Merge branch 'master' into link
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@@ -7,5 +7,6 @@
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#include "gba/multiboot.h"
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#include "gba/syscall.h"
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#include "gba/macro.h"
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#include "gba/isagbprint.h"
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#endif // GUARD_GBA_GBA_H
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@@ -501,12 +501,12 @@
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// I/O register fields
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// DISPCNT
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#define DISPCNT_MODE_0 0x0000
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#define DISPCNT_MODE_1 0x0001
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#define DISPCNT_MODE_2 0x0002
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#define DISPCNT_MODE_3 0x0003
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#define DISPCNT_MODE_4 0x0004
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#define DISPCNT_MODE_5 0x0005
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#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text
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#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off
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#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine
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#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color
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#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette
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#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color
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#define DISPCNT_OBJ_1D_MAP 0x0040
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#define DISPCNT_FORCED_BLANK 0x0080
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#define DISPCNT_BG0_ON 0x0100
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@@ -527,7 +527,46 @@
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#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
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#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
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// BGCNT
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#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs.
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#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data.
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#define BGCNT_MOSAIC 0x0040
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#define BGCNT_16COLOR 0x0000 // 4 bits per pixel
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#define BGCNT_256COLOR 0x0080 // 8 bits per pixel
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#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map.
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#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default.
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#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels.
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#define BGCNT_TXT512x256 0x4000
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#define BGCNT_TXT256x512 0x8000
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#define BGCNT_TXT512x512 0xC000
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#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels.
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#define BGCNT_AFF256x256 0x4000
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#define BGCNT_AFF512x512 0x8000
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#define BGCNT_AFF1024x1024 0xC000
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// BLDCNT
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// Bits 0-5 select layers for the 1st target
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#define BLDCNT_TGT1_BG0 (1 << 0)
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#define BLDCNT_TGT1_BG1 (1 << 1)
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#define BLDCNT_TGT1_BG2 (1 << 2)
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#define BLDCNT_TGT1_BG3 (1 << 3)
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#define BLDCNT_TGT1_OBJ (1 << 4)
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#define BLDCNT_TGT1_BD (1 << 5)
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// Bits 6-7 select the special effect
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#define BLDCNT_EFFECT_NONE (0 << 6) // no special effect
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#define BLDCNT_EFFECT_BLEND (1 << 6) // 1st+2nd targets mixed (controlled by BLDALPHA)
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#define BLDCNT_EFFECT_LIGHTEN (2 << 6) // 1st target becomes whiter (controlled by BLDY)
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#define BLDCNT_EFFECT_DARKEN (3 << 6) // 1st target becomes blacker (controlled by BLDY)
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// Bits 8-13 select layers for the 2nd target
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#define BLDCNT_TGT2_BG0 (1 << 8)
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#define BLDCNT_TGT2_BG1 (1 << 9)
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#define BLDCNT_TGT2_BG2 (1 << 10)
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#define BLDCNT_TGT2_BG3 (1 << 11)
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#define BLDCNT_TGT2_OBJ (1 << 12)
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#define BLDCNT_TGT2_BD (1 << 13)
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// BLDALPHA
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#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
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// SOUNDCNT_H
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#define SOUND_CGB_MIX_QUARTER 0x0000
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@@ -644,8 +683,8 @@
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#define KEY_INTR_ENABLE 0x0400
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#define KEY_OR_INTR 0x0000
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#define KEY_AND_INTR 0x8000
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#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
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#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
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#define JOY_EXCL_DPAD 0x030F
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// interrupt flags
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#define INTR_FLAG_VBLANK (1 << 0)
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50
include/gba/isagbprint.h
Executable file
50
include/gba/isagbprint.h
Executable file
@@ -0,0 +1,50 @@
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#ifndef GUARD_GBA_ISAGBPRINT_H
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#define GUARD_GBA_ISAGBPRINT_H
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#ifdef NDEBUG
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#define AGBPrintInit()
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#define AGBPutc(cChr)
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#define AGBPrint(pBuf)
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#define AGBPrintf(pBuf, ...)
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#define AGBPrintFlush1Block()
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#define AGBPrintFlush()
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#define AGBAssert(pFile, nLine, pExpression, nStopProgram)
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#else
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void AGBPrintInit(void);
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void AGBPutc(const char cChr);
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void AGBPrint(const char *pBuf);
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void AGBPrintf(const char *pBuf, ...);
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void AGBPrintFlush1Block(void);
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void AGBPrintFlush(void);
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void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram);
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#endif
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#undef AGB_ASSERT
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#ifdef NDEBUG
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#define AGB_ASSERT(exp)
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#else
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#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
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#endif
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#undef AGB_WARNING
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#ifdef NDEBUG
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#define AGB_WARNING(exp)
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#else
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#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
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#endif
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// for matching purposes
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#ifdef NDEBUG
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#define AGB_ASSERT_EX(exp, file, line)
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#else
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#define AGB_ASSERT_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 1);
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#endif
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#ifdef NDEBUG
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#define AGB_WARNING_EX(exp, file, line)
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#else
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#define AGB_WARNING_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 0);
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#endif
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#endif // GUARD_GBA_ISAGBPRINT_H
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@@ -49,7 +49,7 @@ struct OamData
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u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
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u32 size:2;
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/*0x04*/ u16 tileNum:10; // 0x33F
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/*0x04*/ u16 tileNum:10; // 0x3FF
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u16 priority:2; // 0x400, 0x800 -> 0xC00
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u16 paletteNum:4;
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/*0x06*/ u16 affineParam;
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