17 +2363,17 @@ static void PlayerHandleTrainerSlide(void)
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}
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else
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{
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_BRENDAN;
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}
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}
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else
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{
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trainerPicId = gSaveBlock2Ptr->playerGender;
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trainerPicId = gSaveBlock2Ptr->playerGender + TRAINER_BACK_PIC_BRENDAN;
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}
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DecompressTrainerBackPic(trainerPicId, gActiveBattler);
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sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80, 30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
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