Merge branch 'master' into link
This commit is contained in:
@@ -8,6 +8,7 @@
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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#include "battle_bg.h"
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/*
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Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
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@@ -53,7 +54,7 @@
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_FACTORY 0x80000
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#define BATTLE_TYPE_x100000 0x100000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_x800000 0x800000
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@@ -62,7 +63,7 @@
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#define BATTLE_TYPE_x4000000 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYORGE 0x20000000
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#define BATTLE_TYPE_KYOGRE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define BATTLE_TYPE_x80000000 0x80000000
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@@ -72,8 +73,8 @@
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#define STEVEN_PARTNER_ID 0xC03
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#define SECRET_BASE_OPPONENT 0x400
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000)
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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@@ -229,9 +230,9 @@
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#define BATTLE_TERRAIN_UNDERWATER 3
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#define BATTLE_TERRAIN_WATER 4
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#define BATTLE_TERRAIN_POND 5
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#define BATTLE_TERRAIN_ROCK 6
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#define BATTLE_TERRAIN_MOUNTAIN 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_INSIDE 8
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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@@ -298,7 +299,6 @@ struct TrainerMonNoItemDefaultMoves
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u16 species;
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};
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u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
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u8 GetBankSide(u8 bank);
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struct TrainerMonItemDefaultMoves
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@@ -328,10 +328,10 @@ struct TrainerMonItemCustomMoves
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union TrainerMonPtr
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{
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struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves;
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struct TrainerMonNoItemCustomMoves* NoItemCustomMoves;
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struct TrainerMonItemDefaultMoves* ItemDefaultMoves;
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struct TrainerMonItemCustomMoves* ItemCustomMoves;
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struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
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struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
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struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
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struct TrainerMonItemCustomMoves *ItemCustomMoves;
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};
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|
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struct Trainer
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@@ -348,9 +348,6 @@ struct Trainer
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/*0x24*/ union TrainerMonPtr party;
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};
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#define PARTY_FLAG_CUSTOM_MOVES 0x1
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#define PARTY_FLAG_HAS_ITEM 0x2
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extern const struct Trainer gTrainers[];
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#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
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@@ -781,52 +778,6 @@ extern struct BattleStruct* gBattleStruct;
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||||
#define MOVE_EFFECT_AFFECTS_USER 0x40
|
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#define MOVE_EFFECT_CERTAIN 0x80
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||||
|
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// table ids for general animations
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#define B_ANIM_CASTFORM_CHANGE 0x0
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#define B_ANIM_STATS_CHANGE 0x1
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#define B_ANIM_SUBSTITUTE_FADE 0x2
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#define B_ANIM_SUBSTITUTE_APPEAR 0x3
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#define B_ANIM_x4 0x4
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#define B_ANIM_ITEM_KNOCKOFF 0x5
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#define B_ANIM_TURN_TRAP 0x6
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#define B_ANIM_ITEM_EFFECT 0x7
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#define B_ANIM_SMOKEBALL_ESCAPE 0x8
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#define B_ANIM_HANGED_ON 0x9
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#define B_ANIM_RAIN_CONTINUES 0xA
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#define B_ANIM_SUN_CONTINUES 0xB
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#define B_ANIM_SANDSTORM_CONTINUES 0xC
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#define B_ANIM_HAIL_CONTINUES 0xD
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#define B_ANIM_LEECH_SEED_DRAIN 0xE
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#define B_ANIM_MON_HIT 0xF
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#define B_ANIM_ITEM_STEAL 0x10
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#define B_ANIM_SNATCH_MOVE 0x11
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#define B_ANIM_FUTURE_SIGHT_HIT 0x12
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#define B_ANIM_DOOM_DESIRE_HIT 0x13
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#define B_ANIM_x14 0x14
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#define B_ANIM_INGRAIN_HEAL 0x15
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#define B_ANIM_WISH_HEAL 0x16
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// special animations table
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#define B_ANIM_LVL_UP 0x0
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#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
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#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
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#define B_ANIM_BALL_THROW 0x3
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#define B_ANIM_SAFARI_BALL_THROW 0x4
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#define B_ANIM_SUBSTITUTE_TO_MON 0x5
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#define B_ANIM_MON_TO_SUBSTITUTE 0x6
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|
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// status animation table
|
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#define B_ANIM_STATUS_PSN 0x0
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#define B_ANIM_STATUS_CONFUSION 0x1
|
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#define B_ANIM_STATUS_BRN 0x2
|
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#define B_ANIM_STATUS_INFATUATION 0x3
|
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#define B_ANIM_STATUS_SLP 0x4
|
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#define B_ANIM_STATUS_PRZ 0x5
|
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#define B_ANIM_STATUS_FRZ 0x6
|
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#define B_ANIM_STATUS_CURSED 0x7
|
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#define B_ANIM_STATUS_NIGHTMARE 0x8
|
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#define B_ANIM_STATUS_WRAPPED 0x9
|
||||
|
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#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
|
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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@@ -867,16 +818,6 @@ struct BattleScripting
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extern struct BattleScripting gBattleScripting;
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// functions
|
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// battle_1
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void LoadBattleTextboxAndBackground(void);
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void LoadBattleEntryBackground(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
|
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bool8 LoadChosenBattleElement(u8 caseId);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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|
||||
enum
|
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{
|
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BACK_PIC_BRENDAN,
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@@ -1,14 +1,6 @@
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#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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enum
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{
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ANIM_BANK_ATTACKER,
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ANIM_BANK_TARGET,
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ANIM_BANK_ATK_PARTNER,
|
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ANIM_BANK_DEF_PARTNER,
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};
|
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||||
enum
|
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{
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BG_ANIM_SCREEN_SIZE,
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13
include/battle_bg.h
Normal file
13
include/battle_bg.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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void sub_8035658(void);
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void sub_80356D0(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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void DrawMainBattleBackground(void);
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void LoadBattleTextboxAndBackground(void);
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void sub_8035D74(u8 taskId);
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void LoadBattleEntryBackground(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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#endif // GUARD_BATTLE_BG_H
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@@ -1,18 +1,85 @@
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#ifndef GUARD_BATTLE_SETUP_H
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#define GUARD_BATTLE_SETUP_H
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void BattleSetup_StartScriptedWildBattle(void);
|
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u8 BattleSetup_GetTerrainId(void);
|
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u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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void BattleSetup_StartBattlePikeWildBattle(void);
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void BattleSetup_StartWildBattle(void);
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void BattleSetup_StartRoamerBattle(void);
|
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enum
|
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{
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TRAINER_BATTLE_NORMAL,
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TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC,
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TRAINER_BATTLE_CONTINUE_SCRIPT,
|
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TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT,
|
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TRAINER_BATTLE_DOUBLE,
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TRAINER_BATTLE_REMATCH,
|
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TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE,
|
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TRAINER_BATTLE_REMATCH_DOUBLE,
|
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TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC,
|
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TRAINER_BATTLE_9,
|
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TRAINER_BATTLE_SET_TRAINER_A,
|
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TRAINER_BATTLE_SET_TRAINER_B,
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TRAINER_BATTLE_12,
|
||||
};
|
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|
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u8 HasTrainerAlreadyBeenFought(u16);
|
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void trainer_flag_set(u16);
|
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void trainer_flag_clear(u16);
|
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#define REMATCHES_COUNT 5
|
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#define REMATCH_TABLE_ENTRIES 78
|
||||
#define REMATCH_WALLY_ENTRY 64
|
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#define REMATCH_ELITE_FOUR_ENTRIES 73
|
||||
|
||||
struct RematchTrainer
|
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{
|
||||
u16 trainerIds[REMATCHES_COUNT];
|
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u16 mapGroup;
|
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u16 mapNum;
|
||||
};
|
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|
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extern const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES];
|
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|
||||
extern u16 gTrainerBattleOpponent_A;
|
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extern u16 gTrainerBattleOpponent_B;
|
||||
extern u16 gPartnerTrainerId;
|
||||
|
||||
void BattleSetup_StartWildBattle(void);
|
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void BattleSetup_StartBattlePikeWildBattle(void);
|
||||
void BattleSetup_StartRoamerBattle(void);
|
||||
void StartWallyTutorialBattle(void);
|
||||
void BattleSetup_StartScriptedWildBattle(void);
|
||||
void BattleSetup_StartLatiBattle(void);
|
||||
void BattleSetup_StartLegendaryBattle(void);
|
||||
void StartGroudonKyogreBattle(void);
|
||||
void StartRegiBattle(void);
|
||||
u8 BattleSetup_GetTerrainId(void);
|
||||
u8 sub_80B100C(s32 arg0);
|
||||
void ChooseStarter(void);
|
||||
void ResetTrainerOpponentIds(void);
|
||||
void SetMapVarsToTrainer(void);
|
||||
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
|
||||
void ConfigureAndSetUpOneTrainerBattle(u8 trainerMapObjId, const u8 *trainerScript);
|
||||
void ConfigureTwoTrainersBattle(u8 trainerMapObjId, const u8 *trainerScript);
|
||||
void SetUpTwoTrainersBattle(void);
|
||||
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
|
||||
void sub_80B16D8(void);
|
||||
u8 GetTrainerBattleMode(void);
|
||||
bool8 GetTrainerFlag(void);
|
||||
bool8 HasTrainerBeenFought(u16 trainerId);
|
||||
void SetTrainerFlag(u16 trainerId);
|
||||
void ClearTrainerFlag(u16 trainerId);
|
||||
void BattleSetup_StartTrainerBattle(void);
|
||||
u8 *BattleSetup_GetScriptAddrAfterBattle(void);
|
||||
u8 *BattleSetup_GetTrainerPostBattleScript(void);
|
||||
void BattleSetup_StartRematchBattle(void);
|
||||
void ShowTrainerIntroSpeech(void);
|
||||
const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
|
||||
const u8 *BattleSetup_GetTrainerPostBattleScript(void);
|
||||
void ShowTrainerCantBattleSpeech(void);
|
||||
void SetUpTrainerEncounterMusic(void);
|
||||
const u8 *GetTrainerALoseText(void);
|
||||
const u8 *GetTrainerBLoseText(void);
|
||||
const u8 *GetTrainerWonSpeech(void);
|
||||
void UpdateRematchIfDefeated(s32 rematchTableId);
|
||||
void IncrementRematchStepCounter(void);
|
||||
void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum);
|
||||
bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum);
|
||||
bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum);
|
||||
u16 GetLastBeatenRematchTrainerId(u16 trainerId);
|
||||
bool8 ShouldTryRematchBattle(void);
|
||||
bool8 IsTrainerReadyForRematch(void);
|
||||
void ShouldTryGetTrainerScript(void);
|
||||
u16 CountBattledRematchTeams(u16 trainerId);
|
||||
|
||||
#endif // GUARD_BATTLE_SETUP_H
|
||||
|
||||
@@ -1,6 +1,72 @@
|
||||
#ifndef GUARD_BATTLE_TRANSITION_H
|
||||
#define GUARD_BATTLE_TRANSITION_H
|
||||
|
||||
void sub_8149DFC(u8 a1);
|
||||
void TestBattleTransition(u8 transitionId);
|
||||
void BattleTransition_StartOnField(u8 transitionId);
|
||||
void BattleTransition_Start(u8 transitionId);
|
||||
bool8 IsBattleTransitionDone(void);
|
||||
bool8 FldEff_Pokeball(void);
|
||||
void TransitionPhase1_Task_RunFuncs(u8 taskId);
|
||||
void sub_8149F58(u16 **a0, u16 **a1);
|
||||
|
||||
extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
|
||||
|
||||
enum // TRANSITION_MUGSHOT
|
||||
{
|
||||
MUGSHOT_SYDNEY,
|
||||
MUGSHOT_PHOEBE,
|
||||
MUGSHOT_GLACIA,
|
||||
MUGSHOT_DRAKE,
|
||||
MUGSHOT_CHAMPION,
|
||||
MUGSHOTS_COUNT
|
||||
};
|
||||
|
||||
// credits for the names go to Dyskinesia, Tetrable and Farore
|
||||
// names are naturally subject to change
|
||||
|
||||
#define B_TRANSITION_BLUR 0
|
||||
#define B_TRANSITION_SWIRL 1
|
||||
#define B_TRANSITION_SHUFFLE 2
|
||||
#define B_TRANSITION_BIG_POKEBALL 3
|
||||
#define B_TRANSITION_POKEBALLS_TRAIL 4
|
||||
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
|
||||
#define B_TRANSITION_RIPPLE 6
|
||||
#define B_TRANSITION_WAVE 7
|
||||
#define B_TRANSITION_SLICE 8
|
||||
#define B_TRANSITION_WHITEFADE 9
|
||||
#define B_TRANSITION_GRID_SQUARES 10
|
||||
#define B_TRANSITION_SHARDS 11
|
||||
#define B_TRANSITION_SYDNEY 12
|
||||
#define B_TRANSITION_PHOEBE 13
|
||||
#define B_TRANSITION_GLACIA 14
|
||||
#define B_TRANSITION_DRAKE 15
|
||||
#define B_TRANSITION_CHAMPION 16
|
||||
// added in Emerald
|
||||
#define B_TRANSITION_AQUA 17
|
||||
#define B_TRANSITION_MAGMA 18
|
||||
#define B_TRANSITION_REGICE 19
|
||||
#define B_TRANSITION_REGISTEEL 20
|
||||
#define B_TRANSITION_REGIROCK 21
|
||||
#define B_TRANSITION_KYOGRE 22
|
||||
#define B_TRANSITION_GROUDON 23
|
||||
#define B_TRANSITION_RAYQUAZA 24
|
||||
#define B_TRANSITION_SHRED_SPLIT 25
|
||||
#define B_TRANSITION_BLACKHOLE1 26
|
||||
#define B_TRANSITION_BLACKHOLE2 27
|
||||
#define B_TRANSITION_RECTANGULAR_SPIRAL 28
|
||||
#define B_TRANSITION_29 29
|
||||
#define B_TRANSITION_30 30
|
||||
#define B_TRANSITION_31 31
|
||||
#define B_TRANSITION_32 32
|
||||
#define B_TRANSITION_33 33
|
||||
#define B_TRANSITION_34 34
|
||||
#define B_TRANSITION_35 35
|
||||
#define B_TRANSITION_36 36
|
||||
#define B_TRANSITION_37 37
|
||||
#define B_TRANSITION_38 38
|
||||
#define B_TRANSITION_39 39
|
||||
#define B_TRANSITION_40 40
|
||||
#define B_TRANSITION_41 41
|
||||
#define B_TRANSITION_COUNT 42
|
||||
|
||||
#endif // GUARD_BATTLE_TRANSITION_H
|
||||
|
||||
@@ -70,7 +70,7 @@ void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
|
||||
void CopyBgTilemapBufferToVram(u8 bg);
|
||||
void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
|
||||
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
|
||||
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
|
||||
void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
|
||||
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
|
||||
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
|
||||
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
|
||||
|
||||
78
include/bike.h
Normal file
78
include/bike.h
Normal file
@@ -0,0 +1,78 @@
|
||||
#ifndef GUARD_BIKE_H
|
||||
#define GUARD_BIKE_H
|
||||
|
||||
// the struct below is used for checking button combinations of the last input so that the acro can potentially perform a side/turn jump.
|
||||
// its possible that at some point Game Freak intended for the acro bike to have more complex tricks: but only the acro jump combinations can be seen in the final ROM.
|
||||
struct BikeHistoryInputInfo
|
||||
{
|
||||
u32 dirHistoryMatch; // the direction you need to press
|
||||
u32 abStartSelectHistoryMatch; // the button you need to press
|
||||
u32 dirHistoryMask; // mask applied so that way only the recent nybble (the recent input) is checked
|
||||
u32 abStartSelectHistoryMask; // mask applied so that way only the recent nybble (the recent input) is checked
|
||||
const u8 *dirTimerHistoryList; // list of timers to check for direction before the button+dir combination can be verified.
|
||||
const u8 *abStartSelectHistoryList; // list of timers to check for buttons before the button+dir combination can be verified.
|
||||
u32 direction; // direction to jump
|
||||
};
|
||||
|
||||
// Player speeds
|
||||
enum
|
||||
{
|
||||
SPEED_STANDING,
|
||||
SPEED_NORMAL,
|
||||
SPEED_FAST,
|
||||
SPEED_FASTER,
|
||||
SPEED_FASTEST,
|
||||
};
|
||||
|
||||
// mach bike transitions enum
|
||||
enum
|
||||
{
|
||||
MACH_TRANS_FACE_DIRECTION,
|
||||
MACH_TRANS_TURN_DIRECTION,
|
||||
MACH_TRANS_KEEP_MOVING,
|
||||
MACH_TRANS_START_MOVING
|
||||
};
|
||||
|
||||
// Acro bike states
|
||||
enum
|
||||
{
|
||||
ACRO_STATE_NORMAL,
|
||||
ACRO_STATE_TURNING,
|
||||
ACRO_STATE_WHEELIE_STANDING,
|
||||
ACRO_STATE_BUNNY_HOP,
|
||||
ACRO_STATE_WHEELIE_MOVING,
|
||||
ACRO_STATE_SIDE_JUMP,
|
||||
ACRO_STATE_TURN_JUMP,
|
||||
};
|
||||
|
||||
// Acro bike transitions
|
||||
enum
|
||||
{
|
||||
ACRO_TRANS_FACE_DIRECTION,
|
||||
ACRO_TRANS_TURN_DIRECTION,
|
||||
ACRO_TRANS_MOVING,
|
||||
ACRO_TRANS_NORMAL_TO_WHEELIE,
|
||||
ACRO_TRANS_WHEELIE_TO_NORMAL,
|
||||
ACRO_TRANS_WHEELIE_IDLE,
|
||||
ACRO_TRANS_WHEELIE_HOPPING_STANDING,
|
||||
ACRO_TRANS_WHEELIE_HOPPING_MOVING,
|
||||
ACRO_TRANS_SIDE_JUMP,
|
||||
ACRO_TRANS_TURN_JUMP,
|
||||
ACRO_TRANS_WHEELIE_MOVING,
|
||||
ACRO_TRANS_WHEELIE_RISING_MOVING,
|
||||
ACRO_TRANS_WHEELIE_LOWERING_MOVING,
|
||||
};
|
||||
|
||||
void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
|
||||
void Bike_TryAcroBikeHistoryUpdate(u16 newKeys, u16 heldKeys);
|
||||
bool8 RS_IsRunningDisallowed(u8 tile);
|
||||
bool8 IsBikingDisallowedByPlayer(void);
|
||||
bool8 player_should_look_direction_be_enforced_upon_movement(void);
|
||||
void GetOnOffBike(u8 transitionFlags);
|
||||
void BikeClearState(int newDirHistory, int newAbStartHistory);
|
||||
void Bike_UpdateBikeCounterSpeed(u8 counter);
|
||||
s16 GetPlayerSpeed(void);
|
||||
void Bike_HandleBumpySlopeJump(void);
|
||||
bool32 IsRunningDisallowed(u8 metatile);
|
||||
|
||||
#endif // GUARD_BIKE_H
|
||||
@@ -1,6 +1,23 @@
|
||||
#ifndef GUARD_CONFIG_H
|
||||
#define GUARD_CONFIG_H
|
||||
|
||||
// In the Generation 3 games, Asserts were used in various debug builds.
|
||||
// Ruby/Sapphire and Emerald do not have these asserts while Fire Red
|
||||
// still has them in the ROM. This is because the developers forgot
|
||||
// to define NDEBUG before release, however this has been changed as
|
||||
// Ruby's actual debug build does not use the AGBPrint features.
|
||||
#define NDEBUG
|
||||
|
||||
// To enable print debugging, comment out "#define NDEBUG". This allows
|
||||
// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
|
||||
// Some emulators support a debug console window: uncomment NoCashGBAPrint()
|
||||
// and NoCashGBAPrintf() in libisagbprn.c to use no$gba's own proprietary
|
||||
// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you
|
||||
// would normally use AGBPrint() and AGBPrintf().
|
||||
|
||||
// NOTE: Don't try to enable assert right now as many pointers
|
||||
// still exist in defines and WILL likely result in a broken ROM.
|
||||
|
||||
#define ENGLISH
|
||||
|
||||
#ifdef ENGLISH
|
||||
|
||||
52
include/constants/battle_ai.h
Normal file
52
include/constants/battle_ai.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#ifndef GUARD_BATTLE_AI_H
|
||||
#define GUARD_BATTLE_AI_H
|
||||
|
||||
// banks enum
|
||||
#define AI_TARGET 0
|
||||
#define AI_USER 1
|
||||
#define AI_TARGET_PARTNER 2
|
||||
#define AI_USER_PARTNER 3
|
||||
|
||||
// get_type command
|
||||
#define AI_TYPE1_TARGET 0
|
||||
#define AI_TYPE1_USER 1
|
||||
#define AI_TYPE2_TARGET 2
|
||||
#define AI_TYPE2_USER 3
|
||||
#define AI_TYPE_MOVE 4
|
||||
|
||||
// type effectiveness
|
||||
#define AI_EFFECTIVENESS_x4 160
|
||||
#define AI_EFFECTIVENESS_x2 80
|
||||
#define AI_EFFECTIVENESS_x1 40
|
||||
#define AI_EFFECTIVENESS_x0_5 20
|
||||
#define AI_EFFECTIVENESS_x0_25 10
|
||||
#define AI_EFFECTIVENESS_x0 0
|
||||
|
||||
// ai weather enum
|
||||
#define AI_WEATHER_SUN 0
|
||||
#define AI_WEATHER_RAIN 1
|
||||
#define AI_WEATHER_SANDSTORM 2
|
||||
#define AI_WEATHER_HAIL 3
|
||||
|
||||
// get_how_powerful_move_is
|
||||
#define MOVE_POWER_DISCOURAGED 0
|
||||
#define MOVE_NOT_MOST_POWERFUL 1
|
||||
#define MOVE_MOST_POWERFUL 2
|
||||
|
||||
// script's table id to bit
|
||||
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
|
||||
#define AI_SCRIPT_CHECK_VIABILITY (1 << 1)
|
||||
#define AI_SCRIPT_TRY_TO_FAINT (1 << 2)
|
||||
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
|
||||
#define AI_SCRIPT_RISKY (1 << 4)
|
||||
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
|
||||
#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
|
||||
#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
|
||||
#define AI_SCRIPT_HP_AWARE (1 << 8)
|
||||
#define AI_SCRIPT_UNKNOWN (1 << 9)
|
||||
// 10 - 28 are not used
|
||||
#define AI_SCRIPT_ROAMING (1 << 29)
|
||||
#define AI_SCRIPT_SAFARI (1 << 30)
|
||||
#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
|
||||
|
||||
#endif // GUARD_BATTLE_AI_H
|
||||
85
include/constants/battle_anim.h
Normal file
85
include/constants/battle_anim.h
Normal file
@@ -0,0 +1,85 @@
|
||||
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
#define GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
|
||||
// banks enum used in scripts
|
||||
#define ANIM_ATTACKER 0
|
||||
#define ANIM_TARGET 1
|
||||
#define ANIM_ATK_PARTNER 2
|
||||
#define ANIM_DEF_PARTNER 3
|
||||
|
||||
// move background ids
|
||||
#define BG_DARK_ 0 // the same as BG_DARK but is unused
|
||||
#define BG_DARK 1
|
||||
#define BG_GHOST 2
|
||||
#define BG_PSYCHIC 3
|
||||
#define BG_IMPACT_OPPONENT 4
|
||||
#define BG_IMPACT_PLAYER 5
|
||||
#define BG_IMPACT_CONTESTS 6
|
||||
#define BG_DRILL 7
|
||||
#define BG_DRILL_CONTESTS 8
|
||||
#define BG_HIGHSPEED_OPPONENT 9
|
||||
#define BG_HIGHSPEED_PLAYER 10
|
||||
#define BG_THUNDER 11
|
||||
#define BG_GUILLOTINE_OPPONENT 12
|
||||
#define BG_GUILLOTINE_PLAYER 13
|
||||
#define BG_GUILLOTINE_CONTESTS 14
|
||||
#define BG_ICE 15
|
||||
#define BG_COSMIC 16
|
||||
#define BG_SEISMICTOSS_SKUUPPERCUT 17
|
||||
#define BG_FLYING 18
|
||||
#define BG_FLYING_CONTESTS 19
|
||||
#define BG_AURORABEAM 20
|
||||
#define BG_FISSURE 21
|
||||
#define BG_BUG_OPPONENT 22
|
||||
#define BG_BUG_PLAYER 23
|
||||
#define BG_SOLARBEAM_OPPONENT 24
|
||||
#define BG_SOLARBEAM_PLAYER 25
|
||||
#define BG_SOLARBEAM_CONTESTS 26
|
||||
|
||||
// table ids for general animations
|
||||
#define B_ANIM_CASTFORM_CHANGE 0x0
|
||||
#define B_ANIM_STATS_CHANGE 0x1
|
||||
#define B_ANIM_SUBSTITUTE_FADE 0x2
|
||||
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
|
||||
#define B_ANIM_x4 0x4
|
||||
#define B_ANIM_ITEM_KNOCKOFF 0x5
|
||||
#define B_ANIM_TURN_TRAP 0x6
|
||||
#define B_ANIM_ITEM_EFFECT 0x7
|
||||
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
|
||||
#define B_ANIM_HANGED_ON 0x9
|
||||
#define B_ANIM_RAIN_CONTINUES 0xA
|
||||
#define B_ANIM_SUN_CONTINUES 0xB
|
||||
#define B_ANIM_SANDSTORM_CONTINUES 0xC
|
||||
#define B_ANIM_HAIL_CONTINUES 0xD
|
||||
#define B_ANIM_LEECH_SEED_DRAIN 0xE
|
||||
#define B_ANIM_MON_HIT 0xF
|
||||
#define B_ANIM_ITEM_STEAL 0x10
|
||||
#define B_ANIM_SNATCH_MOVE 0x11
|
||||
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
|
||||
#define B_ANIM_DOOM_DESIRE_HIT 0x13
|
||||
#define B_ANIM_x14 0x14
|
||||
#define B_ANIM_INGRAIN_HEAL 0x15
|
||||
#define B_ANIM_WISH_HEAL 0x16
|
||||
|
||||
// special animations table
|
||||
#define B_ANIM_LVL_UP 0x0
|
||||
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
|
||||
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
|
||||
#define B_ANIM_BALL_THROW 0x3
|
||||
#define B_ANIM_SAFARI_BALL_THROW 0x4
|
||||
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
|
||||
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
|
||||
|
||||
// status animation table
|
||||
#define B_ANIM_STATUS_PSN 0x0
|
||||
#define B_ANIM_STATUS_CONFUSION 0x1
|
||||
#define B_ANIM_STATUS_BRN 0x2
|
||||
#define B_ANIM_STATUS_INFATUATION 0x3
|
||||
#define B_ANIM_STATUS_SLP 0x4
|
||||
#define B_ANIM_STATUS_PRZ 0x5
|
||||
#define B_ANIM_STATUS_FRZ 0x6
|
||||
#define B_ANIM_STATUS_CURSED 0x7
|
||||
#define B_ANIM_STATUS_NIGHTMARE 0x8
|
||||
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
|
||||
@@ -120,7 +120,7 @@
|
||||
#define FLAG_0x075 0x75
|
||||
#define FLAG_0x076 0x76
|
||||
#define FLAG_0x077 0x77
|
||||
#define FLAG_0x078 0x78
|
||||
#define FLAG_LANDMARK_MIRAGE_TOWER 0x78
|
||||
#define FLAG_0x079 0x79
|
||||
#define FLAG_0x07A 0x7A
|
||||
#define FLAG_0x07B 0x7B
|
||||
@@ -303,7 +303,7 @@
|
||||
#define FLAG_0x12C 0x12C
|
||||
#define FLAG_0x12D 0x12D
|
||||
#define FLAG_0x12E 0x12E
|
||||
#define FLAG_0x12F 0x12F
|
||||
#define FLAG_HAS_MATCH_CALL 0x12F
|
||||
#define FLAG_0x130 0x130
|
||||
#define FLAG_0x131 0x131
|
||||
#define FLAG_0x132 0x132
|
||||
@@ -348,7 +348,7 @@
|
||||
#define FLAG_0x159 0x159
|
||||
#define FLAG_0x15A 0x15A
|
||||
#define FLAG_0x15B 0x15B
|
||||
#define FLAG_0x15C 0x15C
|
||||
#define FLAG_MATCH_CALL_REGISTERED 0x15C
|
||||
#define FLAG_0x15D 0x15D
|
||||
#define FLAG_0x15E 0x15E
|
||||
#define FLAG_0x15F 0x15F
|
||||
@@ -1284,289 +1284,290 @@
|
||||
#define FLAG_TRAINER_FLAG_START 0x500
|
||||
|
||||
#define TRAINERS_FLAG_NO 0x356
|
||||
#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
|
||||
#define SYSTEM_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
|
||||
|
||||
// SYSTEM FLAGS
|
||||
|
||||
// 0x860
|
||||
#define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0)
|
||||
#define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1)
|
||||
#define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2)
|
||||
#define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0)
|
||||
#define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 1)
|
||||
#define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 2)
|
||||
// third one appears unused
|
||||
#define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4)
|
||||
#define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5)
|
||||
#define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6)
|
||||
#define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 4)
|
||||
#define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 5)
|
||||
#define FLAG_SYS_HIPSTER_MEET (SYSTEM_FLAGS + 6)
|
||||
|
||||
// badges
|
||||
#define FLAG_BADGE01_GET (CODE_FLAGS + 7)
|
||||
#define FLAG_BADGE02_GET (CODE_FLAGS + 8)
|
||||
#define FLAG_BADGE03_GET (CODE_FLAGS + 9)
|
||||
#define FLAG_BADGE04_GET (CODE_FLAGS + 0xA)
|
||||
#define FLAG_BADGE05_GET (CODE_FLAGS + 0xB)
|
||||
#define FLAG_BADGE06_GET (CODE_FLAGS + 0xC)
|
||||
#define FLAG_BADGE07_GET (CODE_FLAGS + 0xD)
|
||||
#define FLAG_BADGE08_GET (CODE_FLAGS + 0xE)
|
||||
#define FLAG_BADGE01_GET (SYSTEM_FLAGS + 7)
|
||||
#define FLAG_BADGE02_GET (SYSTEM_FLAGS + 8)
|
||||
#define FLAG_BADGE03_GET (SYSTEM_FLAGS + 9)
|
||||
#define FLAG_BADGE04_GET (SYSTEM_FLAGS + 0xA)
|
||||
#define FLAG_BADGE05_GET (SYSTEM_FLAGS + 0xB)
|
||||
#define FLAG_BADGE06_GET (SYSTEM_FLAGS + 0xC)
|
||||
#define FLAG_BADGE07_GET (SYSTEM_FLAGS + 0xD)
|
||||
#define FLAG_BADGE08_GET (SYSTEM_FLAGS + 0xE)
|
||||
|
||||
// cities and towns
|
||||
#define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF)
|
||||
#define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10)
|
||||
#define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11)
|
||||
#define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12)
|
||||
#define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13)
|
||||
#define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14)
|
||||
#define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15)
|
||||
#define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16)
|
||||
#define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17)
|
||||
#define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18)
|
||||
#define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19)
|
||||
#define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A)
|
||||
#define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B)
|
||||
#define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C)
|
||||
#define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D)
|
||||
#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E)
|
||||
#define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF)
|
||||
#define FLAG_VISITED_OLDALE_TOWN (SYSTEM_FLAGS + 0x10)
|
||||
#define FLAG_VISITED_DEWFORD_TOWN (SYSTEM_FLAGS + 0x11)
|
||||
#define FLAG_VISITED_LAVARIDGE_TOWN (SYSTEM_FLAGS + 0x12)
|
||||
#define FLAG_VISITED_FALLARBOR_TOWN (SYSTEM_FLAGS + 0x13)
|
||||
#define FLAG_VISITED_VERDANTURF_TOWN (SYSTEM_FLAGS + 0x14)
|
||||
#define FLAG_VISITED_PACIFIDLOG_TOWN (SYSTEM_FLAGS + 0x15)
|
||||
#define FLAG_VISITED_PETALBURG_CITY (SYSTEM_FLAGS + 0x16)
|
||||
#define FLAG_VISITED_SLATEPORT_CITY (SYSTEM_FLAGS + 0x17)
|
||||
#define FLAG_VISITED_MAUVILLE_CITY (SYSTEM_FLAGS + 0x18)
|
||||
#define FLAG_VISITED_RUSTBORO_CITY (SYSTEM_FLAGS + 0x19)
|
||||
#define FLAG_VISITED_FORTREE_CITY (SYSTEM_FLAGS + 0x1A)
|
||||
#define FLAG_VISITED_LILYCOVE_CITY (SYSTEM_FLAGS + 0x1B)
|
||||
#define FLAG_VISITED_MOSSDEEP_CITY (SYSTEM_FLAGS + 0x1C)
|
||||
#define FLAG_VISITED_SOOTOPOLIS_CITY (SYSTEM_FLAGS + 0x1D)
