Document a bunch of battle anim stuff
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@@ -226,7 +226,7 @@ static void CreateBattlerSprite(u8 battler)
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return;
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SetMultiuseSpriteTemplateToPokemon(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSubpriority(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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@@ -241,7 +241,7 @@ static void CreateBattlerSprite(u8 battler)
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SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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GetBattlerSubpriority(0));
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GetBattlerSpriteSubpriority(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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@@ -251,7 +251,7 @@ static void CreateBattlerSprite(u8 battler)
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SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
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GetBattlerSubpriority(0));
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GetBattlerSpriteSubpriority(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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@@ -262,7 +262,7 @@ static void CreateBattlerSprite(u8 battler)
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return;
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SetMultiuseSpriteTemplateToPokemon(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSubpriority(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battler, 2), posY, GetBattlerSpriteSubpriority(battler));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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