create battle_transition.h
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@@ -927,9 +927,6 @@ u8 GetBankSide(u8 bank);
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u8 GetBankIdentity(u8 bank);
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u8 GetBankByIdentity(u8 bank);
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// battle_transition
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void sub_8149DFC(u8 a1);
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// Move this somewhere else
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#include "sprite.h"
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