label multiuse sprite template functions

This commit is contained in:
DizzyEggg
2018-07-01 15:28:57 +02:00
parent f35c0abe80
commit c556358e47
23 changed files with 183 additions and 190 deletions
+4 -4
View File
@@ -239,7 +239,7 @@ static void HandleInputChooseAction(void)
}
}
static void CompleteOnBankSpriteCallbackDummy(void)
static void CompleteOnBattlerSpriteCallbackDummy(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
@@ -358,9 +358,9 @@ static void SafariHandleReturnMonToBall(void)
static void SafariHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, gActiveBattler);
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(
&gUnknown_0202499C,
&gMultiuseSpriteTemplate,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
30);
@@ -368,7 +368,7 @@ static void SafariHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
static void SafariHandleTrainerSlide(void)