|
||||
#define FLAG_VISITED_EVER_GRANDE_CITY (SYSTEM_FLAGS + 0x1E)
|
||||
|
||||
#define FLAG_0x87F (CODE_FLAGS + 0x1F)
|
||||
#define FLAG_0x880 (CODE_FLAGS + 0x20)
|
||||
#define FLAG_0x881 (CODE_FLAGS + 0x21)
|
||||
#define FLAG_0x882 (CODE_FLAGS + 0x22)
|
||||
#define FLAG_0x883 (CODE_FLAGS + 0x23)
|
||||
#define FLAG_0x884 (CODE_FLAGS + 0x24)
|
||||
#define FLAG_0x885 (CODE_FLAGS + 0x25)
|
||||
#define FLAG_0x886 (CODE_FLAGS + 0x26)
|
||||
#define FLAG_0x887 (CODE_FLAGS + 0x27)
|
||||
#define FLAG_0x87F (SYSTEM_FLAGS + 0x1F)
|
||||
#define FLAG_0x880 (SYSTEM_FLAGS + 0x20)
|
||||
#define FLAG_0x881 (SYSTEM_FLAGS + 0x21)
|
||||
#define FLAG_0x882 (SYSTEM_FLAGS + 0x22)
|
||||
#define FLAG_0x883 (SYSTEM_FLAGS + 0x23)
|
||||
#define FLAG_0x884 (SYSTEM_FLAGS + 0x24)
|
||||
#define FLAG_0x885 (SYSTEM_FLAGS + 0x25)
|
||||
#define FLAG_0x886 (SYSTEM_FLAGS + 0x26)
|
||||
#define FLAG_0x887 (SYSTEM_FLAGS + 0x27)
|
||||
|
||||
#define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28)
|
||||
#define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29)
|
||||
#define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A)
|
||||
#define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B)
|
||||
#define FLAG_SYS_SAFARI_MODE (CODE_FLAGS + 0x2C)
|
||||
#define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D)
|
||||
#define FLAG_SYS_USE_FLASH (SYSTEM_FLAGS + 0x28)
|
||||
#define FLAG_SYS_USE_STRENGTH (SYSTEM_FLAGS + 0x29)
|
||||
#define FLAG_SYS_WEATHER_CTRL (SYSTEM_FLAGS + 0x2A)
|
||||
#define FLAG_SYS_CYCLING_ROAD (SYSTEM_FLAGS + 0x2B)
|
||||
#define FLAG_SYS_SAFARI_MODE (SYSTEM_FLAGS + 0x2C)
|
||||
#define FLAG_SYS_CRUISE_MODE (SYSTEM_FLAGS + 0x2D)
|
||||
|
||||
#define FLAG_0x88E (CODE_FLAGS + 0x2E)
|
||||
#define FLAG_0x88F (CODE_FLAGS + 0x2F)
|
||||
#define FLAG_0x88E (SYSTEM_FLAGS + 0x2E)
|
||||
#define FLAG_0x88F (SYSTEM_FLAGS + 0x2F)
|
||||
|
||||
#define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30)
|
||||
#define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31)
|
||||
#define FLAG_SYS_TV_START (CODE_FLAGS + 0x32)
|
||||
#define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33)
|
||||
#define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34)
|
||||
#define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35)
|
||||
#define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36)
|
||||
#define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37)
|
||||
#define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38)
|
||||
#define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39)
|
||||
#define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A)
|
||||
#define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B)
|
||||
#define FLAG_SYS_TV_HOME (SYSTEM_FLAGS + 0x30)
|
||||
#define FLAG_SYS_TV_WATCH (SYSTEM_FLAGS + 0x31)
|
||||
#define FLAG_SYS_TV_START (SYSTEM_FLAGS + 0x32)
|
||||
#define FLAG_SYS_POPWORD_INPUT (SYSTEM_FLAGS + 0x33)
|
||||
#define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34)
|
||||
#define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35)
|
||||
#define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36)
|
||||
#define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37)
|
||||
#define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38)
|
||||
#define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39)
|
||||
#define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A)
|
||||
#define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B)
|
||||
|
||||
#define FLAG_0x89C (CODE_FLAGS + 0x3C)
|
||||
#define FLAG_0x89D (CODE_FLAGS + 0x3D)
|
||||
#define FLAG_0x89E (CODE_FLAGS + 0x3E)
|
||||
#define FLAG_0x89F (CODE_FLAGS + 0x3F)
|
||||
#define FLAG_0x8A0 (CODE_FLAGS + 0x40)
|
||||
#define FLAG_0x8A1 (CODE_FLAGS + 0x41)
|
||||
#define FLAG_0x8A2 (CODE_FLAGS + 0x42)
|
||||
#define FLAG_0x8A3 (CODE_FLAGS + 0x43)
|
||||
#define FLAG_0x8A4 (CODE_FLAGS + 0x44)
|
||||
#define FLAG_0x8A5 (CODE_FLAGS + 0x45)
|
||||
#define FLAG_0x8A6 (CODE_FLAGS + 0x46)
|
||||
#define FLAG_0x8A7 (CODE_FLAGS + 0x47)
|
||||
#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48)
|
||||
#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49)
|
||||
#define FLAG_0x8AA (CODE_FLAGS + 0x4A)
|
||||
#define FLAG_LANDMARK_FLOWER_SHOP (SYSTEM_FLAGS + 0x3C)
|
||||
#define FLAG_LANDMARK_MR_BRINEY_HOUSE (SYSTEM_FLAGS + 0x3D)
|
||||
#define FLAG_LANDMARK_ABANDONED_SHIP (SYSTEM_FLAGS + 0x3E)
|
||||
#define FLAG_LANDMARK_SEASHORE_HOUSE (SYSTEM_FLAGS + 0x3F)
|
||||
#define FLAG_LANDMARK_NEW_MAUVILLE (SYSTEM_FLAGS + 0x40)
|
||||
#define FLAG_LANDMARK_OLD_LADY_REST_SHOP (SYSTEM_FLAGS + 0x41)
|
||||
#define FLAG_LANDMARK_TRICK_HOUSE (SYSTEM_FLAGS + 0x42)
|
||||
#define FLAG_LANDMARK_WINSTRATE_FAMILY (SYSTEM_FLAGS + 0x43)
|
||||
#define FLAG_LANDMARK_GLASS_WORKSHOP (SYSTEM_FLAGS + 0x44)
|
||||
#define FLAG_LANDMARK_LANETTES_HOUSE (SYSTEM_FLAGS + 0x45)
|
||||
#define FLAG_LANDMARK_POKEMON_DAYCARE (SYSTEM_FLAGS + 0x46)
|
||||
#define FLAG_LANDMARK_SEAFLOOR_CAVERN (SYSTEM_FLAGS + 0x47)
|
||||
#define FLAG_LANDMARK_BATTLE_FRONTIER (SYSTEM_FLAGS + 0x48)
|
||||
#define FLAG_LANDMARK_SOUTHERN_ISLAND (SYSTEM_FLAGS + 0x49)
|
||||
#define FLAG_LANDMARK_FIERY_PATH (SYSTEM_FLAGS + 0x4A)
|
||||
|
||||
#define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B)
|
||||
#define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C)
|
||||
#define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D)
|
||||
#define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E)
|
||||
#define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F)
|
||||
#define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50)
|
||||
#define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51)
|
||||
#define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52)
|
||||
#define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53)
|
||||
#define FLAG_SYS_PC_LANETTE (SYSTEM_FLAGS + 0x4B)
|
||||
#define FLAG_SYS_MYSTERY_EVENT_ENABLE (SYSTEM_FLAGS + 0x4C)
|
||||
#define FLAG_SYS_ENC_UP_ITEM (SYSTEM_FLAGS + 0x4D)
|
||||
#define FLAG_SYS_ENC_DOWN_ITEM (SYSTEM_FLAGS + 0x4E)
|
||||
#define FLAG_SYS_BRAILLE_DIG (SYSTEM_FLAGS + 0x4F)
|
||||
#define FLAG_SYS_BRAILLE_STRENGTH (SYSTEM_FLAGS + 0x50)
|
||||
#define FLAG_SYS_BRAILLE_WAIT (SYSTEM_FLAGS + 0x51)
|
||||
#define FLAG_SYS_BRAILLE_FLY (SYSTEM_FLAGS + 0x52)
|
||||
#define FLAG_SYS_HAS_EON_TICKET (SYSTEM_FLAGS + 0x53)
|
||||
|
||||
#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54)
|
||||
#define FLAG_LANDMARK_POKEMON_LEAGUE (SYSTEM_FLAGS + 0x54)
|
||||
|
||||
#define FLAG_0x8B5 (CODE_FLAGS + 0x55)
|
||||
#define FLAG_0x8B6 (CODE_FLAGS + 0x56)
|
||||
#define FLAG_0x8B7 (CODE_FLAGS + 0x57)
|
||||
#define FLAG_0x8B8 (CODE_FLAGS + 0x58)
|
||||
#define FLAG_0x8B9 (CODE_FLAGS + 0x59)
|
||||
#define FLAG_0x8BA (CODE_FLAGS + 0x5A)
|
||||
#define FLAG_0x8BB (CODE_FLAGS + 0x5B)
|
||||
#define FLAG_0x8BC (CODE_FLAGS + 0x5C)
|
||||
#define FLAG_LANDMARK_ISLAND_CAVE (SYSTEM_FLAGS + 0x55)
|
||||
#define FLAG_LANDMARK_DESERT_RUINS (SYSTEM_FLAGS + 0x56)
|
||||
#define FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE (SYSTEM_FLAGS + 0x57)
|
||||
#define FLAG_LANDMARK_SCORCHED_SLAB (SYSTEM_FLAGS + 0x58)
|
||||
#define FLAG_LANDMARK_ANCIENT_TOMB (SYSTEM_FLAGS + 0x59)
|
||||
#define FLAG_LANDMARK_TUNNELERS_REST_HOUSE (SYSTEM_FLAGS + 0x5A)
|
||||
#define FLAG_LANDMARK_HUNTERS_HOUSE (SYSTEM_FLAGS + 0x5B)
|
||||
#define FLAG_LANDMARK_SEALED_CHAMBER (SYSTEM_FLAGS + 0x5C)
|
||||
|
||||
#define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D)
|
||||
#define FLAG_SYS_TV_LATI (SYSTEM_FLAGS + 0x5D)
|
||||
|
||||
#define FLAG_0x8BE (CODE_FLAGS + 0x5E)
|
||||
#define FLAG_LANDMARK_SKY_PILLAR (SYSTEM_FLAGS + 0x5E)
|
||||
|
||||
#define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F)
|
||||
#define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes
|
||||
#define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61)
|
||||
#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62)
|
||||
#define FLAG_SYS_SHOAL_ITEM (SYSTEM_FLAGS + 0x5F)
|
||||
#define FLAG_SYS_B_DASH (SYSTEM_FLAGS + 0x60) // got Running Shoes
|
||||
#define FLAG_SYS_CTRL_OBJ_DELETE (SYSTEM_FLAGS + 0x61)
|
||||
#define FLAG_SYS_RESET_RTC_ENABLE (SYSTEM_FLAGS + 0x62)
|
||||
|
||||
#define FLAG_0x8C3 (CODE_FLAGS + 0x63)
|
||||
#define FLAG_LANDMARK_BERRY_MASTERS_HOUSE (SYSTEM_FLAGS + 0x63)
|
||||
|
||||
#define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64)
|
||||
#define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65)
|
||||
#define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66)
|
||||
#define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67)
|
||||
#define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68)
|
||||
#define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69)
|
||||
#define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A)
|
||||
#define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B)
|
||||
#define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C)
|
||||
#define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D)
|
||||
#define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E)
|
||||
#define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F)
|
||||
#define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70)
|
||||
#define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71)
|
||||
#define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72)
|
||||
#define FLAG_SYS_TOWER_SILVER (SYSTEM_FLAGS + 0x64)
|
||||
#define FLAG_SYS_TOWER_GOLD (SYSTEM_FLAGS + 0x65)
|
||||
#define FLAG_SYS_DOME_SILVER (SYSTEM_FLAGS + 0x66)
|
||||
#define FLAG_SYS_DOME_GOLD (SYSTEM_FLAGS + 0x67)
|
||||
#define FLAG_SYS_PALACE_SILVER (SYSTEM_FLAGS + 0x68)
|
||||
#define FLAG_SYS_PALACE_GOLD (SYSTEM_FLAGS + 0x69)
|
||||
#define FLAG_SYS_ARENA_SILVER (SYSTEM_FLAGS + 0x6A)
|
||||
#define FLAG_SYS_ARENA_GOLD (SYSTEM_FLAGS + 0x6B)
|
||||
#define FLAG_SYS_FACTORY_SILVER (SYSTEM_FLAGS + 0x6C)
|
||||
#define FLAG_SYS_FACTORY_GOLD (SYSTEM_FLAGS + 0x6D)
|
||||
#define FLAG_SYS_PIKE_SILVER (SYSTEM_FLAGS + 0x6E)
|
||||
#define FLAG_SYS_PIKE_GOLD (SYSTEM_FLAGS + 0x6F)
|
||||
#define FLAG_SYS_PYRAMID_SILVER (SYSTEM_FLAGS + 0x70)
|
||||
#define FLAG_SYS_PYRAMID_GOLD (SYSTEM_FLAGS + 0x71)
|
||||
#define FLAG_SYS_FRONTIER_PASS (SYSTEM_FLAGS + 0x72)
|
||||
|
||||
#define FLAG_0x8D3 (CODE_FLAGS + 0x73)
|
||||
#define FLAG_0x8D4 (CODE_FLAGS + 0x74)
|
||||
#define FLAG_0x8D5 (CODE_FLAGS + 0x75)
|
||||
#define FLAG_0x8D6 (CODE_FLAGS + 0x76)
|
||||
#define FLAG_0x8D3 (SYSTEM_FLAGS + 0x73)
|
||||
#define FLAG_0x8D4 (SYSTEM_FLAGS + 0x74)
|
||||
#define FLAG_0x8D5 (SYSTEM_FLAGS + 0x75)
|
||||
#define FLAG_0x8D6 (SYSTEM_FLAGS + 0x76)
|
||||
|
||||
#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77)
|
||||
#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (SYSTEM_FLAGS + 0x77)
|
||||
|
||||
#define FLAG_0x8D8 (CODE_FLAGS + 0x78)
|
||||
#define FLAG_0x8D9 (CODE_FLAGS + 0x79)
|
||||
#define FLAG_0x8DA (CODE_FLAGS + 0x7A)
|
||||
#define FLAG_0x8D8 (SYSTEM_FLAGS + 0x78)
|
||||
#define FLAG_0x8D9 (SYSTEM_FLAGS + 0x79)
|
||||
#define FLAG_0x8DA (SYSTEM_FLAGS + 0x7A)
|
||||
|
||||
#define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B)
|
||||
#define FLAG_SYS_MYSTERY_GIFT_ENABLE (SYSTEM_FLAGS + 0x7B)
|
||||
|
||||
#define FLAG_0x8DC (CODE_FLAGS + 0x7C)
|
||||
#define FLAG_0x8DD (CODE_FLAGS + 0x7D)
|
||||
#define FLAG_0x8DE (CODE_FLAGS + 0x7E)
|
||||
#define FLAG_0x8DF (CODE_FLAGS + 0x7F)
|
||||
#define FLAG_0x8E0 (CODE_FLAGS + 0x80)
|
||||
#define FLAG_0x8E1 (CODE_FLAGS + 0x81)
|
||||
#define FLAG_0x8E2 (CODE_FLAGS + 0x82)
|
||||
#define FLAG_0x8E3 (CODE_FLAGS + 0x83)
|
||||
#define FLAG_0x8E4 (CODE_FLAGS + 0x84)
|
||||
#define FLAG_0x8E5 (CODE_FLAGS + 0x85)
|
||||
#define FLAG_0x8E6 (CODE_FLAGS + 0x86)
|
||||
#define FLAG_0x8E7 (CODE_FLAGS + 0x87)
|
||||
#define FLAG_0x8E8 (CODE_FLAGS + 0x88)
|
||||
#define FLAG_0x8E9 (CODE_FLAGS + 0x89)
|
||||
#define FLAG_0x8EA (CODE_FLAGS + 0x8A)
|
||||
#define FLAG_0x8EB (CODE_FLAGS + 0x8B)
|
||||
#define FLAG_0x8EC (CODE_FLAGS + 0x8C)
|
||||
#define FLAG_0x8ED (CODE_FLAGS + 0x8D)
|
||||
#define FLAG_0x8EE (CODE_FLAGS + 0x8E)
|
||||
#define FLAG_0x8EF (CODE_FLAGS + 0x8F)
|
||||
#define FLAG_0x8F0 (CODE_FLAGS + 0x90)
|
||||
#define FLAG_0x8F1 (CODE_FLAGS + 0x91)
|
||||
#define FLAG_0x8F2 (CODE_FLAGS + 0x92)
|
||||
#define FLAG_0x8F3 (CODE_FLAGS + 0x93)
|
||||
#define FLAG_0x8F4 (CODE_FLAGS + 0x94)
|
||||
#define FLAG_0x8F5 (CODE_FLAGS + 0x95)
|
||||
#define FLAG_0x8F6 (CODE_FLAGS + 0x96)
|
||||
#define FLAG_0x8F7 (CODE_FLAGS + 0x97)
|
||||
#define FLAG_0x8F8 (CODE_FLAGS + 0x98)
|
||||
#define FLAG_0x8F9 (CODE_FLAGS + 0x99)
|
||||
#define FLAG_0x8FA (CODE_FLAGS + 0x9A)
|
||||
#define FLAG_0x8FB (CODE_FLAGS + 0x9B)
|
||||
#define FLAG_0x8FC (CODE_FLAGS + 0x9C)
|
||||
#define FLAG_0x8FD (CODE_FLAGS + 0x9D)
|
||||
#define FLAG_0x8FE (CODE_FLAGS + 0x9E)
|
||||
#define FLAG_0x8FF (CODE_FLAGS + 0x9F)
|
||||
#define FLAG_0x900 (CODE_FLAGS + 0xA0)
|
||||
#define FLAG_0x901 (CODE_FLAGS + 0xA1)
|
||||
#define FLAG_0x902 (CODE_FLAGS + 0xA2)
|
||||
#define FLAG_0x903 (CODE_FLAGS + 0xA3)
|
||||
#define FLAG_0x904 (CODE_FLAGS + 0xA4)
|
||||
#define FLAG_0x905 (CODE_FLAGS + 0xA5)
|
||||
#define FLAG_0x906 (CODE_FLAGS + 0xA6)
|
||||
#define FLAG_0x907 (CODE_FLAGS + 0xA7)
|
||||
#define FLAG_0x908 (CODE_FLAGS + 0xA8)
|
||||
#define FLAG_0x909 (CODE_FLAGS + 0xA9)
|
||||
#define FLAG_0x90A (CODE_FLAGS + 0xAA)
|
||||
#define FLAG_0x90B (CODE_FLAGS + 0xAB)
|
||||
#define FLAG_0x90C (CODE_FLAGS + 0xAC)
|
||||
#define FLAG_0x90D (CODE_FLAGS + 0xAD)
|
||||
#define FLAG_0x90E (CODE_FLAGS + 0xAE)
|
||||
#define FLAG_0x90F (CODE_FLAGS + 0xAF)
|
||||
#define FLAG_0x910 (CODE_FLAGS + 0xB0)
|
||||
#define FLAG_0x911 (CODE_FLAGS + 0xB1)
|
||||
#define FLAG_0x912 (CODE_FLAGS + 0xB2)
|
||||
#define FLAG_0x913 (CODE_FLAGS + 0xB3)
|
||||
#define FLAG_0x914 (CODE_FLAGS + 0xB4)
|
||||
#define FLAG_0x915 (CODE_FLAGS + 0xB5)
|
||||
#define FLAG_0x916 (CODE_FLAGS + 0xB6)
|
||||
#define FLAG_0x917 (CODE_FLAGS + 0xB7)
|
||||
#define FLAG_0x918 (CODE_FLAGS + 0xB8)
|
||||
#define FLAG_0x919 (CODE_FLAGS + 0xB9)
|
||||
#define FLAG_0x91A (CODE_FLAGS + 0xBA)
|
||||
#define FLAG_0x91B (CODE_FLAGS + 0xBB)
|
||||
#define FLAG_0x91C (CODE_FLAGS + 0xBC)
|
||||
#define FLAG_0x91D (CODE_FLAGS + 0xBD)
|
||||
#define FLAG_0x91E (CODE_FLAGS + 0xBE)
|
||||
#define FLAG_0x91F (CODE_FLAGS + 0xBF)
|
||||
#define FLAG_0x920 (CODE_FLAGS + 0xC0)
|
||||
#define FLAG_0x921 (CODE_FLAGS + 0xC1)
|
||||
#define FLAG_0x922 (CODE_FLAGS + 0xC2)
|
||||
#define FLAG_0x923 (CODE_FLAGS + 0xC3)
|
||||
#define FLAG_0x924 (CODE_FLAGS + 0xC4)
|
||||
#define FLAG_0x925 (CODE_FLAGS + 0xC5)
|
||||
#define FLAG_0x926 (CODE_FLAGS + 0xC6)
|
||||
#define FLAG_0x927 (CODE_FLAGS + 0xC7)
|
||||
#define FLAG_0x928 (CODE_FLAGS + 0xC8)
|
||||
#define FLAG_0x929 (CODE_FLAGS + 0xC9)
|
||||
#define FLAG_0x92A (CODE_FLAGS + 0xCA)
|
||||
#define FLAG_0x92B (CODE_FLAGS + 0xCB)
|
||||
#define FLAG_0x92C (CODE_FLAGS + 0xCC)
|
||||
#define FLAG_0x92D (CODE_FLAGS + 0xCD)
|
||||
#define FLAG_0x92E (CODE_FLAGS + 0xCE)
|
||||
#define FLAG_0x92F (CODE_FLAGS + 0xCF)
|
||||
#define FLAG_0x930 (CODE_FLAGS + 0xD0)
|
||||
#define FLAG_0x931 (CODE_FLAGS + 0xD1)
|
||||
#define FLAG_0x932 (CODE_FLAGS + 0xD2)
|
||||
#define FLAG_0x933 (CODE_FLAGS + 0xD3)
|
||||
#define FLAG_0x934 (CODE_FLAGS + 0xD4)
|
||||
#define FLAG_0x935 (CODE_FLAGS + 0xD5)
|
||||
#define FLAG_0x936 (CODE_FLAGS + 0xD6)
|
||||
#define FLAG_0x937 (CODE_FLAGS + 0xD7)
|
||||
#define FLAG_0x938 (CODE_FLAGS + 0xD8)
|
||||
#define FLAG_0x939 (CODE_FLAGS + 0xD9)
|
||||
#define FLAG_0x93A (CODE_FLAGS + 0xDA)
|
||||
#define FLAG_0x93B (CODE_FLAGS + 0xDB)
|
||||
#define FLAG_0x93C (CODE_FLAGS + 0xDC)
|
||||
#define FLAG_0x93D (CODE_FLAGS + 0xDD)
|
||||
#define FLAG_0x93E (CODE_FLAGS + 0xDE)
|
||||
#define FLAG_0x93F (CODE_FLAGS + 0xDF)
|
||||
#define FLAG_0x940 (CODE_FLAGS + 0xE0)
|
||||
#define FLAG_0x941 (CODE_FLAGS + 0xE1)
|
||||
#define FLAG_0x942 (CODE_FLAGS + 0xE2)
|
||||
#define FLAG_0x943 (CODE_FLAGS + 0xE3)
|
||||
#define FLAG_0x944 (CODE_FLAGS + 0xE4)
|
||||
#define FLAG_0x945 (CODE_FLAGS + 0xE5)
|
||||
#define FLAG_0x946 (CODE_FLAGS + 0xE6)
|
||||
#define FLAG_0x947 (CODE_FLAGS + 0xE7)
|
||||
#define FLAG_0x948 (CODE_FLAGS + 0xE8)
|
||||
#define FLAG_0x949 (CODE_FLAGS + 0xE9)
|
||||
#define FLAG_0x94A (CODE_FLAGS + 0xEA)
|
||||
#define FLAG_0x94B (CODE_FLAGS + 0xEB)
|
||||
#define FLAG_0x94C (CODE_FLAGS + 0xEC)
|
||||
#define FLAG_0x94D (CODE_FLAGS + 0xED)
|
||||
#define FLAG_0x94E (CODE_FLAGS + 0xEE)
|
||||
#define FLAG_0x94F (CODE_FLAGS + 0xEF)
|
||||
#define FLAG_0x950 (CODE_FLAGS + 0xF0)
|
||||
#define FLAG_0x951 (CODE_FLAGS + 0xF1)
|
||||
#define FLAG_0x952 (CODE_FLAGS + 0xF2)
|
||||
#define FLAG_0x953 (CODE_FLAGS + 0xF3)
|
||||
#define FLAG_0x954 (CODE_FLAGS + 0xF4)
|
||||
#define FLAG_0x955 (CODE_FLAGS + 0xF5)
|
||||
#define FLAG_0x956 (CODE_FLAGS + 0xF6)
|
||||
#define FLAG_0x957 (CODE_FLAGS + 0xF7)
|
||||
#define FLAG_0x958 (CODE_FLAGS + 0xF8)
|
||||
#define FLAG_0x959 (CODE_FLAGS + 0xF9)
|
||||
#define FLAG_0x95A (CODE_FLAGS + 0xFA)
|
||||
#define FLAG_0x95B (CODE_FLAGS + 0xFB)
|
||||
#define FLAG_0x95C (CODE_FLAGS + 0xFC)
|
||||
#define FLAG_0x95D (CODE_FLAGS + 0xFD)
|
||||
#define FLAG_0x95E (CODE_FLAGS + 0xFE)
|
||||
#define FLAG_0x95F (CODE_FLAGS + 0xFF)
|
||||
#define FLAG_0x8DC (SYSTEM_FLAGS + 0x7C)
|
||||
#define FLAG_LANDMARK_ALTERING_CAVE (SYSTEM_FLAGS + 0x7D)
|
||||
#define FLAG_LANDMARK_DESERT_UNDERPASS (SYSTEM_FLAGS + 0x7E)
|
||||
#define FLAG_0x8DF (SYSTEM_FLAGS + 0x7F)
|
||||
#define FLAG_0x8E0 (SYSTEM_FLAGS + 0x80)
|
||||
#define FLAG_0x8E1 (SYSTEM_FLAGS + 0x81)
|
||||
#define FLAG_LANDMARK_TRAINER_HILL (SYSTEM_FLAGS + 0x82)
|
||||
|
||||
#define FLAG_0x8E3 (SYSTEM_FLAGS + 0x83)
|
||||
#define FLAG_0x8E4 (SYSTEM_FLAGS + 0x84)
|
||||
#define FLAG_0x8E5 (SYSTEM_FLAGS + 0x85)
|
||||
#define FLAG_0x8E6 (SYSTEM_FLAGS + 0x86)
|
||||
#define FLAG_0x8E7 (SYSTEM_FLAGS + 0x87)
|
||||
#define FLAG_0x8E8 (SYSTEM_FLAGS + 0x88)
|
||||
#define FLAG_0x8E9 (SYSTEM_FLAGS + 0x89)
|
||||
#define FLAG_0x8EA (SYSTEM_FLAGS + 0x8A)
|
||||
#define FLAG_0x8EB (SYSTEM_FLAGS + 0x8B)
|
||||
#define FLAG_0x8EC (SYSTEM_FLAGS + 0x8C)
|
||||
#define FLAG_0x8ED (SYSTEM_FLAGS + 0x8D)
|
||||
#define FLAG_0x8EE (SYSTEM_FLAGS + 0x8E)
|
||||
#define FLAG_0x8EF (SYSTEM_FLAGS + 0x8F)
|
||||
#define FLAG_0x8F0 (SYSTEM_FLAGS + 0x90)
|
||||
#define FLAG_0x8F1 (SYSTEM_FLAGS + 0x91)
|
||||
#define FLAG_0x8F2 (SYSTEM_FLAGS + 0x92)
|
||||
#define FLAG_0x8F3 (SYSTEM_FLAGS + 0x93)
|
||||
#define FLAG_0x8F4 (SYSTEM_FLAGS + 0x94)
|
||||
#define FLAG_0x8F5 (SYSTEM_FLAGS + 0x95)
|
||||
#define FLAG_0x8F6 (SYSTEM_FLAGS + 0x96)
|
||||
#define FLAG_0x8F7 (SYSTEM_FLAGS + 0x97)
|
||||
#define FLAG_0x8F8 (SYSTEM_FLAGS + 0x98)
|
||||
#define FLAG_0x8F9 (SYSTEM_FLAGS + 0x99)
|
||||
#define FLAG_0x8FA (SYSTEM_FLAGS + 0x9A)
|
||||
#define FLAG_0x8FB (SYSTEM_FLAGS + 0x9B)
|
||||
#define FLAG_0x8FC (SYSTEM_FLAGS + 0x9C)
|
||||
#define FLAG_0x8FD (SYSTEM_FLAGS + 0x9D)
|
||||
#define FLAG_0x8FE (SYSTEM_FLAGS + 0x9E)
|
||||
#define FLAG_0x8FF (SYSTEM_FLAGS + 0x9F)
|
||||
#define FLAG_0x900 (SYSTEM_FLAGS + 0xA0)
|
||||
#define FLAG_0x901 (SYSTEM_FLAGS + 0xA1)
|
||||
#define FLAG_0x902 (SYSTEM_FLAGS + 0xA2)
|
||||
#define FLAG_0x903 (SYSTEM_FLAGS + 0xA3)
|
||||
#define FLAG_0x904 (SYSTEM_FLAGS + 0xA4)
|
||||
#define FLAG_0x905 (SYSTEM_FLAGS + 0xA5)
|
||||
#define FLAG_0x906 (SYSTEM_FLAGS + 0xA6)
|
||||
#define FLAG_0x907 (SYSTEM_FLAGS + 0xA7)
|
||||
#define FLAG_0x908 (SYSTEM_FLAGS + 0xA8)
|
||||
#define FLAG_0x909 (SYSTEM_FLAGS + 0xA9)
|
||||
#define FLAG_0x90A (SYSTEM_FLAGS + 0xAA)
|
||||
#define FLAG_0x90B (SYSTEM_FLAGS + 0xAB)
|
||||
#define FLAG_0x90C (SYSTEM_FLAGS + 0xAC)
|
||||
#define FLAG_0x90D (SYSTEM_FLAGS + 0xAD)
|
||||
#define FLAG_0x90E (SYSTEM_FLAGS + 0xAE)
|
||||
#define FLAG_0x90F (SYSTEM_FLAGS + 0xAF)
|
||||
#define FLAG_0x910 (SYSTEM_FLAGS + 0xB0)
|
||||
#define FLAG_0x911 (SYSTEM_FLAGS + 0xB1)
|
||||
#define FLAG_0x912 (SYSTEM_FLAGS + 0xB2)
|
||||
#define FLAG_0x913 (SYSTEM_FLAGS + 0xB3)
|
||||
#define FLAG_0x914 (SYSTEM_FLAGS + 0xB4)
|
||||
#define FLAG_0x915 (SYSTEM_FLAGS + 0xB5)
|
||||
#define FLAG_0x916 (SYSTEM_FLAGS + 0xB6)
|
||||
#define FLAG_0x917 (SYSTEM_FLAGS + 0xB7)
|
||||
#define FLAG_0x918 (SYSTEM_FLAGS + 0xB8)
|
||||
#define FLAG_0x919 (SYSTEM_FLAGS + 0xB9)
|
||||
#define FLAG_0x91A (SYSTEM_FLAGS + 0xBA)
|
||||
#define FLAG_0x91B (SYSTEM_FLAGS + 0xBB)
|
||||
#define FLAG_0x91C (SYSTEM_FLAGS + 0xBC)
|
||||
#define FLAG_0x91D (SYSTEM_FLAGS + 0xBD)
|
||||
#define FLAG_0x91E (SYSTEM_FLAGS + 0xBE)
|
||||
#define FLAG_0x91F (SYSTEM_FLAGS + 0xBF)
|
||||
#define FLAG_0x920 (SYSTEM_FLAGS + 0xC0)
|
||||
#define FLAG_0x921 (SYSTEM_FLAGS + 0xC1)
|
||||
#define FLAG_0x922 (SYSTEM_FLAGS + 0xC2)
|
||||
#define FLAG_0x923 (SYSTEM_FLAGS + 0xC3)
|
||||
#define FLAG_0x924 (SYSTEM_FLAGS + 0xC4)
|
||||
#define FLAG_0x925 (SYSTEM_FLAGS + 0xC5)
|
||||
#define FLAG_0x926 (SYSTEM_FLAGS + 0xC6)
|
||||
#define FLAG_0x927 (SYSTEM_FLAGS + 0xC7)
|
||||
#define FLAG_0x928 (SYSTEM_FLAGS + 0xC8)
|
||||
#define FLAG_0x929 (SYSTEM_FLAGS + 0xC9)
|
||||
#define FLAG_0x92A (SYSTEM_FLAGS + 0xCA)
|
||||
#define FLAG_0x92B (SYSTEM_FLAGS + 0xCB)
|
||||
#define FLAG_0x92C (SYSTEM_FLAGS + 0xCC)
|
||||
#define FLAG_0x92D (SYSTEM_FLAGS + 0xCD)
|
||||
#define FLAG_0x92E (SYSTEM_FLAGS + 0xCE)
|
||||
#define FLAG_0x92F (SYSTEM_FLAGS + 0xCF)
|
||||
#define FLAG_0x930 (SYSTEM_FLAGS + 0xD0)
|
||||
#define FLAG_0x931 (SYSTEM_FLAGS + 0xD1)
|
||||
#define FLAG_0x932 (SYSTEM_FLAGS + 0xD2)
|
||||
#define FLAG_0x933 (SYSTEM_FLAGS + 0xD3)
|
||||
#define FLAG_0x934 (SYSTEM_FLAGS + 0xD4)
|
||||
#define FLAG_0x935 (SYSTEM_FLAGS + 0xD5)
|
||||
#define FLAG_0x936 (SYSTEM_FLAGS + 0xD6)
|
||||
#define FLAG_0x937 (SYSTEM_FLAGS + 0xD7)
|
||||
#define FLAG_0x938 (SYSTEM_FLAGS + 0xD8)
|
||||
#define FLAG_0x939 (SYSTEM_FLAGS + 0xD9)
|
||||
#define FLAG_0x93A (SYSTEM_FLAGS + 0xDA)
|
||||
#define FLAG_0x93B (SYSTEM_FLAGS + 0xDB)
|
||||
#define FLAG_0x93C (SYSTEM_FLAGS + 0xDC)
|
||||
#define FLAG_0x93D (SYSTEM_FLAGS + 0xDD)
|
||||
#define FLAG_0x93E (SYSTEM_FLAGS + 0xDE)
|
||||
#define FLAG_0x93F (SYSTEM_FLAGS + 0xDF)
|
||||
#define FLAG_0x940 (SYSTEM_FLAGS + 0xE0)
|
||||
#define FLAG_0x941 (SYSTEM_FLAGS + 0xE1)
|
||||
#define FLAG_0x942 (SYSTEM_FLAGS + 0xE2)
|
||||
#define FLAG_0x943 (SYSTEM_FLAGS + 0xE3)
|
||||
#define FLAG_0x944 (SYSTEM_FLAGS + 0xE4)
|
||||
#define FLAG_0x945 (SYSTEM_FLAGS + 0xE5)
|
||||
#define FLAG_0x946 (SYSTEM_FLAGS + 0xE6)
|
||||
#define FLAG_0x947 (SYSTEM_FLAGS + 0xE7)
|
||||
#define FLAG_0x948 (SYSTEM_FLAGS + 0xE8)
|
||||
#define FLAG_0x949 (SYSTEM_FLAGS + 0xE9)
|
||||
#define FLAG_0x94A (SYSTEM_FLAGS + 0xEA)
|
||||
#define FLAG_0x94B (SYSTEM_FLAGS + 0xEB)
|
||||
#define FLAG_0x94C (SYSTEM_FLAGS + 0xEC)
|
||||
#define FLAG_0x94D (SYSTEM_FLAGS + 0xED)
|
||||
#define FLAG_0x94E (SYSTEM_FLAGS + 0xEE)
|
||||
#define FLAG_0x94F (SYSTEM_FLAGS + 0xEF)
|
||||
#define FLAG_0x950 (SYSTEM_FLAGS + 0xF0)
|
||||
#define FLAG_0x951 (SYSTEM_FLAGS + 0xF1)
|
||||
#define FLAG_0x952 (SYSTEM_FLAGS + 0xF2)
|
||||
#define FLAG_0x953 (SYSTEM_FLAGS + 0xF3)
|
||||
#define FLAG_0x954 (SYSTEM_FLAGS + 0xF4)
|
||||
#define FLAG_0x955 (SYSTEM_FLAGS + 0xF5)
|
||||
#define FLAG_0x956 (SYSTEM_FLAGS + 0xF6)
|
||||
#define FLAG_0x957 (SYSTEM_FLAGS + 0xF7)
|
||||
#define FLAG_0x958 (SYSTEM_FLAGS + 0xF8)
|
||||
#define FLAG_0x959 (SYSTEM_FLAGS + 0xF9)
|
||||
#define FLAG_0x95A (SYSTEM_FLAGS + 0xFA)
|
||||
#define FLAG_0x95B (SYSTEM_FLAGS + 0xFB)
|
||||
#define FLAG_0x95C (SYSTEM_FLAGS + 0xFC)
|
||||
#define FLAG_0x95D (SYSTEM_FLAGS + 0xFD)
|
||||
#define FLAG_0x95E (SYSTEM_FLAGS + 0xFE)
|
||||
#define FLAG_0x95F (SYSTEM_FLAGS + 0xFF)
|
||||
|
||||
// SPECIAL FLAGS (unknown purpose)
|
||||
#define FLAG_SPECIAL_FLAG_0x4000 0x4000
|
||||
|
||||
860
include/constants/opponents.h
Normal file
860
include/constants/opponents.h
Normal file
@@ -0,0 +1,860 @@
|
||||
#ifndef GUARD_CONSTANTS_OPPONENTS_H
|
||||
#define GUARD_CONSTANTS_OPPONENTS_H
|
||||
|
||||
#define OPPONENT_NONE 0
|
||||
#define OPPONENT_SAWYER_1 1
|
||||
#define OPPONENT_GRUNT_1 2
|
||||
#define OPPONENT_GRUNT_2 3
|
||||
#define OPPONENT_GRUNT_3 4
|
||||
#define OPPONENT_GRUNT_4 5
|
||||
#define OPPONENT_GRUNT_5 6
|
||||
#define OPPONENT_GRUNT_6 7
|
||||
#define OPPONENT_GRUNT_7 8
|
||||
#define OPPONENT_GABRIELLE_1 9
|
||||
#define OPPONENT_GRUNT_8 10
|
||||
#define OPPONENT_MARCEL 11
|
||||
#define OPPONENT_ALBERTO 12
|
||||
#define OPPONENT_ED 13
|
||||
#define OPPONENT_GRUNT_9 14
|
||||
#define OPPONENT_DECLAN 15
|
||||
#define OPPONENT_GRUNT_10 16
|
||||
#define OPPONENT_GRUNT_11 17
|
||||
#define OPPONENT_GRUNT_12 18
|
||||
#define OPPONENT_GRUNT_13 19
|
||||
#define OPPONENT_GRUNT_14 20
|
||||
#define OPPONENT_GRUNT_15 21
|
||||
#define OPPONENT_GRUNT_16 22
|
||||
#define OPPONENT_GRUNT_17 23
|
||||
#define OPPONENT_GRUNT_18 24
|
||||
#define OPPONENT_GRUNT_19 25
|
||||
#define OPPONENT_GRUNT_20 26
|
||||
#define OPPONENT_GRUNT_21 27
|
||||
#define OPPONENT_GRUNT_22 28
|
||||
#define OPPONENT_FREDRICK 29
|
||||
#define OPPONENT_MATT_1 30
|
||||
#define OPPONENT_ZANDER 31
|
||||
#define OPPONENT_SHELLY_1 32
|
||||
#define OPPONENT_SHELLY_2 33
|
||||
#define OPPONENT_ARCHIE 34
|
||||
#define OPPONENT_LEAH 35
|
||||
#define OPPONENT_DAISY 36
|
||||
#define OPPONENT_ROSE_1 37
|
||||
#define OPPONENT_FELIX 38
|
||||
#define OPPONENT_VIOLET 39
|
||||
#define OPPONENT_ROSE_2 40
|
||||
#define OPPONENT_ROSE_3 41
|
||||
#define OPPONENT_ROSE_4 42
|
||||
#define OPPONENT_ROSE_5 43
|
||||
#define OPPONENT_DUSTY_1 44
|
||||
#define OPPONENT_CHIP 45
|
||||
#define OPPONENT_FOSTER 46
|
||||
#define OPPONENT_DUSTY_2 47
|
||||
#define OPPONENT_DUSTY_3 48
|
||||
#define OPPONENT_DUSTY_4 49
|
||||
#define OPPONENT_DUSTY_5 50
|
||||
#define OPPONENT_GABBY_AND_TY_1 51
|
||||
#define OPPONENT_GABBY_AND_TY_2 52
|
||||
#define OPPONENT_GABBY_AND_TY_3 53
|
||||
#define OPPONENT_GABBY_AND_TY_4 54
|
||||
#define OPPONENT_GABBY_AND_TY_5 55
|
||||
#define OPPONENT_GABBY_AND_TY_6 56
|
||||
#define OPPONENT_LOLA_1 57
|
||||
#define OPPONENT_AUSTINA 58
|
||||
#define OPPONENT_GWEN 59
|
||||
#define OPPONENT_LOLA_2 60
|
||||
#define OPPONENT_LOLA_3 61
|
||||
#define OPPONENT_LOLA_4 62
|
||||
#define OPPONENT_LOLA_5 63
|
||||
#define OPPONENT_RICKY_1 64
|
||||
#define OPPONENT_SIMON 65
|
||||
#define OPPONENT_CHARLIE 66
|
||||
#define OPPONENT_RICKY_2 67
|
||||
#define OPPONENT_RICKY_3 68
|
||||
#define OPPONENT_RICKY_4 69
|
||||
#define OPPONENT_RICKY_5 70
|
||||
#define OPPONENT_RANDALL 71
|
||||
#define OPPONENT_PARKER 72
|
||||
#define OPPONENT_GEORGE 73
|
||||
#define OPPONENT_BERKE 74
|
||||
#define OPPONENT_BRAXTON 75
|
||||
#define OPPONENT_VINCENT 76
|
||||
#define OPPONENT_LEROY 77
|
||||
#define OPPONENT_WILTON_1 78
|
||||
#define OPPONENT_EDGAR 79
|
||||
#define OPPONENT_ALBERT 80
|
||||
#define OPPONENT_SAMUEL 81
|
||||
#define OPPONENT_VITO 82
|
||||
#define OPPONENT_OWEN 83
|
||||
#define OPPONENT_WILTON_2 84
|
||||
#define OPPONENT_WILTON_3 85
|
||||
#define OPPONENT_WILTON_4 86
|
||||
#define OPPONENT_WILTON_5 87
|
||||
#define OPPONENT_WARREN 88
|
||||
#define OPPONENT_MARY 89
|
||||
#define OPPONENT_ALEXIA 90
|
||||
#define OPPONENT_JODY 91
|
||||
#define OPPONENT_WENDY 92
|
||||
#define OPPONENT_KEIRA 93
|
||||
#define OPPONENT_BROOKE_1 94
|
||||
#define OPPONENT_JENNIFER 95
|
||||
#define OPPONENT_HOPE 96
|
||||
#define OPPONENT_SHANNON 97
|
||||
#define OPPONENT_MICHELLE 98
|
||||
#define OPPONENT_CAROLINE 99
|
||||
#define OPPONENT_JULIE 100
|
||||
#define OPPONENT_BROOKE_2 101
|
||||
#define OPPONENT_BROOKE_3 102
|
||||
#define OPPONENT_BROOKE_4 103
|
||||
#define OPPONENT_BROOKE_5 104
|
||||
#define OPPONENT_PATRICIA 105
|
||||
#define OPPONENT_KINDRA 106
|
||||
#define OPPONENT_TAMMY 107
|
||||
#define OPPONENT_VALERIE_1 108
|
||||
#define OPPONENT_TASHA 109
|
||||
#define OPPONENT_VALERIE_2 110
|
||||
#define OPPONENT_VALERIE_3 111
|
||||
#define OPPONENT_VALERIE_4 112
|
||||
#define OPPONENT_VALERIE_5 113
|
||||
#define OPPONENT_CINDY_1 114
|
||||
#define OPPONENT_DAPHNE 115
|
||||
#define OPPONENT_GRUNT_23 116
|
||||
#define OPPONENT_CINDY_2 117
|
||||
#define OPPONENT_BRIANNA 118
|
||||
#define OPPONENT_NAOMI 119
|
||||
#define OPPONENT_CINDY_3 120
|
||||
#define OPPONENT_CINDY_4 121
|
||||
#define OPPONENT_CINDY_5 122
|
||||
#define OPPONENT_CINDY_6 123
|
||||
#define OPPONENT_MELISSA 124
|
||||
#define OPPONENT_SHEILA 125
|
||||
#define OPPONENT_SHIRLEY 126
|
||||
#define OPPONENT_JESSICA_1 127
|
||||
#define OPPONENT_CONNIE 128
|
||||
#define OPPONENT_BRIDGET 129
|
||||
#define OPPONENT_OLIVIA 130
|
||||
#define OPPONENT_TIFFANY 131
|
||||
#define OPPONENT_JESSICA_2 132
|
||||
#define OPPONENT_JESSICA_3 133
|
||||
#define OPPONENT_JESSICA_4 134
|
||||
#define OPPONENT_JESSICA_5 135
|
||||
#define OPPONENT_WINSTON_1 136
|
||||
#define OPPONENT_MOLLIE 137
|
||||
#define OPPONENT_GARRET 138
|
||||
#define OPPONENT_WINSTON_2 139
|
||||
#define OPPONENT_WINSTON_3 140
|
||||
#define OPPONENT_WINSTON_4 141
|
||||
#define OPPONENT_WINSTON_5 142
|
||||
#define OPPONENT_STEVE_1 143
|
||||
#define OPPONENT_THALIA_1 144
|
||||
#define OPPONENT_MARK 145
|
||||
#define OPPONENT_GRUNT_24 146
|
||||
#define OPPONENT_STEVE_2 147
|
||||
#define OPPONENT_STEVE_3 148
|
||||
#define OPPONENT_STEVE_4 149
|
||||
#define OPPONENT_STEVE_5 150
|
||||
#define OPPONENT_LUIS 151
|
||||
#define OPPONENT_DOMINIK 152
|
||||
#define OPPONENT_DOUGLAS 153
|
||||
#define OPPONENT_DARRIN 154
|
||||
#define OPPONENT_TONY_1 155
|
||||
#define OPPONENT_JEROME 156
|
||||
#define OPPONENT_MATTHEW 157
|
||||
#define OPPONENT_DAVID 158
|
||||
#define OPPONENT_SPENCER 159
|
||||
#define OPPONENT_ROLAND 160
|
||||
#define OPPONENT_NOLEN 161
|
||||
#define OPPONENT_STAN 162
|
||||
#define OPPONENT_BARRY 163
|
||||
#define OPPONENT_DEAN 164
|
||||
#define OPPONENT_RODNEY 165
|
||||
#define OPPONENT_RICHARD 166
|
||||
#define OPPONENT_HERMAN 167
|
||||
#define OPPONENT_SANTIAGO 168
|
||||
#define OPPONENT_GILBERT 169
|
||||
#define OPPONENT_FRANKLIN 170
|
||||
#define OPPONENT_KEVIN 171
|
||||
#define OPPONENT_JACK 172
|
||||
#define OPPONENT_DUDLEY 173
|
||||
#define OPPONENT_CHAD 174
|
||||
#define OPPONENT_TONY_2 175
|
||||
#define OPPONENT_TONY_3 176
|
||||
#define OPPONENT_TONY_4 177
|
||||
#define OPPONENT_TONY_5 178
|
||||
#define OPPONENT_TAKAO 179
|
||||
#define OPPONENT_HITOSHI 180
|
||||
#define OPPONENT_KIYO 181
|
||||
#define OPPONENT_KOICHI 182
|
||||
#define OPPONENT_NOB_1 183
|
||||
#define OPPONENT_NOB_2 184
|
||||
#define OPPONENT_NOB_3 185
|
||||
#define OPPONENT_NOB_4 186
|
||||
#define OPPONENT_NOB_5 187
|
||||
#define OPPONENT_YUJI 188
|
||||
#define OPPONENT_DAISUKE 189
|
||||
#define OPPONENT_ATSUSHI 190
|
||||
#define OPPONENT_KIRK 191
|
||||
#define OPPONENT_GRUNT_25 192
|
||||
#define OPPONENT_GRUNT_26 193
|
||||
#define OPPONENT_SHAWN 194
|
||||
#define OPPONENT_FERNANDO_1 195
|
||||
#define OPPONENT_DALTON_1 196
|
||||
#define OPPONENT_DALTON_2 197
|
||||
#define OPPONENT_DALTON_3 198
|
||||
#define OPPONENT_DALTON_4 199
|
||||
#define OPPONENT_DALTON_5 200
|
||||
#define OPPONENT_COLE 201
|
||||
#define OPPONENT_JEFF 202
|
||||
#define OPPONENT_AXLE 203
|
||||
#define OPPONENT_JACE 204
|
||||
#define OPPONENT_KEEGAN 205
|
||||
#define OPPONENT_BERNIE_1 206
|
||||
#define OPPONENT_BERNIE_2 207
|
||||
#define OPPONENT_BERNIE_3 208
|
||||
#define OPPONENT_BERNIE_4 209
|
||||
#define OPPONENT_BERNIE_5 210
|
||||
#define OPPONENT_DREW 211
|
||||
#define OPPONENT_BEAU 212
|
||||
#define OPPONENT_LARRY 213
|
||||
#define OPPONENT_SHANE 214
|
||||
#define OPPONENT_JUSTIN 215
|
||||
#define OPPONENT_ETHAN_1 216
|
||||
#define OPPONENT_AUTUMN 217
|
||||
#define OPPONENT_TRAVIS 218
|
||||
#define OPPONENT_ETHAN_2 219
|
||||
#define OPPONENT_ETHAN_3 220
|
||||
#define OPPONENT_ETHAN_4 221
|
||||
#define OPPONENT_ETHAN_5 222
|
||||
#define OPPONENT_BRENT 223
|
||||
#define OPPONENT_DONALD 224
|
||||
#define OPPONENT_TAYLOR 225
|
||||
#define OPPONENT_JEFFREY_1 226
|
||||
#define OPPONENT_DEREK 227
|
||||
#define OPPONENT_JEFFREY_2 228
|
||||
#define OPPONENT_JEFFREY_3 229
|
||||
#define OPPONENT_JEFFREY_4 230
|
||||
#define OPPONENT_JEFFREY_5 231
|
||||
#define OPPONENT_EDWARD 232
|
||||
#define OPPONENT_PRESTON 233
|
||||
#define OPPONENT_VIRGIL 234
|
||||
#define OPPONENT_BLAKE 235
|
||||
#define OPPONENT_WILLIAM 236
|
||||
#define OPPONENT_JOSHUA 237
|
||||
#define OPPONENT_CAMERON_1 238
|
||||
#define OPPONENT_CAMERON_2 239
|
||||
#define OPPONENT_CAMERON_3 240
|
||||
#define OPPONENT_CAMERON_4 241
|
||||
#define OPPONENT_CAMERON_5 242
|
||||
#define OPPONENT_JACLYN 243
|
||||
#define OPPONENT_HANNAH 244
|
||||
#define OPPONENT_SAMANTHA 245
|
||||
#define OPPONENT_MAURA 246
|
||||
#define OPPONENT_KAYLA 247
|
||||
#define OPPONENT_ALEXIS 248
|
||||
#define OPPONENT_JACKI_1 249
|
||||
#define OPPONENT_JACKI_2 250
|
||||
#define OPPONENT_JACKI_3 251
|
||||
#define OPPONENT_JACKI_4 252
|
||||
#define OPPONENT_JACKI_5 253
|
||||
#define OPPONENT_WALTER_1 254
|
||||
#define OPPONENT_MICAH 255
|
||||
#define OPPONENT_THOMAS 256
|
||||
#define OPPONENT_WALTER_2 257
|
||||
#define OPPONENT_WALTER_3 258
|
||||
#define OPPONENT_WALTER_4 259
|
||||
#define OPPONENT_WALTER_5 260
|
||||
#define OPPONENT_SIDNEY 261
|
||||
#define OPPONENT_PHOEBE 262
|
||||
#define OPPONENT_GLACIA 263
|
||||
#define OPPONENT_DRAKE 264
|
||||
#define OPPONENT_ROXANNE_1 265
|
||||
#define OPPONENT_BRAWLY_1 266
|
||||
#define OPPONENT_WATTSON_1 267
|
||||
#define OPPONENT_FLANNERY_1 268
|
||||
#define OPPONENT_NORMAN_1 269
|
||||
#define OPPONENT_WINONA_1 270
|
||||
#define OPPONENT_TATE_AND_LIZA_1 271
|
||||
#define OPPONENT_JUAN_1 272
|
||||
#define OPPONENT_JERRY_1 273
|
||||
#define OPPONENT_TED 274
|
||||
#define OPPONENT_PAUL 275
|
||||
#define OPPONENT_JERRY_2 276
|
||||
#define OPPONENT_JERRY_3 277
|
||||
#define OPPONENT_JERRY_4 278
|
||||
#define OPPONENT_JERRY_5 279
|
||||
#define OPPONENT_KAREN_1 280
|
||||
#define OPPONENT_GEORGIA 281
|
||||
#define OPPONENT_KAREN_2 282
|
||||
#define OPPONENT_KAREN_3 283
|
||||
#define OPPONENT_KAREN_4 284
|
||||
#define OPPONENT_KAREN_5 285
|
||||
#define OPPONENT_KATE_AND_JOY 286
|
||||
#define OPPONENT_ANNA_AND_MEG_1 287
|
||||
#define OPPONENT_ANNA_AND_MEG_2 288
|
||||
#define OPPONENT_ANNA_AND_MEG_3 289
|
||||
#define OPPONENT_ANNA_AND_MEG_4 290
|
||||
#define OPPONENT_ANNA_AND_MEG_5 291
|
||||
#define OPPONENT_VICTOR 292
|
||||
#define OPPONENT_MIGUEL_1 293
|
||||
#define OPPONENT_COLTON 294
|
||||
#define OPPONENT_MIGUEL_2 295
|
||||
#define OPPONENT_MIGUEL_3 296
|
||||
#define OPPONENT_MIGUEL_4 297
|
||||
#define OPPONENT_MIGUEL_5 298
|
