Document a bunch of battle anim stuff
This commit is contained in:
10
src/dragon.c
10
src/dragon.c
@@ -208,13 +208,13 @@ void sub_8113064(struct Sprite *sprite)
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->invisible = 1;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = sub_80A66DC;
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}
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static void sub_8113100(struct Sprite *sprite)
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{
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sub_80A6838(sprite);
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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@@ -235,7 +235,7 @@ static void sub_8113100(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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void sub_81131B4(struct Sprite *sprite)
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@@ -253,8 +253,8 @@ void sub_81131B4(struct Sprite *sprite)
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sub_80A6864(sprite, gBattleAnimArgs[1]);
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sprite->pos1.y += gBattleAnimArgs[2];
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sprite->callback = sub_80A67D8;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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void sub_8113224(struct Sprite *sprite)
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