start porting pokemon1
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+189
-9
@@ -65,7 +65,7 @@
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#define MON_DATA_SPD 61
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#define MON_DATA_SPATK 62
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#define MON_DATA_SPDEF 63
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#define MON_DATA_64 64
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#define MON_DATA_MAIL 64
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#define MON_DATA_SPECIES2 65
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#define MON_DATA_IVS 66
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#define MON_DATA_CHAMPION_RIBBON 67
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@@ -89,7 +89,11 @@
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#define MON_DATA_DEF2 85
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#define MON_DATA_SPD2 86
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#define MON_DATA_SPATK2 87
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#define MON_DATA_SPDEF2 88
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#define MON_DATA_SPDEF2 88
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#define OT_ID_RANDOM_NO_SHINY 2
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#define OT_ID_PRESET 1
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#define OT_ID_PLAYER_ID 0
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#define MON_MALE 0x00
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#define MON_FEMALE 0xFE
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@@ -114,7 +118,34 @@
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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enum {
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#define PARTY_SIZE 6
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#define MAX_TOTAL_EVS 510
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#define NUM_STATS 6
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#define UNOWN_FORM_COUNT 28
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#define MAX_MON_LEVEL 100
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enum
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{
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EGG_GROUP_NONE,
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EGG_GROUP_MONSTER,
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EGG_GROUP_WATER_1,
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EGG_GROUP_BUG,
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EGG_GROUP_FLYING,
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EGG_GROUP_FIELD,
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EGG_GROUP_FAIRY,
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EGG_GROUP_GRASS,
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EGG_GROUP_HUMAN_LIKE,
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EGG_GROUP_WATER_3,
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EGG_GROUP_MINERAL,
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EGG_GROUP_AMORPHOUS,
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EGG_GROUP_WATER_2,
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EGG_GROUP_DITTO,
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EGG_GROUP_DRAGON,
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EGG_GROUP_UNDISCOVERED
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};
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enum
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{
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NATURE_HARDY,
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NATURE_LONELY,
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NATURE_BRAVE,
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@@ -258,9 +289,6 @@ struct Pokemon
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u16 spDefense;
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};
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extern struct Pokemon gPlayerParty[6];
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extern struct Pokemon gEnemyParty[6];
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struct PokemonStorage
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{
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/*0x0000*/ u8 currentBox;
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@@ -269,6 +297,33 @@ struct PokemonStorage
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/*0x83C2*/ u8 boxWallpapers[14];
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};
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struct UnknownPokemonStruct
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{
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u16 species;
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u16 heldItem;
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u16 moves[4];
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u8 level;
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u8 ppBonuses;
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u32 otId;
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u32 hpIV:5;
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u32 attackIV:5;
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u32 defenseIV:5;
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u32 speedIV:5;
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 gap:1;
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u32 altAbility:1;
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u32 personality;
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u8 nickname[POKEMON_NAME_LENGTH + 1];
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u8 friendship;
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};
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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@@ -348,7 +403,8 @@ struct BaseStats
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/* 0x16 */ u8 ability1;
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/* 0x17 */ u8 ability2;
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/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor;
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/* 0x19 */ u8 bodyColor : 7;
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u8 noFlip : 1;
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};
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struct BattleMove
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@@ -361,14 +417,138 @@ struct BattleMove
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u8 secondaryEffectChance;
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u8 target;
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u8 priority;
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u32 flags;
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u8 flags;
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};
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struct __attribute__((packed)) LevelUpMove
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{
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u16 move:9;
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u16 level:7;
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};
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enum
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{
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GROWTH_MEDIUM_FAST,
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GROWTH_ERRATIC,
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GROWTH_FLUCTUATING,
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GROWTH_MEDIUM_SLOW,
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GROWTH_FAST,
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GROWTH_SLOW
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};
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enum
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{
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BODY_COLOR_RED,
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BODY_COLOR_BLUE,
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BODY_COLOR_YELLOW,
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BODY_COLOR_GREEN,
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BODY_COLOR_BLACK,
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BODY_COLOR_BROWN,
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BODY_COLOR_PURPLE,
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BODY_COLOR_GRAY,
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BODY_COLOR_WHITE,
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BODY_COLOR_PINK
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};
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#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
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#define EVO_TRADE 0x0005 // Pokémon is traded
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#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 0x0007 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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};
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struct EvolutionData
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{
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struct Evolution evolutions[5];
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};
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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extern struct Pokemon gEnemyParty[PARTY_SIZE];
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extern const struct BaseStats gBaseStats[];
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extern const struct EvolutionData gEvolutionTable[];
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extern struct PokemonStorage* gPokemonStoragePtr;
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extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
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void CalculateMonStats(struct Pokemon *mon);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void RestoreMonMovesPP(struct Pokemon *mon);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void EncryptBoxMon(struct BoxPokemon *boxMon);
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void DecryptBoxMon(struct BoxPokemon *boxMon);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
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// but they are not used since some code erroneously omits the third arg.
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// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetMonData();
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u32 GetBoxMonData();
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void SetMonData(struct Pokemon *mon, s32 field, const void *data);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *data);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon *mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerNameIndex(void);
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u8 PlayerPartyAndPokemonStorageFull(void);
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u8 PokemonStorageFull(void);
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void GetSpeciesName(u8 *name, u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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#endif // GUARD_POKEMON_H
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