Finish updating macro comments

This commit is contained in:
GriffinR
2021-11-18 00:32:28 -05:00
parent b5b5d95de6
commit c89dfd9f56
11 changed files with 202 additions and 158 deletions

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@@ -76,63 +76,62 @@
.byte \function
.endm
@ Executes a script stored in a default RAM location.
@ Equivalent to the 'return' command for a RAM script.
.macro returnram
.byte 0x0c
.endm
@ Terminates script execution and "resets the script RAM".
.macro killscript
@ Equivalent to the 'end' command for a RAM script.
.macro endram
.byte 0x0d
.endm
@ Sets some status related to Mystery Event.
@ Sets the Mystery Event script status (MEVENT_STATUS_*).
.macro setmysteryeventstatus value:req
.byte 0x0e
.byte \value
.endm
@ Sets the specified script bank to value.
.macro loadword destination:req, value:req
@ Sets the value at the specified script data index to a fixed 4-byte value.
.macro loadword destIndex:req, value:req
.byte 0x0f
.byte \destination
.byte \destIndex
.4byte \value
.endm
@ Sets the specified script bank to value.
.macro loadbyte destination:req, value:req
@ Sets the value at the specified script data index to a fixed byte value.
.macro loadbyte destIndex:req, value:req
.byte 0x10
.byte \destination
.byte \destIndex
.byte \value
.endm
@ Sets the byte at offset to value.
.macro writebytetoaddr value:req, offset:req
@ Sets the value at the specified pointer.
.macro setptr value:req, ptr:req
.byte 0x11
.byte \value
.4byte \offset
.4byte \ptr
.endm
@ Copies the byte value at source into the specified script bank.
.macro loadbytefromaddr destination:req, source:req
@ Sets the value at the specified script data index to the value at pointer 'source'.
.macro loadbytefromptr destIndex:req, source:req
.byte 0x12
.byte \destination
.byte \destIndex
.4byte \source
.endm
@ TODO
@ Not sure. Judging from XSE's description I think it takes the least-significant byte in bank source and writes it to destination.
.macro setptrbyte source:req, destination:req
@ Sets the value at pointer 'destination' to the contents of the script data at 'srcIndex'.
.macro setptrbyte srcIndex:req, destination:req
.byte 0x13
.byte \source
.byte \srcIndex
.4byte \destination
.endm
@ Copies the contents of bank source into bank destination.
.macro copylocal destination:req, source:req
@ Copies the contents of the script data from one index to another.
.macro copylocal destIndex:req, srcIndex:req
.byte 0x14
.byte \destination
.byte \source
.byte \destIndex
.byte \srcIndex
.endm
@ Copies the byte at source to destination, replacing whatever byte was previously there.
@@ -177,56 +176,64 @@
.2byte \source
.endm
@ Compares the values of script banks a and b, after forcing the values to bytes.
.macro compare_local_to_local byte1:req, byte2:req
@ Compares the values of the script data at indexes 'local1' and 'local2'.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_local_to_local local1:req, local2:req
.byte 0x1b
.byte \byte1
.byte \byte2
.byte \local1
.byte \local2
.endm
@ Compares the least-significant byte of the value of script bank a to a fixed byte value (b).
.macro compare_local_to_value a:req, b:req
@ Compares the value of the script data at index 'local' to a fixed value.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_local_to_value local:req, value:req
.byte 0x1c
.byte \a
.byte \b
.byte \local
.byte \value
.endm
@ Compares the least-significant byte of the value of script bank a to the byte located at offset b.
.macro compare_local_to_addr a:req, b:req
@ Compares the value of the script data at index 'local' to the value at 'ptr'
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_local_to_ptr local:req, ptr:req
.byte 0x1d
.byte \a
.4byte \b
.byte \local
.4byte \ptr
.endm
@ Compares the byte located at offset a to the least-significant byte of the value of script bank b.
.macro compare_addr_to_local a:req, b:req
@ Compares the value at 'ptr' to the value of the script data at index 'local'.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_ptr_to_local ptr:req, local:req
.byte 0x1e
.4byte \a
.byte \b
.4byte \ptr
.byte \local
.endm
@ Compares the byte located at offset a to a fixed byte value (b).