||||
#define OPPONENT_VICTORIA 299
|
||||
#define OPPONENT_VANESSA 300
|
||||
#define OPPONENT_BETHANY 301
|
||||
#define OPPONENT_ISABEL_1 302
|
||||
#define OPPONENT_ISABEL_2 303
|
||||
#define OPPONENT_ISABEL_3 304
|
||||
#define OPPONENT_ISABEL_4 305
|
||||
#define OPPONENT_ISABEL_5 306
|
||||
#define OPPONENT_TIMOTHY_1 307
|
||||
#define OPPONENT_TIMOTHY_2 308
|
||||
#define OPPONENT_TIMOTHY_3 309
|
||||
#define OPPONENT_TIMOTHY_4 310
|
||||
#define OPPONENT_TIMOTHY_5 311
|
||||
#define OPPONENT_VICKY 312
|
||||
#define OPPONENT_SHELBY_1 313
|
||||
#define OPPONENT_SHELBY_2 314
|
||||
#define OPPONENT_SHELBY_3 315
|
||||
#define OPPONENT_SHELBY_4 316
|
||||
#define OPPONENT_SHELBY_5 317
|
||||
#define OPPONENT_CALVIN_1 318
|
||||
#define OPPONENT_BILLY 319
|
||||
#define OPPONENT_JOSH 320
|
||||
#define OPPONENT_TOMMY 321
|
||||
#define OPPONENT_JOEY 322
|
||||
#define OPPONENT_BEN 323
|
||||
#define OPPONENT_QUINCY 324
|
||||
#define OPPONENT_KATELYNN 325
|
||||
#define OPPONENT_JAYLEN 326
|
||||
#define OPPONENT_DILLON 327
|
||||
#define OPPONENT_CALVIN_2 328
|
||||
#define OPPONENT_CALVIN_3 329
|
||||
#define OPPONENT_CALVIN_4 330
|
||||
#define OPPONENT_CALVIN_5 331
|
||||
#define OPPONENT_EDDIE 332
|
||||
#define OPPONENT_ALLEN 333
|
||||
#define OPPONENT_TIMMY 334
|
||||
#define OPPONENT_WALLACE 335
|
||||
#define OPPONENT_ANDREW 336
|
||||
#define OPPONENT_IVAN 337
|
||||
#define OPPONENT_CLAUDE 338
|
||||
#define OPPONENT_ELLIOT_1 339
|
||||
#define OPPONENT_NED 340
|
||||
#define OPPONENT_DALE 341
|
||||
#define OPPONENT_NOLAN 342
|
||||
#define OPPONENT_BARNY 343
|
||||
#define OPPONENT_WADE 344
|
||||
#define OPPONENT_CARTER 345
|
||||
#define OPPONENT_ELLIOT_2 346
|
||||
#define OPPONENT_ELLIOT_3 347
|
||||
#define OPPONENT_ELLIOT_4 348
|
||||
#define OPPONENT_ELLIOT_5 349
|
||||
#define OPPONENT_RONALD 350
|
||||
#define OPPONENT_JACOB 351
|
||||
#define OPPONENT_ANTHONY 352
|
||||
#define OPPONENT_BENJAMIN_1 353
|
||||
#define OPPONENT_BENJAMIN_2 354
|
||||
#define OPPONENT_BENJAMIN_3 355
|
||||
#define OPPONENT_BENJAMIN_4 356
|
||||
#define OPPONENT_BENJAMIN_5 357
|
||||
#define OPPONENT_ABIGAIL_1 358
|
||||
#define OPPONENT_JASMINE 359
|
||||
#define OPPONENT_ABIGAIL_2 360
|
||||
#define OPPONENT_ABIGAIL_3 361
|
||||
#define OPPONENT_ABIGAIL_4 362
|
||||
#define OPPONENT_ABIGAIL_5 363
|
||||
#define OPPONENT_DYLAN_1 364
|
||||
#define OPPONENT_DYLAN_2 365
|
||||
#define OPPONENT_DYLAN_3 366
|
||||
#define OPPONENT_DYLAN_4 367
|
||||
#define OPPONENT_DYLAN_5 368
|
||||
#define OPPONENT_MARIA_1 369
|
||||
#define OPPONENT_MARIA_2 370
|
||||
#define OPPONENT_MARIA_3 371
|
||||
#define OPPONENT_MARIA_4 372
|
||||
#define OPPONENT_MARIA_5 373
|
||||
#define OPPONENT_CAMDEN 374
|
||||
#define OPPONENT_DEMETRIUS 375
|
||||
#define OPPONENT_ISAIAH_1 376
|
||||
#define OPPONENT_PABLO_1 377
|
||||
#define OPPONENT_CHASE 378
|
||||
#define OPPONENT_ISAIAH_2 379
|
||||
#define OPPONENT_ISAIAH_3 380
|
||||
#define OPPONENT_ISAIAH_4 381
|
||||
#define OPPONENT_ISAIAH_5 382
|
||||
#define OPPONENT_ISOBEL 383
|
||||
#define OPPONENT_DONNY 384
|
||||
#define OPPONENT_TALIA 385
|
||||
#define OPPONENT_KATELYN_1 386
|
||||
#define OPPONENT_ALLISON 387
|
||||
#define OPPONENT_KATELYN_2 388
|
||||
#define OPPONENT_KATELYN_3 389
|
||||
#define OPPONENT_KATELYN_4 390
|
||||
#define OPPONENT_KATELYN_5 391
|
||||
#define OPPONENT_NICOLAS_1 392
|
||||
#define OPPONENT_NICOLAS_2 393
|
||||
#define OPPONENT_NICOLAS_3 394
|
||||
#define OPPONENT_NICOLAS_4 395
|
||||
#define OPPONENT_NICOLAS_5 396
|
||||
#define OPPONENT_AARON 397
|
||||
#define OPPONENT_PERRY 398
|
||||
#define OPPONENT_HUGH 399
|
||||
#define OPPONENT_PHIL 400
|
||||
#define OPPONENT_JARED 401
|
||||
#define OPPONENT_HUMBERTO 402
|
||||
#define OPPONENT_PRESLEY 403
|
||||
#define OPPONENT_EDWARDO 404
|
||||
#define OPPONENT_COLIN 405
|
||||
#define OPPONENT_ROBERT_1 406
|
||||
#define OPPONENT_BENNY 407
|
||||
#define OPPONENT_CHESTER 408
|
||||
#define OPPONENT_ROBERT_2 409
|
||||
#define OPPONENT_ROBERT_3 410
|
||||
#define OPPONENT_ROBERT_4 411
|
||||
#define OPPONENT_ROBERT_5 412
|
||||
#define OPPONENT_ALEX 413
|
||||
#define OPPONENT_BECK 414
|
||||
#define OPPONENT_YASU 415
|
||||
#define OPPONENT_TAKASHI 416
|
||||
#define OPPONENT_DIANNE 417
|
||||
#define OPPONENT_JANI 418
|
||||
#define OPPONENT_LAO_1 419
|
||||
#define OPPONENT_LUNG 420
|
||||
#define OPPONENT_LAO_2 421
|
||||
#define OPPONENT_LAO_3 422
|
||||
#define OPPONENT_LAO_4 423
|
||||
#define OPPONENT_LAO_5 424
|
||||
#define OPPONENT_JOCELYN 425
|
||||
#define OPPONENT_LAURA 426
|
||||
#define OPPONENT_CYNDY_1 427
|
||||
#define OPPONENT_CORA 428
|
||||
#define OPPONENT_PAULA 429
|
||||
#define OPPONENT_CYNDY_2 430
|
||||
#define OPPONENT_CYNDY_3 431
|
||||
#define OPPONENT_CYNDY_4 432
|
||||
#define OPPONENT_CYNDY_5 433
|
||||
#define OPPONENT_MADELINE_1 434
|
||||
#define OPPONENT_CLARISSA 435
|
||||
#define OPPONENT_ANGELICA 436
|
||||
#define OPPONENT_MADELINE_2 437
|
||||
#define OPPONENT_MADELINE_3 438
|
||||
#define OPPONENT_MADELINE_4 439
|
||||
#define OPPONENT_MADELINE_5 440
|
||||
#define OPPONENT_BEVERLY 441
|
||||
#define OPPONENT_IMANI 442
|
||||
#define OPPONENT_KYLA 443
|
||||
#define OPPONENT_DENISE 444
|
||||
#define OPPONENT_BETH 445
|
||||
#define OPPONENT_TARA 446
|
||||
#define OPPONENT_MISSY 447
|
||||
#define OPPONENT_ALICE 448
|
||||
#define OPPONENT_JENNY_1 449
|
||||
#define OPPONENT_GRACE 450
|
||||
#define OPPONENT_TANYA 451
|
||||
#define OPPONENT_SHARON 452
|
||||
#define OPPONENT_NIKKI 453
|
||||
#define OPPONENT_BRENDA 454
|
||||
#define OPPONENT_KATIE 455
|
||||
#define OPPONENT_SUSIE 456
|
||||
#define OPPONENT_KARA 457
|
||||
#define OPPONENT_DANA 458
|
||||
#define OPPONENT_SIENNA 459
|
||||
#define OPPONENT_DEBRA 460
|
||||
#define OPPONENT_LINDA 461
|
||||
#define OPPONENT_KAYLEE 462
|
||||
#define OPPONENT_LAUREL 463
|
||||
#define OPPONENT_CARLEE 464
|
||||
#define OPPONENT_JENNY_2 465
|
||||
#define OPPONENT_JENNY_3 466
|
||||
#define OPPONENT_JENNY_4 467
|
||||
#define OPPONENT_JENNY_5 468
|
||||
#define OPPONENT_HEIDI 469
|
||||
#define OPPONENT_BECKY 470
|
||||
#define OPPONENT_CAROL 471
|
||||
#define OPPONENT_NANCY 472
|
||||
#define OPPONENT_MARTHA 473
|
||||
#define OPPONENT_DIANA_1 474
|
||||
#define OPPONENT_CEDRIC 475
|
||||
#define OPPONENT_IRENE 476
|
||||
#define OPPONENT_DIANA_2 477
|
||||
#define OPPONENT_DIANA_3 478
|
||||
#define OPPONENT_DIANA_4 479
|
||||
#define OPPONENT_DIANA_5 480
|
||||
#define OPPONENT_AMY_AND_LIV_1 481
|
||||
#define OPPONENT_AMY_AND_LIV_2 482
|
||||
#define OPPONENT_GINA_AND_MIA_1 483
|
||||
#define OPPONENT_MIU_AND_YUKI 484
|
||||
#define OPPONENT_AMY_AND_LIV_3 485
|
||||
#define OPPONENT_GINA_AND_MIA_2 486
|
||||
#define OPPONENT_AMY_AND_LIV_4 487
|
||||
#define OPPONENT_AMY_AND_LIV_5 488
|
||||
#define OPPONENT_AMY_AND_LIV_6 489
|
||||
#define OPPONENT_HUEY 490
|
||||
#define OPPONENT_EDMOND 491
|
||||
#define OPPONENT_ERNEST_1 492
|
||||
#define OPPONENT_DWAYNE 493
|
||||
#define OPPONENT_PHILLIP 494
|
||||
#define OPPONENT_LEONARD 495
|
||||
#define OPPONENT_DUNCAN 496
|
||||
#define OPPONENT_ERNEST_2 497
|
||||
#define OPPONENT_ERNEST_3 498
|
||||
#define OPPONENT_ERNEST_4 499
|
||||
#define OPPONENT_ERNEST_5 500
|
||||
#define OPPONENT_ELI 501
|
||||
#define OPPONENT_ANNIKA 502
|
||||
#define OPPONENT_JAZMYN 503
|
||||
#define OPPONENT_JONAS 504
|
||||
#define OPPONENT_KAYLEY 505
|
||||
#define OPPONENT_AURON 506
|
||||
#define OPPONENT_KELVIN 507
|
||||
#define OPPONENT_MARLEY 508
|
||||
#define OPPONENT_REYNA 509
|
||||
#define OPPONENT_HUDSON 510
|
||||
#define OPPONENT_CONOR 511
|
||||
#define OPPONENT_EDWIN_1 512
|
||||
#define OPPONENT_HECTOR 513
|
||||
#define OPPONENT_TABITHA_1 514
|
||||
#define OPPONENT_EDWIN_2 515
|
||||
#define OPPONENT_EDWIN_3 516
|
||||
#define OPPONENT_EDWIN_4 517
|
||||
#define OPPONENT_EDWIN_5 518
|
||||
#define OPPONENT_WALLY_1 519
|
||||
#define OPPONENT_BRENDAN_1 520
|
||||
#define OPPONENT_BRENDAN_2 521
|
||||
#define OPPONENT_BRENDAN_3 522
|
||||
#define OPPONENT_BRENDAN_4 523
|
||||
#define OPPONENT_BRENDAN_5 524
|
||||
#define OPPONENT_BRENDAN_6 525
|
||||
#define OPPONENT_BRENDAN_7 526
|
||||
#define OPPONENT_BRENDAN_8 527
|
||||
#define OPPONENT_BRENDAN_9 528
|
||||
#define OPPONENT_MAY_1 529
|
||||
#define OPPONENT_MAY_2 530
|
||||
#define OPPONENT_MAY_3 531
|
||||
#define OPPONENT_MAY_4 532
|
||||
#define OPPONENT_MAY_5 533
|
||||
#define OPPONENT_MAY_6 534
|
||||
#define OPPONENT_MAY_7 535
|
||||
#define OPPONENT_MAY_8 536
|
||||
#define OPPONENT_MAY_9 537
|
||||
#define OPPONENT_ISAAC_1 538
|
||||
#define OPPONENT_DAVIS 539
|
||||
#define OPPONENT_MITCHELL 540
|
||||
#define OPPONENT_ISAAC_2 541
|
||||
#define OPPONENT_ISAAC_3 542
|
||||
#define OPPONENT_ISAAC_4 543
|
||||
#define OPPONENT_ISAAC_5 544
|
||||
#define OPPONENT_LYDIA_1 545
|
||||
#define OPPONENT_HALLE 546
|
||||
#define OPPONENT_GARRISON 547
|
||||
#define OPPONENT_LYDIA_2 548
|
||||
#define OPPONENT_LYDIA_3 549
|
||||
#define OPPONENT_LYDIA_4 550
|
||||
#define OPPONENT_LYDIA_5 551
|
||||
#define OPPONENT_JACKSON_1 552
|
||||
#define OPPONENT_LORENZO 553
|
||||
#define OPPONENT_SEBASTIAN 554
|
||||
#define OPPONENT_JACKSON_2 555
|
||||
#define OPPONENT_JACKSON_3 556
|
||||
#define OPPONENT_JACKSON_4 557
|
||||
#define OPPONENT_JACKSON_5 558
|
||||
#define OPPONENT_CATHERINE_1 559
|
||||
#define OPPONENT_JENNA 560
|
||||
#define OPPONENT_SOPHIA 561
|
||||
#define OPPONENT_CATHERINE_2 562
|
||||
#define OPPONENT_CATHERINE_3 563
|
||||
#define OPPONENT_CATHERINE_4 564
|
||||
#define OPPONENT_CATHERINE_5 565
|
||||
#define OPPONENT_JULIO 566
|
||||
#define OPPONENT_GRUNT_27 567
|
||||
#define OPPONENT_GRUNT_28 568
|
||||
#define OPPONENT_GRUNT_29 569
|
||||
#define OPPONENT_GRUNT_30 570
|
||||
#define OPPONENT_MARC 571
|
||||
#define OPPONENT_BRENDEN 572
|
||||
#define OPPONENT_LILITH 573
|
||||
#define OPPONENT_CRISTIAN 574
|
||||
#define OPPONENT_SYLVIA 575
|
||||
#define OPPONENT_LEONARDO 576
|
||||
#define OPPONENT_ATHENA 577
|
||||
#define OPPONENT_HARRISON 578
|
||||
#define OPPONENT_GRUNT_31 579
|
||||
#define OPPONENT_CLARENCE 580
|
||||
#define OPPONENT_TERRY 581
|
||||
#define OPPONENT_NATE 582
|
||||
#define OPPONENT_KATHLEEN 583
|
||||
#define OPPONENT_CLIFFORD 584
|
||||
#define OPPONENT_NICHOLAS 585
|
||||
#define OPPONENT_GRUNT_32 586
|
||||
#define OPPONENT_GRUNT_33 587
|
||||
#define OPPONENT_GRUNT_34 588
|
||||
#define OPPONENT_GRUNT_35 589
|
||||
#define OPPONENT_GRUNT_36 590
|
||||
#define OPPONENT_MACEY 591
|
||||
#define OPPONENT_BRENDAN_10 592
|
||||
#define OPPONENT_BRENDAN_11 593
|
||||
#define OPPONENT_PAXTON 594
|
||||
#define OPPONENT_ISABELLA 595
|
||||
#define OPPONENT_GRUNT_37 596
|
||||
#define OPPONENT_TABITHA_2 597
|
||||
#define OPPONENT_JONATHAN 598
|
||||
#define OPPONENT_BRENDAN_12 599
|
||||
#define OPPONENT_MAY_10 600
|
||||
#define OPPONENT_MAXIE_1 601
|
||||
#define OPPONENT_MAXIE_2 602
|
||||
#define OPPONENT_TIANA 603
|
||||
#define OPPONENT_HALEY_1 604
|
||||
#define OPPONENT_JANICE 605
|
||||
#define OPPONENT_VIVI 606
|
||||
#define OPPONENT_HALEY_2 607
|
||||
#define OPPONENT_HALEY_3 608
|
||||
#define OPPONENT_HALEY_4 609
|
||||
#define OPPONENT_HALEY_5 610
|
||||
#define OPPONENT_SALLY 611
|
||||
#define OPPONENT_ROBIN 612
|
||||
#define OPPONENT_ANDREA 613
|
||||
#define OPPONENT_CRISSY 614
|
||||
#define OPPONENT_RICK 615
|
||||
#define OPPONENT_LYLE 616
|
||||
#define OPPONENT_JOSE 617
|
||||
#define OPPONENT_DOUG 618
|
||||
#define OPPONENT_GREG 619
|
||||
#define OPPONENT_KENT 620
|
||||
#define OPPONENT_JAMES_1 621
|
||||
#define OPPONENT_JAMES_2 622
|
||||
#define OPPONENT_JAMES_3 623
|
||||
#define OPPONENT_JAMES_4 624
|
||||
#define OPPONENT_JAMES_5 625
|
||||
#define OPPONENT_BRICE 626
|
||||
#define OPPONENT_TRENT_1 627
|
||||
#define OPPONENT_LENNY 628
|
||||
#define OPPONENT_LUCAS_1 629
|
||||
#define OPPONENT_ALAN 630
|
||||
#define OPPONENT_CLARK 631
|
||||
#define OPPONENT_ERIC 632
|
||||
#define OPPONENT_LUCAS_2 633
|
||||
#define OPPONENT_MIKE_1 634
|
||||
#define OPPONENT_MIKE_2 635
|
||||
#define OPPONENT_TRENT_2 636
|
||||
#define OPPONENT_TRENT_3 637
|
||||
#define OPPONENT_TRENT_4 638
|
||||
#define OPPONENT_TRENT_5 639
|
||||
#define OPPONENT_DEZ_AND_LUKE 640
|
||||
#define OPPONENT_LEA_AND_JED 641
|
||||
#define OPPONENT_KIRA_AND_DAN_1 642
|
||||
#define OPPONENT_KIRA_AND_DAN_2 643
|
||||
#define OPPONENT_KIRA_AND_DAN_3 644
|
||||
#define OPPONENT_KIRA_AND_DAN_4 645
|
||||
#define OPPONENT_KIRA_AND_DAN_5 646
|
||||
#define OPPONENT_JOHANNA 647
|
||||
#define OPPONENT_GERALD 648
|
||||
#define OPPONENT_VIVIAN 649
|
||||
#define OPPONENT_DANIELLE 650
|
||||
#define OPPONENT_HIDEO 651
|
||||
#define OPPONENT_KEIGO 652
|
||||
#define OPPONENT_RILEY 653
|
||||
#define OPPONENT_FLINT 654
|
||||
#define OPPONENT_ASHLEY 655
|
||||
#define OPPONENT_WALLY_2 656
|
||||
#define OPPONENT_WALLY_3 657
|
||||
#define OPPONENT_WALLY_4 658
|
||||
#define OPPONENT_WALLY_5 659
|
||||
#define OPPONENT_WALLY_6 660
|
||||
#define OPPONENT_BRENDAN_13 661
|
||||
#define OPPONENT_BRENDAN_14 662
|
||||
#define OPPONENT_BRENDAN_15 663
|
||||
#define OPPONENT_MAY_11 664
|
||||
#define OPPONENT_MAY_12 665
|
||||
#define OPPONENT_MAY_13 666
|
||||
#define OPPONENT_JONAH 667
|
||||
#define OPPONENT_HENRY 668
|
||||
#define OPPONENT_ROGER 669
|
||||
#define OPPONENT_ALEXA 670
|
||||
#define OPPONENT_RUBEN 671
|
||||
#define OPPONENT_KOJI_1 672
|
||||
#define OPPONENT_WAYNE 673
|
||||
#define OPPONENT_AIDAN 674
|
||||
#define OPPONENT_REED 675
|
||||
#define OPPONENT_TISHA 676
|
||||
#define OPPONENT_TORI_AND_TIA 677
|
||||
#define OPPONENT_KIM_AND_IRIS 678
|
||||
#define OPPONENT_TYRA_AND_IVY 679
|
||||
#define OPPONENT_MEL_AND_PAUL 680
|
||||
#define OPPONENT_JOHN_AND_JAY_1 681
|
||||
#define OPPONENT_JOHN_AND_JAY_2 682
|
||||
#define OPPONENT_JOHN_AND_JAY_3 683
|
||||
#define OPPONENT_JOHN_AND_JAY_4 684
|
||||
#define OPPONENT_JOHN_AND_JAY_5 685
|
||||
#define OPPONENT_RELI_AND_IAN 686
|
||||
#define OPPONENT_LILA_AND_ROY_1 687
|
||||
#define OPPONENT_LILA_AND_ROY_2 688
|
||||
#define OPPONENT_LILA_AND_ROY_3 689
|
||||
#define OPPONENT_LILA_AND_ROY_4 690
|
||||
#define OPPONENT_LILA_AND_ROY_5 691
|
||||
#define OPPONENT_LISA_AND_RAY 692
|
||||
#define OPPONENT_CHRIS 693
|
||||
#define OPPONENT_DAWSON 694
|
||||
#define OPPONENT_SARAH 695
|
||||
#define OPPONENT_DARIAN 696
|
||||
#define OPPONENT_HAILEY 697
|
||||
#define OPPONENT_CHANDLER 698
|
||||
#define OPPONENT_KALEB 699
|
||||
#define OPPONENT_JOSEPH 700
|
||||
#define OPPONENT_ALYSSA 701
|
||||
#define OPPONENT_MARCOS 702
|
||||
#define OPPONENT_RHETT 703
|
||||
#define OPPONENT_TYRON 704
|
||||
#define OPPONENT_CELINA 705
|
||||
#define OPPONENT_BIANCA 706
|
||||
#define OPPONENT_HAYDEN 707
|
||||
#define OPPONENT_SOPHIE 708
|
||||
#define OPPONENT_COBY 709
|
||||
#define OPPONENT_LAWRENCE 710
|
||||
#define OPPONENT_WYATT 711
|
||||
#define OPPONENT_ANGELINA 712
|
||||
#define OPPONENT_KAI 713
|
||||
#define OPPONENT_CHARLOTTE 714
|
||||
#define OPPONENT_DEANDRE 715
|
||||
#define OPPONENT_GRUNT_38 716
|
||||
#define OPPONENT_GRUNT_39 717
|
||||
#define OPPONENT_GRUNT_40 718
|
||||
#define OPPONENT_GRUNT_41 719
|
||||
#define OPPONENT_GRUNT_42 720
|
||||
#define OPPONENT_GRUNT_43 721
|
||||
#define OPPONENT_GRUNT_44 722
|
||||
#define OPPONENT_GRUNT_45 723
|
||||
#define OPPONENT_GRUNT_46 724
|
||||
#define OPPONENT_GRUNT_47 725
|
||||
#define OPPONENT_GRUNT_48 726
|
||||
#define OPPONENT_GRUNT_49 727
|
||||
#define OPPONENT_GRUNT_50 728
|
||||
#define OPPONENT_GRUNT_51 729
|
||||
#define OPPONENT_GRUNT_52 730
|
||||
#define OPPONENT_GRUNT_53 731
|
||||
#define OPPONENT_TABITHA_3 732
|
||||
#define OPPONENT_DARCY 733
|
||||
#define OPPONENT_MAXIE_3 734
|
||||
#define OPPONENT_PETE 735
|
||||
#define OPPONENT_ISABELLE 736
|
||||
#define OPPONENT_ANDRES_1 737
|
||||
#define OPPONENT_JOSUE 738
|
||||
#define OPPONENT_CAMRON 739
|
||||
#define OPPONENT_CORY_1 740
|
||||
#define OPPONENT_CAROLINA 741
|
||||
#define OPPONENT_ELIJAH 742
|
||||
#define OPPONENT_CELIA 743
|
||||
#define OPPONENT_BRYAN 744
|
||||
#define OPPONENT_BRANDEN 745
|
||||
#define OPPONENT_BRYANT 746
|
||||
#define OPPONENT_SHAYLA 747
|
||||
#define OPPONENT_KYRA 748
|
||||
#define OPPONENT_JAIDEN 749
|
||||
#define OPPONENT_ALIX 750
|
||||
#define OPPONENT_HELENE 751
|
||||
#define OPPONENT_MARLENE 752
|
||||
#define OPPONENT_DEVAN 753
|
||||
#define OPPONENT_JOHNSON 754
|
||||
#define OPPONENT_MELINA 755
|
||||
#define OPPONENT_BRANDI 756
|
||||
#define OPPONENT_AISHA 757
|
||||
#define OPPONENT_MAKAYLA 758
|
||||
#define OPPONENT_FABIAN 759
|
||||
#define OPPONENT_DAYTON 760
|
||||
#define OPPONENT_RACHEL 761
|
||||
#define OPPONENT_LEONEL 762
|
||||
#define OPPONENT_CALLIE 763
|
||||
#define OPPONENT_CALE 764
|
||||
#define OPPONENT_MYLES 765
|
||||
#define OPPONENT_PAT 766
|
||||
#define OPPONENT_CRISTIN_1 767
|
||||
#define OPPONENT_MAY_14 768
|
||||
#define OPPONENT_MAY_15 769
|
||||
#define OPPONENT_ROXANNE_2 770
|
||||
#define OPPONENT_ROXANNE_3 771
|
||||
#define OPPONENT_ROXANNE_4 772
|
||||
#define OPPONENT_ROXANNE_5 773
|
||||
#define OPPONENT_BRAWLY_2 774
|
||||
#define OPPONENT_BRAWLY_3 775
|
||||
#define OPPONENT_BRAWLY_4 776
|
||||
#define OPPONENT_BRAWLY_5 777
|
||||
#define OPPONENT_WATTSON_2 778
|
||||
#define OPPONENT_WATTSON_3 779
|
||||
#define OPPONENT_WATTSON_4 780
|
||||
#define OPPONENT_WATTSON_5 781
|
||||
#define OPPONENT_FLANNERY_2 782
|
||||
#define OPPONENT_FLANNERY_3 783
|
||||
#define OPPONENT_FLANNERY_4 784
|
||||
#define OPPONENT_FLANNERY_5 785
|
||||
#define OPPONENT_NORMAN_2 786
|
||||
#define OPPONENT_NORMAN_3 787
|
||||
#define OPPONENT_NORMAN_4 788
|
||||
#define OPPONENT_NORMAN_5 789
|
||||
#define OPPONENT_WINONA_2 790
|
||||
#define OPPONENT_WINONA_3 791
|
||||
#define OPPONENT_WINONA_4 792
|
||||
#define OPPONENT_WINONA_5 793
|
||||
#define OPPONENT_TATE_AND_LIZA_2 794
|
||||
#define OPPONENT_TATE_AND_LIZA_3 795
|
||||
#define OPPONENT_TATE_AND_LIZA_4 796
|
||||
#define OPPONENT_TATE_AND_LIZA_5 797
|
||||
#define OPPONENT_JUAN_2 798
|
||||
#define OPPONENT_JUAN_3 799
|
||||
#define OPPONENT_JUAN_4 800
|
||||
#define OPPONENT_JUAN_5 801
|
||||
#define OPPONENT_ANGELO 802
|
||||
#define OPPONENT_DARIUS 803
|
||||
#define OPPONENT_STEVEN 804
|
||||
#define OPPONENT_ANABEL 805
|
||||
#define OPPONENT_TUCKER 806
|
||||
#define OPPONENT_SPENSER 807
|
||||
#define OPPONENT_GRETA 808
|
||||
#define OPPONENT_NOLAND 809
|
||||
#define OPPONENT_LUCY 810
|
||||
#define OPPONENT_BRANDON 811
|
||||
#define OPPONENT_ANDRES_2 812
|
||||
#define OPPONENT_ANDRES_3 813
|
||||
#define OPPONENT_ANDRES_4 814
|
||||
#define OPPONENT_ANDRES_5 815
|
||||
#define OPPONENT_CORY_2 816
|
||||
#define OPPONENT_CORY_3 817
|
||||
#define OPPONENT_CORY_4 818
|
||||
#define OPPONENT_CORY_5 819
|
||||
#define OPPONENT_PABLO_2 820
|
||||
#define OPPONENT_PABLO_3 821
|
||||
#define OPPONENT_PABLO_4 822
|
||||
#define OPPONENT_PABLO_5 823
|
||||
#define OPPONENT_KOJI_2 824
|
||||
#define OPPONENT_KOJI_3 825
|
||||
#define OPPONENT_KOJI_4 826
|
||||
#define OPPONENT_KOJI_5 827
|
||||
#define OPPONENT_CRISTIN_2 828
|
||||
#define OPPONENT_CRISTIN_3 829
|
||||
#define OPPONENT_CRISTIN_4 830
|
||||
#define OPPONENT_CRISTIN_5 831
|
||||
#define OPPONENT_FERNANDO_2 832
|
||||
#define OPPONENT_FERNANDO_3 833
|
||||
#define OPPONENT_FERNANDO_4 834
|
||||
#define OPPONENT_FERNANDO_5 835
|
||||
#define OPPONENT_SAWYER_2 836
|
||||
#define OPPONENT_SAWYER_3 837
|
||||
#define OPPONENT_SAWYER_4 838
|
||||
#define OPPONENT_SAWYER_5 839
|
||||
#define OPPONENT_GABRIELLE_2 840
|
||||
#define OPPONENT_GABRIELLE_3 841
|
||||
#define OPPONENT_GABRIELLE_4 842
|
||||
#define OPPONENT_GABRIELLE_5 843
|
||||
#define OPPONENT_THALIA_2 844
|
||||
#define OPPONENT_THALIA_3 845
|
||||
#define OPPONENT_THALIA_4 846
|
||||
#define OPPONENT_THALIA_5 847
|
||||
#define OPPONENT_MARIELA 848
|
||||
#define OPPONENT_ALVARO 848
|
||||
#define OPPONENT_EVERETT 850
|
||||
#define OPPONENT_RED 851
|
||||
#define OPPONENT_LEAF 852
|
||||
#define OPPONENT_BRENDAN_16 853
|
||||
#define OPPONENT_MAY_16 854
|
||||
|
||||
#endif // GUARD_CONSTANTS_OPPONENTS_H
|
||||
219
include/constants/region_map_sections.h
Normal file
219
include/constants/region_map_sections.h
Normal file
@@ -0,0 +1,219 @@
|
||||
#ifndef GUARD_REGIONMAPSEC_H
|
||||
#define GUARD_REGIONMAPSEC_H
|
||||
|
||||
#define MAPSEC_LITTLEROOT_TOWN 0x00
|
||||
#define MAPSEC_OLDALE_TOWN 0x01
|
||||
#define MAPSEC_DEWFORD_TOWN 0x02
|
||||
#define MAPSEC_LAVARIDGE_TOWN 0x03
|
||||
#define MAPSEC_FALLARBOR_TOWN 0x04
|
||||
#define MAPSEC_VERDANTURF_TOWN 0x05
|
||||
#define MAPSEC_PACIFIDLOG_TOWN 0x06
|
||||
#define MAPSEC_PETALBURG_CITY 0x07
|
||||
#define MAPSEC_SLATEPORT_CITY 0x08
|
||||
#define MAPSEC_MAUVILLE_CITY 0x09
|
||||
#define MAPSEC_RUSTBORO_CITY 0x0A
|
||||
#define MAPSEC_FORTREE_CITY 0x0B
|
||||
#define MAPSEC_LILYCOVE_CITY 0x0C
|
||||
#define MAPSEC_MOSSDEEP_CITY 0x0D
|
||||
#define MAPSEC_SOOTOPOLIS_CITY 0x0E
|
||||
#define MAPSEC_EVER_GRANDE_CITY 0x0F
|
||||
#define MAPSEC_ROUTE_101 0x10
|
||||
#define MAPSEC_ROUTE_102 0x11
|
||||
#define MAPSEC_ROUTE_103 0x12
|
||||
#define MAPSEC_ROUTE_104 0x13
|
||||
#define MAPSEC_ROUTE_105 0x14
|
||||
#define MAPSEC_ROUTE_106 0x15
|
||||
#define MAPSEC_ROUTE_107 0x16
|
||||
#define MAPSEC_ROUTE_108 0x17
|
||||
#define MAPSEC_ROUTE_109 0x18
|
||||
#define MAPSEC_ROUTE_110 0x19
|
||||
#define MAPSEC_ROUTE_111 0x1A
|
||||
#define MAPSEC_ROUTE_112 0x1B
|
||||
#define MAPSEC_ROUTE_113 0x1C
|
||||
#define MAPSEC_ROUTE_114 0x1D
|
||||
#define MAPSEC_ROUTE_115 0x1E
|
||||
#define MAPSEC_ROUTE_116 0x1F
|
||||
#define MAPSEC_ROUTE_117 0x20
|
||||
#define MAPSEC_ROUTE_118 0x21
|
||||
#define MAPSEC_ROUTE_119 0x22
|
||||
#define MAPSEC_ROUTE_120 0x23
|
||||
#define MAPSEC_ROUTE_121 0x24
|
||||
#define MAPSEC_ROUTE_122 0x25
|
||||
#define MAPSEC_ROUTE_123 0x26
|
||||
#define MAPSEC_ROUTE_124 0x27
|
||||
#define MAPSEC_ROUTE_125 0x28
|
||||
#define MAPSEC_ROUTE_126 0x29
|
||||
#define MAPSEC_ROUTE_127 0x2A
|
||||
#define MAPSEC_ROUTE_128 0x2B
|
||||
#define MAPSEC_ROUTE_129 0x2C
|
||||
#define MAPSEC_ROUTE_130 0x2D
|
||||
#define MAPSEC_ROUTE_131 0x2E
|
||||
#define MAPSEC_ROUTE_132 0x2F
|
||||
#define MAPSEC_ROUTE_133 0x30
|
||||
#define MAPSEC_ROUTE_134 0x31
|
||||
#define MAPSEC_UNDERWATER_124 0x32
|
||||
#define MAPSEC_UNDERWATER_125 0x33
|
||||
#define MAPSEC_UNDERWATER_126 0x34
|
||||
#define MAPSEC_UNDERWATER_127 0x35
|
||||
#define MAPSEC_UNDERWATER_SOOTOPOLIS 0x36
|
||||
#define MAPSEC_GRANITE_CAVE 0x37
|
||||
#define MAPSEC_MT_CHIMNEY 0x38
|
||||
#define MAPSEC_SAFARI_ZONE 0x39
|
||||
#define MAPSEC_BATTLE_FRONTIER 0x3A
|
||||
#define MAPSEC_PETALBURG_WOODS 0x3B
|
||||
#define MAPSEC_RUSTURF_TUNNEL 0x3C
|
||||
#define MAPSEC_ABANDONED_SHIP 0x3D
|
||||
#define MAPSEC_NEW_MAUVILLE 0x3E
|
||||
#define MAPSEC_METEOR_FALLS 0x3F
|
||||
#define MAPSEC_METEOR_FALLS2 0x40
|
||||
#define MAPSEC_MT_PYRE 0x41
|
||||
#define MAPSEC_AQUA_HIDEOUT_OLD 0x42
|
||||
#define MAPSEC_SHOAL_CAVE 0x43
|
||||
#define MAPSEC_SEAFLOOR_CAVERN 0x44
|
||||
#define MAPSEC_UNDERWATER_128 0x45
|
||||
#define MAPSEC_VICTORY_ROAD 0x46
|
||||
#define MAPSEC_MIRAGE_ISLAND 0x47
|
||||
#define MAPSEC_CAVE_OF_ORIGIN 0x48
|
||||
#define MAPSEC_SOUTHERN_ISLAND 0x49
|
||||
#define MAPSEC_FIERY_PATH 0x4A
|
||||
#define MAPSEC_FIERY_PATH2 0x4B
|
||||
#define MAPSEC_JAGGED_PASS 0x4C
|
||||
#define MAPSEC_JAGGED_PASS2 0x4D
|
||||
#define MAPSEC_SEALED_CHAMBER 0x4E
|
||||
#define MAPSEC_UNDERWATER_SEALED_CHAMBER 0x4F
|
||||
#define MAPSEC_SCORCHED_SLAB 0x50
|
||||
#define MAPSEC_ISLAND_CAVE 0x51
|
||||
#define MAPSEC_DESERT_RUINS 0x52
|
||||
#define MAPSEC_ANCIENT_TOMB 0x53
|
||||
#define MAPSEC_INSIDE_OF_TRUCK 0x54
|
||||
#define MAPSEC_SKY_PILLAR 0x55
|
||||
#define MAPSEC_SECRET_BASE 0x56
|
||||
#define MAPSEC_DYNAMIC 0x57
|
||||
#define MAPSEC_PALLET_TOWN 0x58
|
||||
#define MAPSEC_VIRIDIAN_CITY 0x59
|
||||
#define MAPSEC_PEWTER_CITY 0x5A
|
||||
#define MAPSEC_CERULEAN_CITY 0x5B
|
||||
#define MAPSEC_LAVENDER_TOWN 0x5C
|
||||
#define MAPSEC_VERMILION_CITY 0x5D
|
||||
#define MAPSEC_CELADON_CITY 0x5E
|
||||
#define MAPSEC_FUCHSIA_CITY 0x5F
|
||||
#define MAPSEC_CINNABAR_ISLAND 0x60
|
||||
#define MAPSEC_INDIGO_PLATEAU 0x61
|
||||
#define MAPSEC_SAFFRON_CITY 0x62
|
||||
#define MAPSEC_ROUTE_4_FLYDUP 0x63
|
||||
#define MAPSEC_ROUTE_10_FLYDUP 0x64
|
||||
#define MAPSEC_ROUTE_1 0x65
|
||||
#define MAPSEC_ROUTE_2 0x66
|
||||
#define MAPSEC_ROUTE_3 0x67
|
||||
#define MAPSEC_ROUTE_4 0x68
|
||||
#define MAPSEC_ROUTE_5 0x69
|
||||
#define MAPSEC_ROUTE_6 0x6A
|
||||
#define MAPSEC_ROUTE_7 0x6B
|
||||
#define MAPSEC_ROUTE_8 0x6C
|
||||
#define MAPSEC_ROUTE_9 0x6D
|
||||
#define MAPSEC_ROUTE_10 0x6E
|
||||
#define MAPSEC_ROUTE_11 0x6F
|
||||
#define MAPSEC_ROUTE_12 0x70
|
||||
#define MAPSEC_ROUTE_13 0x71
|
||||
#define MAPSEC_ROUTE_14 0x72
|
||||
#define MAPSEC_ROUTE_15 0x73
|
||||
#define MAPSEC_ROUTE_16 0x74
|
||||
#define MAPSEC_ROUTE_17 0x75
|
||||
#define MAPSEC_ROUTE_18 0x76
|
||||
#define MAPSEC_ROUTE_19 0x77
|
||||
#define MAPSEC_ROUTE_20 0x78
|
||||
#define MAPSEC_ROUTE_21 0x79
|
||||
#define MAPSEC_ROUTE_22 0x7A
|
||||
#define MAPSEC_ROUTE_23 0x7B
|
||||
#define MAPSEC_ROUTE_24 0x7C
|
||||
#define MAPSEC_ROUTE_25 0x7D
|
||||
#define MAPSEC_VIRIDIAN_FOREST 0x7E
|
||||
#define MAPSEC_MT_MOON 0x7F
|
||||
#define MAPSEC_S_S_ANNE 0x80
|
||||
#define MAPSEC_UNDERGROUND_PATH 0x81
|
||||
#define MAPSEC_UNDERGROUND_PATH_2 0x82
|
||||
#define MAPSEC_DIGLETTS_CAVE 0x83
|
||||
#define MAPSEC_KANTO_VICTORY_ROAD 0x84
|
||||
#define MAPSEC_ROCKET_HIDEOUT 0x85
|
||||
#define MAPSEC_SILPH_CO 0x86
|
||||
#define MAPSEC_POKEMON_MANSION 0x87
|
||||
#define MAPSEC_KANTO_SAFARI_ZONE 0x88
|
||||
#define MAPSEC_POKEMON_LEAGUE 0x89
|
||||
#define MAPSEC_ROCK_TUNNEL 0x8A
|
||||
#define MAPSEC_SEAFOAM_ISLANDS 0x8B
|
||||
#define MAPSEC_POKEMON_TOWER 0x8C
|
||||
#define MAPSEC_CERULEAN_CAVE 0x8D
|
||||
#define MAPSEC_POWER_PLANT 0x8E
|
||||
#define MAPSEC_ONE_ISLAND 0x8F
|
||||
#define MAPSEC_TWO_ISLAND 0x90
|
||||
#define MAPSEC_THREE_ISLAND 0x91
|
||||
#define MAPSEC_FOUR_ISLAND 0x92
|
||||
#define MAPSEC_FIVE_ISLAND 0x93
|
||||
#define MAPSEC_SEVEN_ISLAND 0x94
|
||||
#define MAPSEC_SIX_ISLAND 0x95
|
||||
#define MAPSEC_KINDLE_ROAD 0x96
|
||||
#define MAPSEC_TREASURE_BEACH 0x97
|
||||
#define MAPSEC_CAPE_BRINK 0x98
|
||||
#define MAPSEC_BOND_BRIDGE 0x99
|
||||
#define MAPSEC_THREE_ISLE_PORT 0x9A
|
||||
#define MAPSEC_SEVII_ISLE_6 0x9B
|
||||
#define MAPSEC_SEVII_ISLE_7 0x9C
|
||||
#define MAPSEC_SEVII_ISLE_8 0x9D
|
||||
#define MAPSEC_SEVII_ISLE_9 0x9E
|
||||
#define MAPSEC_RESORT_GORGEOUS 0x9F
|
||||
#define MAPSEC_WATER_LABYRINTH 0xA0
|
||||
#define MAPSEC_FIVE_ISLE_MEADOW 0xA1
|
||||
#define MAPSEC_MEMORIAL_PILLAR 0xA2
|
||||
#define MAPSEC_OUTCAST_ISLAND 0xA3
|
||||
#define MAPSEC_GREEN_PATH 0xA4
|
||||
#define MAPSEC_WATER_PATH 0xA5
|
||||
#define MAPSEC_RUIN_VALLEY 0xA6
|
||||
#define MAPSEC_TRAINER_TOWER 0xA7
|
||||
#define MAPSEC_CANYON_ENTRANCE 0xA8
|
||||
#define MAPSEC_SEVAULT_CANYON 0xA9
|
||||
#define MAPSEC_TANOBY_RUINS 0xAA
|
||||
#define MAPSEC_SEVII_ISLE_22 0xAB
|
||||
#define MAPSEC_SEVII_ISLE_23 0xAC
|
||||
#define MAPSEC_SEVII_ISLE_24 0xAD
|
||||
#define MAPSEC_NAVEL_ROCK 0xAE
|
||||
#define MAPSEC_MT_EMBER 0xAF
|
||||
#define MAPSEC_BERRY_FOREST 0xB0
|
||||
#define MAPSEC_ICEFALL_CAVE 0xB1
|
||||
#define MAPSEC_ROCKET_WAREHOUSE 0xB2
|
||||
#define MAPSEC_TRAINER_TOWER_2 0xB3
|
||||
#define MAPSEC_DOTTED_HOLE 0xB4
|
||||
#define MAPSEC_LOST_CAVE 0xB5
|
||||
#define MAPSEC_PATTERN_BUSH 0xB6
|
||||
#define MAPSEC_ALTERING_CAVE 0xB7
|
||||
#define MAPSEC_TANOBY_CHAMBERS 0xB8
|
||||
#define MAPSEC_THREE_ISLE_PATH 0xB9
|
||||
#define MAPSEC_TANOBY_KEY 0xBA
|
||||
#define MAPSEC_BIRTH_ISLAND 0xBB
|
||||
#define MAPSEC_MONEAN_CHAMBER 0xBC
|
||||
#define MAPSEC_LIPTOO_CHAMBER 0xBD
|
||||
#define MAPSEC_WEEPTH_CHAMBER 0xBE
|
||||
#define MAPSEC_DILFORD_CHAMBER 0xBF
|
||||
#define MAPSEC_SCUFIB_CHAMBER 0xC0
|
||||
#define MAPSEC_RIXY_CHAMBER 0xC1
|
||||
#define MAPSEC_VIAPOIS_CHAMBER 0xC2
|
||||
#define MAPSEC_EMBER_SPA 0xC3
|
||||
#define MAPSEC_SPECIAL_AREA 0xC4
|
||||
#define MAPSEC_AQUA_HIDEOUT 0xC5
|
||||
#define MAPSEC_MAGMA_HIDEOUT 0xC6
|
||||
#define MAPSEC_MIRAGE_TOWER 0xC7
|
||||
#define MAPSEC_BIRTH_ISLAND_2 0xC8
|
||||
#define MAPSEC_FARAWAY_ISLAND 0xC9
|
||||
#define MAPSEC_ARTISAN_CAVE 0xCA
|
||||
#define MAPSEC_MARINE_CAVE 0xCB
|
||||
#define MAPSEC_UNDERWATER_MARINE_CAVE 0xCC
|
||||
#define MAPSEC_TERRA_CAVE 0xCD
|
||||
#define MAPSEC_UNDERWATER_TERRA_CAVE 0xCE
|
||||
#define MAPSEC_UNDERWATER_UNK1 0xCF
|
||||
#define MAPSEC_UNDERWATER_129 0xD0
|
||||
#define MAPSEC_DESERT_UNDERPASS 0xD1
|
||||
#define MAPSEC_ALTERING_CAVE_2 0xD2
|
||||
#define MAPSEC_NAVEL_ROCK2 0xD3
|
||||
#define MAPSEC_TRAINER_HILL 0xD4
|
||||
#define MAPSEC_NONE 0xD5
|
||||
|
||||
#endif //GUARD_REGIONMAPSEC_H
|
||||
@@ -1,465 +1,541 @@
|
||||
#ifndef GUARD_CONSTANTS_SONGS_H
|
||||
#define GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
#define SE_STOP 0
|
||||
#define SE_KAIFUKU 1
|
||||
#define SE_PC_LOGON 2
|
||||
#define SE_PC_OFF 3
|
||||
#define SE_PC_ON 4
|
||||
#define SE_SELECT 5
|
||||
#define SE_WIN_OPEN 6
|
||||
#define SE_WALL_HIT 7
|
||||
#define SE_DOOR 8
|
||||
#define SE_KAIDAN 9
|
||||
#define SE_DANSA 10
|
||||
#define SE_JITENSYA 11
|
||||
#define SE_KOUKA_L 12
|
||||
#define SE_KOUKA_M 13
|
||||
#define SE_KOUKA_H 14
|
||||
#define SE_BOWA2 15
|
||||
#define SE_POKE_DEAD 16
|
||||
#define SE_NIGERU 17
|
||||
#define SE_JIDO_DOA 18
|
||||
#define SE_NAMINORI 19
|
||||
#define SE_BAN 20
|
||||
#define SE_PIN 21
|
||||
#define SE_BOO 22
|
||||
#define SE_BOWA 23
|
||||
#define SE_JYUNI 24
|
||||
#define SE_A 25
|
||||
#define SE_I 26
|
||||
#define SE_U 27
|
||||
#define SE_E 28
|
||||
#define SE_O 29
|
||||
#define SE_N 30
|
||||
#define SE_SEIKAI 31
|
||||
#define SE_HAZURE 32
|
||||
#define SE_EXP 33
|
||||
#define SE_JITE_PYOKO 34
|
||||
#define MUS_DUMMY 0
|
||||
#define SE_KAIFUKU 1 // Healing Item
|
||||
#define SE_PC_LOGIN 2 // PC Logon
|
||||
#define SE_PC_OFF 3 // PC Shutdown
|
||||
#define SE_PC_ON 4 // PC Startup
|
||||
#define SE_SELECT 5 // Cursor Selection
|
||||
#define SE_WIN_OPEN 6 // Start Menu
|
||||
#define SE_WALL_HIT 7 // Wall Bump
|
||||
#define SE_DOOR 8 // Opening Door
|
||||
#define SE_KAIDAN 9 // Stairs
|
||||
#define SE_DANSA 10 // Ledge
|
||||
#define SE_JITENSYA 11 // Bicycle Bell
|
||||
#define SE_KOUKA_L 12 // Not Very Effective
|
||||
#define SE_KOUKA_M 13 // Normal Effectiveness
|
||||
#define SE_KOUKA_H 14 // Super Effective
|
||||
#define SE_BOWA2 15 // Pokémon Withdrawal
|
||||
#define SE_POKE_DEAD 16 // Pokémon Fainted
|
||||
#define SE_NIGERU 17 // Flee from Wild Battle
|
||||
#define SE_JIDO_DOA 18 // Pokémon Center Door
|
||||
#define SE_NAMINORI 19 // Briney's Ship
|
||||
#define SE_BAN 20 // Bang
|
||||
#define SE_PIN 21 // Exclamation Bubble
|
||||
#define SE_BOO 22 // Contest Jam
|
||||
#define SE_BOWA 23 // Giving Poké Ball to Nurse, Poké Ball Wiggle
|
||||
#define SE_JYUNI 24 // Places in Contest Appearing
|
||||
#define SE_A 25 // Bard A
|
||||
#define SE_I 26 // Bard I
|
||||
#define SE_U 27 // Bard U
|
||||
#define SE_E 28 // Bard E
|
||||
#define SE_O 29 // Bard O
|
||||
#define SE_N 30 // Bard N
|
||||
#define SE_SEIKAI 31 // Success
|
||||
#define SE_HAZURE 32 // Failure
|
||||
#define SE_EXP 33 // Exp. Bar
|
||||
#define SE_JITE_PYOKO 34 // Bunny Hop
|
||||
#define SE_MU_PACHI 35
|
||||
#define SE_TK_KASYA 36
|
||||
#define SE_TK_KASYA 36 // Mossdeep Gym/Trick House Switch
|
||||
#define SE_FU_ZAKU 37
|
||||
#define SE_FU_ZAKU2 38
|
||||
#define SE_FU_ZUZUZU 39
|
||||
#define SE_RU_GASHIN 40
|
||||
#define SE_RU_GASYAN 41
|
||||
#define SE_RU_BARI 42
|
||||
#define SE_RU_HYUU 43
|
||||
#define SE_FU_ZUZUZU 39 // Lavaridge Gym Warp
|
||||
#define SE_RU_GASHIN 40 // Sootopolis Gym - Stairs Appear
|
||||
#define SE_RU_GASYAN 41 // Sootopolis Gym - Ice Breaking
|
||||
#define SE_RU_BARI 42 // Sootopolis Gym - Walking on Ice
|
||||
#define SE_RU_HYUU 43 // Falling Down
|
||||
#define SE_KI_GASYAN 44
|
||||
#define SE_TK_WARPIN 45
|
||||
#define SE_TK_WARPOUT 46
|
||||
#define SE_TU_SAA 47
|
||||
#define SE_HI_TURUN 48
|
||||
#define SE_TRACK_MOVE 49
|
||||
#define SE_TRACK_STOP 50
|
||||
#define SE_TRACK_HAIK 51
|
||||
#define SE_TRACK_DOOR 52
|
||||
#define SE_TK_WARPIN 45 // Warp In
|
||||
#define SE_TK_WARPOUT 46 // Warp Out
|
||||
#define SE_TU_SAA 47 // Repel
|
||||
#define SE_HI_TURUN 48 // Moving Obstacle in Fortree Gym
|
||||
#define SE_TRACK_MOVE 49 // Moving Truck
|
||||
#define SE_TRACK_STOP 50 // Moving Truck Stop
|
||||
#define SE_TRACK_HAIKI 51 // Moving Truck Unload
|
||||
#define SE_TRACK_DOOR 52 // Moving Truck Door
|
||||
#define SE_MOTER 53
|
||||
#define SE_CARD 54
|
||||
#define SE_SAVE 55
|
||||
#define SE_KON 56
|
||||
#define SE_KON2 57
|
||||
#define SE_KON3 58
|
||||
#define SE_KON4 59
|
||||
#define SE_SUIKOMU 60
|
||||
#define SE_NAGERU 61
|
||||
#define SE_TOY_C 62
|
||||
#define SE_TOY_D 63
|
||||
#define SE_TOY_E 64
|
||||
#define SE_TOY_F 65
|
||||
#define SE_TOY_G 66
|
||||
#define SE_TOY_A 67
|
||||
#define SE_TOY_B 68
|
||||
#define SE_TOY_C1 69
|
||||
#define SE_MIZU 70
|
||||
#define SE_HASHI 71
|
||||
#define SE_DAUGI 72
|
||||
#define SE_PINPON 73
|
||||
#define SE_FUUSEN1 74
|
||||
#define SE_FUUSEN2 75
|
||||
#define SE_FUUSEN3 76
|
||||
#define SE_TOY_KABE 77
|
||||
#define SE_TOY_DANGO 78
|
||||
#define SE_DOKU 79
|
||||
#define SE_ESUKA 80
|
||||
#define SE_T_AME 81
|
||||
#define SE_T_AME_E 82
|
||||
#define SE_T_OOAME 83
|
||||
#define SE_T_OOAME_E 84
|
||||
#define SE_T_KOAME 85
|
||||
#define SE_T_KOAME_E 86
|
||||
#define SE_T_KAMI 87
|
||||
#define SE_T_KAMI2 88
|
||||
#define SE_ELEBETA 89
|
||||
#define SE_HINSI 90
|
||||
#define SE_EXPMAX 91
|
||||
#define SE_TAMAKORO 92
|
||||
#define SE_TAMAKORO_E 93
|
||||
#define SE_SAVE 55 // Save
|
||||
#define SE_KON 56 // Poké Ball Bounce 1
|
||||
#define SE_KON2 57 // Poké Ball Bounce 2
|
||||
#define SE_KON3 58 // Poké Ball Bounce 3
|
||||
#define SE_KON4 59 // Poké Ball Bounce 4
|
||||
#define SE_SUIKOMU 60 // Poké Ball Trade
|
||||
#define SE_NAGERU 61 // Poké Ball Throw
|
||||
#define SE_TOY_C 62 // Note C
|
||||
#define SE_TOY_D 63 // Note D
|
||||
#define SE_TOY_E 64 // Note E
|
||||
#define SE_TOY_F 65 // Note F
|
||||
#define SE_TOY_G 66 // Note G
|
||||
#define SE_TOY_A 67 // Note A
|
||||
#define SE_TOY_B 68 // Note B
|
||||
#define SE_TOY_C1 69 // Note High C
|
||||
#define SE_MIZU 70 // Puddle
|
||||
#define SE_HASHI 71 // Boardwalk
|
||||
#define SE_DAUGI 72 // Slots Credits
|
||||
#define SE_PINPON 73 // Ding-dong!
