Document a bunch of battle anim stuff
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@@ -340,7 +340,7 @@ static void sub_8110A70(struct Sprite *sprite)
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sprite->data[3] = 32;
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sprite->data[4] = -24;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = sub_80A6450;
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sprite->callback(sprite);
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}
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@@ -367,8 +367,8 @@ void sub_8110AB4(struct Sprite *sprite)
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->callback = sub_80A656C;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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sprite->callback = TranslateAnimLinearSimple;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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void sub_8110B38(struct Sprite *sprite)
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