Change signedness and add casts to avoid implicit conversion warnings

This commit is contained in:
PokeCodec
2020-07-19 15:57:20 -04:00
parent 69a04f88f4
commit c5aa91741b
22 changed files with 99 additions and 112 deletions
+1 -1
View File
@@ -3212,7 +3212,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1);
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE)
if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
else
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));