|
||||
#define SE_FUUSEN1 74 // Red Balloon
|
||||
#define SE_FUUSEN2 75 // Blue Balloon
|
||||
#define SE_FUUSEN3 76 // Yellow Balloon
|
||||
#define SE_TOY_KABE 77 // Breakable Door
|
||||
#define SE_TOY_DANGO 78 // Mud Ball
|
||||
#define SE_DOKU 79 // Overworld Poison Damage
|
||||
#define SE_ESUKA 80 // Escalator
|
||||
#define SE_T_AME 81 // Rain
|
||||
#define SE_T_AME_E 82 // Rain Stop
|
||||
#define SE_T_OOAME 83 // Heavy Rain
|
||||
#define SE_T_OOAME_E 84 // Heavy Rain Stop
|
||||
#define SE_T_KOAME 85 // Light Rain
|
||||
#define SE_T_KOAME_E 86 // Light Rain Stop
|
||||
#define SE_T_KAMI 87 // Thunder
|
||||
#define SE_T_KAMI2 88 // Thunder 2
|
||||
#define SE_ELEBETA 89 // Elevator
|
||||
#define SE_HINSI 90 // Low Health
|
||||
#define SE_EXPMAX 91 // Exp. Max
|
||||
#define SE_TAMAKORO 92 // Roulette Ball
|
||||
#define SE_TAMAKORO_E 93 // Roulette Ball 2
|
||||
#define SE_BASABASA 94
|
||||
#define SE_REGI 95
|
||||
#define SE_C_GAJI 96
|
||||
#define SE_C_MAKU_U 97
|
||||
#define SE_C_MAKU_D 98
|
||||
#define SE_REGI 95 // Cash Register
|
||||
#define SE_C_GAJI 96 // Contest Hearts
|
||||
#define SE_C_MAKU_U 97 // Contest Curtain rise
|
||||
#define SE_C_MAKU_D 98 // Contest Curtain fall
|
||||
#define SE_C_PASI 99
|
||||
#define SE_C_SYU 100
|
||||
#define SE_C_PIKON 101
|
||||
#define SE_REAPOKE 102
|
||||
#define SE_OP_BASYU 103
|
||||
#define SE_BT_START 104
|
||||
#define SE_DENDOU 105
|
||||
#define SE_JIHANKI 106
|
||||
#define SE_TAMA 107
|
||||
#define SE_Z_SCROLL 108
|
||||
#define SE_Z_PAGE 109
|
||||
#define SE_PN_ON 110
|
||||
#define SE_PN_OFF 111
|
||||
#define SE_Z_SEARCH 112
|
||||
#define SE_TAMAGO 113
|
||||
#define SE_TB_START 114
|
||||
#define SE_TB_KON 115
|
||||
#define SE_TB_KARA 116
|
||||
#define SE_C_PIKON 101 // Pokémon Appears in Contest
|
||||
#define SE_REAPOKE 102 // Shiny Pokémon
|
||||
#define SE_OP_BASYU 103 // Opening Movie -> Title Screen whoosh
|
||||
#define SE_BT_START 104 // Battle Mugshot whoosh
|
||||
#define SE_DENDOU 105 // Audience Cheering
|
||||
#define SE_JIHANKI 106 // Vending Machine
|
||||
#define SE_TAMA 107 // Orb Used
|
||||
#define SE_Z_SCROLL 108 // Pokédex Scrolling
|
||||
#define SE_Z_PAGE 109 // Pokédex Page
|
||||
#define SE_PN_ON 110 // PokéNav On
|
||||
#define SE_PN_OFF 111 // PokéNav Off
|
||||
#define SE_Z_SEARCH 112 // Pokédex Search
|
||||
#define SE_TAMAGO 113 // Egg hatch
|
||||
#define SE_TB_START 114 // Battle - Poké Ball Tray slide in
|
||||
#define SE_TB_KON 115 // Battle - Poké Ball Tray ball sound
|
||||
#define SE_TB_KARA 116 // Battle - Poké Ball Tray slide out
|
||||
#define SE_BIDORO 117
|
||||
#define SE_W085 118
|
||||
#define SE_W085B 119
|
||||
#define SE_W231 120
|
||||
#define SE_W171 121
|
||||
#define SE_W233 122
|
||||
#define SE_W233B 123
|
||||
#define SE_W145 124
|
||||
#define SE_W145B 125
|
||||
#define SE_W145C 126
|
||||
#define SE_W240 127
|
||||
#define SE_W015 128
|
||||
#define SE_W081 129
|
||||
#define SE_W081B 130
|
||||
#define SE_W088 131
|
||||
#define SE_W016 132
|
||||
#define SE_W016B 133
|
||||
#define SE_W003 134
|
||||
#define SE_W104 135
|
||||
#define SE_W013 136
|
||||
#define SE_W196 137
|
||||
#define SE_W086 138
|
||||
#define SE_W004 139
|
||||
#define SE_W025 140
|
||||
#define SE_W025B 141
|
||||
#define SE_W152 142
|
||||
#define SE_W026 143
|
||||
#define SE_W172 144
|
||||
#define SE_W172B 145
|
||||
#define SE_W053 146
|
||||
#define SE_W007 147
|
||||
#define SE_W092 148
|
||||
#define SE_W221 149
|
||||
#define SE_W221B 150
|
||||
#define SE_W052 151
|
||||
#define SE_W036 152
|
||||
#define SE_W059 153
|
||||
#define SE_W059B 154
|
||||
#define SE_W010 155
|
||||
#define SE_W011 156
|
||||
#define SE_W017 157
|
||||
#define SE_W019 158
|
||||
#define SE_W028 159
|
||||
#define SE_W013B 160
|
||||
#define SE_W044 161
|
||||
#define SE_W029 162
|
||||
#define SE_W057 163
|
||||
#define SE_W056 164
|
||||
#define SE_W250 165
|
||||
#define SE_W030 166
|
||||
#define SE_W039 167
|
||||
#define SE_W054 168
|
||||
#define SE_W077 169
|
||||
#define SE_W020 170
|
||||
#define SE_W082 171
|
||||
#define SE_W047 172
|
||||
#define SE_W195 173
|
||||
#define SE_W006 174
|
||||
#define SE_W091 175
|
||||
#define SE_W146 176
|
||||
#define SE_W120 177
|
||||
#define SE_W153 178
|
||||
#define SE_W071B 179
|
||||
#define SE_W071 180
|
||||
#define SE_W103 181
|
||||
#define SE_W062 182
|
||||
#define SE_W062B 183
|
||||
#define SE_W048 184
|
||||
#define SE_W187 185
|
||||
#define SE_W118 186
|
||||
#define SE_W155 187
|
||||
#define SE_W122 188
|
||||
#define SE_W060 189
|
||||
#define SE_W185 190
|
||||
#define SE_W014 191
|
||||
#define SE_W043 192
|
||||
#define SE_W207 193
|
||||
#define SE_W207B 194
|
||||
#define SE_W215 195
|
||||
#define SE_W109 196
|
||||
#define SE_W173 197
|
||||
#define SE_W280 198
|
||||
#define SE_W202 199
|
||||
#define SE_W060B 200
|
||||
#define SE_W076 201
|
||||
#define SE_W080 202
|
||||
#define SE_W100 203
|
||||
#define SE_W107 204
|
||||
#define SE_W166 205
|
||||
#define SE_W129 206
|
||||
#define SE_W115 207
|
||||
#define SE_W112 208
|
||||
#define SE_W197 209
|
||||
#define SE_W199 210
|
||||
#define SE_W236 211
|
||||
#define SE_W204 212
|
||||
#define SE_W268 213
|
||||
#define SE_W070 214
|
||||
#define SE_W063 215
|
||||
#define SE_W127 216
|
||||
#define SE_W179 217
|
||||
#define SE_W151 218
|
||||
#define SE_W201 219
|
||||
#define SE_W161 220
|
||||
#define SE_W161B 221
|
||||
#define SE_W227 222
|
||||
#define SE_W227B 223
|
||||
#define SE_W226 224
|
||||
#define SE_W208 225
|
||||
#define SE_W213 226
|
||||
#define SE_W213B 227
|
||||
#define SE_W234 228
|
||||
#define SE_W260 229
|
||||
#define SE_W328 230
|
||||
#define SE_W320 231
|
||||
#define SE_W255 232
|
||||
#define SE_W291 233
|
||||
#define SE_W089 234
|
||||
#define SE_W239 235
|
||||
#define SE_W230 236
|
||||
#define SE_W281 237
|
||||
#define SE_W327 238
|
||||
#define SE_W287 239
|
||||
#define SE_W257 240
|
||||
#define SE_W253 241
|
||||
#define SE_W258 242
|
||||
#define SE_W322 243
|
||||
#define SE_W298 244
|
||||
#define SE_W287B 245
|
||||
#define SE_W114 246
|
||||
#define SE_W063B 247
|
||||
#define BGM_STOP 349
|
||||
#define BGM_TETSUJI 350
|
||||
#define BGM_FIELD13 351
|
||||
#define BGM_KACHI22 352
|
||||
#define BGM_KACHI2 353
|
||||
#define BGM_KACHI3 354
|
||||
#define BGM_KACHI5 355
|
||||
#define BGM_PCC 356
|
||||
#define BGM_NIBI 357
|
||||
#define BGM_SUIKUN 358
|
||||
#define BGM_DOORO1 359
|
||||
#define BGM_DOORO_X1 360
|
||||
#define BGM_DOORO_X3 361
|
||||
#define BGM_MACHI_S2 362
|
||||
#define BGM_MACHI_S4 363
|
||||
#define BGM_GIM 364
|
||||
#define BGM_NAMINORI 365
|
||||
#define BGM_DAN01 366
|
||||
#define BGM_FANFA1 367
|
||||
#define BGM_ME_ASA 368
|
||||
#define BGM_ME_BACHI 369
|
||||
#define BGM_FANFA4 370
|
||||
#define BGM_FANFA5 371
|
||||
#define BGM_ME_WAZA 372
|
||||
#define BGM_BIJYUTU 373
|
||||
#define BGM_DOORO_X4 374
|
||||
#define BGM_FUNE_KAN 375
|
||||
#define BGM_ME_SHINKA 376
|
||||
#define BGM_SHINKA 377
|
||||
#define BGM_ME_WASURE 378
|
||||
#define BGM_SYOUJOEYE 379
|
||||
#define BGM_BOYEYE 380
|
||||
#define BGM_DAN02 381
|
||||
#define BGM_MACHI_S3 382
|
||||
#define BGM_ODAMAKI 383
|
||||
#define BGM_B_TOWER 384
|
||||
#define BGM_SWIMEYE 385
|
||||
#define BGM_DAN03 386
|
||||
#define BGM_ME_KINOMI 387
|
||||
#define BGM_ME_TAMA 388
|
||||
#define BGM_ME_B_BIG 389
|
||||
#define BGM_ME_B_SMALL 390
|
||||
#define BGM_ME_ZANNEN 391
|
||||
#define BGM_BD_TIME 392
|
||||
#define BGM_TEST1 393
|
||||
#define BGM_TEST2 394
|
||||
#define BGM_TEST3 395
|
||||
#define BGM_TEST4 396
|
||||
#define BGM_TEST 397
|
||||
#define BGM_GOMACHI0 398
|
||||
#define BGM_GOTOWN 399
|
||||
#define BGM_POKECEN 400
|
||||
#define BGM_NEXTROAD 401
|
||||
#define BGM_GRANROAD 402
|
||||
#define BGM_CYCLING 403
|
||||
#define BGM_FRIENDLY 404
|
||||
#define BGM_MISHIRO 405
|
||||
#define BGM_TOZAN 406
|
||||
#define BGM_GIRLEYE 407
|
||||
#define BGM_MINAMO 408
|
||||
#define BGM_ASHROAD 409
|
||||
#define BGM_EVENT0 410
|
||||
#define BGM_DEEPDEEP 411
|
||||
#define BGM_KACHI1 412
|
||||
#define BGM_TITLE3 413
|
||||
#define BGM_DEMO1 414
|
||||
#define BGM_GIRL_SUP 415
|
||||
#define BGM_HAGESHII 416
|
||||
#define BGM_KAKKOII 417
|
||||
#define BGM_KAZANBAI 418
|
||||
#define BGM_AQA_0 419
|
||||
#define BGM_TSURETEK 420
|
||||
#define BGM_BOY_SUP 421
|
||||
#define BGM_RAINBOW 422
|
||||
#define BGM_AYASII 423
|
||||
#define BGM_KACHI4 424
|
||||
#define BGM_ROPEWAY 425
|
||||
#define BGM_CASINO 426
|
||||
#define BGM_HIGHTOWN 427
|
||||
#define BGM_SAFARI 428
|
||||
#define BGM_C_ROAD 429
|
||||
#define BGM_AJITO 430
|
||||
#define BGM_M_BOAT 431
|
||||
#define BGM_M_DUNGON 432
|
||||
#define BGM_FINECITY 433
|
||||
#define BGM_MACHUPI 434
|
||||
#define BGM_P_SCHOOL 435
|
||||
#define BGM_DENDOU 436
|
||||
#define BGM_TONEKUSA 437
|
||||
#define BGM_MABOROSI 438
|
||||
#define BGM_CON_FAN 439
|
||||
#define BGM_CONTEST0 440
|
||||
#define BGM_MGM0 441
|
||||
#define BGM_T_BATTLE 442
|
||||
#define BGM_OOAME 443
|
||||
#define BGM_HIDERI 444
|
||||
#define BGM_RUNECITY 445
|
||||
#define BGM_CON_K 446
|
||||
#define BGM_EIKOU_R 447
|
||||
#define BGM_KARAKURI 448
|
||||
#define BGM_HUTAGO 449
|
||||
#define BGM_SITENNOU 450
|
||||
#define BGM_YAMA_EYE 451
|
||||
#define BGM_CONLOBBY 452
|
||||
#define BGM_INTER_V 453
|
||||
#define BGM_DAIGO 454
|
||||
#define BGM_THANKFOR 455
|
||||
#define BGM_END 456
|
||||
#define BGM_BATTLE_FRONTIER 457
|
||||
#define BGM_BATTLE_ARENA 458
|
||||
#define BGM_ME_BATTLE_POINTS 459
|
||||
#define BGM_ME_MATCH_CALL 460
|
||||
#define BGM_BATTLE_PYRAMID 461
|
||||
#define BGM_BATTLE_PYRAMID_SUMMIT 462
|
||||
#define BGM_BATTLE_PALACE 463
|
||||
#define BGM_FANFA_RAYQUAZA 464
|
||||
#define BGM_BATTLE_TOWER 465
|
||||
#define BGM_ME_BATTLE_SYMBOL 466
|
||||
#define BGM_BATTLE_DOME_TOURNAMENT 467
|
||||
#define BGM_BATTLE_PIKE 468
|
||||
#define BGM_BATTLE_FACTORY 469
|
||||
#define BGM_BATTLE_LEGENDARY 470
|
||||
#define BGM_BATTLE_FRONTIER_BRAIN 471
|
||||
#define BGM_BATTLE_MEW 472
|
||||
#define BGM_BATTLE_DOME 473
|
||||
#define BGM_BATTLE27 474
|
||||
#define BGM_BATTLE31 475
|
||||
#define BGM_BATTLE20 476
|
||||
#define BGM_BATTLE32 477
|
||||
#define BGM_BATTLE33 478
|
||||
#define BGM_BATTLE36 479
|
||||
#define BGM_BATTLE34 480
|
||||
#define BGM_BATTLE35 481
|
||||
#define BGM_BATTLE38 482
|
||||
#define BGM_BATTLE30 483
|
||||
#define BGM_FRLG_FOLLOW_ME 484
|
||||
#define BGM_FRLG_GAMECORNER 485
|
||||
#define BGM_FRLG_ROCKET_HIDEOUT 486
|
||||
#define BGM_FRLG_GYM 487
|
||||
#define BGM_FRLG_JIGGLYPUFF 488
|
||||
#define BGM_FRLG_OPENING 489
|
||||
#define BGM_FRLG_TITLE 490
|
||||
#define BGM_FRLG_CINNABAR_ISLAND 491
|
||||
#define BGM_FRLG_LAVENDER_TOWN 492
|
||||
#define BGM_FRLG_HEALING_TEST 493
|
||||
#define BGM_FRLG_BICYCLE 494
|
||||
#define BGM_FRLG_SUSPICIOUS_EYE 495
|
||||
#define BGM_FRLG_GIRL_EYE 496
|
||||
#define BGM_FRLG_BOY_EYE 497
|
||||
#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498
|
||||
#define BGM_FRLG_VIRIDIAN_FOREST 499
|
||||
#define BGM_FRLG_MT_MOON 500
|
||||
#define BGM_FRLG_POKEMON_MANSION 501
|
||||
#define BGM_FRLG_CREDITS 502
|
||||
#define BGM_FRLG_ROUTE_1 503
|
||||
#define BGM_FRLG_ROUTE_24 504
|
||||
#define BGM_FRLG_ROUTE_3 505
|
||||
#define BGM_FRLG_ROUTE_11 506
|
||||
#define BGM_FRLG_INDIGO_PLATEAU 507
|
||||
#define BGM_FRLG_BATTLE_LEADER 508
|
||||
#define BGM_FRLG_BATTLE_TRAINER 509
|
||||
#define BGM_FRLG_BATTLE_WILD_POKEMON 510
|
||||
#define BGM_FRLG_BATTLE_CHAMPION 511
|
||||
#define BGM_FRLG_PALLET_TOWN 512
|
||||
#define BGM_FRLG_OAK_LAB 513
|
||||
#define BGM_FRLG_PROF_OAK 514
|
||||
#define BGM_FRLG_POKEMON_CENTER 515
|
||||
#define BGM_FRLG_SS_ANNE 516
|
||||
#define BGM_FRLG_SURF 517
|
||||
#define BGM_FRLG_POKEMON_TOWER 518
|
||||
#define BGM_FRLG_SILPH 519
|
||||
#define BGM_FRLG_CERULEAN_CITY 520
|
||||
#define BGM_FRLG_CELADON_CITY 521
|
||||
#define BGM_FRLG_KACHI_TRAINER 522
|
||||
#define BGM_FRLG_KACHI_WILD_POKEMON 523
|
||||
#define BGM_FRLG_KACHI_LEADER 524
|
||||
#define BGM_FRLG_VERMILION_CITY 525
|
||||
#define BGM_FRLG_VIRIDIAN_CITY 526
|
||||
#define BGM_FRLG_RIVAL 527
|
||||
#define BGM_FRLG_RIVAL_POSTBATTLE 528
|
||||
#define BGM_FRLG_ME_POKEDEX_EVAL 529
|
||||
#define BGM_FRLG_ME_KEYITEM 530
|
||||
#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531
|
||||
#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532
|
||||
#define BGM_FRLG_GAMEFREAK_LOGO 533
|
||||
#define BGM_FRLG_CAUGHT_POKEMON 534
|
||||
#define BGM_FRLG_GAME_EXPLANATION_START 535
|
||||
#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536
|
||||
#define BGM_FRLG_GAME_EXPLANATION_END 537
|
||||
#define BGM_FRLG_POKEMON_JUMP 538
|
||||
#define BGM_FRLG_UNION_ROOM 539
|
||||
#define BGM_FRLG_POKEMON_NETWORK_CENTER 540
|
||||
#define BGM_FRLG_MYSTERY_GIFT 541
|
||||
#define BGM_FRLG_DODRIO_BERRY_PICK 542
|
||||
#define BGM_FRLG_MT_EMBER 543
|
||||
#define BGM_FRLG_TEACHY_TV_EPISODE 544
|
||||
#define BGM_FRLG_SEVII_ISLANDS 545
|
||||
#define BGM_FRLG_TANOBY_RUINS 546
|
||||
#define BGM_FRLG_ISLAND_ONE 547
|
||||
#define BGM_FRLG_ISLAND_FOUR 548
|
||||
#define BGM_FRLG_ISLAND_SIX 549
|
||||
#define BGM_FRLG_FLUTE 550
|
||||
#define BGM_FRLG_BATTLE_DEOXYS 551
|
||||
#define BGM_FRLG_BATTLE_MEWTWO 552
|
||||
#define BGM_FRLG_BATTLE_LEGENDARY 553
|
||||
#define BGM_FRLG_LEADER_EYE 554
|
||||
#define BGM_FRLG_DEOXYS_EYE 555
|
||||
#define BGM_FRLG_TRAINER_TOWER 556
|
||||
#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557
|
||||
#define BGM_FRLG_TEACHY_TV 558
|
||||
#define SE_W085 118 // Thunderbolt
|
||||
#define SE_W085B 119 // Thunderbolt 2
|
||||
#define SE_W231 120 // Harden
|
||||
#define SE_W171 121 // Nightmare
|
||||
#define SE_W233 122 // Vital Throw
|
||||
#define SE_W233B 123 // Vital Throw 2
|
||||
#define SE_W145 124 // Bubble
|
||||
#define SE_W145B 125 // Bubble 2
|
||||
#define SE_W145C 126 // Bubble 3
|
||||
#define SE_W240 127 // Rain Dance
|
||||
#define SE_W015 128 // Cut
|
||||
#define SE_W081 129 // String Shot
|
||||
#define SE_W081B 130 // String Shot 2
|
||||
#define SE_W088 131 // Rock Throw
|
||||
#define SE_W016 132 // Gust
|
||||
#define SE_W016B 133 // Gust 2
|
||||
#define SE_W003 134 // DoubleSlap
|
||||
#define SE_W104 135 // Double Team
|
||||
#define SE_W013 136 // Razor Wind
|
||||
#define SE_W196 137 // Icy Wind
|
||||
#define SE_W086 138 // Thunder Wave
|
||||
#define SE_W004 139 // Comet Punch
|
||||
#define SE_W025 140 // Mega Kick
|
||||
#define SE_W025B 141 // Mega Kick 2
|
||||
#define SE_W152 142 // Crabhammer
|
||||
#define SE_W026 143 // Jump Kick
|
||||
#define SE_W172 144 // Flame Wheel
|
||||
#define SE_W172B 145 // Flame Wheel 2
|
||||
#define SE_W053 146 // Flamethrower
|
||||
#define SE_W007 147 // Fire Punch
|
||||
#define SE_W092 148 // Toxic
|
||||
#define SE_W221 149 // Sacred Fire
|
||||
#define SE_W221B 150 // Sacred Fire 2
|
||||
#define SE_W052 151 // Ember
|
||||
#define SE_W036 152 // Take Down
|
||||
#define SE_W059 153 // Blizzard
|
||||
#define SE_W059B 154 // Blizzard 2
|
||||
#define SE_W010 155 // Scratch
|
||||
#define SE_W011 156 // Vicegrip
|
||||
#define SE_W017 157 // Wing Attack
|
||||
#define SE_W019 158 // Fly
|
||||
#define SE_W028 159 // Sand-Attack
|
||||
#define SE_W013B 160 // Razor Wind 2
|
||||
#define SE_W044 161 // Bite
|
||||
#define SE_W029 162 // Headbutt
|
||||
#define SE_W057 163 // Surf
|
||||
#define SE_W056 164 // Hydro Pump
|
||||
#define SE_W250 165 // Whirlpool
|
||||
#define SE_W030 166 // Horn Attack
|
||||
#define SE_W039 167 // Tail Whip
|
||||
#define SE_W054 168 // Mist
|
||||
#define SE_W077 169 // PoisonPowder
|
||||
#define SE_W020 170 // Bind
|
||||
#define SE_W082 171 // Dragon Rage
|
||||
#define SE_W047 172 // Sing
|
||||
#define SE_W195 173 // Perish Song
|
||||
#define SE_W006 174 // Pay Day
|
||||
#define SE_W091 175 // Dig
|
||||
#define SE_W146 176 // Dizzy Punch
|
||||
#define SE_W120 177 // Self-Destruct
|
||||
#define SE_W153 178 // Explosion
|
||||
#define SE_W071B 179 // Absorb 2
|
||||
#define SE_W071 180 // Absorb
|
||||
#define SE_W103 181 // Screech
|
||||
#define SE_W062 182 // BubbleBeam
|
||||
#define SE_W062B 183 // BubbleBeam 2
|
||||
#define SE_W048 184 // Supersonic
|
||||
#define SE_W187 185 // Belly Drum
|
||||
#define SE_W118 186 // Metronome
|
||||
#define SE_W155 187 // Bonemerang
|
||||
#define SE_W122 188 // Lick
|
||||
#define SE_W060 189 // Psybeam
|
||||
#define SE_W185 190 // Faint Attack
|
||||
#define SE_W014 191 // Swords Dance
|
||||
#define SE_W043 192 // Leer
|
||||
#define SE_W207 193 // Swagger
|
||||
#define SE_W207B 194 // Swagger 2
|
||||
#define SE_W215 195 // Heal Bell
|
||||
#define SE_W109 196 // Confuse Ray
|
||||
#define SE_W173 197 // Snore
|
||||
#define SE_W280 198 // Brick Break
|
||||
#define SE_W202 199 // Giga Drain
|
||||
#define SE_W060B 200 // Psybeam 2
|
||||
#define SE_W076 201 // SolarBeam
|
||||
#define SE_W080 202 // Petal Dance
|
||||
#define SE_W100 203 // Teleport
|
||||
#define SE_W107 204 // Minimize
|
||||
#define SE_W166 205 // Sketch
|
||||
#define SE_W129 206 // Swift
|
||||
#define SE_W115 207 // Reflect
|
||||
#define SE_W112 208 // Barrier
|
||||
#define SE_W197 209 // Detect
|
||||
#define SE_W199 210 // Lock-On
|
||||
#define SE_W236 211 // Moonlight
|
||||
#define SE_W204 212 // Charm
|
||||
#define SE_W268 213 // Charge
|
||||
#define SE_W070 214 // Strength
|
||||
#define SE_W063 215 // Hyper Beam
|
||||
#define SE_W127 216 // Waterfall
|
||||
#define SE_W179 217 // Reversal
|
||||
#define SE_W151 218 // Acid Armor
|
||||
#define SE_W201 219 // Sandstorm
|
||||
#define SE_W161 220 // Tri-Attack
|
||||
#define SE_W161B 221 // Tri-Attack 2
|
||||
#define SE_W227 222 // Encore
|
||||
#define SE_W227B 223 // Encore 2
|
||||
#define SE_W226 224 // Baton Pass
|
||||
#define SE_W208 225 // Milk Drink
|
||||
#define SE_W213 226 // Attract
|
||||
#define SE_W213B 227 // Attract 2
|
||||
#define SE_W234 228 // Morning Sun
|
||||
#define SE_W260 229 // Flatter
|
||||
#define SE_W328 230 // Sand Tomb
|
||||
#define SE_W320 231 // GrassWhistle
|
||||
#define SE_W255 232 // Spit Up
|
||||
#define SE_W291 233 // Dive
|
||||
#define SE_W089 234 // Earthquake
|
||||
#define SE_W239 235 // Twister
|
||||
#define SE_W230 236 // Sweet Scent
|
||||
#define SE_W281 237 // Yawn
|
||||
#define SE_W327 238 // Sky Uppercut
|
||||
#define SE_W287 239 // Stat Increased
|
||||
#define SE_W257 240 // Heat Wave
|
||||
#define SE_W253 241 // Uproar
|
||||
#define SE_W258 242 // Hail
|
||||
#define SE_W322 243 // Cosmic Power
|
||||
#define SE_W298 244 // Teeter Dance
|
||||
#define SE_W287B 245 // Stat Decreased
|
||||
#define SE_W114 246 // Haze
|
||||
#define SE_W063B 247 // Hyper Beam 2
|
||||
// FRLG SFX below
|
||||
#define SE_RG_W_DOOR 248 // Door
|
||||
#define SE_RG_CARD1 249 // Trainer Card 1
|
||||
#define SE_RG_CARD2 250 // Trainer Card 2
|
||||
#define SE_RG_CARD3 251 // Trainer Card 3
|
||||
#define SE_RG_BAG1 252 // Bag Scroll
|
||||
#define SE_RG_BAG2 253 // Bag Pocket Change
|
||||
#define SE_RG_GETTING 254
|
||||
#define SE_RG_SHOP 255 // Cash Register
|
||||
#define SE_RG_KITEKI 256 // S.S. Anne Horn
|
||||
#define SE_RG_HELP_OP 257 // Help Menu Open
|
||||
#define SE_RG_HELP_CL 258 // Help Menu Close
|
||||
#define SE_RG_HELP_NG 259 // Help Menu Error
|
||||
#define SE_RG_DEOMOV 260 // Deoxys Moves
|
||||
#define SE_RG_EXCELLENT 261
|
||||
#define SE_RG_NAWAMISS 262
|
||||
// end FRLG SFX
|
||||
#define SE_TOREEYE 263 // Trainer's Eye Call
|
||||
#define SE_TOREOFF 264 // Trainer's Eye Hang Up
|
||||
#define SE_HANTEI1 265 // Battle Arena Time's Up 1
|
||||
#define SE_HANTEI2 266 // Battle Arena Time's Up 2
|
||||
#define SE_CURTAIN 267 // Battle Pike Curtain Open
|
||||
#define SE_CURTAIN1 268 // Battle Pike Curtain Close
|
||||
#define SE_USSOKI 269 // Sudowoodo
|
||||
|
||||
#define BGM_ROUTE_118 0x7FFF // What is this for?
|
||||
#define MUS_TETSUJI 350 // Littleroot Town Test 'TETSUJI'
|
||||
#define MUS_FIELD13 351 // GSC - Route 38
|
||||
#define MUS_KACHI22 352 // Wild Pokémon Defeated
|
||||
#define MUS_KACHI2 353 // Wild Pokémon Defeated with Intro
|
||||
#define MUS_KACHI3 354 // Gym Leader Defeated
|
||||
#define MUS_KACHI5 355 // Victory! Elite Four
|
||||
#define MUS_PCC 356 // Crystal - Pokémon Communication Center
|
||||
#define MUS_NIBI 357 // GSC - Viridian/Saffron/Pewter/etc
|
||||
#define MUS_SUIKUN 358 // Crystal - Battle! Legendary Beasts
|
||||
#define MUS_DOORO1 359 // Route 101
|
||||
#define MUS_DOORO_X1 360 // Route 110
|
||||
#define MUS_DOORO_X3 361 // Route 120
|
||||
#define MUS_MACHI_S2 362 // Petalburg City
|
||||
#define MUS_MACHI_S4 363 // Oldale/Lavaridge Town
|
||||
#define MUS_GIM 364 // Gym
|
||||
#define MUS_NAMINORI 365 // Surfing
|
||||
#define MUS_DAN01 366 // Caves and Darkness
|
||||
#define MUS_FANFA1 367 // Level Up!
|
||||
#define MUS_ME_ASA 368 // Pokémon Healed
|
||||
#define MUS_ME_BACHI 369 // Obtained a Badge!
|
||||
#define MUS_FANFA4 370 // Obtained an Item!
|
||||
#define MUS_FANFA5 371 // Your Pokémon Just Evolved!
|
||||
#define MUS_ME_WAZA 372 // Obtained a TM/HM!
|
||||
#define MUS_BIJYUTU 373 // Lilycove Museum
|
||||
#define MUS_DOORO_X4 374 // Route 122/Intro
|
||||
#define MUS_FUNE_KAN 375 // Slateport Museum
|
||||
#define MUS_ME_SHINKA 376 // Evolution Intro
|
||||
#define MUS_SHINKA 377 // Evolution
|
||||
#define MUS_ME_WASURE 378 // Move Deleted/Messed Up Appeal
|
||||
#define MUS_SYOUJOEYE 379 // Encounter! Tuber
|
||||
#define MUS_BOYEYE 380 // Encounter! Boy
|
||||
#define MUS_DAN02 381 // Abandoned Ship/Southern Island
|
||||
#define MUS_MACHI_S3 382 // Fortree City/Pacifidlog Town
|
||||
#define MUS_ODAMAKI 383 // Professor Birch's Lab
|
||||
#define MUS_B_TOWER 384 // Battle Tower (RS)
|
||||
#define MUS_SWIMEYE 385 // Encounter! Swimmer
|
||||
#define MUS_DAN03 386 // Meteor Falls/Cave of Origin
|
||||
#define MUS_ME_KINOMI 387 // Obtained a Berry!
