label multiuse sprite template functions
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+2
-4
@@ -57,12 +57,10 @@ extern const u8 gText_NickHatchPrompt[];
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extern u8 sav1_map_get_name(void);
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extern void TVShowConvertInternationalString(u8* str1, u8* str2, u8);
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extern void sub_806A068(u16, u8);
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extern void FadeScreen(u8, u8);
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extern void overworld_free_bg_tilemaps(void);
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extern void sub_80AF168(void);
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extern void ScanlineEffect_Stop(void);
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extern void CB2_ReturnToField(void);
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extern void play_some_sound(void);
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extern void DoNamingScreen(u8, const u8*, u16, u8, u32, MainCallback);
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extern u16 sub_80D22D0(void);
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@@ -437,8 +435,8 @@ static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID, u16* speciesLoc
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}
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break;
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case 1:
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sub_806A068(GetMonSpritePalStruct(mon)->tag, r5);
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spriteID = CreateSprite(&gUnknown_0202499C, 120, 75, 6);
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SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, r5);
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spriteID = CreateSprite(&gMultiuseSpriteTemplate, 120, 75, 6);
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gSprites[spriteID].invisible = 1;
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gSprites[spriteID].callback = SpriteCallbackDummy;
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break;
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