Document a bunch of battle anim stuff
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@@ -236,7 +236,7 @@ static void sub_81169F8(u8 taskId)
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}
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else
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{
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task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
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task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]);
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if (task->data[6] >= 0)
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{
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gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
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