|
||||
#define MUS_ME_TAMA 388 // Awakening the Super-Ancient Pokémon
|
||||
#define MUS_ME_B_BIG 389 // Slots Jackpot!
|
||||
#define MUS_ME_B_SMALL 390 // Slots Victory!
|
||||
#define MUS_ME_ZANNEN 391 // Too bad!
|
||||
#define MUS_BD_TIME 392 // Roulette!
|
||||
#define MUS_TEST1 393 // Contest Test 1
|
||||
#define MUS_TEST2 394 // Contest Test 2
|
||||
#define MUS_TEST3 395 // Contest Test 3
|
||||
#define MUS_TEST4 396 // Contest Test 4
|
||||
#define MUS_TEST 397 // Encounter! Gentleman
|
||||
#define MUS_GOMACHI0 398 // Verdanturf Town
|
||||
#define MUS_GOTOWN 399 // Rustboro/Mauville/Mossdeep City
|
||||
#define MUS_POKECEN 400 // Pokémon Center
|
||||
#define MUS_NEXTROAD 401 // Route 104
|
||||
#define MUS_GRANROAD 402 // Route 119
|
||||
#define MUS_CYCLING 403 // Cycling
|
||||
#define MUS_FRIENDLY 404 // Pokémart
|
||||
#define MUS_MISHIRO 405 // Littleroot Town
|
||||
#define MUS_TOZAN 406 // Sky Pillar
|
||||
#define MUS_GIRLEYE 407 // Encounter! Girl
|
||||
#define MUS_MINAMO 408 // Lilycove City
|
||||
#define MUS_ASHROAD 409 // Route 111
|
||||
#define MUS_EVENT0 410 // Help me!
|
||||
#define MUS_DEEPDEEP 411 // Underwater
|
||||
#define MUS_KACHI1 412 // Victory! Trainer
|
||||
#define MUS_TITLE3 413 // Title Screen
|
||||
#define MUS_DEMO1 414 // Opening Movie
|
||||
#define MUS_GIRL_SUP 415 // Encounter! May
|
||||
#define MUS_HAGESHII 416 // Encounter! Biker
|
||||
#define MUS_KAKKOII 417 // Encounter! Electric Trainer
|
||||
#define MUS_KAZANBAI 418 // Route 113
|
||||
#define MUS_AQA_0 419 // Encounter! Team Aqua
|
||||
#define MUS_TSURETEK 420 // Follow Me!
|
||||
#define MUS_BOY_SUP 421 // Encounter! Brendan
|
||||
#define MUS_RAINBOW 422 // Ever Grande City
|
||||
#define MUS_AYASII 423 // Encounter! Psychic
|
||||
#define MUS_KACHI4 424 // Victory! Aqua/Magma Grunt
|
||||
#define MUS_ROPEWAY 425 // Cable Car
|
||||
#define MUS_CASINO 426 // Game Corner
|
||||
#define MUS_HIGHTOWN 427 // Dewford Town
|
||||
#define MUS_SAFARI 428 // Safari Zone
|
||||
#define MUS_C_ROAD 429 // Victory Road
|
||||
#define MUS_AJITO 430 // Aqua/Magma Hideout
|
||||
#define MUS_M_BOAT 431 // Sailing
|
||||
#define MUS_M_DUNGON 432 // Mt. Pyre (Inside)
|
||||
#define MUS_FINECITY 433 // Slateport City
|
||||
#define MUS_MACHUPI 434 // Mt. Pyre (Outside)
|
||||
#define MUS_P_SCHOOL 435 // Pokémon Trainer's School
|
||||
#define MUS_DENDOU 436 // You're the Champion!
|
||||
#define MUS_TONEKUSA 437 // Fallarbor Town
|
||||
#define MUS_MABOROSI 438 // Sealed Chamber
|
||||
#define MUS_CON_FAN 439 // Obtained a Contest Ribbon!
|
||||
#define MUS_CONTEST0 440 // Pokémon Contest
|
||||
#define MUS_MGM0 441 // Encounter! Team Magma
|
||||
#define MUS_T_BATTLE 442 // Opening Battle
|
||||
#define MUS_OOAME 443 // The Flood
|
||||
#define MUS_HIDERI 444 // The Drought
|
||||
#define MUS_RUNECITY 445 // Sootopolis City
|
||||
#define MUS_CON_K 446 // Contest/Berry Blending Results
|
||||
#define MUS_EIKOU_R 447 // Hall of Fame
|
||||
#define MUS_KARAKURI 448 // Trick House
|
||||
#define MUS_HUTAGO 449 // Encounter! Kid
|
||||
#define MUS_SITENNOU 450 // Encounter! Elite Four
|
||||
#define MUS_YAMA_EYE 451 // Encounter! Hiker
|
||||
#define MUS_CONLOBBY 452 // Contest Lobby
|
||||
#define MUS_INTER_V 453 // Encounter! Gabby and Ty
|
||||
#define MUS_DAIGO 454 // Encounter! Wallace
|
||||
#define MUS_THANKFOR 455 // Credits
|
||||
#define MUS_END 456 // The End
|
||||
#define MUS_B_FRONTIER 457 // Battle Frontier
|
||||
#define MUS_B_ARENA 458 // Battle Arena
|
||||
#define MUS_ME_POINTGET 459 // Obtained Battle Points!
|
||||
#define MUS_ME_TORE_EYE 460 // Registered Trainer!
|
||||
#define MUS_PYRAMID 461 // Battle Pyramid
|
||||
#define MUS_PYRAMID_TOP 462 // Top of the Battle Pyramid
|
||||
#define MUS_B_PALACE 463 // Battle Palace
|
||||
#define MUS_REKKUU_KOURIN 464 // Rayquaza Enters
|
||||
#define MUS_SATTOWER 465 // Battle Tower (Emerald)
|
||||
#define MUS_ME_SYMBOLGET 466 // Obtained a Frontier Symbol!
|
||||
#define MUS_B_DOME 467 // Battle Dome
|
||||
#define MUS_B_TUBE 468 // Battle Pike
|
||||
#define MUS_B_FACTORY 469 // Battle Factory
|
||||
#define MUS_VS_REKKU 470 // Battle! Legendary Pokémon
|
||||
#define MUS_VS_FRONT 471 // Battle! Frontier Brain
|
||||
#define MUS_VS_MEW 472 // Battle! Mew
|
||||
#define MUS_B_DOME1 473 // Battle Dome Lobby
|
||||
#define MUS_BATTLE27 474 // Battle! Wild Pokémon
|
||||
#define MUS_BATTLE31 475 // Battle! Team Aqua/Magma
|
||||
#define MUS_BATTLE20 476 // Battle! Trainer
|
||||
#define MUS_BATTLE32 477 // Battle! Gym Leader
|
||||
#define MUS_BATTLE33 478 // Battle! Champion
|
||||
#define MUS_BATTLE36 479 // Battle! Regi Trio
|
||||
#define MUS_BATTLE34 480 // Battle! Legendary Pokémon (dupe)
|
||||
#define MUS_BATTLE35 481 // Battle! Rival
|
||||
#define MUS_BATTLE38 482 // Battle! Elite Four
|
||||
#define MUS_BATTLE30 483 // Battle! Archie/Maxie
|
||||
// FRLG Music Below
|
||||
#define MUS_RG_ANNAI 484 // Follow Me!
|
||||
#define MUS_RG_SLOT 485 // Game Corner
|
||||
#define MUS_RG_AJITO 486 // Rocket Hideout
|
||||
#define MUS_RG_GYM 487 // Gym
|
||||
#define MUS_RG_PURIN 488 // Jigglypuff's Song
|
||||
#define MUS_RG_DEMO 489 // Opening Movie
|
||||
#define MUS_RG_TITLE 490 // Title Screen
|
||||
#define MUS_RG_GUREN 491 // Cinnabar Island
|
||||
#define MUS_RG_SHION 492 // Lavender Town
|
||||
#define MUS_RG_KAIHUKU 493 // RBY Pokémon Center Healing
|
||||
#define MUS_RG_CYCLING 494 // Cycling
|
||||
#define MUS_RG_ROCKET 495 // Encounter! Team Rocket
|
||||
#define MUS_RG_SHOUJO 496 // Encounter! Girl
|
||||
#define MUS_RG_SHOUNEN 497 // Encounter! Boy
|
||||
#define MUS_RG_DENDOU 498 // You're the Champion!
|
||||
#define MUS_RG_T_MORI 499 // Viridian Forest
|
||||
#define MUS_RG_OTSUKIMI 500 // Mt. Moon
|
||||
#define MUS_RG_POKEYASHI 501 // Pokémon Mansion
|
||||
#define MUS_RG_ENDING 502 // Credits
|
||||
#define MUS_RG_LOAD01 503 // Route 1
|
||||
#define MUS_RG_OPENING 504 // Route 24/Intro
|
||||
#define MUS_RG_LOAD02 505 // Route 3
|
||||
#define MUS_RG_LOAD03 506 // Route 11
|
||||
#define MUS_RG_CHAMP_R 507 // Victory Road/Indigo Plateau
|
||||
#define MUS_RG_VS_GYM 508 // Battle! Gym Leader/Elite Four
|
||||
#define MUS_RG_VS_TORE 509 // Battle! Trainer
|
||||
#define MUS_RG_VS_YASEI 510 // Battle! Wild Pokémon
|
||||
#define MUS_RG_VS_LAST 511 // Battle! Champion
|
||||
#define MUS_RG_MASARA 512 // Pallet Town
|
||||
#define MUS_RG_KENKYU 513 // Professor Oak's Lab
|
||||
#define MUS_RG_OHKIDO 514 // Professor Oak's Theme
|
||||
#define MUS_RG_POKECEN 515 // Pokémon Center
|
||||
#define MUS_RG_SANTOAN 516 // S.S. Anne
|
||||
#define MUS_RG_NAMINORI 517 // Surfing
|
||||
#define MUS_RG_P_TOWER 518 // Pokémon Tower
|
||||
#define MUS_RG_SHIRUHU 519 // Silph Co.
|
||||
#define MUS_RG_HANADA 520 // Cerulean/Fuschia City
|
||||
#define MUS_RG_TAMAMUSI 521 // Celadon City
|
||||
#define MUS_RG_WIN_TRE 522 // Victory! Trainer
|
||||
#define MUS_RG_WIN_YASEI 523 // Victory! Wild Pokémon
|
||||
#define MUS_RG_WIN_GYM 524 // Victory! Gym Leader
|
||||
#define MUS_RG_KUCHIBA 525 // Vermillion City
|
||||
#define MUS_RG_NIBI 526 // Viridian/Saffron/Pewter City
|
||||
#define MUS_RG_RIVAL1 527 // Encounter! Rival
|
||||
#define MUS_RG_RIVAL2 528 // Rival's Exit
|
||||
#define MUS_RG_FAN2 529 // Fanfare 2
|
||||
#define MUS_RG_FAN5 530 // Obtained a Starter!
|
||||
#define MUS_RG_FAN6 531 // Pokémon Caught! (Used in Emerald)
|
||||
#define MUS_ME_RG_PHOTO 532 // Trainer Photo
|
||||
#define MUS_RG_TITLEROG 533 // Game Freak
|
||||
#define MUS_RG_GET_YASEI 534 // Pokémon Caught Victory Theme
|
||||
#define MUS_RG_SOUSA 535 // Starting Tutorial
|
||||
#define MUS_RG_SEKAIKAN 536 // Starting Tutorial 2
|
||||
#define MUS_RG_SEIBETU 537 // Starting Tutorial 3
|
||||
#define MUS_RG_JUMP 538 // Jumping Minigame
|
||||
#define MUS_RG_UNION 539 // Union Room
|
||||
#define MUS_RG_NETWORK 540 // Network Center
|
||||
#define MUS_RG_OKURIMONO 541 // Mystery Gift
|
||||
#define MUS_RG_KINOMIKUI 542
|
||||
#define MUS_RG_NANADUNGEON 543 // Sevii Caves/Altering Cave (Mt. Moon)
|
||||
#define MUS_RG_OSHIE_TV 544 // Follow Me!
|
||||
#define MUS_RG_NANASHIMA 545 // Sevii Islands Routes (Lake of Rage)
|
||||
#define MUS_RG_NANAISEKI 546 // Sevii Forests (Viridian Forest)
|
||||
#define MUS_RG_NANA123 547 // Sevii Islands 1-3 (Viridian/Saffron/Pewter)
|
||||
#define MUS_RG_NANA45 548 // Sevii Islands 4-5 (Azalea Town)
|
||||
#define MUS_RG_NANA67 549 // Sevii Islands 6-7 (Violet City)
|
||||
#define MUS_RG_POKEFUE 550 // Poké Flute
|
||||
#define MUS_RG_VS_DEO 551 // Battle! Deoxys
|
||||
#define MUS_RG_VS_MYU2 552 // Battle! Mewtwo
|
||||
#define MUS_RG_VS_DEN 553 // Battle! Legendary Birds
|
||||
#define MUS_RG_EXEYE 554 // Encounter! Gym Leader
|
||||
#define MUS_RG_DEOEYE 555 // Encounter! Deoxys
|
||||
#define MUS_RG_T_TOWER 556 // Trainer Tower (Gym)
|
||||
#define MUS_RG_SLOWMASARA 557 // Pallet Town (Hall of Fame remix)
|
||||
#define MUS_RG_TVNOIZE 558 // Teachy TV
|
||||
#define PH_TRAP_BLEND 559
|
||||
#define PH_TRAP_HELD 560
|
||||
#define PH_TRAP_SOLO 561
|
||||
#define PH_FACE_BLEND 562
|
||||
#define PH_FACE_HELD 563
|
||||
#define PH_FACE_SOLO 564
|
||||
#define PH_CLOTH_BLEND 565
|
||||
#define PH_CLOTH_HELD 566
|
||||
#define PH_CLOTH_SOLO 567
|
||||
#define PH_DRESS_BLEND 568
|
||||
#define PH_DRESS_HELD 569
|
||||
#define PH_DRESS_SOLO 570
|
||||
#define PH_FLEECE_BLEND 571
|
||||
#define PH_FLEECE_HELD 572
|
||||
#define PH_FLEECE_SOLO 573
|
||||
#define PH_KIT_BLEND 574
|
||||
#define PH_KIT_HELD 575
|
||||
#define PH_KIT_SOLO 576
|
||||
#define PH_PRICE_BLEND 577
|
||||
#define PH_PRICE_HELD 578
|
||||
#define PH_PRICE_SOLO 579
|
||||
#define PH_LOT_BLEND 580
|
||||
#define PH_LOT_HELD 581
|
||||
#define PH_LOT_SOLO 582
|
||||
#define PH_GOAT_BLEND 583
|
||||
#define PH_GOAT_HELD 584
|
||||
#define PH_GOAT_SOLO 585
|
||||
#define PH_THOUGHT_BLEND 586
|
||||
#define PH_THOUGHT_HELD 587
|
||||
#define PH_THOUGHT_SOLO 588
|
||||
#define PH_CHOICE_BLEND 589
|
||||
#define PH_CHOICE_HELD 590
|
||||
#define PH_CHOICE_SOLO 591
|
||||
#define PH_MOUTH_BLEND 592
|
||||
#define PH_MOUTH_HELD 593
|
||||
#define PH_MOUTH_SOLO 594
|
||||
#define PH_FOOT_BLEND 595
|
||||
#define PH_FOOT_HELD 596
|
||||
#define PH_FOOT_SOLO 597
|
||||
#define PH_GOOSE_BLEND 598
|
||||
#define PH_GOOSE_HELD 599
|
||||
#define PH_GOOSE_SOLO 600
|
||||
#define PH_STRUT_BLEND 601
|
||||
#define PH_STRUT_HELD 602
|
||||
#define PH_STRUT_SOLO 603
|
||||
#define PH_CURE_BLEND 604
|
||||
#define PH_CURE_HELD 605
|
||||
#define PH_CURE_SOLO 606
|
||||
#define PH_NURSE_BLEND 607
|
||||
#define PH_NURSE_HELD 608
|
||||
#define PH_NURSE_SOLO 609
|
||||
|
||||
#define MUS_ROUTE_118 0x7FFF // What is this for?
|
||||
|
||||
#endif // GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
1129
include/constants/trainers.h
Normal file
1129
include/constants/trainers.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -51,8 +51,7 @@
|
||||
#define VAR_0x402D 0x402D
|
||||
#define VAR_0x402E 0x402E
|
||||
|
||||
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
|
||||
|
||||
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
|
||||
#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030
|
||||
#define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031
|
||||
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
|
||||
|
||||
1199
include/data/pokedex_orders.h
Normal file
1199
include/data/pokedex_orders.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,421 +1,421 @@
|
||||
#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
|
||||
#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
|
||||
|
||||
static const u8 gMapName_LittlerootTown[] = _("LITTLEROOT TOWN");
|
||||
static const u8 gMapName_OldaleTown[] = _("OLDALE TOWN");
|
||||
static const u8 gMapName_DewfordTown[] = _("DEWFORD TOWN");
|
||||
static const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE TOWN");
|
||||
static const u8 gMapName_FallarborTown[] = _("FALLARBOR TOWN");
|
||||
static const u8 gMapName_VerdanturfTown[] = _("VERDANTURF TOWN");
|
||||
static const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN");
|
||||
static const u8 gMapName_PetalburgCity[] = _("PETALBURG CITY");
|
||||
static const u8 gMapName_SlateportCity[] = _("SLATEPORT CITY");
|
||||
static const u8 gMapName_MauvilleCity[] = _("MAUVILLE CITY");
|
||||
static const u8 gMapName_RustboroCity[] = _("RUSTBORO CITY");
|
||||
static const u8 gMapName_FortreeCity[] = _("FORTREE CITY");
|
||||
static const u8 gMapName_LilycoveCity[] = _("LILYCOVE CITY");
|
||||
static const u8 gMapName_MossdeepCity[] = _("MOSSDEEP CITY");
|
||||
static const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS CITY");
|
||||
static const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE CITY");
|
||||
static const u8 gMapName_Route101[] = _("ROUTE 101");
|
||||
static const u8 gMapName_Route102[] = _("ROUTE 102");
|
||||
static const u8 gMapName_Route103[] = _("ROUTE 103");
|
||||
static const u8 gMapName_Route104[] = _("ROUTE 104");
|
||||
static const u8 gMapName_Route105[] = _("ROUTE 105");
|
||||
static const u8 gMapName_Route106[] = _("ROUTE 106");
|
||||
static const u8 gMapName_Route107[] = _("ROUTE 107");
|
||||
static const u8 gMapName_Route108[] = _("ROUTE 108");
|
||||
static const u8 gMapName_Route109[] = _("ROUTE 109");
|
||||
static const u8 gMapName_Route110[] = _("ROUTE 110");
|
||||
static const u8 gMapName_Route111[] = _("ROUTE 111");
|
||||
static const u8 gMapName_Route112[] = _("ROUTE 112");
|
||||
static const u8 gMapName_Route113[] = _("ROUTE 113");
|
||||
static const u8 gMapName_Route114[] = _("ROUTE 114");
|
||||
static const u8 gMapName_Route115[] = _("ROUTE 115");
|
||||
static const u8 gMapName_Route116[] = _("ROUTE 116");
|
||||
static const u8 gMapName_Route117[] = _("ROUTE 117");
|
||||
static const u8 gMapName_Route118[] = _("ROUTE 118");
|
||||
static const u8 gMapName_Route119[] = _("ROUTE 119");
|
||||
static const u8 gMapName_Route120[] = _("ROUTE 120");
|
||||
static const u8 gMapName_Route121[] = _("ROUTE 121");
|
||||
static const u8 gMapName_Route122[] = _("ROUTE 122");
|
||||
static const u8 gMapName_Route123[] = _("ROUTE 123");
|
||||
static const u8 gMapName_Route124[] = _("ROUTE 124");
|
||||
static const u8 gMapName_Route125[] = _("ROUTE 125");
|
||||
static const u8 gMapName_Route126[] = _("ROUTE 126");
|
||||
static const u8 gMapName_Route127[] = _("ROUTE 127");
|
||||
static const u8 gMapName_Route128[] = _("ROUTE 128");
|
||||
static const u8 gMapName_Route129[] = _("ROUTE 129");
|
||||
static const u8 gMapName_Route130[] = _("ROUTE 130");
|
||||
static const u8 gMapName_Route131[] = _("ROUTE 131");
|
||||
static const u8 gMapName_Route132[] = _("ROUTE 132");
|
||||
static const u8 gMapName_Route133[] = _("ROUTE 133");
|
||||
static const u8 gMapName_Route134[] = _("ROUTE 134");
|
||||
static const u8 gMapName_Underwater[] = _("UNDERWATER");
|
||||
static const u8 gMapName_GraniteCave[] = _("GRANITE CAVE");
|
||||
static const u8 gMapName_MtChimney[] = _("MT. CHIMNEY");
|
||||
static const u8 gMapName_SafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 gMapName_BattleFrontier[] = _("BATTLE FRONTIER");
|
||||
static const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS");
|
||||
static const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
|
||||
static const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP");
|
||||
static const u8 gMapName_NewMauville[] = _("NEW MAUVILLE");
|
||||
static const u8 gMapName_MeteorFalls[] = _("METEOR FALLS");
|
||||
static const u8 gMapName_MtPyre[] = _("MT. PYRE");
|
||||
static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT TOWN");
|
||||
static const u8 sMapName_OldaleTown[] = _("OLDALE TOWN");
|
||||
static const u8 sMapName_DewfordTown[] = _("DEWFORD TOWN");
|
||||
static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE TOWN");
|
||||
static const u8 sMapName_FallarborTown[] = _("FALLARBOR TOWN");
|
||||
static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF TOWN");
|
||||
static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN");
|
||||
static const u8 sMapName_PetalburgCity[] = _("PETALBURG CITY");
|
||||
static const u8 sMapName_SlateportCity[] = _("SLATEPORT CITY");
|
||||
static const u8 sMapName_MauvilleCity[] = _("MAUVILLE CITY");
|
||||
static const u8 sMapName_RustboroCity[] = _("RUSTBORO CITY");
|
||||
static const u8 sMapName_FortreeCity[] = _("FORTREE CITY");
|
||||
static const u8 sMapName_LilycoveCity[] = _("LILYCOVE CITY");
|
||||
static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP CITY");
|
||||
static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS CITY");
|
||||
static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE CITY");
|
||||
static const u8 sMapName_Route101[] = _("ROUTE 101");
|
||||
static const u8 sMapName_Route102[] = _("ROUTE 102");
|
||||
static const u8 sMapName_Route103[] = _("ROUTE 103");
|
||||
static const u8 sMapName_Route104[] = _("ROUTE 104");
|
||||
static const u8 sMapName_Route105[] = _("ROUTE 105");
|
||||
static const u8 sMapName_Route106[] = _("ROUTE 106");
|
||||
static const u8 sMapName_Route107[] = _("ROUTE 107");
|
||||
static const u8 sMapName_Route108[] = _("ROUTE 108");
|
||||
static const u8 sMapName_Route109[] = _("ROUTE 109");
|
||||
static const u8 sMapName_Route110[] = _("ROUTE 110");
|
||||
static const u8 sMapName_Route111[] = _("ROUTE 111");
|
||||
static const u8 sMapName_Route112[] = _("ROUTE 112");
|
||||
static const u8 sMapName_Route113[] = _("ROUTE 113");
|
||||
static const u8 sMapName_Route114[] = _("ROUTE 114");
|
||||
static const u8 sMapName_Route115[] = _("ROUTE 115");
|
||||
static const u8 sMapName_Route116[] = _("ROUTE 116");
|
||||
static const u8 sMapName_Route117[] = _("ROUTE 117");
|
||||
static const u8 sMapName_Route118[] = _("ROUTE 118");
|
||||
static const u8 sMapName_Route119[] = _("ROUTE 119");
|
||||
static const u8 sMapName_Route120[] = _("ROUTE 120");
|
||||
static const u8 sMapName_Route121[] = _("ROUTE 121");
|
||||
static const u8 sMapName_Route122[] = _("ROUTE 122");
|
||||
static const u8 sMapName_Route123[] = _("ROUTE 123");
|
||||
static const u8 sMapName_Route124[] = _("ROUTE 124");
|
||||
static const u8 sMapName_Route125[] = _("ROUTE 125");
|
||||
static const u8 sMapName_Route126[] = _("ROUTE 126");
|
||||
static const u8 sMapName_Route127[] = _("ROUTE 127");
|
||||
static const u8 sMapName_Route128[] = _("ROUTE 128");
|
||||
static const u8 sMapName_Route129[] = _("ROUTE 129");
|
||||
static const u8 sMapName_Route130[] = _("ROUTE 130");
|
||||
static const u8 sMapName_Route131[] = _("ROUTE 131");
|
||||
static const u8 sMapName_Route132[] = _("ROUTE 132");
|
||||
static const u8 sMapName_Route133[] = _("ROUTE 133");
|
||||
static const u8 sMapName_Route134[] = _("ROUTE 134");
|
||||
static const u8 sMapName_Underwater[] = _("UNDERWATER");
|
||||
static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE");
|
||||
static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY");
|
||||
static const u8 sMapName_SafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 sMapName_BattleFrontier[] = _("BATTLE FRONTIER");
|
||||
static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS");
|
||||
static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
|
||||
static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP");
|
||||
static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE");
|
||||
static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS");
|
||||
static const u8 sMapName_MtPyre[] = _("MT. PYRE");
|
||||
// This was the Aqua or Magma hideout in Ruby/Sapphire, but each team has a
|
||||
// hideout in Emerald with their own new region map entries, and this name
|
||||
// doesn't seem to be used anymore.
|
||||
static const u8 gMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT");
|
||||
static const u8 gMapName_ShoalCave[] = _("SHOAL CAVE");
|
||||
static const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
|
||||
static const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND");
|
||||
static const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
|
||||
static const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
|
||||
static const u8 gMapName_FieryPath[] = _("FIERY PATH");
|
||||
static const u8 gMapName_JaggedPass[] = _("JAGGED PASS");
|
||||
static const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER");
|
||||
static const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB");
|
||||
static const u8 gMapName_IslandCave[] = _("ISLAND CAVE");
|
||||
static const u8 gMapName_DesertRuins[] = _("DESERT RUINS");
|
||||
static const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB");
|
||||
static const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
|
||||
static const u8 gMapName_SkyPillar[] = _("SKY PILLAR");
|
||||
static const u8 gMapName_SecretBase[] = _("SECRET BASE");
|
||||
static const u8 gMapName_None[] = _("");
|
||||
static const u8 gMapName_PalletTown[] = _("PALLET TOWN");
|
||||
static const u8 gMapName_ViridianCity[] = _("VIRIDIAN CITY");
|
||||
static const u8 gMapName_PewterCity[] = _("PEWTER CITY");
|
||||
static const u8 gMapName_CeruleanCity[] = _("CERULEAN CITY");
|
||||
static const u8 gMapName_LavenderTown[] = _("LAVENDER TOWN");
|
||||
static const u8 gMapName_VermilionCity[] = _("VERMILION CITY");
|
||||
static const u8 gMapName_CeladonCity[] = _("CELADON CITY");
|
||||
static const u8 gMapName_FuchsiaCity[] = _("FUCHSIA CITY");
|
||||
static const u8 gMapName_CinnabarIsland[] = _("CINNABAR ISLAND");
|
||||
static const u8 gMapName_IndigoPlateau[] = _("INDIGO PLATEAU");
|
||||
static const u8 gMapName_SaffronCity[] = _("SAFFRON CITY");
|
||||
static const u8 gMapName_Route4[] = _("ROUTE 4");
|
||||
static const u8 gMapName_Route10[] = _("ROUTE 10");
|
||||
static const u8 gMapName_Route1[] = _("ROUTE 1");
|
||||
static const u8 gMapName_Route2[] = _("ROUTE 2");
|
||||
static const u8 gMapName_Route3[] = _("ROUTE 3");
|
||||
static const u8 gMapName_Route4_2[] = _("ROUTE 4");
|
||||
static const u8 gMapName_Route5[] = _("ROUTE 5");
|
||||
static const u8 gMapName_Route6[] = _("ROUTE 6");
|
||||
static const u8 gMapName_Route7[] = _("ROUTE 7");
|
||||
static const u8 gMapName_Route8[] = _("ROUTE 8");
|
||||
static const u8 gMapName_Route9[] = _("ROUTE 9");
|
||||
static const u8 gMapName_Route10_2[] = _("ROUTE 10");
|
||||
static const u8 gMapName_Route11[] = _("ROUTE 11");
|
||||
static const u8 gMapName_Route12[] = _("ROUTE 12");
|
||||
static const u8 gMapName_Route13[] = _("ROUTE 13");
|
||||
static const u8 gMapName_Route14[] = _("ROUTE 14");
|
||||
static const u8 gMapName_Route15[] = _("ROUTE 15");
|
||||
static const u8 gMapName_Route16[] = _("ROUTE 16");
|
||||
static const u8 gMapName_Route17[] = _("ROUTE 17");
|
||||
static const u8 gMapName_Route18[] = _("ROUTE 18");
|
||||
static const u8 gMapName_Route19[] = _("ROUTE 19");
|
||||
static const u8 gMapName_Route20[] = _("ROUTE 20");
|
||||
static const u8 gMapName_Route21[] = _("ROUTE 21");
|
||||
static const u8 gMapName_Route22[] = _("ROUTE 22");
|
||||
static const u8 gMapName_Route23[] = _("ROUTE 23");
|
||||
static const u8 gMapName_Route24[] = _("ROUTE 24");
|
||||
static const u8 gMapName_Route25[] = _("ROUTE 25");
|
||||
static const u8 gMapName_ViridianForest[] = _("VIRIDIAN FOREST");
|
||||
static const u8 gMapName_MtMoon[] = _("MT. MOON");
|
||||
static const u8 gMapName_SSAnne[] = _("S.S. ANNE");
|
||||
static const u8 gMapName_UndergroundPath[] = _("UNDERGROUND PATH");
|
||||
static const u8 gMapName_UndergroundPath2[] = _("UNDERGROUND PATH");
|
||||
static const u8 gMapName_DiglettsCave[] = _("DIGLETT’S CAVE");
|
||||
static const u8 gMapName_KantoVictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 gMapName_RocketHideout[] = _("ROCKET HIDEOUT");
|
||||
static const u8 gMapName_SilphCo[] = _("SILPH CO.");
|
||||
static const u8 gMapName_PokemonMansion[] = _("POKéMON MANSION");
|
||||
static const u8 gMapName_KantoSafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 gMapName_PokemonLeague[] = _("POKéMON LEAGUE");
|
||||
static const u8 gMapName_RockTunnel[] = _("ROCK TUNNEL");
|
||||
static const u8 gMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS");
|
||||
static const u8 gMapName_PokemonTower[] = _("POKéMON TOWER");
|
||||
static const u8 gMapName_CeruleanCave[] = _("CERULEAN CAVE");
|
||||
static const u8 gMapName_PowerPlant[] = _("POWER PLANT");
|
||||
static const u8 gMapName_OneIsland[] = _("ONE ISLAND");
|
||||
static const u8 gMapName_TwoIsland[] = _("TWO ISLAND");
|
||||
static const u8 gMapName_ThreeIsland[] = _("THREE ISLAND");
|
||||
static const u8 gMapName_FourIsland[] = _("FOUR ISLAND");
|
||||
static const u8 gMapName_FiveIsland[] = _("FIVE ISLAND");
|
||||
static const u8 gMapName_SevenIsland[] = _("SEVEN ISLAND");
|
||||
static const u8 gMapName_SixIsland[] = _("SIX ISLAND");
|
||||
static const u8 gMapName_KindleRoad[] = _("KINDLE ROAD");
|
||||
static const u8 gMapName_TreasureBeach[] = _("TREASURE BEACH");
|
||||
static const u8 gMapName_CapeBrink[] = _("CAPE BRINK");
|
||||
static const u8 gMapName_BondBridge[] = _("BOND BRIDGE");
|
||||
static const u8 gMapName_ThreeIslePort[] = _("THREE ISLE PORT");
|
||||
static const u8 gMapName_SeviiIsle6[] = _("SEVII ISLE 6");
|
||||
static const u8 gMapName_SeviiIsle7[] = _("SEVII ISLE 7");
|
||||
static const u8 gMapName_SeviiIsle8[] = _("SEVII ISLE 8");
|
||||
static const u8 gMapName_SeviiIsle9[] = _("SEVII ISLE 9");
|
||||
static const u8 gMapName_ResortGorgeous[] = _("RESORT GORGEOUS");
|
||||
static const u8 gMapName_WaterLabyrinth[] = _("WATER LABYRINTH");
|
||||
static const u8 gMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW");
|
||||
static const u8 gMapName_MemorialPillar[] = _("MEMORIAL PILLAR");
|
||||
static const u8 gMapName_OutcastIsland[] = _("OUTCAST ISLAND");
|
||||
static const u8 gMapName_GreenPath[] = _("GREEN PATH");
|
||||
static const u8 gMapName_WaterPath[] = _("WATER PATH");
|
||||
static const u8 gMapName_RuinValley[] = _("RUIN VALLEY");
|
||||
static const u8 gMapName_TrainerTower[] = _("TRAINER TOWER");
|
||||
static const u8 gMapName_CanyonEntrance[] = _("CANYON ENTRANCE");
|
||||
static const u8 gMapName_SevaultCanyon[] = _("SEVAULT CANYON");
|
||||
static const u8 gMapName_TanobyRuins[] = _("TANOBY RUINS");
|
||||
static const u8 gMapName_SeviiIsle22[] = _("SEVII ISLE 22");
|
||||
static const u8 gMapName_SeviiIsle23[] = _("SEVII ISLE 23");
|
||||
static const u8 gMapName_SeviiIsle24[] = _("SEVII ISLE 24");
|
||||
static const u8 gMapName_NavelRock[] = _("NAVEL ROCK");
|
||||
static const u8 gMapName_MtEmber[] = _("MT. EMBER");
|
||||
static const u8 gMapName_BerryForest[] = _("BERRY FOREST");
|
||||
static const u8 gMapName_IcefallCave[] = _("ICEFALL CAVE");
|
||||
static const u8 gMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE");
|
||||
static const u8 gMapName_TrainerTower2[] = _("TRAINER TOWER");
|
||||
static const u8 gMapName_DottedHole[] = _("DOTTED HOLE");
|
||||
static const u8 gMapName_LostCave[] = _("LOST CAVE");
|
||||
static const u8 gMapName_PatternBush[] = _("PATTERN BUSH");
|
||||
static const u8 gMapName_AlteringCave[] = _("ALTERING CAVE");
|
||||
static const u8 gMapName_TanobyChambers[] = _("TANOBY CHAMBERS");
|
||||
static const u8 gMapName_ThreeIslePath[] = _("THREE ISLE PATH");
|
||||
static const u8 gMapName_TanobyKey[] = _("TANOBY KEY");
|
||||
static const u8 gMapName_BirthIsland[] = _("BIRTH ISLAND");
|
||||
static const u8 gMapName_MoneanChamber[] = _("MONEAN CHAMBER");
|
||||
static const u8 gMapName_LiptooChamber[] = _("LIPTOO CHAMBER");
|
||||
static const u8 gMapName_WeepthChamber[] = _("WEEPTH CHAMBER");
|
||||
static const u8 gMapName_DilfordChamber[] = _("DILFORD CHAMBER");
|
||||
static const u8 gMapName_ScufibChamber[] = _("SCUFIB CHAMBER");
|
||||
static const u8 gMapName_RixyChamber[] = _("RIXY CHAMBER");
|
||||
static const u8 gMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER");
|
||||
static const u8 gMapName_EmberSpa[] = _("EMBER SPA");
|
||||
static const u8 gMapName_SpecialArea[] = _("SPECIAL AREA");
|
||||
static const u8 gMapName_AquaHideout[] = _("AQUA HIDEOUT");
|
||||
static const u8 gMapName_MagmaHideout[] = _("MAGMA HIDEOUT");
|
||||
static const u8 gMapName_MirageTower[] = _("MIRAGE TOWER");
|
||||
static const u8 gMapName_FarawayIsland[] = _("FARAWAY ISLAND");
|
||||
static const u8 gMapName_ArtisanCave[] = _("ARTISAN CAVE");
|
||||
static const u8 gMapName_MarineCave[] = _("MARINE CAVE");
|
||||
static const u8 gMapName_TerraCave[] = _("TERRA CAVE");
|
||||
static const u8 gMapName_DesertUnderpass[] = _("DESERT UNDERPASS");
|
||||
static const u8 gMapName_TrainerHill[] = _("TRAINER HILL");
|
||||
static const u8 sMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT");
|
||||
static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE");
|
||||
static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
|
||||
static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND");
|
||||
static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
|
||||
static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
|
||||
static const u8 sMapName_FieryPath[] = _("FIERY PATH");
|
||||
static const u8 sMapName_JaggedPass[] = _("JAGGED PASS");
|
||||
static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER");
|
||||
static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB");
|
||||
static const u8 sMapName_IslandCave[] = _("ISLAND CAVE");
|
||||
static const u8 sMapName_DesertRuins[] = _("DESERT RUINS");
|
||||
static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB");
|
||||
static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
|
||||
static const u8 sMapName_SkyPillar[] = _("SKY PILLAR");
|
||||
static const u8 sMapName_SecretBase[] = _("SECRET BASE");
|
||||
static const u8 sMapName_None[] = _("");
|
||||
static const u8 sMapName_PalletTown[] = _("PALLET TOWN");
|
||||
static const u8 sMapName_ViridianCity[] = _("VIRIDIAN CITY");
|
||||
static const u8 sMapName_PewterCity[] = _("PEWTER CITY");
|
||||
static const u8 sMapName_CeruleanCity[] = _("CERULEAN CITY");
|
||||
static const u8 sMapName_LavenderTown[] = _("LAVENDER TOWN");
|
||||
static const u8 sMapName_VermilionCity[] = _("VERMILION CITY");
|
||||
static const u8 sMapName_CeladonCity[] = _("CELADON CITY");
|
||||
static const u8 sMapName_FuchsiaCity[] = _("FUCHSIA CITY");
|
||||
static const u8 sMapName_CinnabarIsland[] = _("CINNABAR ISLAND");
|
||||
static const u8 sMapName_IndigoPlateau[] = _("INDIGO PLATEAU");
|
||||
static const u8 sMapName_SaffronCity[] = _("SAFFRON CITY");
|
||||
static const u8 sMapName_Route4[] = _("ROUTE 4");
|
||||
static const u8 sMapName_Route10[] = _("ROUTE 10");
|
||||
static const u8 sMapName_Route1[] = _("ROUTE 1");
|
||||
static const u8 sMapName_Route2[] = _("ROUTE 2");
|
||||
static const u8 sMapName_Route3[] = _("ROUTE 3");
|
||||
static const u8 sMapName_Route4_2[] = _("ROUTE 4");
|
||||
static const u8 sMapName_Route5[] = _("ROUTE 5");
|
||||
static const u8 sMapName_Route6[] = _("ROUTE 6");
|
||||
static const u8 sMapName_Route7[] = _("ROUTE 7");
|
||||
static const u8 sMapName_Route8[] = _("ROUTE 8");
|
||||
static const u8 sMapName_Route9[] = _("ROUTE 9");
|
||||
static const u8 sMapName_Route10_2[] = _("ROUTE 10");
|
||||
static const u8 sMapName_Route11[] = _("ROUTE 11");
|
||||
static const u8 sMapName_Route12[] = _("ROUTE 12");
|
||||
static const u8 sMapName_Route13[] = _("ROUTE 13");
|
||||
static const u8 sMapName_Route14[] = _("ROUTE 14");
|
||||
static const u8 sMapName_Route15[] = _("ROUTE 15");
|
||||
static const u8 sMapName_Route16[] = _("ROUTE 16");
|
||||
static const u8 sMapName_Route17[] = _("ROUTE 17");
|
||||
static const u8 sMapName_Route18[] = _("ROUTE 18");
|
||||
static const u8 sMapName_Route19[] = _("ROUTE 19");
|
||||
static const u8 sMapName_Route20[] = _("ROUTE 20");
|
||||
static const u8 sMapName_Route21[] = _("ROUTE 21");
|
||||