.macro compare_addr_to_value a:req, b:req
@ Compares the value at 'ptr' to a fixed value.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_ptr_to_value ptr:req, value:req
.byte 0x1f
.4byte \a
.byte \b
.4byte \ptr
.byte \value
.endm
@ Compares the byte located at offset a to the byte located at offset b.
.macro compare_addr_to_addr a:req, b:req
@ Compares the value at 'ptr1' to the value at 'ptr2'.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_ptr_to_ptr ptr1:req, ptr2:req
.byte 0x20
.4byte \a
.4byte \b
.4byte \ptr1
.4byte \ptr2
.endm
@ Compares the value of `var` to a fixed word value (b).
@ Compares the value of 'var' to a fixed value.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_var_to_value var:req, value:req
.byte 0x21
.2byte \var
.2byte \value
.endm
@ Compares the value of `var1` to the value of `var2`.
@ Compares the value of 'var1' to the value of 'var2'.
@ The result is stored in comparisonResult to be acted on by goto_if / call_if
.macro compare_var_to_var var1:req, var2:req
.byte 0x22
.2byte \var1
@@ -269,9 +276,8 @@
.2byte SPECIAL_\function
.endm
@ Blocks script execution until a command or ASM code manually unblocks it. Generally used with specific
@ commands and specials. If this command runs, and a subsequent command or piece of ASM does not unblock
@ state, the script will remain blocked indefinitely (essentially a hang).
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
@ commands and specials. Calling EnableBothScriptContexts for instance will allow execution to continue.
.macro waitstate
.byte 0x27
.endm
@@ -308,7 +314,7 @@
.2byte \minute
.endm
@ Runs time based events.
@ Updates local time using the RTC and runs time based events.
.macro dotimebasedevents
.byte 0x2d
.endm
@@ -649,12 +655,14 @@
.2byte \y
.endm
@ Sets the specified object's invisibility to FALSE.
.macro showobjectat localId:req, map:req
.byte 0x58
.2byte \localId
map \map
.endm
@ Sets the specified object's invisibility to TRUE.
.macro hideobjectat localId:req, map:req
.byte 0x59
.2byte \localId
@@ -673,7 +681,7 @@
.byte \direction
.endm
@ TODO
@ Configures the arguments for a trainer battle, then jumps to the appropriate script in scripts/trainer_battle.inc
.macro trainerbattle type:req, trainer:req, local_id:req, pointer1:req, pointer2, pointer3, pointer4
.byte 0x5c
.byte \type
@@ -770,9 +778,9 @@
.endm
@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this
@ command behind-the-scenes), and blocks script execution until the battle finishes.
.macro trainerbattlebegin
@ Starts a trainer battle using the battle information stored in RAM (usually by the scripts in trainer_battle.inc, which
@ are run by trainerbattle), and blocks script execution until the battle finishes.
.macro dotrainerbattle
.byte 0x5d
.endm
@@ -1129,7 +1137,7 @@
.byte \growthStage
.endm
@ This allows you to choose a Pokemon to use in a contest
@ Opens the party menu to select a Pokemon for a contest.
.macro choosecontestmon
.byte 0x8b
.endm
@@ -1262,7 +1270,7 @@
.2byte \animation
.endm
@ Sets which healing place the player will return to if all of the Pokemon in their party faint.
@ Sets which healing location (HEAL_LOCATION_*) the player will return to if all of the Pokemon in their party faint.
.macro setrespawn heallocation:req
.byte 0x9f
.2byte \heallocation
@@ -1437,43 +1445,51 @@
.byte 0xb7
.endm
@ Sets a relative address to be used by the other vcommands as part of a Mystery Gift script.
.macro setvaddress pointer:req
.byte 0xb8
.4byte \pointer
.endm
@ Equivalent to goto using the relative address set by setvaddress.
.macro vgoto pointer:req
.byte 0xb9
.4byte \pointer
.endm
@ Equivalent to call using the relative address set by setvaddress.
.macro vcall pointer:req
.byte 0xba
.4byte \pointer
.endm
@ Equivalent to goto_if using the relative address set by setvaddress.
.macro vgoto_if byte:req, pointer:req
.byte 0xbb
.byte \byte
.4byte \pointer
.endm
@ Equivalent to call_if using the relative address set by setvaddress.
