label multiuse sprite template functions
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@@ -58,7 +58,6 @@ extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const u16 gUnknown_0860F074[];
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extern bool8 sub_81221EC(void);
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extern void sub_806A068(u16, u8);
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extern void LoadSav2WindowGfx(u8, u16, u8);
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// this file's functions
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@@ -661,7 +660,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
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palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality);
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LoadCompressedObjectPalette(palette);
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sub_806A068(palette->tag, 1);
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SetMultiuseSpriteTemplateToPokemon(palette->tag, 1);
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sPokeblockFeed->loadGfxState++;
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break;
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case 2:
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@@ -827,7 +826,7 @@ static void Task_PaletteFadeToReturn(u8 taskId)
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static u8 CreateMonSprite(struct Pokemon* mon)
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{
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u16 species = GetMonData(mon, MON_DATA_SPECIES2);
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u8 spriteId = CreateSprite(&gUnknown_0202499C, 48, 80, 2);
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u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, 48, 80, 2);
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sPokeblockFeed->species = species;
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sPokeblockFeed->monSpriteId_ = spriteId;
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