static const u8 sMapName_Route22[] = _("ROUTE 22");
|
||||
static const u8 sMapName_Route23[] = _("ROUTE 23");
|
||||
static const u8 sMapName_Route24[] = _("ROUTE 24");
|
||||
static const u8 sMapName_Route25[] = _("ROUTE 25");
|
||||
static const u8 sMapName_ViridianForest[] = _("VIRIDIAN FOREST");
|
||||
static const u8 sMapName_MtMoon[] = _("MT. MOON");
|
||||
static const u8 sMapName_SSAnne[] = _("S.S. ANNE");
|
||||
static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH");
|
||||
static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH");
|
||||
static const u8 sMapName_DiglettsCave[] = _("DIGLETT’S CAVE");
|
||||
static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD");
|
||||
static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT");
|
||||
static const u8 sMapName_SilphCo[] = _("SILPH CO.");
|
||||
static const u8 sMapName_PokemonMansion[] = _("POKéMON MANSION");
|
||||
static const u8 sMapName_KantoSafariZone[] = _("SAFARI ZONE");
|
||||
static const u8 sMapName_PokemonLeague[] = _("POKéMON LEAGUE");
|
||||
static const u8 sMapName_RockTunnel[] = _("ROCK TUNNEL");
|
||||
static const u8 sMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS");
|
||||
static const u8 sMapName_PokemonTower[] = _("POKéMON TOWER");
|
||||
static const u8 sMapName_CeruleanCave[] = _("CERULEAN CAVE");
|
||||
static const u8 sMapName_PowerPlant[] = _("POWER PLANT");
|
||||
static const u8 sMapName_OneIsland[] = _("ONE ISLAND");
|
||||
static const u8 sMapName_TwoIsland[] = _("TWO ISLAND");
|
||||
static const u8 sMapName_ThreeIsland[] = _("THREE ISLAND");
|
||||
static const u8 sMapName_FourIsland[] = _("FOUR ISLAND");
|
||||
static const u8 sMapName_FiveIsland[] = _("FIVE ISLAND");
|
||||
static const u8 sMapName_SevenIsland[] = _("SEVEN ISLAND");
|
||||
static const u8 sMapName_SixIsland[] = _("SIX ISLAND");
|
||||
static const u8 sMapName_KindleRoad[] = _("KINDLE ROAD");
|
||||
static const u8 sMapName_TreasureBeach[] = _("TREASURE BEACH");
|
||||
static const u8 sMapName_CapeBrink[] = _("CAPE BRINK");
|
||||
static const u8 sMapName_BondBridge[] = _("BOND BRIDGE");
|
||||
static const u8 sMapName_ThreeIslePort[] = _("THREE ISLE PORT");
|
||||
static const u8 sMapName_SeviiIsle6[] = _("SEVII ISLE 6");
|
||||
static const u8 sMapName_SeviiIsle7[] = _("SEVII ISLE 7");
|
||||
static const u8 sMapName_SeviiIsle8[] = _("SEVII ISLE 8");
|
||||
static const u8 sMapName_SeviiIsle9[] = _("SEVII ISLE 9");
|
||||
static const u8 sMapName_ResortGorgeous[] = _("RESORT GORGEOUS");
|
||||
static const u8 sMapName_WaterLabyrinth[] = _("WATER LABYRINTH");
|
||||
static const u8 sMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW");
|
||||
static const u8 sMapName_MemorialPillar[] = _("MEMORIAL PILLAR");
|
||||
static const u8 sMapName_OutcastIsland[] = _("OUTCAST ISLAND");
|
||||
static const u8 sMapName_GreenPath[] = _("GREEN PATH");
|
||||
static const u8 sMapName_WaterPath[] = _("WATER PATH");
|
||||
static const u8 sMapName_RuinValley[] = _("RUIN VALLEY");
|
||||
static const u8 sMapName_TrainerTower[] = _("TRAINER TOWER");
|
||||
static const u8 sMapName_CanyonEntrance[] = _("CANYON ENTRANCE");
|
||||
static const u8 sMapName_SevaultCanyon[] = _("SEVAULT CANYON");
|
||||
static const u8 sMapName_TanobyRuins[] = _("TANOBY RUINS");
|
||||
static const u8 sMapName_SeviiIsle22[] = _("SEVII ISLE 22");
|
||||
static const u8 sMapName_SeviiIsle23[] = _("SEVII ISLE 23");
|
||||
static const u8 sMapName_SeviiIsle24[] = _("SEVII ISLE 24");
|
||||
static const u8 sMapName_NavelRock[] = _("NAVEL ROCK");
|
||||
static const u8 sMapName_MtEmber[] = _("MT. EMBER");
|
||||
static const u8 sMapName_BerryForest[] = _("BERRY FOREST");
|
||||
static const u8 sMapName_IcefallCave[] = _("ICEFALL CAVE");
|
||||
static const u8 sMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE");
|
||||
static const u8 sMapName_TrainerTower2[] = _("TRAINER TOWER");
|
||||
static const u8 sMapName_DottedHole[] = _("DOTTED HOLE");
|
||||
static const u8 sMapName_LostCave[] = _("LOST CAVE");
|
||||
static const u8 sMapName_PatternBush[] = _("PATTERN BUSH");
|
||||
static const u8 sMapName_AlteringCave[] = _("ALTERING CAVE");
|
||||
static const u8 sMapName_TanobyChambers[] = _("TANOBY CHAMBERS");
|
||||
static const u8 sMapName_ThreeIslePath[] = _("THREE ISLE PATH");
|
||||
static const u8 sMapName_TanobyKey[] = _("TANOBY KEY");
|
||||
static const u8 sMapName_BirthIsland[] = _("BIRTH ISLAND");
|
||||
static const u8 sMapName_MoneanChamber[] = _("MONEAN CHAMBER");
|
||||
static const u8 sMapName_LiptooChamber[] = _("LIPTOO CHAMBER");
|
||||
static const u8 sMapName_WeepthChamber[] = _("WEEPTH CHAMBER");
|
||||
static const u8 sMapName_DilfordChamber[] = _("DILFORD CHAMBER");
|
||||
static const u8 sMapName_ScufibChamber[] = _("SCUFIB CHAMBER");
|
||||
static const u8 sMapName_RixyChamber[] = _("RIXY CHAMBER");
|
||||
static const u8 sMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER");
|
||||
static const u8 sMapName_EmberSpa[] = _("EMBER SPA");
|
||||
static const u8 sMapName_SpecialArea[] = _("SPECIAL AREA");
|
||||
static const u8 sMapName_AquaHideout[] = _("AQUA HIDEOUT");
|
||||
static const u8 sMapName_MagmaHideout[] = _("MAGMA HIDEOUT");
|
||||
static const u8 sMapName_MirageTower[] = _("MIRAGE TOWER");
|
||||
static const u8 sMapName_FarawayIsland[] = _("FARAWAY ISLAND");
|
||||
static const u8 sMapName_ArtisanCave[] = _("ARTISAN CAVE");
|
||||
static const u8 sMapName_MarineCave[] = _("MARINE CAVE");
|
||||
static const u8 sMapName_TerraCave[] = _("TERRA CAVE");
|
||||
static const u8 sMapName_DesertUnderpass[] = _("DESERT UNDERPASS");
|
||||
static const u8 sMapName_TrainerHill[] = _("TRAINER HILL");
|
||||
|
||||
const struct RegionMapLocation gRegionMapEntries[] = {
|
||||
{ 4, 11, 1, 1, gMapName_LittlerootTown},
|
||||
{ 4, 9, 1, 1, gMapName_OldaleTown},
|
||||
{ 2, 14, 1, 1, gMapName_DewfordTown},
|
||||
{ 5, 3, 1, 1, gMapName_LavaridgeTown},
|
||||
{ 3, 0, 1, 1, gMapName_FallarborTown},
|
||||
{ 4, 6, 1, 1, gMapName_VerdanturfTown},
|
||||
{17, 10, 1, 1, gMapName_PacifidlogTown},
|
||||
{ 1, 9, 1, 1, gMapName_PetalburgCity},
|
||||
{ 8, 10, 1, 2, gMapName_SlateportCity},
|
||||
{ 8, 6, 2, 1, gMapName_MauvilleCity},
|
||||
{ 0, 5, 1, 2, gMapName_RustboroCity},
|
||||
{12, 0, 1, 1, gMapName_FortreeCity},
|
||||
{18, 3, 2, 1, gMapName_LilycoveCity},
|
||||
{24, 5, 2, 1, gMapName_MossdeepCity},
|
||||
{21, 7, 1, 1, gMapName_SootopolisCity},
|
||||
{27, 8, 1, 2, gMapName_EverGrandeCity},
|
||||
{ 4, 10, 1, 1, gMapName_Route101},
|
||||
{ 2, 9, 2, 1, gMapName_Route102},
|
||||
{ 4, 8, 4, 1, gMapName_Route103},
|
||||
{ 0, 7, 1, 3, gMapName_Route104},
|
||||
{ 0, 10, 1, 3, gMapName_Route105},
|
||||
{ 0, 13, 2, 1, gMapName_Route106},
|
||||
{ 3, 14, 3, 1, gMapName_Route107},
|
||||
{ 6, 14, 2, 1, gMapName_Route108},
|
||||
{ 8, 12, 1, 3, gMapName_Route109},
|
||||
{ 8, 7, 1, 3, gMapName_Route110},
|
||||
{ 8, 0, 1, 6, gMapName_Route111},
|
||||
{ 6, 3, 2, 1, gMapName_Route112},
|
||||
{ 4, 0, 4, 1, gMapName_Route113},
|
||||
{ 1, 0, 2, 3, gMapName_Route114},
|
||||
{ 0, 2, 1, 3, gMapName_Route115},
|
||||
{ 1, 5, 4, 1, gMapName_Route116},
|
||||
{ 5, 6, 3, 1, gMapName_Route117},
|
||||
{10, 6, 2, 1, gMapName_Route118},
|
||||
{11, 0, 1, 6, gMapName_Route119},
|
||||
{13, 0, 1, 4, gMapName_Route120},
|
||||
{14, 3, 4, 1, gMapName_Route121},
|
||||
{16, 4, 1, 2, gMapName_Route122},
|
||||
{12, 6, 5, 1, gMapName_Route123},
|
||||
{20, 3, 4, 3, gMapName_Route124},
|
||||
{24, 3, 2, 2, gMapName_Route125},
|
||||
{20, 6, 3, 3, gMapName_Route126},
|
||||
{23, 6, 3, 3, gMapName_Route127},
|
||||
{23, 9, 4, 1, gMapName_Route128},
|
||||
{24, 10, 2, 1, gMapName_Route129},
|
||||
{21, 10, 3, 1, gMapName_Route130},
|
||||
{18, 10, 3, 1, gMapName_Route131},
|
||||
{15, 10, 2, 1, gMapName_Route132},
|
||||
{12, 10, 3, 1, gMapName_Route133},
|
||||
{ 9, 10, 3, 1, gMapName_Route134},
|
||||
{20, 3, 4, 3, gMapName_Underwater},
|
||||
{20, 6, 3, 3, gMapName_Underwater},
|
||||
{23, 6, 3, 3, gMapName_Underwater},
|
||||
{23, 9, 4, 1, gMapName_Underwater},
|
||||
{21, 7, 1, 1, gMapName_Underwater},
|
||||
{ 1, 13, 1, 1, gMapName_GraniteCave},
|
||||
{ 6, 2, 1, 1, gMapName_MtChimney},
|
||||
{16, 2, 1, 1, gMapName_SafariZone},
|
||||
{22, 12, 1, 1, gMapName_BattleFrontier},
|
||||
{ 0, 8, 1, 1, gMapName_PetalburgWoods},
|
||||
{ 2, 5, 1, 1, gMapName_RusturfTunnel},
|
||||
{ 6, 14, 1, 1, gMapName_AbandonedShip},
|
||||
{ 8, 7, 1, 1, gMapName_NewMauville},
|
||||
{ 0, 3, 1, 1, gMapName_MeteorFalls},
|
||||
{ 1, 2, 1, 1, gMapName_MeteorFalls},
|
||||
{16, 4, 1, 1, gMapName_MtPyre},
|
||||
{19, 3, 1, 1, gMapName_AquaHideoutOld},
|
||||
{24, 4, 1, 1, gMapName_ShoalCave},
|
||||
{24, 9, 1, 1, gMapName_SeafloorCavern},
|
||||
{24, 9, 1, 1, gMapName_Underwater},
|
||||
{27, 9, 1, 1, gMapName_VictoryRoad},
|
||||
{17, 10, 1, 1, gMapName_MirageIsland},
|
||||
{21, 7, 1, 1, gMapName_CaveOfOrigin},
|
||||
{12, 14, 1, 1, gMapName_SouthernIsland},
|
||||
{ 6, 3, 1, 1, gMapName_FieryPath},
|
||||
{ 7, 3, 1, 1, gMapName_FieryPath},
|
||||
{ 6, 3, 1, 1, gMapName_JaggedPass},
|
||||
{ 7, 2, 1, 1, gMapName_JaggedPass},
|
||||
{11, 10, 1, 1, gMapName_SealedChamber},
|
||||
{11, 10, 1, 1, gMapName_Underwater},
|
||||
{13, 0, 1, 1, gMapName_ScorchedSlab},
|
||||
{ 0, 10, 1, 1, gMapName_IslandCave},
|
||||
{ 8, 3, 1, 1, gMapName_DesertRuins},
|
||||
{13, 2, 1, 1, gMapName_AncientTomb},
|
||||
{ 0, 0, 1, 1, gMapName_InsideOfTruck},
|
||||
{19, 10, 1, 1, gMapName_SkyPillar},
|
||||
{ 0, 0, 1, 1, gMapName_SecretBase},
|
||||
{ 0, 0, 1, 1, gMapName_None},
|
||||
{ 0, 0, 1, 1, gMapName_PalletTown},
|
||||
{ 0, 0, 1, 1, gMapName_ViridianCity},
|
||||
{ 0, 0, 1, 1, gMapName_PewterCity},
|
||||
{ 0, 0, 1, 1, gMapName_CeruleanCity},
|
||||
{ 0, 0, 1, 1, gMapName_LavenderTown},
|
||||
{ 0, 0, 1, 1, gMapName_VermilionCity},
|
||||
{ 0, 0, 1, 1, gMapName_CeladonCity},
|
||||
{ 0, 0, 1, 1, gMapName_FuchsiaCity},
|
||||
{ 0, 0, 1, 1, gMapName_CinnabarIsland},
|
||||
{ 0, 0, 1, 1, gMapName_IndigoPlateau},
|
||||
{ 0, 0, 1, 1, gMapName_SaffronCity},
|
||||
{ 0, 0, 1, 1, gMapName_Route4},
|
||||
{ 0, 0, 1, 1, gMapName_Route10},
|
||||
{ 0, 0, 1, 1, gMapName_Route1},
|
||||
{ 0, 0, 1, 1, gMapName_Route2},
|
||||
{ 0, 0, 1, 1, gMapName_Route3},
|
||||
{ 0, 0, 1, 1, gMapName_Route4_2},
|
||||
{ 0, 0, 1, 1, gMapName_Route5},
|
||||
{ 0, 0, 1, 1, gMapName_Route6},
|
||||
{ 0, 0, 1, 1, gMapName_Route7},
|
||||
{ 0, 0, 1, 1, gMapName_Route8},
|
||||
{ 0, 0, 1, 1, gMapName_Route9},
|
||||
{ 0, 0, 1, 1, gMapName_Route10_2},
|
||||
{ 0, 0, 1, 1, gMapName_Route11},
|
||||
{ 0, 0, 1, 1, gMapName_Route12},
|
||||
{ 0, 0, 1, 1, gMapName_Route13},
|
||||
{ 0, 0, 1, 1, gMapName_Route14},
|
||||
{ 0, 0, 1, 1, gMapName_Route15},
|
||||
{ 0, 0, 1, 1, gMapName_Route16},
|
||||
{ 0, 0, 1, 1, gMapName_Route17},
|
||||
{ 0, 0, 1, 1, gMapName_Route18},
|
||||
{ 0, 0, 1, 1, gMapName_Route19},
|
||||
{ 0, 0, 1, 1, gMapName_Route20},
|
||||
{ 0, 0, 1, 1, gMapName_Route21},
|
||||
{ 0, 0, 1, 1, gMapName_Route22},
|
||||
{ 0, 0, 1, 1, gMapName_Route23},
|
||||
{ 0, 0, 1, 1, gMapName_Route24},
|
||||
{ 0, 0, 1, 1, gMapName_Route25},
|
||||
{ 0, 0, 1, 1, gMapName_ViridianForest},
|
||||
{ 0, 0, 1, 1, gMapName_MtMoon},
|
||||
{ 0, 0, 1, 1, gMapName_SSAnne},
|
||||
{ 0, 0, 1, 1, gMapName_UndergroundPath},
|
||||
{ 0, 0, 1, 1, gMapName_UndergroundPath2},
|
||||
{ 0, 0, 1, 1, gMapName_DiglettsCave},
|
||||
{ 0, 0, 1, 1, gMapName_KantoVictoryRoad},
|
||||
{ 0, 0, 1, 1, gMapName_RocketHideout},
|
||||
{ 0, 0, 1, 1, gMapName_SilphCo},
|
||||
{ 0, 0, 1, 1, gMapName_PokemonMansion},
|
||||
{ 0, 0, 1, 1, gMapName_KantoSafariZone},
|
||||
{ 0, 0, 1, 1, gMapName_PokemonLeague},
|
||||
{ 0, 0, 1, 1, gMapName_RockTunnel},
|
||||
{ 0, 0, 1, 1, gMapName_SeafoamIslands},
|
||||
{ 0, 0, 1, 1, gMapName_PokemonTower},
|
||||
{ 0, 0, 1, 1, gMapName_CeruleanCave},
|
||||
{ 0, 0, 1, 1, gMapName_PowerPlant},
|
||||
{ 0, 0, 1, 1, gMapName_OneIsland},
|
||||
{ 0, 0, 1, 1, gMapName_TwoIsland},
|
||||
{ 0, 0, 1, 1, gMapName_ThreeIsland},
|
||||
{ 0, 0, 1, 1, gMapName_FourIsland},
|
||||
{ 0, 0, 1, 1, gMapName_FiveIsland},
|
||||
{ 0, 0, 1, 1, gMapName_SevenIsland},
|
||||
{ 0, 0, 1, 1, gMapName_SixIsland},
|
||||
{ 0, 0, 1, 1, gMapName_KindleRoad},
|
||||
{ 0, 0, 1, 1, gMapName_TreasureBeach},
|
||||
{ 0, 0, 1, 1, gMapName_CapeBrink},
|
||||
{ 0, 0, 1, 1, gMapName_BondBridge},
|
||||
{ 0, 0, 1, 1, gMapName_ThreeIslePort},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle6},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle7},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle8},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle9},
|
||||
{ 0, 0, 1, 1, gMapName_ResortGorgeous},
|
||||
{ 0, 0, 1, 1, gMapName_WaterLabyrinth},
|
||||
{ 0, 0, 1, 1, gMapName_FiveIsleMeadow},
|
||||
{ 0, 0, 1, 1, gMapName_MemorialPillar},
|
||||
{ 0, 0, 1, 1, gMapName_OutcastIsland},
|
||||
{ 0, 0, 1, 1, gMapName_GreenPath},
|
||||
{ 0, 0, 1, 1, gMapName_WaterPath},
|
||||
{ 0, 0, 1, 1, gMapName_RuinValley},
|
||||
{ 0, 0, 1, 1, gMapName_TrainerTower},
|
||||
{ 0, 0, 1, 1, gMapName_CanyonEntrance},
|
||||
{ 0, 0, 1, 1, gMapName_SevaultCanyon},
|
||||
{ 0, 0, 1, 1, gMapName_TanobyRuins},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle22},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle23},
|
||||
{ 0, 0, 1, 1, gMapName_SeviiIsle24},
|
||||
{ 0, 0, 1, 1, gMapName_NavelRock},
|
||||
{ 0, 0, 1, 1, gMapName_MtEmber},
|
||||
{ 0, 0, 1, 1, gMapName_BerryForest},
|
||||
{ 0, 0, 1, 1, gMapName_IcefallCave},
|
||||
{ 0, 0, 1, 1, gMapName_RocketWarehouse},
|
||||
{ 0, 0, 1, 1, gMapName_TrainerTower2},
|
||||
{ 0, 0, 1, 1, gMapName_DottedHole},
|
||||
{ 0, 0, 1, 1, gMapName_LostCave},
|
||||
{ 0, 0, 1, 1, gMapName_PatternBush},
|
||||
{ 0, 0, 1, 1, gMapName_AlteringCave},
|
||||
{ 0, 0, 1, 1, gMapName_TanobyChambers},
|
||||
{ 0, 0, 1, 1, gMapName_ThreeIslePath},
|
||||
{ 0, 0, 1, 1, gMapName_TanobyKey},
|
||||
{ 0, 0, 1, 1, gMapName_BirthIsland},
|
||||
{ 0, 0, 1, 1, gMapName_MoneanChamber},
|
||||
{ 0, 0, 1, 1, gMapName_LiptooChamber},
|
||||
{ 0, 0, 1, 1, gMapName_WeepthChamber},
|
||||
{ 0, 0, 1, 1, gMapName_DilfordChamber},
|
||||
{ 0, 0, 1, 1, gMapName_ScufibChamber},
|
||||
{ 0, 0, 1, 1, gMapName_RixyChamber},
|
||||
{ 0, 0, 1, 1, gMapName_ViapoisChamber},
|
||||
{ 0, 0, 1, 1, gMapName_EmberSpa},
|
||||
{ 0, 0, 1, 1, gMapName_SpecialArea},
|
||||
{19, 3, 1, 1, gMapName_AquaHideout},
|
||||
{ 6, 3, 1, 1, gMapName_MagmaHideout},
|
||||
{ 8, 2, 1, 1, gMapName_MirageTower},
|
||||
{ 0, 0, 1, 1, gMapName_BirthIsland},
|
||||
{ 0, 0, 1, 1, gMapName_FarawayIsland},
|
||||
{22, 12, 1, 1, gMapName_ArtisanCave},
|
||||
{ 0, 0, 1, 1, gMapName_MarineCave},
|
||||
{ 0, 0, 1, 1, gMapName_Underwater},
|
||||
{ 0, 0, 1, 1, gMapName_TerraCave},
|
||||
{ 0, 10, 1, 3, gMapName_Underwater},
|
||||
{24, 3, 2, 2, gMapName_Underwater},
|
||||
{24, 10, 2, 1, gMapName_Underwater},
|
||||
{ 2, 0, 1, 1, gMapName_DesertUnderpass},
|
||||
{ 6, 8, 1, 1, gMapName_AlteringCave},
|
||||
{ 0, 0, 1, 1, gMapName_NavelRock},
|
||||
{ 8, 4, 1, 1, gMapName_TrainerHill}
|
||||
{ 4, 11, 1, 1, sMapName_LittlerootTown},
|
||||
{ 4, 9, 1, 1, sMapName_OldaleTown},
|
||||
{ 2, 14, 1, 1, sMapName_DewfordTown},
|
||||
{ 5, 3, 1, 1, sMapName_LavaridgeTown},
|
||||
{ 3, 0, 1, 1, sMapName_FallarborTown},
|
||||
{ 4, 6, 1, 1, sMapName_VerdanturfTown},
|
||||
{17, 10, 1, 1, sMapName_PacifidlogTown},
|
||||
{ 1, 9, 1, 1, sMapName_PetalburgCity},
|
||||
{ 8, 10, 1, 2, sMapName_SlateportCity},
|
||||
{ 8, 6, 2, 1, sMapName_MauvilleCity},
|
||||
{ 0, 5, 1, 2, sMapName_RustboroCity},
|
||||
{12, 0, 1, 1, sMapName_FortreeCity},
|
||||
{18, 3, 2, 1, sMapName_LilycoveCity},
|
||||
{24, 5, 2, 1, sMapName_MossdeepCity},
|
||||
{21, 7, 1, 1, sMapName_SootopolisCity},
|
||||
{27, 8, 1, 2, sMapName_EverGrandeCity},
|
||||
{ 4, 10, 1, 1, sMapName_Route101},
|
||||
{ 2, 9, 2, 1, sMapName_Route102},
|
||||
{ 4, 8, 4, 1, sMapName_Route103},
|
||||
{ 0, 7, 1, 3, sMapName_Route104},
|
||||
{ 0, 10, 1, 3, sMapName_Route105},
|
||||
{ 0, 13, 2, 1, sMapName_Route106},
|
||||
{ 3, 14, 3, 1, sMapName_Route107},
|
||||
{ 6, 14, 2, 1, sMapName_Route108},
|
||||
{ 8, 12, 1, 3, sMapName_Route109},
|
||||
{ 8, 7, 1, 3, sMapName_Route110},
|
||||
{ 8, 0, 1, 6, sMapName_Route111},
|
||||
{ 6, 3, 2, 1, sMapName_Route112},
|
||||
{ 4, 0, 4, 1, sMapName_Route113},
|
||||
{ 1, 0, 2, 3, sMapName_Route114},
|
||||
{ 0, 2, 1, 3, sMapName_Route115},
|
||||
{ 1, 5, 4, 1, sMapName_Route116},
|
||||
{ 5, 6, 3, 1, sMapName_Route117},
|
||||
{10, 6, 2, 1, sMapName_Route118},
|
||||
{11, 0, 1, 6, sMapName_Route119},
|
||||
{13, 0, 1, 4, sMapName_Route120},
|
||||
{14, 3, 4, 1, sMapName_Route121},
|
||||
{16, 4, 1, 2, sMapName_Route122},
|
||||
{12, 6, 5, 1, sMapName_Route123},
|
||||
{20, 3, 4, 3, sMapName_Route124},
|
||||
{24, 3, 2, 2, sMapName_Route125},
|
||||
{20, 6, 3, 3, sMapName_Route126},
|
||||
{23, 6, 3, 3, sMapName_Route127},
|
||||
{23, 9, 4, 1, sMapName_Route128},
|
||||
{24, 10, 2, 1, sMapName_Route129},
|
||||
{21, 10, 3, 1, sMapName_Route130},
|
||||
{18, 10, 3, 1, sMapName_Route131},
|
||||
{15, 10, 2, 1, sMapName_Route132},
|
||||
{12, 10, 3, 1, sMapName_Route133},
|
||||
{ 9, 10, 3, 1, sMapName_Route134},
|
||||
{20, 3, 4, 3, sMapName_Underwater},
|
||||
{20, 6, 3, 3, sMapName_Underwater},
|
||||
{23, 6, 3, 3, sMapName_Underwater},
|
||||
{23, 9, 4, 1, sMapName_Underwater},
|
||||
{21, 7, 1, 1, sMapName_Underwater},
|
||||
{ 1, 13, 1, 1, sMapName_GraniteCave},
|
||||
{ 6, 2, 1, 1, sMapName_MtChimney},
|
||||
{16, 2, 1, 1, sMapName_SafariZone},
|
||||
{22, 12, 1, 1, sMapName_BattleFrontier},
|
||||
{ 0, 8, 1, 1, sMapName_PetalburgWoods},
|
||||
{ 2, 5, 1, 1, sMapName_RusturfTunnel},
|
||||
{ 6, 14, 1, 1, sMapName_AbandonedShip},
|
||||
{ 8, 7, 1, 1, sMapName_NewMauville},
|
||||
{ 0, 3, 1, 1, sMapName_MeteorFalls},
|
||||
{ 1, 2, 1, 1, sMapName_MeteorFalls},
|
||||
{16, 4, 1, 1, sMapName_MtPyre},
|
||||
{19, 3, 1, 1, sMapName_AquaHideoutOld},
|
||||
{24, 4, 1, 1, sMapName_ShoalCave},
|
||||
{24, 9, 1, 1, sMapName_SeafloorCavern},
|
||||
{24, 9, 1, 1, sMapName_Underwater},
|
||||
{27, 9, 1, 1, sMapName_VictoryRoad},
|
||||
{17, 10, 1, 1, sMapName_MirageIsland},
|
||||
{21, 7, 1, 1, sMapName_CaveOfOrigin},
|
||||
{12, 14, 1, 1, sMapName_SouthernIsland},
|
||||
{ 6, 3, 1, 1, sMapName_FieryPath},
|
||||
{ 7, 3, 1, 1, sMapName_FieryPath},
|
||||
{ 6, 3, 1, 1, sMapName_JaggedPass},
|
||||
{ 7, 2, 1, 1, sMapName_JaggedPass},
|
||||
{11, 10, 1, 1, sMapName_SealedChamber},
|
||||
{11, 10, 1, 1, sMapName_Underwater},
|
||||
{13, 0, 1, 1, sMapName_ScorchedSlab},
|
||||
{ 0, 10, 1, 1, sMapName_IslandCave},
|
||||
{ 8, 3, 1, 1, sMapName_DesertRuins},
|
||||
{13, 2, 1, 1, sMapName_AncientTomb},
|
||||
{ 0, 0, 1, 1, sMapName_InsideOfTruck},
|
||||
{19, 10, 1, 1, sMapName_SkyPillar},
|
||||
{ 0, 0, 1, 1, sMapName_SecretBase},
|
||||
{ 0, 0, 1, 1, sMapName_None},
|
||||
{ 0, 0, 1, 1, sMapName_PalletTown},
|
||||
{ 0, 0, 1, 1, sMapName_ViridianCity},
|
||||
{ 0, 0, 1, 1, sMapName_PewterCity},
|
||||
{ 0, 0, 1, 1, sMapName_CeruleanCity},
|
||||
{ 0, 0, 1, 1, sMapName_LavenderTown},
|
||||
{ 0, 0, 1, 1, sMapName_VermilionCity},
|
||||
{ 0, 0, 1, 1, sMapName_CeladonCity},
|
||||
{ 0, 0, 1, 1, sMapName_FuchsiaCity},
|
||||
{ 0, 0, 1, 1, sMapName_CinnabarIsland},
|
||||
{ 0, 0, 1, 1, sMapName_IndigoPlateau},
|
||||
{ 0, 0, 1, 1, sMapName_SaffronCity},
|
||||
{ 0, 0, 1, 1, sMapName_Route4},
|
||||
{ 0, 0, 1, 1, sMapName_Route10},
|
||||
{ 0, 0, 1, 1, sMapName_Route1},
|
||||
{ 0, 0, 1, 1, sMapName_Route2},
|
||||
{ 0, 0, 1, 1, sMapName_Route3},
|
||||
{ 0, 0, 1, 1, sMapName_Route4_2},
|
||||
{ 0, 0, 1, 1, sMapName_Route5},
|
||||
{ 0, 0, 1, 1, sMapName_Route6},
|
||||
{ 0, 0, 1, 1, sMapName_Route7},
|
||||
{ 0, 0, 1, 1, sMapName_Route8},
|
||||
{ 0, 0, 1, 1, sMapName_Route9},
|
||||
{ 0, 0, 1, 1, sMapName_Route10_2},
|
||||
{ 0, 0, 1, 1, sMapName_Route11},
|
||||
{ 0, 0, 1, 1, sMapName_Route12},
|
||||
{ 0, 0, 1, 1, sMapName_Route13},
|
||||
{ 0, 0, 1, 1, sMapName_Route14},
|
||||
{ 0, 0, 1, 1, sMapName_Route15},
|
||||
{ 0, 0, 1, 1, sMapName_Route16},
|
||||
{ 0, 0, 1, 1, sMapName_Route17},
|
||||
{ 0, 0, 1, 1, sMapName_Route18},
|
||||
{ 0, 0, 1, 1, sMapName_Route19},
|
||||
{ 0, 0, 1, 1, sMapName_Route20},
|
||||
{ 0, 0, 1, 1, sMapName_Route21},
|
||||
{ 0, 0, 1, 1, sMapName_Route22},
|
||||
{ 0, 0, 1, 1, sMapName_Route23},
|
||||
{ 0, 0, 1, 1, sMapName_Route24},
|
||||
{ 0, 0, 1, 1, sMapName_Route25},
|
||||
{ 0, 0, 1, 1, sMapName_ViridianForest},
|
||||
{ 0, 0, 1, 1, sMapName_MtMoon},
|
||||
{ 0, 0, 1, 1, sMapName_SSAnne},
|
||||
{ 0, 0, 1, 1, sMapName_UndergroundPath},
|
||||
{ 0, 0, 1, 1, sMapName_UndergroundPath2},
|
||||
{ 0, 0, 1, 1, sMapName_DiglettsCave},
|
||||
{ 0, 0, 1, 1, sMapName_KantoVictoryRoad},
|
||||
{ 0, 0, 1, 1, sMapName_RocketHideout},
|
||||
{ 0, 0, 1, 1, sMapName_SilphCo},
|
||||
{ 0, 0, 1, 1, sMapName_PokemonMansion},
|
||||
{ 0, 0, 1, 1, sMapName_KantoSafariZone},
|
||||
{ 0, 0, 1, 1, sMapName_PokemonLeague},
|
||||
{ 0, 0, 1, 1, sMapName_RockTunnel},
|
||||
{ 0, 0, 1, 1, sMapName_SeafoamIslands},
|
||||
{ 0, 0, 1, 1, sMapName_PokemonTower},
|
||||
{ 0, 0, 1, 1, sMapName_CeruleanCave},
|
||||
{ 0, 0, 1, 1, sMapName_PowerPlant},
|
||||
{ 0, 0, 1, 1, sMapName_OneIsland},
|
||||
{ 0, 0, 1, 1, sMapName_TwoIsland},
|
||||
{ 0, 0, 1, 1, sMapName_ThreeIsland},
|
||||
{ 0, 0, 1, 1, sMapName_FourIsland},
|
||||
{ 0, 0, 1, 1, sMapName_FiveIsland},
|
||||
{ 0, 0, 1, 1, sMapName_SevenIsland},
|
||||
{ 0, 0, 1, 1, sMapName_SixIsland},
|
||||
{ 0, 0, 1, 1, sMapName_KindleRoad},
|
||||
{ 0, 0, 1, 1, sMapName_TreasureBeach},
|
||||
{ 0, 0, 1, 1, sMapName_CapeBrink},
|
||||
{ 0, 0, 1, 1, sMapName_BondBridge},
|
||||
{ 0, 0, 1, 1, sMapName_ThreeIslePort},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle6},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle7},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle8},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle9},
|
||||
{ 0, 0, 1, 1, sMapName_ResortGorgeous},
|
||||
{ 0, 0, 1, 1, sMapName_WaterLabyrinth},
|
||||
{ 0, 0, 1, 1, sMapName_FiveIsleMeadow},
|
||||
{ 0, 0, 1, 1, sMapName_MemorialPillar},
|
||||
{ 0, 0, 1, 1, sMapName_OutcastIsland},
|
||||
{ 0, 0, 1, 1, sMapName_GreenPath},
|
||||
{ 0, 0, 1, 1, sMapName_WaterPath},
|
||||
{ 0, 0, 1, 1, sMapName_RuinValley},
|
||||
{ 0, 0, 1, 1, sMapName_TrainerTower},
|
||||
{ 0, 0, 1, 1, sMapName_CanyonEntrance},
|
||||
{ 0, 0, 1, 1, sMapName_SevaultCanyon},
|
||||
{ 0, 0, 1, 1, sMapName_TanobyRuins},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle22},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle23},
|
||||
{ 0, 0, 1, 1, sMapName_SeviiIsle24},
|
||||
{ 0, 0, 1, 1, sMapName_NavelRock},
|
||||
{ 0, 0, 1, 1, sMapName_MtEmber},
|
||||
{ 0, 0, 1, 1, sMapName_BerryForest},
|
||||
{ 0, 0, 1, 1, sMapName_IcefallCave},
|
||||
{ 0, 0, 1, 1, sMapName_RocketWarehouse},
|
||||
{ 0, 0, 1, 1, sMapName_TrainerTower2},
|
||||
{ 0, 0, 1, 1, sMapName_DottedHole},
|
||||
{ 0, 0, 1, 1, sMapName_LostCave},
|
||||
{ 0, 0, 1, 1, sMapName_PatternBush},
|
||||
{ 0, 0, 1, 1, sMapName_AlteringCave},
|
||||
{ 0, 0, 1, 1, sMapName_TanobyChambers},
|
||||
{ 0, 0, 1, 1, sMapName_ThreeIslePath},
|
||||
{ 0, 0, 1, 1, sMapName_TanobyKey},
|
||||
{ 0, 0, 1, 1, sMapName_BirthIsland},
|
||||
{ 0, 0, 1, 1, sMapName_MoneanChamber},
|
||||
{ 0, 0, 1, 1, sMapName_LiptooChamber},
|
||||
{ 0, 0, 1, 1, sMapName_WeepthChamber},
|
||||
{ 0, 0, 1, 1, sMapName_DilfordChamber},
|
||||
{ 0, 0, 1, 1, sMapName_ScufibChamber},
|
||||
{ 0, 0, 1, 1, sMapName_RixyChamber},
|
||||
{ 0, 0, 1, 1, sMapName_ViapoisChamber},
|
||||
{ 0, 0, 1, 1, sMapName_EmberSpa},
|
||||
{ 0, 0, 1, 1, sMapName_SpecialArea},
|
||||
{19, 3, 1, 1, sMapName_AquaHideout},
|
||||
{ 6, 3, 1, 1, sMapName_MagmaHideout},
|
||||
{ 8, 2, 1, 1, sMapName_MirageTower},
|
||||
{ 0, 0, 1, 1, sMapName_BirthIsland},
|
||||
{ 0, 0, 1, 1, sMapName_FarawayIsland},
|
||||
{22, 12, 1, 1, sMapName_ArtisanCave},
|
||||
{ 0, 0, 1, 1, sMapName_MarineCave},
|
||||
{ 0, 0, 1, 1, sMapName_Underwater},
|
||||
{ 0, 0, 1, 1, sMapName_TerraCave},
|
||||
{ 0, 10, 1, 3, sMapName_Underwater},
|
||||
{24, 3, 2, 2, sMapName_Underwater},
|
||||
{24, 10, 2, 1, sMapName_Underwater},
|
||||
{ 2, 0, 1, 1, sMapName_DesertUnderpass},
|
||||
{ 6, 8, 1, 1, sMapName_AlteringCave},
|
||||
{ 0, 0, 1, 1, sMapName_NavelRock},
|
||||
{ 8, 4, 1, 1, sMapName_TrainerHill}
|
||||
};
|
||||
|
||||
#endif //GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
void ClearDma3Requests(void);
|
||||
void ProcessDma3Requests(void);
|
||||
int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
|
||||
int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
|
||||
s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
|
||||
s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
|
||||
int CheckForSpaceForDma3Request(s16 index);
|
||||
|
||||
#endif // GUARD_DMA3_H
|
||||
|
||||
@@ -7,10 +7,18 @@
|
||||
|
||||
extern const u8 gUnknown_0823B4E8[];
|
||||
extern const u8 gUnknown_0823B5E9[];
|
||||
extern const u8 EventScript_TestSignpostMsg[];
|
||||
extern const u8 EventScript_TryGetTrainerScript[];
|
||||
extern const u8 EventScript_275BB7[];
|
||||
extern const u8 EventScript_275D0C[];
|
||||
extern const u8 EventScript_275D1F[];
|
||||
extern const u8 EventScript_275D2E[];
|
||||
extern const u8 EventScript_271354[];
|
||||
extern const u8 EventScript_2713C2[];
|
||||
extern const u8 EventScript_TryDoDoubleTrainerBattle[];
|
||||
extern const u8 EventScript_271362[];
|
||||
extern const u8 EventScript_TryDoDoubleRematchBattle[];
|
||||
extern const u8 EventScript_2713D1[];
|
||||
extern const u8 EventScript_2766A2[];
|
||||
extern const u8 EventScript_2766A6[];
|
||||
|
||||
|
||||
@@ -24,5 +24,7 @@ extern u16 gUnknown_03005DE8;
|
||||
|
||||
void DrawWholeMapView(void);
|
||||
void CurrentMapDrawMetatileAt(int x, int y);
|
||||
void sub_8089C08(s16 *a0, s16 *a1);
|
||||
void DrawDoorMetatileAt(int x, int y, u16 *arr);
|
||||
|
||||
#endif //GUARD_FIELD_CAMERA_H
|
||||
|
||||
@@ -1,6 +1,21 @@
|
||||
#ifndef GUARD_FIELDDOOR_H
|
||||
#define GUARD_FIELDDOOR_H
|
||||
|
||||
struct DoorGraphics
|
||||
{
|
||||
u16 metatileNum;
|
||||
u8 sound;
|
||||
u8 size;
|
||||
const void *tiles;
|
||||
const void *palette;
|
||||
};
|
||||
|
||||
struct DoorAnimFrame
|
||||
{
|
||||
u8 time;
|
||||
u16 offset;
|
||||
};
|
||||
|
||||
void FieldSetDoorOpened(u32, u32);
|
||||
void FieldSetDoorClosed(u32, u32);
|
||||
s8 FieldAnimateDoorClose(u32, u32);
|
||||
|
||||
@@ -71,8 +71,12 @@ enum FieldEffectScriptIdx
|
||||
|
||||
extern u32 gFieldEffectArguments[8];
|
||||
|
||||
u8 FieldEffectStart(u8);
|
||||
u32 FieldEffectStart(u8);
|
||||
bool8 FieldEffectActiveListContains(u8 id);
|
||||
void sub_80B69DC(void);
|
||||
void FieldEffectStop(struct Sprite *sprite, u8 id);
|
||||
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
|
||||
void sub_80B7FC8(void);
|
||||
void FieldEffectActiveListRemove(u8 id);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECTS_H
|
||||
|
||||
@@ -12,5 +12,6 @@
|
||||
// Exported ROM declarations
|
||||
u8 sub_8154228(void);
|
||||
bool8 sub_8155DA0(struct MapObject *);
|
||||
void sub_8155D78(struct MapObject *);
|
||||
|
||||
#endif //GUARD_FIELD_EFFECT_HELPERS_H
|
||||
|
||||
@@ -60,7 +60,7 @@ void sub_808E82C(u8, u8, u8, s16, s16);
|
||||
void sub_808E7E4(u8, u8, u8);
|
||||
void sub_808E78C(u8, u8, u8, u8);
|
||||
void sub_808E75C(s16, s16);
|
||||
void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
|
||||
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup);
|
||||
void npc_coords_shift(struct MapObject *, s16, s16);
|
||||
void sub_808EB08(struct MapObject *, s16, s16);
|
||||
void sub_808F254(u8, u8, u8);
|
||||
@@ -76,6 +76,18 @@ void MoveCoords(u8, s16 *, s16 *);
|
||||
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
|
||||
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
|
||||
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
|
||||
void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
|
||||
u8 npc_running_behaviour_by_direction(u8 direction);
|
||||
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
|
||||
u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
|
||||
u8 GetFaceDirectionAnimId(u32);
|
||||
u8 GetGoSpeed0AnimId(u32);
|
||||
u8 sub_80934BC(u32);
|
||||
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
|
||||
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
|
||||
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
|
||||
void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
|
||||
void sub_808F208(const struct MapObject *mapObject);
|
||||
|
||||
// Exported data declarations
|
||||
|
||||
|
||||
@@ -9,6 +9,28 @@ void PlayerGetDestCoords(s16 *, s16 *);
|
||||
u8 player_get_direction_lower_nybble(void);
|
||||
u8 player_get_direction_upper_nybble(void);
|
||||
u8 player_get_x22(void);
|
||||
void PlayerGoSpeed1(u8);
|
||||
void PlayerGoSpeed2(u8);
|
||||
void PlayerGoSpeed3(u8);
|
||||
void PlayerGoSpeed4(u8);
|
||||
void PlayerOnBikeCollide(u8);
|
||||
void PlayerFaceDirection(u8 a);
|
||||
void PlayerTurnInPlace(u8 a);
|
||||
void PlayerJumpLedge(u8 a);
|
||||
void PlayerIdleWheelie(u8 a);
|
||||
void PlayerStartWheelie(u8 a);
|
||||
void PlayerEndWheelie(u8 a);
|
||||
void PlayerStandingHoppingWheelie(u8 a);
|
||||
void PlayerMovingHoppingWheelie(u8 a);
|
||||
void PlayerLedgeHoppingWheelie(u8 a);
|
||||
void PlayerAcroTurnJump(u8 a);
|
||||
void PlayerSetAnimId(u8 a, u8 b);
|
||||
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
||||
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
||||
u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
|
||||
u8 PlayerGetZCoord(void);
|
||||
void SetPlayerAvatarTransitionFlags(u16 a);
|
||||
void sub_808BCE8(void);
|
||||
|
||||
void sub_808D074(u8);
|
||||
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
||||
|
||||
7
include/fldeff_teleport.h
Normal file
7
include/fldeff_teleport.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef GUARD_FLDEFF_TELEPORT_H
|
||||
#define GUARD_FLDEFF_TELEPORT_H
|
||||
|
||||
void hm_teleport_run_dp02scr(void);
|
||||
void sub_817C94C(void);
|
||||
|
||||
#endif // GUARD_FLDEFF_TELEPORT_H
|
||||
@@ -7,5 +7,6 @@
|
||||
#include "gba/multiboot.h"
|
||||
#include "gba/syscall.h"
|
||||
#include "gba/macro.h"
|
||||
#include "gba/isagbprint.h"
|
||||
|
||||
#endif // GUARD_GBA_GBA_H
|
||||
|
||||
@@ -501,12 +501,12 @@
|
||||
// I/O register fields
|
||||
|
||||
// DISPCNT
|
||||
#define DISPCNT_MODE_0 0x0000
|
||||
#define DISPCNT_MODE_1 0x0001
|
||||
#define DISPCNT_MODE_2 0x0002
|
||||
#define DISPCNT_MODE_3 0x0003
|
||||
#define DISPCNT_MODE_4 0x0004
|
||||
#define DISPCNT_MODE_5 0x0005
|
||||
#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text
|
||||
#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off
|
||||
#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine
|
||||
#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color
|
||||
#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette
|
||||
#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color
|
||||
#define DISPCNT_OBJ_1D_MAP 0x0040
|
||||
#define DISPCNT_FORCED_BLANK 0x0080
|
||||
#define DISPCNT_BG0_ON 0x0100
|
||||
@@ -527,7 +527,46 @@
|
||||
#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
|
||||
#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
|
||||
|
||||
// BGCNT
|
||||
#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs.
|
||||
#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data.
|
||||
#define BGCNT_MOSAIC 0x0040
|
||||
#define BGCNT_16COLOR 0x0000 // 4 bits per pixel
|
||||
#define BGCNT_256COLOR 0x0080 // 8 bits per pixel
|
||||
#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map.
|
||||
#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default.
|
||||
#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels.
|
||||
#define BGCNT_TXT512x256 0x4000
|
||||
#define BGCNT_TXT256x512 0x8000
|
||||
#define BGCNT_TXT512x512 0xC000
|
||||
#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels.
