label multiuse sprite template functions
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@@ -35,7 +35,7 @@ extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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extern void sub_81358F4(void);
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extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
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extern void sub_806A068(u16, u8);
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extern void SetMultiuseSpriteTemplateToPokemon(u16, u8);
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extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
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// this file's functions
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@@ -204,7 +204,7 @@ static void PlayerPartnerBufferRunCommand(void)
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}
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}
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static void CompleteOnBankSpriteCallbackDummy(void)
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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PlayerPartnerBufferExecCompleted();
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@@ -1211,9 +1211,9 @@ static void PlayerPartnerHandleLoadMonSprite(void)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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sub_806A068(species, GetBattlerPosition(gActiveBattler));
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(gActiveBattler, 2),
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GetBattlerSpriteDefault_Y(gActiveBattler),
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sub_80A82E4(gActiveBattler));
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@@ -1241,10 +1241,10 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
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gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
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sub_806A068(species, GetBattlerPosition(battlerId));
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gUnknown_0202499C,
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, 2),
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GetBattlerSpriteDefault_Y(battlerId),
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sub_80A82E4(battlerId));
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@@ -1326,8 +1326,8 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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DecompressTrainerBackPic(trainerPicId, gActiveBattler);
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sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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@@ -1337,8 +1337,8 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
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else // otherwise use front sprite
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{
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DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
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sub_806A1C0(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBattler));
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SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, sub_80A82E4(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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@@ -1349,7 +1349,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
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}
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
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}
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static void PlayerPartnerHandleTrainerSlide(void)
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