.macro vcall_if byte:req, pointer:req
.byte 0xbc
.byte \byte
.4byte \pointer
.endm
@ Equivalent to message using the relative address set by setvaddress.
.macro vmessage pointer:req
.byte 0xbd
.4byte \pointer
.endm
.macro vloadptr pointer:req
@ Expands the given text at the pointer (- the relative address set by setvaddress) into gStringVar4
.macro vbuffermessage ptr:req
.byte 0xbe
.4byte \pointer
.4byte \ptr
.endm
@ Equivalent to bufferstring using the relative address set by setvaddress.
.macro vbufferstring stringVarIndex:req, pointer:req
.byte 0xbf
stringvar \stringVarIndex
@@ -1576,7 +1592,7 @@
@ Jumps to the ram script saved from a Wonder Card. If there is no valid saved Wonder Card or if the
@ ram script is invalid then this does nothing.
.macro gotowondercardscript
.macro trywondercardscript
.byte 0xcf
.endm
@@ -1586,6 +1602,8 @@
.2byte \worldmapflag
.endm
@ Warps the player to the specified map using a teleport effect. Effect is similar to warpteleport, but
@ this warp has no fade out and maintains the original facing direction.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpspinenter map:req, a, b, c
@@ -1625,6 +1643,8 @@
.byte 0xd6
.endm
@ Warp used by the teleport tiles in the Mossdeep Gym. Plays SE_WARP_IN and does a simple fade transition.
@ Also skips reloading object events by setting SKIP_OBJECT_EVENT_LOAD.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpmossdeepgym map:req, a, b, c
@@ -1655,15 +1675,19 @@
.4byte \text
.endm
@ Equivalent to fadescreen but copies gPlttBufferUnfaded to gPaletteDecompressionBuffer on the fade out
@ and the reverse on the fade in, in effect saving gPlttBufferUnfaded to restore it.
.macro fadescreenswapbuffers mode:req
.byte 0xdc
.byte \mode
.endm
.macro buffertrainerclassname stringVarId:req, class:req
@ Buffers the specified trainer's class name to the given string var.
@ If the trainer id is >= TRAINERS_COUNT it will be treated as TRAINER_NONE.
.macro buffertrainerclassname stringVarId:req, trainerId:req
.byte 0xdd
stringvar \stringVarId
.2byte \class
.2byte \trainerId
.endm
@ Buffers the specified trainer's name to the given string var.
@@ -1680,9 +1704,10 @@
.4byte \text
.endm
@ Warp with a fade to white. Used during the Sootopolis legendary fight.
@ Warp commands can be given either the id of which warp location to go to on the destination map
@ or a pair of x/y coordinates to go to directly on the destination map.
.macro warpsootopolislegend map:req, a, b, c
.macro warpwhitefade map:req, a, b, c
.byte 0xe0
formatwarp \map, \a, \b, \c
.endm
@@ -1835,6 +1860,7 @@
YES = 1
NO = 0
@ Buffers the given text and calls the relevant standard message script (see gStdScripts).
.macro msgbox text:req, type=MSGBOX_DEFAULT
loadword 0, \text
callstd \type
@@ -1850,17 +1876,21 @@
callstd STD_OBTAIN_ITEM
.endm
@ For picking up items in the overworld. Similar to giveitem, but with different language and
@ sets the flag of the last-talked to object (the item the player picked up).
.macro finditem item:req, amount=1
setorcopyvar VAR_0x8000, \item
setorcopyvar VAR_0x8001, \amount
callstd STD_FIND_ITEM
.endm
@ Equivalent to giveitem but for a single decoration.
.macro givedecoration decoration:req
setorcopyvar VAR_0x8000, \decoration
callstd STD_OBTAIN_DECORATION
.endm
@ Registers the specified trainer in Match Call and plays a fanfare with a notification message.
.macro register_matchcall trainer:req
setvar VAR_0x8004, \trainer
special SetMatchCallRegisteredFlag
@@ -1868,6 +1898,7 @@
callstd STD_REGISTER_MATCH_CALL
.endm
@ Does a sparkle field effect (e.g. when the Trick Master is hiding) at the given coordinates.
.macro dofieldeffectsparkle x:req, y:req, priority:req
setfieldeffectargument 0, \x
setfieldeffectargument 1, \y