|
||||
#define BGCNT_AFF256x256 0x4000
|
||||
#define BGCNT_AFF512x512 0x8000
|
||||
#define BGCNT_AFF1024x1024 0xC000
|
||||
|
||||
// BLDCNT
|
||||
// Bits 0-5 select layers for the 1st target
|
||||
#define BLDCNT_TGT1_BG0 (1 << 0)
|
||||
#define BLDCNT_TGT1_BG1 (1 << 1)
|
||||
#define BLDCNT_TGT1_BG2 (1 << 2)
|
||||
#define BLDCNT_TGT1_BG3 (1 << 3)
|
||||
#define BLDCNT_TGT1_OBJ (1 << 4)
|
||||
#define BLDCNT_TGT1_BD (1 << 5)
|
||||
// Bits 6-7 select the special effect
|
||||
#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
|
||||
#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
|
||||
#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY)
|
||||
#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY)
|
||||
// Bits 8-13 select layers for the 2nd target
|
||||
#define BLDCNT_TGT2_BG0 (1 << 8)
|
||||
#define BLDCNT_TGT2_BG1 (1 << 9)
|
||||
#define BLDCNT_TGT2_BG2 (1 << 10)
|
||||
#define BLDCNT_TGT2_BG3 (1 << 11)
|
||||
#define BLDCNT_TGT2_OBJ (1 << 12)
|
||||
#define BLDCNT_TGT2_BD (1 << 13)
|
||||
|
||||
// BLDALPHA
|
||||
#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
|
||||
|
||||
// SOUNDCNT_H
|
||||
#define SOUND_CGB_MIX_QUARTER 0x0000
|
||||
@@ -644,8 +683,8 @@
|
||||
#define KEY_INTR_ENABLE 0x0400
|
||||
#define KEY_OR_INTR 0x0000
|
||||
#define KEY_AND_INTR 0x8000
|
||||
|
||||
#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
|
||||
#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
|
||||
#define JOY_EXCL_DPAD 0x030F
|
||||
|
||||
// interrupt flags
|
||||
#define INTR_FLAG_VBLANK (1 << 0)
|
||||
|
||||
50
include/gba/isagbprint.h
Executable file
50
include/gba/isagbprint.h
Executable file
@@ -0,0 +1,50 @@
|
||||
#ifndef GUARD_GBA_ISAGBPRINT_H
|
||||
#define GUARD_GBA_ISAGBPRINT_H
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define AGBPrintInit()
|
||||
#define AGBPutc(cChr)
|
||||
#define AGBPrint(pBuf)
|
||||
#define AGBPrintf(pBuf, ...)
|
||||
#define AGBPrintFlush1Block()
|
||||
#define AGBPrintFlush()
|
||||
#define AGBAssert(pFile, nLine, pExpression, nStopProgram)
|
||||
#else
|
||||
void AGBPrintInit(void);
|
||||
void AGBPutc(const char cChr);
|
||||
void AGBPrint(const char *pBuf);
|
||||
void AGBPrintf(const char *pBuf, ...);
|
||||
void AGBPrintFlush1Block(void);
|
||||
void AGBPrintFlush(void);
|
||||
void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram);
|
||||
#endif
|
||||
|
||||
#undef AGB_ASSERT
|
||||
#ifdef NDEBUG
|
||||
#define AGB_ASSERT(exp)
|
||||
#else
|
||||
#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
|
||||
#endif
|
||||
|
||||
#undef AGB_WARNING
|
||||
#ifdef NDEBUG
|
||||
#define AGB_WARNING(exp)
|
||||
#else
|
||||
#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
|
||||
#endif
|
||||
|
||||
// for matching purposes
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define AGB_ASSERT_EX(exp, file, line)
|
||||
#else
|
||||
#define AGB_ASSERT_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 1);
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define AGB_WARNING_EX(exp, file, line)
|
||||
#else
|
||||
#define AGB_WARNING_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 0);
|
||||
#endif
|
||||
|
||||
#endif // GUARD_GBA_ISAGBPRINT_H
|
||||
@@ -49,7 +49,7 @@ struct OamData
|
||||
u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
|
||||
u32 size:2;
|
||||
|
||||
/*0x04*/ u16 tileNum:10; // 0x33F
|
||||
/*0x04*/ u16 tileNum:10; // 0x3FF
|
||||
u16 priority:2; // 0x400, 0x800 -> 0xC00
|
||||
u16 paletteNum:4;
|
||||
/*0x06*/ u16 affineParam;
|
||||
|
||||
@@ -39,7 +39,7 @@ enum
|
||||
MAP_BATTLE_SCENE_PHOEBE, // 5
|
||||
MAP_BATTLE_SCENE_GLACIA, // 6
|
||||
MAP_BATTLE_SCENE_DRAKE, // 7
|
||||
MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
|
||||
MAP_BATTLE_SCENE_FRONTIER, // 8
|
||||
};
|
||||
|
||||
typedef void (*TilesetCB)(void);
|
||||
@@ -224,7 +224,7 @@ struct MapObject
|
||||
/*0x0C*/ struct Coords16 coords1;
|
||||
/*0x10*/ struct Coords16 coords2;
|
||||
/*0x14*/ struct Coords16 coords3;
|
||||
/*0x18*/ u8 mapobj_unk_18:4; //current direction?
|
||||
/*0x18*/ u8 mapobj_unk_18:4; // current direction?
|
||||
/*0x18*/ u8 placeholder18:4;
|
||||
/*0x19*/ union __attribute__((packed)) {
|
||||
u8 as_byte;
|
||||
@@ -299,25 +299,42 @@ enum
|
||||
COLLISION_LEDGE_JUMP = 6
|
||||
};
|
||||
|
||||
struct PlayerAvatar /* 0x202E858 */
|
||||
// player running states
|
||||
enum
|
||||
{
|
||||
NOT_MOVING,
|
||||
TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
|
||||
MOVING,
|
||||
};
|
||||
|
||||
// player tile transition states
|
||||
enum
|
||||
{
|
||||
T_NOT_MOVING,
|
||||
T_TILE_TRANSITION,
|
||||
T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
|
||||
};
|
||||
|
||||
struct PlayerAvatar
|
||||
{
|
||||
/*0x00*/ u8 flags;
|
||||
/*0x01*/ u8 bike;
|
||||
/*0x02*/ u8 running2;
|
||||
/*0x03*/ u8 running1;
|
||||
/*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags
|
||||
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
|
||||
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 mapObjectId;
|
||||
/*0x06*/ u8 unk6;
|
||||
/*0x06*/ bool8 preventStep;
|
||||
/*0x07*/ u8 gender;
|
||||
u8 acroBikeState;
|
||||
u8 unk9;
|
||||
u8 bikeFrameCounter;
|
||||
u8 unkB;
|
||||
u32 unkC;
|
||||
u32 unk10;
|
||||
u8 unk14[8];
|
||||
u8 unk1C[8];
|
||||
// TODO: rest of struct
|
||||
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
|
||||
/*0x09*/ u8 newDirBackup; // during bike movement, the new direction as opposed to player's direction is backed up here.
|
||||
/*0x0A*/ u8 bikeFrameCounter; // on the mach bike, when this value is 1, the bike is moving but not accelerating yet for 1 tile. on the acro bike, this acts as a timer for acro bike.
|
||||
/*0x0B*/ u8 bikeSpeed;
|
||||
// acro bike only
|
||||
/*0x0C*/ u32 directionHistory; // up/down/left/right history is stored in each nybble, but using the field directions and not the io inputs.
|
||||
/*0x10*/ u32 abStartSelectHistory; // same as above but for A + B + start + select only
|
||||
// these two are timer history arrays which [0] is the active timer for acro bike. every element is backed up to the next element upon update.
|
||||
/*0x14*/ u8 dirTimerHistory[8];
|
||||
/*0x1C*/ u8 abStartSelectTimerHistory[8];
|
||||
};
|
||||
|
||||
struct Camera
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef GUARD_GLOBAL_H
|
||||
#define GUARD_GLOBAL_H
|
||||
|
||||
#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
|
||||
#include "gba/gba.h"
|
||||
#include "config.h"
|
||||
|
||||
// Prevent cross-jump optimization.
|
||||
#define BLOCK_CROSS_JUMP asm("");
|
||||
@@ -31,11 +31,31 @@ char* strcpy(char *dst0, const char *src0);
|
||||
#define POKEMON_NAME_LENGTH 10
|
||||
#define OT_NAME_LENGTH 7
|
||||
|
||||
#define HEAP_SIZE 0x1C000
|
||||
|
||||
extern u8 gStringVar1[];
|
||||
extern u8 gStringVar2[];
|
||||
extern u8 gStringVar3[];
|
||||
extern u8 gStringVar4[];
|
||||
|
||||
// There are many quirks in the source code which have overarching behavioral differences from
|
||||
// a number of other files. For example, diploma.c seems to declare rodata before each use while
|
||||
// other files declare out of order and must be at the beginning. There are also a number of
|
||||
// macros which differ from one file to the next due to the method of obtaining the result, such
|
||||
// as these below. Because of this, there is a theory (Two Team Theory) that states that these
|
||||
// programming projects had more than 1 "programming team" which utilized different macros for
|
||||
// each of the files that were worked on.
|
||||
#define T1_READ_8(ptr) ((ptr)[0])
|
||||
#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
|
||||
#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24))
|
||||
#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr)
|
||||
|
||||
// T2_READ_8 is a duplicate to remain consistent with each group.
|
||||
#define T2_READ_8(ptr) ((ptr)[0])
|
||||
#define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
|
||||
#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
|
||||
#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
|
||||
|
||||
enum
|
||||
{
|
||||
VERSION_SAPPHIRE = 1,
|
||||
@@ -45,7 +65,8 @@ enum
|
||||
VERSION_LEAF_GREEN = 5,
|
||||
};
|
||||
|
||||
enum LanguageId {
|
||||
enum LanguageId
|
||||
{
|
||||
LANGUAGE_JAPANESE = 1,
|
||||
LANGUAGE_ENGLISH = 2,
|
||||
LANGUAGE_FRENCH = 3,
|
||||
@@ -223,7 +244,7 @@ struct SaveBlock2
|
||||
/*0x1EC*/ struct BerryCrush berryCrush;
|
||||
/*0x1FC*/ struct PokemonJumpResults pokeJump;
|
||||
/*0x20C*/ struct BerryPickingResults berryPick;
|
||||
/*0x214*/ u8 field_214[1032];
|
||||
/*0x21C*/ u8 field_21C[1032];
|
||||
/*0x624*/ u16 contestLinkResults[20]; // 4 positions for 5 categories, possibly a struct or a 2d array
|
||||
|
||||
// All below could be a one giant struct
|
||||
@@ -245,7 +266,7 @@ struct SaveBlock2
|
||||
/*0xCA9*/ u8 field_CA9_f : 1; // 0x80
|
||||
/*0xCAA*/ u16 field_CAA[4];
|
||||
/*0xCB2*/ u16 battlePyramidWildHeaderId;
|
||||
/*0xCB4*/ u8 field_CB4[82];
|
||||
/*0xCB4*/ u16 field_CB4[41];
|
||||
/*0xD06*/ u8 field_D06;
|
||||
/*0xD07*/ u8 field_D07;
|
||||
/*0xD08*/ u8 filler_D08[0x112];
|
||||
@@ -361,10 +382,12 @@ struct EasyChatPair
|
||||
u16 words[2];
|
||||
}; /*size = 0x8*/
|
||||
|
||||
#define MAIL_WORDS_COUNT 9
|
||||
|
||||
struct MailStruct
|
||||
{
|
||||
/*0x00*/ u16 words[9];
|
||||
/*0x12*/ u8 playerName[8];
|
||||
/*0x00*/ u16 words[MAIL_WORDS_COUNT];
|
||||
/*0x12*/ u8 playerName[PLAYER_NAME_LENGTH];
|
||||
/*0x1A*/ u8 trainerId[4];
|
||||
/*0x1E*/ u16 species;
|
||||
/*0x20*/ u16 itemId;
|
||||
@@ -494,11 +517,12 @@ struct RecordMixingDayCareMail
|
||||
bool16 holdsItem[DAYCARE_MON_COUNT];
|
||||
};
|
||||
|
||||
#define MAP_OBJECTS_COUNT 16
|
||||
#define BERRY_TREES_COUNT 128
|
||||
#define FLAGS_COUNT 300
|
||||
#define VARS_COUNT 256
|
||||
#define MAIL_COUNT 16
|
||||
#define POKEBLOCKS_COUNT 40
|
||||
#define MAP_OBJECTS_COUNT 16
|
||||
#define BERRY_TREES_COUNT 128
|
||||
#define FLAGS_COUNT 300
|
||||
#define VARS_COUNT 256
|
||||
#define MAIL_COUNT 16
|
||||
|
||||
enum
|
||||
{
|
||||
@@ -596,7 +620,7 @@ struct SaveBlock1
|
||||
/*0x650*/ struct ItemSlot bagPocket_PokeBalls[16];
|
||||
/*0x690*/ struct ItemSlot bagPocket_TMHM[64];
|
||||
/*0x790*/ struct ItemSlot bagPocket_Berries[46];
|
||||
/*0x848*/ struct Pokeblock pokeblocks[40];
|
||||
/*0x848*/ struct Pokeblock pokeblocks[POKEBLOCKS_COUNT];
|
||||
/*0x988*/ u8 seen1[52];
|
||||
/*0x9BC*/ u16 berryBlenderRecords[3];
|
||||
/*0x9C2*/ u8 field_9C2[6];
|
||||
|
||||
2584
include/graphics.h
2584
include/graphics.h
File diff suppressed because it is too large
Load Diff
@@ -14,7 +14,7 @@ s32 sub_81DB3D8(const struct MenuAction *str, u8* arg1, s32 arg2);
|
||||
// sub_81DB41C
|
||||
// CopyMonCategoryText
|
||||
// sub_81DB494
|
||||
// sub_81DB4DC
|
||||
void PadNameString(u8 *dst, u8 padWith);
|
||||
// sub_81DB554
|
||||
// sub_81DB5AC
|
||||
u32 sub_81DB604(const u8 *);
|
||||
|
||||
6
include/landmark.h
Normal file
6
include/landmark.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_LANDMARK_H
|
||||
#define GUARD_LANDMARK_H
|
||||
|
||||
const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count);
|
||||
|
||||
#endif // GUARD_LANDMARK_H
|
||||
@@ -7,7 +7,7 @@ void sub_818DA78(void);
|
||||
void sub_818DEF4(void);
|
||||
void sub_818E564(void);
|
||||
void sub_818E570(const struct LilycoveLadyQuiz *quiz);
|
||||
bool8 sub_818E704(struct Pokeblock *pokeblock);
|
||||
bool8 GivePokeblockToContestLady(struct Pokeblock *pokeblock);
|
||||
void sub_818E7E0(u8 *dest1, u8 *dest2);
|
||||
void sub_818E81C(u8 *dest);
|
||||
void sub_818E848(u8 *dest);
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
#ifndef GUARD_LIST_MENU_H
|
||||
#define GUARD_LIST_MENU_H
|
||||
|
||||
#define LIST_NOTHING_CHOSEN -1
|
||||
#define LIST_B_PRESSED -2
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
struct ListMenuItem
|
||||
{
|
||||
const u8 *unk_00;
|
||||
s32 unk_04;
|
||||
const u8 *name;
|
||||
s32 id;
|
||||
};
|
||||
|
||||
struct ListMenu;
|
||||
@@ -16,7 +19,7 @@ struct ListMenu;
|
||||
struct ListMenuTemplate
|
||||
{
|
||||
const struct ListMenuItem *items;
|
||||
void (* unk_04)(u32, bool8, struct ListMenu *);
|
||||
void (* moveCursorFunc)(u32, bool8, struct ListMenu *);
|
||||
void (* unk_08)(u8, s32, u8);
|
||||
u16 totalItems;
|
||||
u16 maxShowed;
|
||||
@@ -32,9 +35,11 @@ struct ListMenuTemplate
|
||||
u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
|
||||
u32 unk_16_7:1; // x800000
|
||||
u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
|
||||
u32 cursorKind:2; // x40000000, x80000000
|
||||
};
|
||||
|
||||
struct ListMenu {
|
||||
struct ListMenu
|
||||
{
|
||||
struct ListMenuTemplate _template;
|
||||
u16 scrollOffset;
|
||||
u16 selectedRow;
|
||||
@@ -44,13 +49,13 @@ struct ListMenu {
|
||||
u8 unk_1F;
|
||||
};
|
||||
|
||||
extern struct ListMenuTemplate gUnknown_03006310;
|
||||
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
u8 ListMenuInit(struct ListMenuTemplate *template, u16 a1, u16 a2);
|
||||
s32 ListMenuHandleInput(u8 id);
|
||||
void get_coro_args_x18_x1A(u8 a0, u16 *a1, u16 *a2);
|
||||
void sub_81AE6C8(u8 a0, u16 *a1, u16 *a2);
|
||||
u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition);
|
||||
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
|
||||
void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2);
|
||||
void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2);
|
||||
|
||||
#endif //GUARD_LIST_MENU_H
|
||||
|
||||
@@ -17,9 +17,9 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
|
||||
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
|
||||
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
|
||||
|
||||
extern struct MusicPlayerInfo gMPlay_SE1;
|
||||
extern struct MusicPlayerInfo gMPlay_SE2;
|
||||
extern struct MusicPlayerInfo gMPlay_SE3;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE3;
|
||||
extern struct SoundInfo gSoundInfo;
|
||||
|
||||
#endif //GUARD_M4A_H
|
||||
|
||||
@@ -14,10 +14,20 @@
|
||||
|| itemId == ITEM_FAB_MAIL \
|
||||
|| itemId == ITEM_RETRO_MAIL))
|
||||
|
||||
// mail.h
|
||||
void ReadMail(struct MailStruct *mail, void (*callback)(void), bool8 flag);
|
||||
|
||||
bool8 MonHasMail(struct Pokemon *mon);
|
||||
void TakeMailFromMon(struct Pokemon *mon);
|
||||
u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail);
|
||||
// mail_data.h
|
||||
void ClearMailData(void);
|
||||
void ClearMailStruct(struct MailStruct *mail);
|
||||
bool8 MonHasMail(struct Pokemon *mon);
|
||||
u8 GiveMailToMon(struct Pokemon *mon, u16 itemId);
|
||||
u16 SpeciesToMailSpecies(u16 species, u32 personality);
|
||||
u16 MailSpeciesToSpecies(u16 mailSpecies, u16 *buffer);
|
||||
u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail);
|
||||
void TakeMailFromMon(struct Pokemon *mon);
|
||||
void ClearMailItemId(u8 mailId);
|
||||
u8 TakeMailFromMon2(struct Pokemon *mon);
|
||||
bool8 ItemIsMail(u16 itemId);
|
||||
|
||||
#endif // GUARD_MAIL_H
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef GUARD_MAIL_DATA_H
|
||||
#define GUARD_MAIL_DATA_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
u16 sub_80D45E8(u16, u16 *);
|
||||
|
||||
#endif //GUARD_MAIL_DATA_H
|
||||
@@ -28,5 +28,7 @@ void sub_8097750(struct Sprite *);
|
||||
bool8 sub_8097758(struct Sprite *);
|
||||
void sub_8097FA4(struct MapObject *);
|
||||
void sub_8098044(u8);
|
||||
void UnfreezeMapObjects(void);
|
||||
void sub_80974D0(u8 mapObjectId);
|
||||
|
||||
#endif //GUARD_MAP_OBJ_8097404_H
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include "text.h"
|
||||
#include "window.h"
|
||||
|
||||
#define MENU_NOTHING_CHOSEN -2
|
||||
#define MENU_B_PRESSED -1
|
||||
|
||||
struct MenuAction
|
||||
{
|
||||
const u8 *text;
|
||||
@@ -33,7 +36,9 @@ void copy_decompressed_tile_data_to_vram_autofree(u8 arg0, const void *arg1, boo
|
||||
s8 ProcessMenuInputNoWrap_(void);
|
||||
void do_scheduled_bg_tilemap_copies_to_vram(void);
|
||||
void clear_scheduled_bg_copies_to_vram(void);
|
||||
void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str);
|
||||
void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const struct TextColor *color, s8 speed, const u8 *str);
|
||||
void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u16 a3);
|
||||
void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
||||
void sub_8197DF8(u8 windowId, bool8 copyToVram);
|
||||
|
||||
#endif // GUARD_MENU_H
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
struct YesNoFuncTable {
|
||||
struct YesNoFuncTable
|
||||
{
|
||||
TaskFunc yesFunc;
|
||||
TaskFunc noFunc;
|
||||
};
|
||||
@@ -16,5 +17,15 @@ void sub_812225C(u16 *, u16 *, u8, u8);
|
||||
void sub_8122298(u16 *, u16 *, u8, u8, u8);
|
||||
void sub_8121F68(u8 taskId, const struct YesNoFuncTable *data);
|
||||
bool8 sub_81221AC(void);
|
||||
void ResetVramOamAndBgCntRegs(void);
|
||||
void SetVBlankHBlankCallbacksToNull(void);
|
||||
void ResetAllBgsCoordinates(void);
|
||||
bool16 RunTextPrintersRetIsActive(u8 textPrinterId);
|
||||
void sub_8122344(void *arg0, u8 arg1);
|
||||
void LoadListMenuArrowsGfx(void);
|
||||
void sub_81223FC(u8 *a0, u8 count, u8 a2);
|
||||
void sub_8122448(u8 *a0, u8 count, u16 x, u16 y);
|
||||
void DisplayMessageAndContinueTask(u8 taskId, u8 arg1, u16 arg2, u8 arg3, u8 arg4, u8 textSpeed, const u8 *string, void *taskFunc);
|
||||
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
|
||||
|
||||
#endif //GUARD_MENU_HELPERS_H
|
||||
|
||||
@@ -16,5 +16,6 @@ void sub_8197434(u8 a0, u8 a1);
|
||||
void SetStandardWindowBorderStyle(u8 a0, u8 a1);
|
||||
void sub_8197930(void);
|
||||
u8 GetPlayerTextSpeed(void);
|
||||
void sub_81978B0(u16 arg0);
|
||||
|
||||
#endif // GUARD_NEW_MENU_HELPERS_H
|
||||
|
||||
@@ -40,6 +40,9 @@ void sub_8084EBC(s16, s16);
|
||||
|
||||
void player_avatar_init_params_reset(void);
|
||||
|
||||
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
|
||||
void Overworld_ResetStateAfterTeleport(void);
|
||||
|
||||
void Overworld_SetFlashLevel(s32 a1);
|
||||
//u8 Overworld_GetFlashLevel(void);
|
||||
void sub_8085524(u16);
|
||||
@@ -73,4 +76,6 @@ bool32 sub_808766C(void);
|
||||
void IncrementGameStat(u8);
|
||||
u32 GetGameStat(u8);
|
||||
|
||||
void CB2_OverworldBasic(void);
|
||||
|
||||
#endif //GUARD_ROM4_H
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
enum
|
||||
{
|
||||
FAST_FADE_IN_FROM_WHITE,
|
||||
FAST_FADE_OUT_TO_WHTIE,
|
||||
FAST_FADE_OUT_TO_WHITE,
|
||||
FAST_FADE_IN_FROM_BLACK,
|
||||
FAST_FADE_OUT_TO_BLACK,
|
||||
};
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef GUARD_PARTY_MENU_H
|
||||
#define GUARD_PARTY_MENU_H
|
||||
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
AILMENT_NONE,
|
||||
AILMENT_PSN,
|
||||
AILMENT_PRZ,
|
||||
@@ -14,5 +15,8 @@ bool8 pokemon_has_move(struct Pokemon *, u16);
|
||||
void sub_81B58A8(void);
|
||||
void DoWallyTutorialBagMenu(void);
|
||||
u8 pokemon_ailments_get_primary(u32 status);
|
||||
u8 *GetMonNickname(struct Pokemon *mon, u8 *dst);
|
||||
u8 GetCursorSelectionMonId(void);
|
||||
bool8 FieldCallback_Teleport(void);
|
||||
|
||||
#endif // GUARD_PARTY_MENU_H
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#ifndef GUARD_POKEBLOCK_H
|
||||
#define GUARD_POKEBLOCK_H
|
||||
|
||||
#define GFX_TAG_POKEBLOCK 14818
|
||||
#define GFX_TAG_POKEBLOCK_CASE 14800
|
||||
|
||||
enum
|
||||
{
|
||||
PBLOCK_CLR_BLACK,
|
||||
@@ -22,12 +25,44 @@ enum
|
||||
PBLOCK_FEEL,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PBLOCK_CASE_FIELD,
|
||||
PBLOCK_CASE_BATTLE,
|
||||
PBLOCK_CASE_FEEDER,
|
||||
PBLOCK_CASE_GIVE
|
||||
};
|
||||
|
||||
// use pokeblock
|
||||
extern u8 gPokeblockMonId;
|
||||
extern s16 gPokeblockGain;
|
||||
|
||||
void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void));
|
||||
|
||||
// pokeblock feed
|
||||
void CB2_PreparePokeblockFeedScene(void);
|
||||
|
||||
// pokeblock
|
||||
extern const s8 gPokeblockFlavorCompatibilityTable[];
|
||||
extern const u8 *const gPokeblockNames[];
|
||||
extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
|
||||
extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;
|
||||
|
||||
void OpenPokeblockCase(u8 caseId, void (*callback)(void));
|
||||
void OpenPokeblockCaseInBattle(void);
|
||||
void OpenPokeblockCaseOnFeeder(void);
|
||||
void ResetPokeblockScrollPositions(void);
|
||||
u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
|
||||
void ClearPokeblocks(void);
|
||||
s8 GetFirstFreePokeblockSlot(void);
|
||||
bool32 AddPokeblock(struct Pokeblock *pokeblock);
|
||||
u8 GetHighestPokeblocksFlavorLevel(const struct Pokeblock *pokeblock);
|
||||
u8 GetPokeblocksFeel(const struct Pokeblock *pokeblock);
|
||||
s8 GetFirstFreePokeblockSlot(void);
|
||||
bool32 AddPokeblock(const struct Pokeblock *pokeblock);
|
||||
bool32 TryClearPokeblock(u8 pkblId);
|
||||
s16 GetPokeblockData(const struct Pokeblock *pokeblock, u8 field);
|
||||
s16 PokeblockGetGain(u8 nature, const struct Pokeblock *pokeblock);
|
||||
void PokeblockCopyName(const struct Pokeblock *pokeblock, u8 *dest);
|
||||
bool8 CopyMonFavoritePokeblockName(u8 nature, u8 *dest);
|
||||
u8 GetPokeblocksFlavor(const struct Pokeblock *pokeblock);
|
||||
s16 PokeblockGetGain(u8, const struct Pokeblock *);
|
||||
|
||||
#endif // GUARD_POKEBLOCK_H
|
||||
|
||||
@@ -653,6 +653,7 @@ u8 GetSecretBaseTrainerPicIndex(void);
|
||||
bool8 TryIncrementMonLevel(struct Pokemon *mon);
|
||||
void BoxMonToMon(struct BoxPokemon *srcMon, struct Pokemon *dstMon);
|
||||
u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
|
||||
u8 GetMonsStateToDoubles_2(void);
|
||||
|
||||
#include "sprite.h"
|
||||
|
||||
|
||||
@@ -3,5 +3,7 @@
|
||||
|
||||
const u8* GetTrainerClassNameFromId(u16 trainerId);
|
||||
const u8* GetTrainerNameFromId(u16 trainerId);
|
||||
void PlayMapChosenOrBattleBGM(u16 song);
|
||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
||||
|
||||
#endif // GUARD_POKEMON_3_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
|
||||
const u16 *GetValidMonIconPalettePtr(u16 speciesId);
|
||||
u16 GetUnownLetterByPersonality(u32 personality);
|
||||
u16 sub_80D2E84(u16 speciesId);
|
||||
void sub_80D2F68(u16 iconId);
|
||||
u8 sub_80D2D78(u16 iconId, void callback(struct Sprite *), u16 x, u16 y, u16 a4, u8 a5);
|
||||
|
||||
@@ -2,5 +2,16 @@
|
||||
#define GUARD_POKENAV_H
|
||||
|
||||
bool8 sub_81D5C18(void);
|
||||
bool8 sub_81D20BC(void *arg0);
|
||||
bool8 sub_81D312C(void *arg0);
|
||||
void sub_81D1ED4(void *arg0);
|
||||
void sub_81D2108(void *arg0);
|
||||
void sub_81D20AC(void *arg0);
|
||||
void sub_81D2230(void *arg0);
|
||||
void sub_81D3464(void *arg0);
|
||||
void sub_81D3480(void *arg0, u8 arg1);
|
||||
void sub_81D2754(void *arg0, void *arg1);
|
||||
void sub_81D1F84(void *arg0, void *arg1, void *arg2);
|
||||
const u8 *sub_81D62AC(void);
|
||||
|
||||
#endif //GUARD_POKENAV_H
|
||||
|
||||
@@ -5,223 +5,6 @@
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
enum {
|
||||
MAPSEC_LITTLEROOT_TOWN,
|
||||
MAPSEC_OLDALE_TOWN,
|
||||
MAPSEC_DEWFORD_TOWN,
|
||||
MAPSEC_LAVARIDGE_TOWN,
|
||||
MAPSEC_FALLARBOR_TOWN,
|
||||
MAPSEC_VERDANTURF_TOWN,
|
||||
MAPSEC_PACIFIDLOG_TOWN,
|
||||
MAPSEC_PETALBURG_CITY,
|
||||
MAPSEC_SLATEPORT_CITY,
|
||||
MAPSEC_MAUVILLE_CITY,
|
||||
MAPSEC_RUSTBORO_CITY,
|
||||
MAPSEC_FORTREE_CITY,
|
||||
MAPSEC_LILYCOVE_CITY,
|
||||
MAPSEC_MOSSDEEP_CITY,
|
||||
MAPSEC_SOOTOPOLIS_CITY,
|
||||
MAPSEC_EVER_GRANDE_CITY,
|
||||
MAPSEC_ROUTE_101,
|
||||
MAPSEC_ROUTE_102,
|
||||
MAPSEC_ROUTE_103,
|
||||
MAPSEC_ROUTE_104,
|
||||
MAPSEC_ROUTE_105,
|
||||
MAPSEC_ROUTE_106,
|
||||
MAPSEC_ROUTE_107,
|
||||
MAPSEC_ROUTE_108,
|
||||
MAPSEC_ROUTE_109,
|
||||
MAPSEC_ROUTE_110,
|
||||
MAPSEC_ROUTE_111,
|
||||
MAPSEC_ROUTE_112,
|
||||
MAPSEC_ROUTE_113,
|
||||
MAPSEC_ROUTE_114,
|
||||
MAPSEC_ROUTE_115,
|
||||
MAPSEC_ROUTE_116,
|
||||
MAPSEC_ROUTE_117,
|
||||
MAPSEC_ROUTE_118,
|
||||
MAPSEC_ROUTE_119,
|
||||
MAPSEC_ROUTE_120,
|
||||
MAPSEC_ROUTE_121,
|
||||
MAPSEC_ROUTE_122,
|
||||
MAPSEC_ROUTE_123,
|
||||
MAPSEC_ROUTE_124,
|
||||
MAPSEC_ROUTE_125,
|
||||
MAPSEC_ROUTE_126,
|
||||
MAPSEC_ROUTE_127,
|
||||
MAPSEC_ROUTE_128,
|
||||
MAPSEC_ROUTE_129,
|
||||
MAPSEC_ROUTE_130,
|
||||
MAPSEC_ROUTE_131,
|
||||
MAPSEC_ROUTE_132,
|
||||
MAPSEC_ROUTE_133,
|
||||
MAPSEC_ROUTE_134,
|
||||
MAPSEC_UNDERWATER_124,
|
||||
MAPSEC_UNDERWATER_125,
|
||||
MAPSEC_UNDERWATER_126,
|
||||
MAPSEC_UNDERWATER_127,
|
||||
MAPSEC_UNDERWATER_SOOTOPOLIS,
|
||||
MAPSEC_GRANITE_CAVE,
|
||||
MAPSEC_MT_CHIMNEY,
|
||||
MAPSEC_SAFARI_ZONE,
|
||||
MAPSEC_BATTLE_FRONTIER,
|
||||
MAPSEC_PETALBURG_WOODS,
|
||||
MAPSEC_RUSTURF_TUNNEL,
|
||||
MAPSEC_ABANDONED_SHIP,
|
||||
MAPSEC_NEW_MAUVILLE,
|
||||
MAPSEC_METEOR_FALLS,
|
||||
MAPSEC_METEOR_FALLS2,
|
||||
MAPSEC_MT_PYRE,
|
||||
MAPSEC_AQUA_HIDEOUT_OLD,
|
||||
MAPSEC_SHOAL_CAVE,
|
||||
MAPSEC_SEAFLOOR_CAVERN,
|
||||
MAPSEC_UNDERWATER_128,
|
||||
MAPSEC_VICTORY_ROAD,
|
||||
MAPSEC_MIRAGE_ISLAND,
|
||||
MAPSEC_CAVE_OF_ORIGIN,
|
||||
MAPSEC_SOUTHERN_ISLAND,
|
||||
MAPSEC_FIERY_PATH,
|
||||
MAPSEC_FIERY_PATH2,
|
||||
MAPSEC_JAGGED_PASS,
|
||||
MAPSEC_JAGGED_PASS2,
|
||||
MAPSEC_SEALED_CHAMBER,
|
||||
MAPSEC_UNDERWATER_SEALED_CHAMBER,
|
||||
MAPSEC_SCORCHED_SLAB,
|
||||
MAPSEC_ISLAND_CAVE,
|
||||
MAPSEC_DESERT_RUINS,
|
||||
MAPSEC_ANCIENT_TOMB,
|
||||
MAPSEC_INSIDE_OF_TRUCK,
|
||||
MAPSEC_SKY_PILLAR,
|
||||
MAPSEC_SECRET_BASE,
|
||||
MAPSEC_DYNAMIC,
|
||||
MAPSEC_PALLET_TOWN,
|
||||
MAPSEC_VIRIDIAN_CITY,
|
||||
MAPSEC_PEWTER_CITY,
|
||||
MAPSEC_CERULEAN_CITY,
|
||||
MAPSEC_LAVENDER_TOWN,
|
||||
MAPSEC_VERMILION_CITY,
|
||||
MAPSEC_CELADON_CITY,
|
||||
MAPSEC_FUCHSIA_CITY,
|
||||
MAPSEC_CINNABAR_ISLAND,
|
||||
MAPSEC_INDIGO_PLATEAU,
|
||||
MAPSEC_SAFFRON_CITY,
|
||||
MAPSEC_ROUTE_4,
|
||||
MAPSEC_ROUTE_10,
|
||||
MAPSEC_ROUTE_1,
|
||||
MAPSEC_ROUTE_2,
|
||||
MAPSEC_ROUTE_3,
|
||||
MAPSEC_ROUTE_4_2,
|
||||
MAPSEC_ROUTE_5,
|
||||
MAPSEC_ROUTE_6,
|
||||
MAPSEC_ROUTE_7,
|
||||
MAPSEC_ROUTE_8,
|
||||
MAPSEC_ROUTE_9,
|
||||
MAPSEC_ROUTE_10_2,
|
||||
MAPSEC_ROUTE_11,
|
||||
MAPSEC_ROUTE_12,
|
||||
MAPSEC_ROUTE_13,
|
||||
MAPSEC_ROUTE_14,
|
||||
MAPSEC_ROUTE_15,
|
||||
MAPSEC_ROUTE_16,
|
||||
MAPSEC_ROUTE_17,
|
||||
MAPSEC_ROUTE_18,
|
||||
MAPSEC_ROUTE_19,
|
||||
MAPSEC_ROUTE_20,
|
||||
MAPSEC_ROUTE_21,
|
||||
MAPSEC_ROUTE_22,
|
||||
MAPSEC_ROUTE_23,
|
||||
MAPSEC_ROUTE_24,
|
||||
MAPSEC_ROUTE_25,
|
||||
MAPSEC_VIRIDIAN_FOREST,
|
||||
MAPSEC_MT_MOON,
|
||||
MAPSEC_S_S_ANNE,
|
||||
MAPSEC_UNDERGROUND_PATH,
|
||||
MAPSEC_UNDERGROUND_PATH_2,
|
||||
MAPSEC_DIGLETTS_CAVE,
|
||||
MAPSEC_KANTO_VICTORY_ROAD,
|
||||
MAPSEC_ROCKET_HIDEOUT,
|
||||
MAPSEC_SILPH_CO,
|
||||
MAPSEC_POKEMON_MANSION,
|
||||
MAPSEC_KANTO_SAFARI_ZONE,
|
||||
MAPSEC_POKEMON_LEAGUE,
|
||||
MAPSEC_ROCK_TUNNEL,
|
||||
MAPSEC_SEAFOAM_ISLANDS,
|
||||
MAPSEC_POKEMON_TOWER,
|
||||
MAPSEC_CERULEAN_CAVE,
|
||||
MAPSEC_POWER_PLANT,
|
||||
MAPSEC_ONE_ISLAND,
|
||||
MAPSEC_TWO_ISLAND,
|
||||
MAPSEC_THREE_ISLAND,
|
||||
MAPSEC_FOUR_ISLAND,
|
||||
MAPSEC_FIVE_ISLAND,
|
||||
MAPSEC_SEVEN_ISLAND,
|
||||
MAPSEC_SIX_ISLAND,
|
||||
MAPSEC_KINDLE_ROAD,
|
||||
MAPSEC_TREASURE_BEACH,
|
||||
MAPSEC_CAPE_BRINK,
|
||||
MAPSEC_BOND_BRIDGE,
|
||||
MAPSEC_THREE_ISLE_PORT,
|
||||
MAPSEC_SEVII_ISLE_6,
|
||||
MAPSEC_SEVII_ISLE_7,
|
||||
MAPSEC_SEVII_ISLE_8,
|
||||
MAPSEC_SEVII_ISLE_9,
|
||||
MAPSEC_RESORT_GORGEOUS,
|
||||
MAPSEC_WATER_LABYRINTH,
|
||||
MAPSEC_FIVE_ISLE_MEADOW,
|
||||
MAPSEC_MEMORIAL_PILLAR,
|
||||
MAPSEC_OUTCAST_ISLAND,
|
||||
MAPSEC_GREEN_PATH,
|
||||
MAPSEC_WATER_PATH,
|
||||
MAPSEC_RUIN_VALLEY,
|
||||
MAPSEC_TRAINER_TOWER,
|
||||
MAPSEC_CANYON_ENTRANCE,
|
||||
MAPSEC_SEVAULT_CANYON,
|
||||
MAPSEC_TANOBY_RUINS,
|
||||
MAPSEC_SEVII_ISLE_22,
|
||||
MAPSEC_SEVII_ISLE_23,
|
||||
MAPSEC_SEVII_ISLE_24,
|
||||
MAPSEC_NAVEL_ROCK,
|
||||
MAPSEC_MT_EMBER,
|
||||
MAPSEC_BERRY_FOREST,
|
||||
MAPSEC_ICEFALL_CAVE,
|
||||
MAPSEC_ROCKET_WAREHOUSE,
|
||||
MAPSEC_TRAINER_TOWER_2,
|
||||
MAPSEC_DOTTED_HOLE,
|
||||
MAPSEC_LOST_CAVE,
|
||||
MAPSEC_PATTERN_BUSH,
|
||||
MAPSEC_ALTERING_CAVE,
|
||||
MAPSEC_TANOBY_CHAMBERS,
|
||||
MAPSEC_THREE_ISLE_PATH,
|
||||
MAPSEC_TANOBY_KEY,
|
||||
MAPSEC_BIRTH_ISLAND,
|
||||
MAPSEC_MONEAN_CHAMBER,
|
||||
MAPSEC_LIPTOO_CHAMBER,
|
||||
MAPSEC_WEEPTH_CHAMBER,
|
||||
