Document a bunch of battle anim stuff
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@@ -623,7 +623,7 @@ struct BattleHealthboxInfo
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u8 battlerBounceSpriteId;
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u8 animationState;
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u8 field_5;
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u8 field_6;
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u8 matrixNum;
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u8 shadowSpriteId;
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u8 field_8;
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u8 field_9;
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@@ -76,8 +76,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_80A5C6C.s
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void sub_80A6450(struct Sprite *sprite);
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void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
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void move_anim_8074EE0(struct Sprite *sprite);
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void sub_80A656C(struct Sprite *sprite);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void TranslateAnimLinearSimple(struct Sprite *sprite);
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void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
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void sub_80A6980(struct Sprite *sprite, bool8 a2);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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@@ -88,11 +88,11 @@ void sub_80A8EE4(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void sub_80A6FD4(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
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void sub_80A67BC(struct Sprite *sprite);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void sub_80A66DC(struct Sprite *sprite);
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void sub_80A6838(struct Sprite *sprite);
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void sub_80A67D8(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void sub_80A6864(struct Sprite *sprite, s16 a2);
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s16 sub_80A861C(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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@@ -101,32 +101,32 @@ void sub_80A7938(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void sub_80A6F98(struct Sprite *sprite);
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u8 sub_80A8328(u8 battlerId);
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void *sub_80A8050(s16 bottom, s16 top);
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void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 GetBattlerSubpriority(u8 battlerId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimArc(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
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void sub_80A6680(struct Sprite *sprite);
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void sub_80A7344(u8 spriteId);
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void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void ResetSpriteRotScale(u8 spriteId);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void sub_80A7270(u8 spriteId, u8 objMode);
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void sub_80A73A0(u8 spriteId);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
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u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 sub_80A77AC(u8 a1);
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s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
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s16 CloneBattlerSpriteWithBlend(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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u8 sub_80A89C8(int, u8, int);
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void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
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void sub_80A6CC0(u32, const void*, u32);
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void sub_80A6DAC(bool8);
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void sub_80A634C(struct Sprite *);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
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void sub_80A653C(struct Sprite *);
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void sub_80A7E6C(u8 spriteId);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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u8 sub_80A80C8(struct Task *task);
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void sub_80A8EE4(struct Sprite *);
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@@ -139,10 +139,10 @@ void TranslateMonBGUntil(struct Sprite *sprite);
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void TranslateSpriteOverDuration(struct Sprite *sprite);
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void sub_80A77C8(struct Sprite *sprite);
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void sub_80A7000(struct Sprite *sprite);
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void sub_80A62EC(struct Sprite *sprite);
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void sub_80A750C(u16 a1, bool8 a2);
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void sub_80A7CFC(struct Task *task, u8 a2, const void *a3);
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bool8 sub_80A7D34(struct Task *task);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void sub_80A78AC(struct Sprite *sprite);
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enum
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@@ -150,8 +150,8 @@ enum
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BATTLER_COORD_X,
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BATTLER_COORD_Y,
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BATTLER_COORD_X_2,
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BATTLER_COORD_3,
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BATTLER_COORD_4,
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BATTLER_COORD_Y_PIC_OFFSET,
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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@@ -416,7 +416,6 @@ extern struct ContestResources *gContestResources;
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#define eContestAI (gContestResources->field_C)
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#define shared19328 (*gContestResources->field_10)
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#define shared19338 (*gContestResources->field_14)
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#define shared19348 (*gContestResources->field_18)
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#define shared15800 (gHeap + 0x18000)
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#define shared18000 (*(struct Shared18000 *)(gHeap + 0x1a000))
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