Use gBattlerPositions constants

This commit is contained in:
GriffinR
2019-09-04 17:45:04 -04:00
committed by GitHub
parent 4a0cad80b0
commit c647a8329f
6 changed files with 19 additions and 19 deletions
+1 -1
View File
@@ -1646,7 +1646,7 @@ void sub_8103CF0(u8 taskId)
}
else
{
if ((gBattlerPositions[gBattleAnimTarget] & 1) == 0)
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];