MAPSEC_DILFORD_CHAMBER,
|
||||
MAPSEC_SCUFIB_CHAMBER,
|
||||
MAPSEC_RIXY_CHAMBER,
|
||||
MAPSEC_VIAPOIS_CHAMBER,
|
||||
MAPSEC_EMBER_SPA,
|
||||
MAPSEC_SPECIAL_AREA,
|
||||
MAPSEC_AQUA_HIDEOUT,
|
||||
MAPSEC_MAGMA_HIDEOUT,
|
||||
MAPSEC_MIRAGE_TOWER,
|
||||
MAPSEC_BIRTH_ISLAND_2,
|
||||
MAPSEC_FARAWAY_ISLAND,
|
||||
MAPSEC_ARTISAN_CAVE,
|
||||
MAPSEC_MARINE_CAVE,
|
||||
MAPSEC_UNDERWATER_MARINE_CAVE,
|
||||
MAPSEC_TERRA_CAVE,
|
||||
MAPSEC_UNDERWATER_TERRA_CAVE,
|
||||
MAPSEC_UNDERWATER_UNK1,
|
||||
MAPSEC_UNDERWATER_129,
|
||||
MAPSEC_DESERT_UNDERPASS,
|
||||
MAPSEC_ALTERING_CAVE_2,
|
||||
MAPSEC_NAVEL_ROCK2,
|
||||
MAPSEC_TRAINER_HILL,
|
||||
MAPSEC_NONE
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
INPUT_EVENT_NONE,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef GUARD_ROM6_H
|
||||
#define GUARD_ROM6_H
|
||||
|
||||
void sub_81357FC(u8, void(void));
|
||||
void OpenPokeblockCase(u8, void(void));
|
||||
u8 GetLeadMonIndex(void);
|
||||
u8 GetSSTidalLocation(u8 *grp, u8 *num, s16 *x, s16 *y);
|
||||
void sub_813BADC(bool8);
|
||||
@@ -11,5 +11,6 @@ void UpdateBirchState(u16 days);
|
||||
void UpdateFrontierManiac(u16 days);
|
||||
void UpdateFrontierGambler(u16 days);
|
||||
void SetShoalItemFlag(u16 days);
|
||||
u8 oei_task_add(void);
|
||||
|
||||
#endif //GUARD_ROM6_H
|
||||
|
||||
@@ -13,6 +13,8 @@ void ExitSafariMode(void);
|
||||
bool8 SafariZoneTakeStep(void);
|
||||
void SafariZoneRetirePrompt(void);
|
||||
|
||||
void CB2_EndSafariBattle(void);
|
||||
|
||||
struct Pokeblock *SafariZoneGetActivePokeblock(void);
|
||||
void SafariZoneActivatePokeblockFeeder(u8 pokeblock_index);
|
||||
|
||||
|
||||
@@ -9,5 +9,6 @@
|
||||
void sub_80E9578(void);
|
||||
void sub_80E980C(void);
|
||||
u8 *GetSecretBaseMapName(u8 *dest);
|
||||
const u8 *GetSecretBaseTrainerLoseText(void);
|
||||
|
||||
#endif //GUARD_SECRET_BASE_H
|
||||
|
||||
466
include/songs.h
466
include/songs.h
@@ -1,466 +0,0 @@
|
||||
#ifndef GUARD_SONGS_H
|
||||
#define GUARD_SONGS_H
|
||||
|
||||
enum
|
||||
{
|
||||
/*0x00*/ SE_STOP,
|
||||
/*0x01*/ SE_KAIFUKU,
|
||||
/*0x02*/ SE_PC_LOGON,
|
||||
/*0x03*/ SE_PC_OFF,
|
||||
/*0x04*/ SE_PC_ON,
|
||||
/*0x05*/ SE_SELECT,
|
||||
/*0x06*/ SE_WIN_OPEN,
|
||||
/*0x07*/ SE_WALL_HIT,
|
||||
/*0x08*/ SE_DOOR,
|
||||
/*0x09*/ SE_KAIDAN,
|
||||
/*0x0A*/ SE_DANSA,
|
||||
/*0x0B*/ SE_JITENSYA,
|
||||
/*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because
|
||||
/*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move
|
||||
/*0x0E*/ SE_KOUKA_H,
|
||||
/*0x0F*/ SE_BOWA2,
|
||||
/*0x10*/ SE_POKE_DEAD,
|
||||
/*0x11*/ SE_NIGERU,
|
||||
/*0x12*/ SE_JIDO_DOA,
|
||||
/*0x13*/ SE_NAMINORI,
|
||||
/*0x14*/ SE_BAN,
|
||||
/*0x15*/ SE_PIN,
|
||||
/*0x16*/ SE_BOO,
|
||||
/*0x17*/ SE_BOWA,
|
||||
/*0x18*/ SE_JYUNI,
|
||||
/*0x19*/ SE_A,
|
||||
/*0x1A*/ SE_I,
|
||||
/*0x1B*/ SE_U,
|
||||
/*0x1C*/ SE_E,
|
||||
/*0x1D*/ SE_O,
|
||||
/*0x1E*/ SE_N,
|
||||
/*0x1F*/ SE_SEIKAI,
|
||||
/*0x20*/ SE_HAZURE,
|
||||
/*0x21*/ SE_EXP,
|
||||
/*0x22*/ SE_JITE_PYOKO,
|
||||
/*0x23*/ SE_MU_PACHI,
|
||||
/*0x24*/ SE_TK_KASYA,
|
||||
/*0x25*/ SE_FU_ZAKU,
|
||||
/*0x26*/ SE_FU_ZAKU2,
|
||||
/*0x27*/ SE_FU_ZUZUZU,
|
||||
/*0x28*/ SE_RU_GASHIN,
|
||||
/*0x29*/ SE_RU_GASYAN,
|
||||
/*0x2A*/ SE_RU_BARI,
|
||||
/*0x2B*/ SE_RU_HYUU,
|
||||
/*0x2C*/ SE_KI_GASYAN,
|
||||
/*0x2D*/ SE_TK_WARPIN,
|
||||
/*0x2E*/ SE_TK_WARPOUT,
|
||||
/*0x2F*/ SE_TU_SAA,
|
||||
/*0x30*/ SE_HI_TURUN,
|
||||
/*0x31*/ SE_TRACK_MOVE,
|
||||
/*0x32*/ SE_TRACK_STOP,
|
||||
/*0x33*/ SE_TRACK_HAIK,
|
||||
/*0x34*/ SE_TRACK_DOOR,
|
||||
/*0x35*/ SE_MOTER,
|
||||
/*0x36*/ SE_CARD,
|
||||
/*0x37*/ SE_SAVE,
|
||||
/*0x38*/ SE_KON,
|
||||
/*0x39*/ SE_KON2,
|
||||
/*0x3A*/ SE_KON3,
|
||||
/*0x3B*/ SE_KON4,
|
||||
/*0x3C*/ SE_SUIKOMU,
|
||||
/*0x3D*/ SE_NAGERU,
|
||||
SE_TOY_C,
|
||||
SE_TOY_D,
|
||||
SE_TOY_E,
|
||||
SE_TOY_F,
|
||||
SE_TOY_G,
|
||||
SE_TOY_A,
|
||||
SE_TOY_B,
|
||||
SE_TOY_C1,
|
||||
SE_MIZU,
|
||||
SE_HASHI,
|
||||
SE_DAUGI,
|
||||
SE_PINPON,
|
||||
SE_FUUSEN1,
|
||||
SE_FUUSEN2,
|
||||
SE_FUUSEN3,
|
||||
SE_TOY_KABE,
|
||||
SE_TOY_DANGO,
|
||||
SE_DOKU,
|
||||
SE_ESUKA,
|
||||
SE_T_AME,
|
||||
SE_T_AME_E,
|
||||
SE_T_OOAME,
|
||||
SE_T_OOAME_E,
|
||||
SE_T_KOAME,
|
||||
SE_T_KOAME_E,
|
||||
SE_T_KAMI,
|
||||
SE_T_KAMI2,
|
||||
SE_ELEBETA,
|
||||
/*0x5A*/ SE_HINSI,
|
||||
/*0x5B*/ SE_EXPMAX,
|
||||
/*0x5C*/ SE_TAMAKORO,
|
||||
/*0x5D*/ SE_TAMAKORO_E,
|
||||
/*0x5E*/ SE_BASABASA,
|
||||
/*0x5F*/ SE_REGI,
|
||||
SE_C_GAJI,
|
||||
SE_C_MAKU_U,
|
||||
SE_C_MAKU_D,
|
||||
SE_C_PASI,
|
||||
SE_C_SYU,
|
||||
SE_C_PIKON,
|
||||
/*0x66*/ SE_REAPOKE,
|
||||
/*0x67*/ SE_OP_BASYU,
|
||||
/*0x68*/ SE_BT_START,
|
||||
SE_DENDOU,
|
||||
SE_JIHANKI,
|
||||
SE_TAMA,
|
||||
SE_Z_SCROLL,
|
||||
/*0x6D*/ SE_Z_PAGE,
|
||||
/*0x6E*/ SE_PN_ON,
|
||||
/*0x6F*/ SE_PN_OFF,
|
||||
/*0x70*/ SE_Z_SEARCH,
|
||||
/*0x71*/ SE_TAMAGO,
|
||||
/*0x72*/ SE_TB_START,
|
||||
/*0x73*/ SE_TB_KON,
|
||||
/*0x74*/ SE_TB_KARA,
|
||||
/*0x75*/ SE_BIDORO,
|
||||
/*0x76*/ SE_W085,
|
||||
/*0x77*/ SE_W085B,
|
||||
/*0x78*/ SE_W231,
|
||||
/*0x79*/ SE_W171,
|
||||
/*0x7A*/ SE_W233,
|
||||
/*0x7B*/ SE_W233B,
|
||||
/*0x7C*/ SE_W145,
|
||||
/*0x7D*/ SE_W145B,
|
||||
/*0x7E*/ SE_W145C,
|
||||
/*0x7F*/ SE_W240,
|
||||
/*0x80*/ SE_W015,
|
||||
/*0x81*/ SE_W081,
|
||||
/*0x82*/ SE_W081B,
|
||||
/*0x83*/ SE_W088,
|
||||
/*0x84*/ SE_W016,
|
||||
/*0x85*/ SE_W016B,
|
||||
/*0x86*/ SE_W003,
|
||||
/*0x87*/ SE_W104,
|
||||
/*0x88*/ SE_W013,
|
||||
/*0x89*/ SE_W196,
|
||||
/*0x8A*/ SE_W086,
|
||||
/*0x8B*/ SE_W004,
|
||||
/*0x8C*/ SE_W025,
|
||||
/*0x8D*/ SE_W025B,
|
||||
SE_W152,
|
||||
SE_W026,
|
||||
SE_W172,
|
||||
SE_W172B,
|
||||
SE_W053,
|
||||
SE_W007,
|
||||
SE_W092,
|
||||
SE_W221,
|
||||
SE_W221B,
|
||||
SE_W052,
|
||||
SE_W036,
|
||||
SE_W059,
|
||||
SE_W059B,
|
||||
SE_W010,
|
||||
SE_W011,
|
||||
SE_W017,
|
||||
SE_W019,
|
||||
SE_W028,
|
||||
SE_W013B,
|
||||
SE_W044,
|
||||
SE_W029,
|
||||
SE_W057,
|
||||
SE_W056,
|
||||
SE_W250,
|
||||
SE_W030,
|
||||
SE_W039,
|
||||
SE_W054,
|
||||
SE_W077,
|
||||
SE_W020,
|
||||
SE_W082,
|
||||
SE_W047,
|
||||
SE_W195,
|
||||
SE_W006,
|
||||
SE_W091,
|
||||
SE_W146,
|
||||
SE_W120,
|
||||
SE_W153,
|
||||
SE_W071B,
|
||||
SE_W071,
|
||||
SE_W103,
|
||||
/*0xB6*/ SE_W062,
|
||||
/*0xB7*/ SE_W062B,
|
||||
/*0xB8*/ SE_W048,
|
||||
/*0xB9*/ SE_W187,
|
||||
/*0xBA*/ SE_W118,
|
||||
/*0xBB*/ SE_W155,
|
||||
/*0xBC*/ SE_W122,
|
||||
/*0xBD*/ SE_W060,
|
||||
/*0xBE*/ SE_W185,
|
||||
/*0xBF*/ SE_W014,
|
||||
/*0xC0*/ SE_W043,
|
||||
/*0xC1*/ SE_W207,
|
||||
/*0xC2*/ SE_W207B,
|
||||
/*0xC3*/ SE_W215,
|
||||
/*0xC4*/ SE_W109,
|
||||
/*0xC5*/ SE_W173,
|
||||
/*0xC6*/ SE_W280,
|
||||
/*0xC7*/ SE_W202,
|
||||
/*0xC8*/ SE_W060B,
|
||||
/*0xC9*/ SE_W076,
|
||||
/*0xCA*/ SE_W080,
|
||||
/*0xCB*/ SE_W100,
|
||||
/*0xCC*/ SE_W107,
|
||||
SE_W166,
|
||||
SE_W129,
|
||||
SE_W115,
|
||||
SE_W112,
|
||||
SE_W197,
|
||||
SE_W199,
|
||||
SE_W236,
|
||||
SE_W204,
|
||||
SE_W268,
|
||||
SE_W070,
|
||||
SE_W063,
|
||||
SE_W127,
|
||||
SE_W179,
|
||||
SE_W151,
|
||||
SE_W201,
|
||||
SE_W161,
|
||||
SE_W161B,
|
||||
SE_W227,
|
||||
SE_W227B,
|
||||
SE_W226,
|
||||
SE_W208,
|
||||
SE_W213,
|
||||
SE_W213B,
|
||||
SE_W234,
|
||||
SE_W260,
|
||||
SE_W328,
|
||||
SE_W320,
|
||||
SE_W255,
|
||||
SE_W291,
|
||||
SE_W089,
|
||||
SE_W239,
|
||||
SE_W230,
|
||||
SE_W281,
|
||||
SE_W327,
|
||||
SE_W287,
|
||||
SE_W257,
|
||||
SE_W253,
|
||||
SE_W258,
|
||||
SE_W322,
|
||||
SE_W298,
|
||||
SE_W287B,
|
||||
SE_W114,
|
||||
SE_W063B,
|
||||
BGM_STOP = 349,
|
||||
/*0x15E*/ BGM_TETSUJI,
|
||||
/*0x15F*/ BGM_FIELD13,
|
||||
/*0x160*/ BGM_KACHI22,
|
||||
/*0x161*/ BGM_KACHI2,
|
||||
/*0x162*/ BGM_KACHI3,
|
||||
/*0x163*/ BGM_KACHI5,
|
||||
/*0x164*/ BGM_PCC,
|
||||
/*0x165*/ BGM_NIBI,
|
||||
/*0x166*/ BGM_SUIKUN,
|
||||
/*0x167*/ BGM_DOORO1,
|
||||
/*0x168*/ BGM_DOORO_X1,
|
||||
/*0x169*/ BGM_DOORO_X3,
|
||||
/*0x16A*/ BGM_MACHI_S2,
|
||||
/*0x16B*/ BGM_MACHI_S4,
|
||||
/*0x16C*/ BGM_GIM,
|
||||
/*0x16D*/ BGM_NAMINORI,
|
||||
/*0x16E*/ BGM_DAN01,
|
||||
/*0x16F*/ BGM_FANFA1,
|
||||
/*0x170*/ BGM_ME_ASA,
|
||||
/*0x171*/ BGM_ME_BACHI,
|
||||
/*0x172*/ BGM_FANFA4,
|
||||
/*0x173*/ BGM_FANFA5,
|
||||
/*0x174*/ BGM_ME_WAZA,
|
||||
/*0x175*/ BGM_BIJYUTU,
|
||||
/*0x176*/ BGM_DOORO_X4,
|
||||
/*0x177*/ BGM_FUNE_KAN,
|
||||
/*0x178*/ BGM_ME_SHINKA,
|
||||
/*0x179*/ BGM_SHINKA,
|
||||
/*0x17A*/ BGM_ME_WASURE,
|
||||
/*0x17B*/ BGM_SYOUJOEYE,
|
||||
/*0x17C*/ BGM_BOYEYE,
|
||||
/*0x17D*/ BGM_DAN02,
|
||||
/*0x17E*/ BGM_MACHI_S3,
|
||||
/*0x17F*/ BGM_ODAMAKI,
|
||||
/*0x180*/ BGM_B_TOWER,
|
||||
/*0x181*/ BGM_SWIMEYE,
|
||||
/*0x182*/ BGM_DAN03,
|
||||
/*0x183*/ BGM_ME_KINOMI,
|
||||
/*0x184*/ BGM_ME_TAMA,
|
||||
/*0x185*/ BGM_ME_B_BIG,
|
||||
/*0x186*/ BGM_ME_B_SMALL,
|
||||
/*0x187*/ BGM_ME_ZANNEN,
|
||||
/*0x188*/ BGM_BD_TIME,
|
||||
/*0x189*/ BGM_TEST1,
|
||||
/*0x18A*/ BGM_TEST2,
|
||||
/*0x18B*/ BGM_TEST3,
|
||||
/*0x18C*/ BGM_TEST4,
|
||||
/*0x18D*/ BGM_TEST,
|
||||
/*0x18E*/ BGM_GOMACHI0,
|
||||
/*0x18F*/ BGM_GOTOWN,
|
||||
/*0x190*/ BGM_POKECEN,
|
||||
/*0x191*/ BGM_NEXTROAD,
|
||||
/*0x192*/ BGM_GRANROAD,
|
||||
/*0x193*/ BGM_CYCLING,
|
||||
/*0x194*/ BGM_FRIENDLY,
|
||||
/*0x195*/ BGM_MISHIRO,
|
||||
/*0x196*/ BGM_TOZAN,
|
||||
/*0x197*/ BGM_GIRLEYE,
|
||||
/*0x198*/ BGM_MINAMO,
|
||||
/*0x199*/ BGM_ASHROAD,
|
||||
/*0x19A*/ BGM_EVENT0,
|
||||
/*0x19B*/ BGM_DEEPDEEP,
|
||||
/*0x19C*/ BGM_KACHI1,
|
||||
/*0x19D*/ BGM_TITLE3,
|
||||
/*0x19E*/ BGM_DEMO1,
|
||||
/*0x19F*/ BGM_GIRL_SUP,
|
||||
/*0x1A0*/ BGM_HAGESHII,
|
||||
/*0x1A1*/ BGM_KAKKOII,
|
||||
/*0x1A2*/ BGM_KAZANBAI,
|
||||
/*0x1A3*/ BGM_AQA_0,
|
||||
/*0x1A4*/ BGM_TSURETEK,
|
||||
/*0x1A5*/ BGM_BOY_SUP,
|
||||
/*0x1A6*/ BGM_RAINBOW,
|
||||
/*0x1A7*/ BGM_AYASII,
|
||||
/*0x1A8*/ BGM_KACHI4,
|
||||
/*0x1A9*/ BGM_ROPEWAY,
|
||||
/*0x1AA*/ BGM_CASINO,
|
||||
/*0x1AB*/ BGM_HIGHTOWN,
|
||||
/*0x1AC*/ BGM_SAFARI,
|
||||
BGM_C_ROAD,
|
||||
BGM_AJITO,
|
||||
BGM_M_BOAT,
|
||||
BGM_M_DUNGON,
|
||||
BGM_FINECITY,
|
||||
BGM_MACHUPI,
|
||||
BGM_P_SCHOOL,
|
||||
BGM_DENDOU,
|
||||
BGM_TONEKUSA,
|
||||
BGM_MABOROSI,
|
||||
BGM_CON_FAN,
|
||||
BGM_CONTEST0,
|
||||
BGM_MGM0,
|
||||
BGM_T_BATTLE,
|
||||
BGM_OOAME,
|
||||
BGM_HIDERI,
|
||||
BGM_RUNECITY,
|
||||
BGM_CON_K,
|
||||
BGM_EIKOU_R,
|
||||
BGM_KARAKURI,
|
||||
BGM_HUTAGO,
|
||||
BGM_SITENNOU,
|
||||
BGM_YAMA_EYE,
|
||||
BGM_CONLOBBY,
|
||||
BGM_INTER_V,
|
||||
BGM_DAIGO,
|
||||
BGM_THANKFOR,
|
||||
BGM_END,
|
||||
/*0x1C9*/ BGM_BATTLE_FRONTIER, // human-readable names start here because we don't know the actual filenames
|
||||
BGM_BATTLE_ARENA,
|
||||
BGM_ME_BATTLE_POINTS, // ME_ as in messagebox? Used for KINOMI (berries) and stuff above
|
||||
BGM_ME_MATCH_CALL,
|
||||
BGM_BATTLE_PYRAMID,
|
||||
BGM_BATTLE_PYRAMID_SUMMIT,
|
||||
BGM_BATTLE_PALACE,
|
||||
BGM_FANFA_RAYQUAZA,
|
||||
BGM_BATTLE_TOWER,
|
||||
BGM_ME_BATTLE_SYMBOL,
|
||||
BGM_BATTLE_DOME_TOURNAMENT,
|
||||
BGM_BATTLE_PIKE,
|
||||
BGM_BATTLE_FACTORY,
|
||||
BGM_BATTLE_LEGENDARY,
|
||||
BGM_BATTLE_FRONTIER_BRAIN,
|
||||
BGM_BATTLE_MEW,
|
||||
BGM_BATTLE_DOME, // end of the human-readable names
|
||||
/*0x1DA*/ BGM_BATTLE27, // wild
|
||||
BGM_BATTLE31, // aqua/magma grunt
|
||||
BGM_BATTLE20, // trainer
|
||||
BGM_BATTLE32, // gym leader
|
||||
BGM_BATTLE33, // champion
|
||||
BGM_BATTLE36, // regi
|
||||
BGM_BATTLE34, // weather trio
|
||||
BGM_BATTLE35, // rival
|
||||
BGM_BATTLE38, // elite four
|
||||
BGM_BATTLE30, // aqua/magma leader
|
||||
/*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again!
|
||||
BGM_FRLG_GAMECORNER,
|
||||
BGM_FRLG_ROCKET_HIDEOUT,
|
||||
BGM_FRLG_GYM,
|
||||
BGM_FRLG_JIGGLYPUFF,
|
||||
BGM_FRLG_OPENING,
|
||||
BGM_FRLG_TITLE,
|
||||
BGM_FRLG_CINNABAR_ISLAND,
|
||||
BGM_FRLG_LAVENDER_TOWN,
|
||||
BGM_FRLG_HEALING_TEST,
|
||||
BGM_FRLG_BICYCLE,
|
||||
BGM_FRLG_SUSPICIOUS_EYE,
|
||||
BGM_FRLG_GIRL_EYE,
|
||||
BGM_FRLG_BOY_EYE,
|
||||
BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME,
|
||||
BGM_FRLG_VIRIDIAN_FOREST,
|
||||
BGM_FRLG_MT_MOON,
|
||||
BGM_FRLG_POKEMON_MANSION,
|
||||
BGM_FRLG_CREDITS,
|
||||
BGM_FRLG_ROUTE_1,
|
||||
BGM_FRLG_ROUTE_24,
|
||||
BGM_FRLG_ROUTE_3,
|
||||
BGM_FRLG_ROUTE_11,
|
||||
BGM_FRLG_INDIGO_PLATEAU,
|
||||
BGM_FRLG_BATTLE_LEADER,
|
||||
BGM_FRLG_BATTLE_TRAINER,
|
||||
BGM_FRLG_BATTLE_WILD_POKEMON,
|
||||
BGM_FRLG_BATTLE_CHAMPION,
|
||||
BGM_FRLG_PALLET_TOWN,
|
||||
BGM_FRLG_OAK_LAB,
|
||||
BGM_FRLG_PROF_OAK,
|
||||
BGM_FRLG_POKEMON_CENTER,
|
||||
BGM_FRLG_SS_ANNE,
|
||||
BGM_FRLG_SURF,
|
||||
BGM_FRLG_POKEMON_TOWER,
|
||||
BGM_FRLG_SILPH,
|
||||
BGM_FRLG_CERULEAN_CITY,
|
||||
BGM_FRLG_CELADON_CITY,
|
||||
BGM_FRLG_KACHI_TRAINER, // KACHI used in RS test - victory
|
||||
BGM_FRLG_KACHI_WILD_POKEMON,
|
||||
BGM_FRLG_KACHI_LEADER,
|
||||
BGM_FRLG_VERMILION_CITY,
|
||||
BGM_FRLG_VIRIDIAN_CITY,
|
||||
BGM_FRLG_RIVAL,
|
||||
BGM_FRLG_RIVAL_POSTBATTLE,
|
||||
BGM_FRLG_ME_POKEDEX_EVAL,
|
||||
BGM_FRLG_ME_KEYITEM,
|
||||
BGM_FRLG_FANFA_POKEMON_CAUGHT,
|
||||
BGM_FRLG_FANFA_TRAINERCARD_PHOTO,
|
||||
BGM_FRLG_GAMEFREAK_LOGO,
|
||||
BGM_FRLG_CAUGHT_POKEMON,
|
||||
BGM_FRLG_GAME_EXPLANATION_START,
|
||||
BGM_FRLG_GAME_EXPLANATION_MIDDLE,
|
||||
BGM_FRLG_GAME_EXPLANATION_END,
|
||||
BGM_FRLG_POKEMON_JUMP,
|
||||
BGM_FRLG_UNION_ROOM,
|
||||
BGM_FRLG_POKEMON_NETWORK_CENTER,
|
||||
BGM_FRLG_MYSTERY_GIFT,
|
||||
BGM_FRLG_DODRIO_BERRY_PICK,
|
||||
BGM_FRLG_MT_EMBER,
|
||||
BGM_FRLG_TEACHY_TV_EPISODE,
|
||||
BGM_FRLG_SEVII_ISLANDS,
|
||||
BGM_FRLG_TANOBY_RUINS,
|
||||
BGM_FRLG_ISLAND_ONE,
|
||||
BGM_FRLG_ISLAND_FOUR,
|
||||
BGM_FRLG_ISLAND_SIX,
|
||||
BGM_FRLG_FLUTE,
|
||||
BGM_FRLG_BATTLE_DEOXYS,
|
||||
BGM_FRLG_BATTLE_MEWTWO,
|
||||
BGM_FRLG_BATTLE_LEGENDARY,
|
||||
BGM_FRLG_LEADER_EYE,
|
||||
BGM_FRLG_DEOXYS_EYE,
|
||||
BGM_FRLG_TRAINER_TOWER,
|
||||
BGM_FRLG_HALL_OF_FAME_PALLET_TOWN,
|
||||
/*0x22E*/BGM_FRLG_TEACHY_TV,
|
||||
};
|
||||
|
||||
#endif // GUARD_SONGS_H
|
||||
@@ -120,10 +120,6 @@ union AffineAnimCmd
|
||||
{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
|
||||
#define AFFINEANIMCMD_END \
|
||||
{.type = AFFINEANIMCMDTYPE_END}
|
||||
#define AFFINEANIMCMD_LOOP(_count) \
|
||||
{.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}}
|
||||
#define AFFINEANIMCMD_JUMP(_target) \
|
||||
{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
|
||||
|
||||
struct AffineAnimState
|
||||
{
|
||||
|
||||
@@ -1,45 +1,62 @@
|
||||
#ifndef GUARD_STRINGS_H
|
||||
#define GUARD_STRINGS_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
extern const u8 gText_FromSpace[];
|
||||
|
||||
extern const u8 gText_Lv50[];
|
||||
extern const u8 gText_OpenLevel[];
|
||||
|
||||
extern const u8 gText_Mom[];
|
||||
extern const u8 gText_Dad[];
|
||||
|
||||
extern const u8 gText_Cool[];
|
||||
extern const u8 gText_Beauty[];
|
||||
extern const u8 gText_Cute[];
|
||||
extern const u8 gText_Smart[];
|
||||
extern const u8 gText_Tough[];
|
||||
|
||||
extern const u8 gText_Single[];
|
||||
extern const u8 gText_Double[];
|
||||
|
||||
extern const u8 gText_Spicy[];
|
||||
extern const u8 gText_Dry[];
|
||||
extern const u8 gText_Sweet[];
|
||||
extern const u8 gText_Bitter[];
|
||||
extern const u8 gText_Sour[];
|
||||
|
||||
extern const u8 gText_StowCase[];
|
||||
extern const u8 gText_LvVar1[];
|
||||
|
||||
extern const u8 gText_Spicy2[];
|
||||
extern const u8 gText_Dry2[];
|
||||
extern const u8 gText_Sweet2[];
|
||||
extern const u8 gText_Bitter2[];
|
||||
extern const u8 gText_Sour2[];
|
||||
|
||||
extern const u8 gText_Excellent[];
|
||||
extern const u8 gText_VeryGood[];
|
||||
extern const u8 gText_Good[];
|
||||
extern const u8 gText_SoSo[];
|
||||
extern const u8 gText_Bad[];
|
||||
extern const u8 gText_TheWorst[];
|
||||
|
||||
extern const u8 gText_Slots[];
|
||||
extern const u8 gText_Roulette[];
|
||||
extern const u8 gText_Jackpot[];
|
||||
|
||||
extern const u8 gText_First[];
|
||||
extern const u8 gText_Second[];
|
||||
extern const u8 gText_Third[];
|
||||
|
||||
extern const u8 gText_NoDecorations[];
|
||||
extern const u8 gText_NoDecorationsInUse[];
|
||||
|
||||
extern const u8 gText_Exit[];
|
||||
extern const u8 gText_Cancel[];
|
||||
|
||||
extern const u8 gText_ThrowAwayVar1[];
|
||||
extern const u8 gText_Var1ThrownAway[];
|
||||
|
||||
extern const u8 gText_Color161Shadow161[];
|
||||
extern const u8 gText_GoBackPrevMenu[];
|
||||
extern const u8 gText_CantPlaceInRoom[];
|
||||
@@ -56,12 +73,14 @@ extern const u8 gText_NoDecorationHere[];
|
||||
extern const u8 gText_DecorationWillBeDiscarded[];
|
||||
extern const u8 gText_CantThrowAwayInUse[];
|
||||
extern const u8 gText_DecorationThrownAway[];
|
||||
|
||||
extern const u8 gText_Desk[];
|
||||
extern const u8 gText_Chair[];
|
||||
extern const u8 gText_Plant[];
|
||||
extern const u8 gText_Ornament[];
|
||||
extern const u8 gText_Mat[];
|
||||
extern const u8 gText_Poster[];
|
||||
|
||||
extern const u8 gText_PutOutSelectedDecorItem[];
|
||||
extern const u8 gText_StoreChosenDecorInPC[];
|
||||
extern const u8 gText_ThrowAwayUnwantedDecors[];
|
||||
@@ -87,10 +106,73 @@ extern const u8 gText_MoveCloserToLinkPartner[];
|
||||
extern const u8 gText_CommErrorCheckConnections[];
|
||||
extern const u8 gText_ABtnTitleScreen[];
|
||||
extern const u8 gText_ABtnRegistrationCounter[];
|
||||
extern const u8 gText_EmptyString2[];
|
||||
extern const u8 gText_Confirm3[];
|
||||
extern const u8 gText_Cancel4[];
|
||||
extern const u8 gText_IsThisTheCorrectTime[];
|
||||
extern const u8 gText_PkmnFainted3[];
|
||||
extern const u8 gText_Coins[];
|
||||
extern const u8 gText_Draw[];
|
||||
extern const u8 gText_Loss[];
|
||||
extern const u8 gText_Win[];
|
||||
|
||||
extern const u8 gText_Var1AteTheVar2[];
|
||||
extern const u8 gText_Var1HappilyAteVar2[];
|
||||
extern const u8 gText_Var1DisdainfullyAteVar2[];
|
||||
|
||||
extern const u8 gText_RedPokeblock[];
|
||||
extern const u8 gText_BluePokeblock[];
|
||||
extern const u8 gText_PinkPokeblock[];
|
||||
extern const u8 gText_GreenPokeblock[];
|
||||
extern const u8 gText_YellowPokeblock[];
|
||||
extern const u8 gText_PurplePokeblock[];
|
||||
extern const u8 gText_IndigoPokeblock[];
|
||||
extern const u8 gText_BrownPokeblock[];
|
||||
extern const u8 gText_LiteBluePokeblock[];
|
||||
extern const u8 gText_OlivePokeblock[];
|
||||
extern const u8 gText_GrayPokeblock[];
|
||||
extern const u8 gText_BlackPokeblock[];
|
||||
extern const u8 gText_WhitePokeblock[];
|
||||
extern const u8 gText_GoldPokeblock[];
|
||||
|
||||
extern const u8 gMenuText_Use[];
|
||||
extern const u8 gMenuText_Toss[];
|
||||
extern const u8 gMenuText_Give[];
|
||||
extern const u8 gMenuText_Give2[];
|
||||
|
||||
extern const u8 gText_Cancel2[];
|
||||
|
||||
extern const u8 gText_WithdrawPokemon[];
|
||||
extern const u8 gText_WithdrawMonDescription[];
|
||||
extern const u8 gText_DepositPokemon[];
|
||||
extern const u8 gText_DepositMonDescription[];
|
||||
extern const u8 gText_MovePokemon[];
|
||||
extern const u8 gText_MoveMonDescription[];
|
||||
extern const u8 gText_MoveItems[];
|
||||
extern const u8 gText_MoveItemsDescription[];
|
||||
extern const u8 gText_SeeYa[];
|
||||
extern const u8 gText_SeeYaDescription[];
|
||||
|
||||
// menu texts
|
||||
extern const u8 gText_MenuPokedex[];
|
||||
extern const u8 gText_MenuPokemon[];
|
||||
extern const u8 gText_MenuBag[];
|
||||
extern const u8 gText_MenuPokenav[];
|
||||
extern const u8 gText_MenuPlayer[];
|
||||
extern const u8 gText_MenuSave[];
|
||||
extern const u8 gText_MenuOption[];
|
||||
extern const u8 gText_MenuExit[];
|
||||
extern const u8 gText_MenuRetire[];
|
||||
extern const u8 gText_MenuRest[];
|
||||
extern const u8 gText_Floor1[];
|
||||
extern const u8 gText_Floor2[];
|
||||
extern const u8 gText_Floor3[];
|
||||
extern const u8 gText_Floor4[];
|
||||
extern const u8 gText_Floor5[];
|
||||
extern const u8 gText_Floor6[];
|
||||
extern const u8 gText_Floor7[];
|
||||
extern const u8 gText_Peak[];
|
||||
extern const u8 gText_SafariBallStock[];
|
||||
extern const u8 gText_BattlePyramidFloor[];
|
||||
|
||||
#endif //GUARD_STRINGS_H
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
struct TilesPal
|
||||
{
|
||||
u32* tiles;
|
||||
u16* pal;
|
||||
u32 *tiles;
|
||||
u16 *pal;
|
||||
};
|
||||
|
||||
const struct TilesPal* sub_8098758(u8 id);
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
#ifndef GUARD_TRAINER_CLASSES_H
|
||||
#define GUARD_TRAINER_CLASSES_H
|
||||
|
||||
enum
|
||||
{
|
||||
CLASS_PKMN_TRAINER0, // 0
|
||||
CLASS_PKMN_TRAINER1, // 1
|
||||
CLASS_HIKER, // 2
|
||||
CLASS_TEAM_AQUA, // 3
|
||||
CLASS_PKMN_BREEDER, // 4
|
||||
CLASS_COOLTRAINER, // 5
|
||||
CLASS_BIRDKEEPER, // 6
|
||||
CLASS_COLLECTOR, // 7
|
||||
CLASS_SWIMMER_MALE, // 8
|
||||
CLASS_TEAM_MAGMA, // 9
|
||||
CLASS_EXPERT, // 0xA
|
||||
CLASS_AQUA_ADMIN, // 0xB
|
||||
CLASS_BLACK_BELT, // 0xC
|
||||
CLASS_AQUA_LEADER, // 0xD
|
||||
CLASS_HEX_MANIAC, // 0xE
|
||||
CLASS_AROMA_LADY, // 0xF
|
||||
CLASS_RUIN_MANIAC, // 0x10
|
||||
CLASS_INTERVIEWER, // 0x11
|
||||
CLASS_TUBER_FEMALE, // 0x12
|
||||
CLASS_TUBER_MALE, // 0x13
|
||||
CLASS_LADY, // 0x14
|
||||
CLASS_BEAUTY, // 0x15
|
||||
CLASS_RICH_BOY, // 0x16
|
||||
CLASS_POKEMANIAC, // 0x17
|
||||
CLASS_GUITARIST, // 0x18
|
||||
CLASS_KINDLER, // 0x19
|
||||
CLASS_CAMPER, // 0x1A
|
||||
CLASS_PICKNICKER, // 0x1B
|
||||
CLASS_BUG_MANIAC, // 0x1C
|
||||
CLASS_PSYCHIC, // 0x1D
|
||||
CLASS_GENTLEMAN, // 0x1E
|
||||
CLASS_ELITE_FOUR, // 0x1F
|
||||
CLASS_LEADER, // 0x20
|
||||
CLASS_SCHOOL_KID, // 0x21
|
||||
CLASS_SCHOOL_SR_JR, // 0x22
|
||||
CLASS_WINSTRATE, // 0x23
|
||||
CLASS_POKE_FAN, // 0x24
|
||||
CLASS_YOUNGSTER, // 0x25
|
||||
CLASS_CHAMPION, // 0x26
|
||||
CLASS_FISHERMAN, // 0x27
|
||||
CLASS_TRIATHLETE, // 0x28
|
||||
CLASS_DRAGON_TAMER, // 0x29
|
||||
CLASS_NINJA_BOY, // 0x2A
|
||||
CLASS_BATTLE_GIRL, // 0x2B
|
||||
CLASS_PARASOL_LADY, // 0x2C
|
||||
CLASS_SWIMMER_FEMALE, // 0x2D
|
||||
CLASS_TWINS, // 0x2E
|
||||
CLASS_SAILOR, // 0x2F
|
||||
CLASS_COOLTRAINER_2, // 0x30
|
||||
CLASS_MAGMA_ADMIN, // 0x31
|
||||
CLASS_PKMN_TRAINER_RIVAL, // 0x32
|
||||
CLASS_BUG_CATCHER, // 0x33
|
||||
CLASS_PKMN_RANGER, // 0x34
|
||||
CLASS_MAGMA_LEADER, // 0x35
|
||||
CLASS_LASS, // 0x36
|
||||
CLASS_YOUNG_COUPLE, // 0x37
|
||||
CLASS_OLD_COUPLE, // 0x38
|
||||
CLASS_SIS_AND_BRO, // 0x39
|
||||
CLASS_SALON_MAIDEN, // 0x3A
|
||||
CLASS_DOME_ACE, // 0x3B
|
||||
CLASS_PALACE_MAVEN, // 0x3C
|
||||
CLASS_ARENA_TYCOON, // 0x3D
|
||||
CLASS_FACTORY_HEAD, // 0x3E
|
||||
CLASS_PIKE_QUEEN, // 0x3F
|
||||
CLASS_PYRAMID_KING, // 0x40
|
||||
CLASS_PKMN_TRAINER2, // 0x41
|
||||
};
|
||||
|
||||
#endif // GUARD_TRAINER_CLASSES_H
|
||||
@@ -1,101 +0,0 @@
|
||||
#ifndef GUARD_TRAINER_FRONT_SPRITES_H
|
||||
#define GUARD_TRAINER_FRONT_SPRITES_H
|
||||
|
||||
enum
|
||||
{
|
||||
TRAINER_FRONT_PIC_HIKER,
|
||||
TRAINER_FRONT_PIC_AQUA_GRUNT_M,
|
||||
TRAINER_FRONT_PIC_PKMN_BREEDER_F,
|
||||
TRAINER_FRONT_PIC_COOLTRAINER_M,
|
||||
TRAINER_FRONT_PIC_BIRD_KEEPER,
|
||||
TRAINER_FRONT_PIC_COLLECTOR,
|
||||
TRAINER_FRONT_PIC_AQUA_GRUNT_F,
|
||||
TRAINER_FRONT_PIC_SWIMMER_M,
|
||||
TRAINER_FRONT_PIC_MAGMA_GRUNT_M,
|
||||
TRAINER_FRONT_PIC_EXPERT_M,
|
||||
TRAINER_FRONT_PIC_AQUA_ADMIN_M,
|
||||
TRAINER_FRONT_PIC_BLACK_BELT,
|
||||
TRAINER_FRONT_PIC_AQUA_ADMIN_F,
|
||||
TRAINER_FRONT_PIC_AQUA_LEADER,
|
||||
TRAINER_FRONT_PIC_HEX_MANIAC,
|
||||
TRAINER_FRONT_PIC_AROMA_LADY,
|
||||
TRAINER_FRONT_PIC_RUIN_MANIAC,
|
||||
TRAINER_FRONT_PIC_INTERVIEWER,
|
||||
TRAINER_FRONT_PIC_TUBER_F,
|
||||
TRAINER_FRONT_PIC_TUBER_M,
|
||||
TRAINER_FRONT_PIC_COOLTRAINER_F,
|
||||
TRAINER_FRONT_PIC_LADY,
|
||||
TRAINER_FRONT_PIC_BEAUTY,
|
||||
TRAINER_FRONT_PIC_RICH_BOY,
|
||||
TRAINER_FRONT_PIC_EXPERT_F,
|
||||
TRAINER_FRONT_PIC_POKE_MANIAC,
|
||||
TRAINER_FRONT_PIC_MAGMA_GRUNT_F,
|
||||
TRAINER_FRONT_PIC_GUITARIST,
|
||||
TRAINER_FRONT_PIC_KINDLER,
|
||||
TRAINER_FRONT_PIC_CAMPER,
|
||||
TRAINER_FRONT_PIC_PICNICKER,
|
||||
TRAINER_FRONT_PIC_BUG_MANIAC,
|
||||
TRAINER_FRONT_PIC_PKMN_BREEDER_M,
|
||||
TRAINER_FRONT_PIC_PSYCHIC_M,
|
||||
TRAINER_FRONT_PIC_PSYCHIC_F,
|
||||
TRAINER_FRONT_PIC_GENTLEMAN,
|
||||
TRAINER_FRONT_PIC_SIDNEY,
|
||||
TRAINER_FRONT_PIC_PHOEBE,
|
||||
TRAINER_FRONT_PIC_GLACIA,
|
||||
TRAINER_FRONT_PIC_DRAKE,
|
||||
TRAINER_FRONT_PIC_ROXANNE,
|
||||
TRAINER_FRONT_PIC_BRAWLY,
|
||||
TRAINER_FRONT_PIC_WATTSON,
|
||||
TRAINER_FRONT_PIC_FLANNERY,
|
||||
TRAINER_FRONT_PIC_NORMAN,
|
||||
TRAINER_FRONT_PIC_WINONA,
|
||||
TRAINER_FRONT_PIC_TATE_LIZA,
|
||||
TRAINER_FRONT_PIC_JUAN,
|
||||
TRAINER_FRONT_PIC_SCHOOL_KID_M,
|
||||
TRAINER_FRONT_PIC_SCHOOL_KID_F,
|
||||
TRAINER_FRONT_PIC_SR_JR,
|
||||
TRAINER_FRONT_PIC_POKÉFAN_M,
|
||||
TRAINER_FRONT_PIC_POKÉFAN_F,
|
||||
TRAINER_FRONT_PIC_YOUNGSTER,
|
||||
TRAINER_FRONT_PIC_WALLACE,
|
||||
TRAINER_FRONT_PIC_FISHERMAN,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_BIKER_M,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_BIKER_F,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_JOGGER_M,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_JOGGER_F,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_SWIMMER_M,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_SWIMMER_F,
|
||||
TRAINER_FRONT_PIC_DRAGON_TAMER,
|
||||
TRAINER_FRONT_PIC_NINJA_BOY,
|
||||
TRAINER_FRONT_PIC_BATTLE_GIRL,
|
||||
TRAINER_FRONT_PIC_PARASOL_LADY,
|
||||
TRAINER_FRONT_PIC_SWIMMER_F,
|
||||
TRAINER_FRONT_PIC_TWINS,
|
||||
TRAINER_FRONT_PIC_SAILOR,
|
||||
TRAINER_FRONT_PIC_MAGMA_ADMIN_M,
|
||||
TRAINER_FRONT_PIC_WALLY,
|
||||
TRAINER_FRONT_PIC_BRENDAN_E,
|
||||
TRAINER_FRONT_PIC_MAY_E,
|
||||
TRAINER_FRONT_PIC_BUG_CATCHER,
|
||||
TRAINER_FRONT_PIC_PKMN_RANGER_M,
|
||||
TRAINER_FRONT_PIC_PKMN_RANGER_F,
|
||||
TRAINER_FRONT_PIC_MAGMA_LEADER,
|
||||
TRAINER_FRONT_PIC_LASS,
|
||||
TRAINER_FRONT_PIC_YOUNG_COUPLE,
|
||||
TRAINER_FRONT_PIC_OLD_COUPLE,
|
||||
TRAINER_FRONT_PIC_SIS_AND_BRO,
|
||||
TRAINER_FRONT_PIC_STEVEN,
|
||||
TRAINER_FRONT_PIC_ANABEL,
|
||||
TRAINER_FRONT_PIC_TUCKER,
|
||||
TRAINER_FRONT_PIC_SPENSER,
|
||||
TRAINER_FRONT_PIC_GRETA,
|
||||
TRAINER_FRONT_PIC_NOLAND,
|
||||
TRAINER_FRONT_PIC_LUCY,
|
||||
TRAINER_FRONT_PIC_BRANDON,
|
||||
TRAINER_FRONT_PIC_RED,
|
||||
TRAINER_FRONT_PIC_LEAF,
|
||||
TRAINER_FRONT_PIC_BRENDAN_RS,
|
||||
TRAINER_FRONT_PIC_MAY_RS
|
||||
};
|
||||
|
||||
#endif // GUARD_TRAINER_FRONT_SPRITES_H
|
||||
@@ -1,7 +0,0 @@
|
||||
#ifndef GUARD_TRAINER_IDS_H
|
||||
#define GUARD_TRAINER_IDS_H
|
||||
|
||||
#define NO_OF_TRAINERS 854
|
||||
#define TRAINER_ID_STEVEN 804
|
||||
|
||||
#endif // GUARD_TRAINER_IDS_H
|
||||
@@ -1,8 +1,30 @@
|
||||
#ifndef GUARD_TRAINER_SEE_H
|
||||
#define GUARD_TRAINER_SEE_H
|
||||
|
||||
void sub_80B4578(struct MapObject *);
|
||||
u8 sub_80B47BC(void);
|
||||
void sub_8155D78(struct MapObject *);
|
||||
struct ApproachingTrainer
|
||||
{
|
||||
u8 mapObjectId;
|
||||
u8 radius; // plus 1
|
||||
const u8 *trainerScriptPtr;
|
||||
u8 taskId;
|
||||
};
|
||||
|
||||
#endif //GUARD_TRAINER_SEE_H
|
||||
extern u16 gUnknown_03006080;
|
||||
extern u8 gUnknown_03006084[4];
|
||||
extern struct ApproachingTrainer gApproachingTrainers[2];
|
||||
extern u8 gNoOfApproachingTrainers;
|
||||
extern u8 gUnknown_030060AC;
|
||||
extern u8 gApproachingTrainerId;
|
||||
|
||||
bool8 CheckForTrainersWantingBattle(void);
|
||||
void sub_80B4578(struct MapObject *var);
|
||||
void EndTrainerApproach(void);
|
||||
void sub_80B45D0(void);
|
||||
u8 FldEff_ExclamationMarkIcon1(void);
|
||||
u8 FldEff_ExclamationMarkIcon2(void);
|
||||
u8 FldEff_HeartIcon(void);
|
||||
u8 GetCurrentApproachingTrainerMapObjectId(void);
|
||||
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId);
|
||||
void sub_80B4808(void);
|
||||
|
||||
#endif // GUARD_TRAINER_SEE_H
|
||||
|
||||
13
include/unk_transition.h
Normal file
13
include/unk_transition.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_UNK_TRANSITION_H
|
||||
#define GUARD_UNK_TRANSITION_H
|
||||
|
||||
void Phase2Task_34(u8 taskId);
|
||||
void Phase2Task_35(u8 taskId);
|
||||
void Phase2Task_36(u8 taskId);
|
||||
void Phase2Task_37(u8 taskId);
|
||||
void Phase2Task_38(u8 taskId);
|
||||
void Phase2Task_39(u8 taskId);
|
||||
void Phase2Task_40(u8 taskId);
|
||||
void Phase2Task_41(u8 taskId);
|
||||
|
||||
#endif // GUARD_UNK_TRANSITION_H
|
||||
Reference in New Issue
Block a user