Change type of state_to_direction argument 1 to match pokeruby
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@@ -101,7 +101,7 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
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void SetFieldObjectStepTimer(struct Sprite *, s16);
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void SetFieldObjectStepTimer(struct Sprite *, s16);
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bool8 RunFieldObjectStepTimer(struct Sprite *);
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bool8 RunFieldObjectStepTimer(struct Sprite *);
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bool8 npc_block_way__next_tile(struct MapObject *, u8);
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bool8 npc_block_way__next_tile(struct MapObject *, u8);
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u32 state_to_direction(u8, u8, u32);
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u32 state_to_direction(u8, u32, u32);
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void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
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void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
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void sub_80964E8(struct MapObject *, struct Sprite *);
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void sub_80964E8(struct MapObject *, struct Sprite *);
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bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
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bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
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