Use enums for jump distances
This commit is contained in:
@@ -706,8 +706,16 @@ u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
static const s16 sJumpInitDisplacements[] = {0, 1, 1};
|
||||
static const s16 sJumpDisplacements[] = {0, 0, 1};
|
||||
static const s16 sJumpInitDisplacements[] = {
|
||||
[JUMP_DISTANCE_IN_PLACE] = 0,
|
||||
[JUMP_DISTANCE_NORMAL] = 1,
|
||||
[JUMP_DISTANCE_FAR] = 1,
|
||||
};
|
||||
static const s16 sJumpDisplacements[] = {
|
||||
[JUMP_DISTANCE_IN_PLACE] = 0,
|
||||
[JUMP_DISTANCE_NORMAL] = 0,
|
||||
[JUMP_DISTANCE_FAR] = 1,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_Jump2Down_Step0,
|
||||
|
||||
Reference in New Issue
Block a user