label multiuse sprite template functions
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@@ -27,8 +27,7 @@ extern u16 gBattle_BG3_Y;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern void sub_806A068(u16 species, u8 battlerPosition);
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extern void sub_806A12C(u16 backPicId, u8 battlerPosition);
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extern void SetMultiuseSpriteTemplateToTrainerBack(u16 backPicId, u8 battlerPosition);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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@@ -235,8 +234,8 @@ static void CreateBattlerSprite(u8 battler)
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if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
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SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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@@ -248,8 +247,8 @@ static void CreateBattlerSprite(u8 battler)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
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{
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
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SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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@@ -258,8 +257,8 @@ static void CreateBattlerSprite(u8 battler)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
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{
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sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
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SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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@@ -271,8 +270,8 @@ static void CreateBattlerSprite(u8 battler)
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if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
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SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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