Use gBattlerPositions constants
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@@ -1646,7 +1646,7 @@ void sub_8103CF0(u8 taskId)
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}
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else
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{
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if ((gBattlerPositions[gBattleAnimTarget] & 1) == 0)
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if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
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{
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gTasks[taskId].data[4] = 1;
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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