Merge pull request #372 from garakmon/sprite-tags
Synchronize sprite tags
This commit is contained in:
@@ -1,6 +1,8 @@
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#ifndef GUARD_BATTLE_ANIM_H
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#define GUARD_BATTLE_ANIM_H
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#include "constants/battle_anim.h"
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enum
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{
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BG_ANIM_SCREEN_SIZE,
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@@ -7,305 +7,295 @@
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// Particle ids.
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#define ANIM_SPRITES_START 10000
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#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
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#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
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#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
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#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
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#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
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#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
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#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
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#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
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#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
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#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
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#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
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#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
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#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
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#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
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#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
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#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
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#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
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#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
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#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
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#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
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#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
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#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
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#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
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#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
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#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
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#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
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#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
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#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
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#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
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#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
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#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
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#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
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#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
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#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
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#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
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#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
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#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
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#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
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#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
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#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
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#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
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#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
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#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
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#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
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#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
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#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ?
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#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
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#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
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#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
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#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
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#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
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#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
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#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
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#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
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#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
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#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55)
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#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
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#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
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#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
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#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
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#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
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#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
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#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
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#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
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#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
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#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
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#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
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#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
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#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
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#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
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#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
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#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
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#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72)
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#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
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#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
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#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
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#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
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#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
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#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
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#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
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#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
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#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
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#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
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#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
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#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
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#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
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#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
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#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
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#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
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#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
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#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
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#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
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#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
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#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
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#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
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#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
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#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
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#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
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#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
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#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
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#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
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#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
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#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
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#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
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#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
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#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
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#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
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#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
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#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
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#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
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#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
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#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
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#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
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#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
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#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
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#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
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#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
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#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
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#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
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#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
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#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120)
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#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
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#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
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#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
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#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
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#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
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#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
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#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
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#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
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#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
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#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
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#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
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#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
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#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
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#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
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#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
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#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
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#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
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#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
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#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
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#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
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#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
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#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
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#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
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#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
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#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
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#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
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#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
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#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
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#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
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#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
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#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
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#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
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#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
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#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
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#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
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#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
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#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
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#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
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#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
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#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
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#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
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#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
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#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
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#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
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#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
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#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
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#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
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#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
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#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
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#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
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#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
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#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
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#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
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#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
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#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
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#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
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#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
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#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
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#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
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#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
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#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
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#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
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#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
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#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
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#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
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#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
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#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
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#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
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#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
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#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
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#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
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#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
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#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
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#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
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#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
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#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
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#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
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#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
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#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
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#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
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#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
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#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
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#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
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#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
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#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
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#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206)
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#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
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#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
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#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
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#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210)
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#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
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#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
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#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
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#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
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#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
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#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
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#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
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#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
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#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
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#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
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#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221)
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#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
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#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
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#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
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#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
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#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
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#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
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#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
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#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
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#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
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#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
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#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
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#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
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#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
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#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
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#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
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#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
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#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
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#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
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#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
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#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
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#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
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#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
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#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
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#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
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#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
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#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247)
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#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
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#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
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#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
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#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
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#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
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#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
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#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
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#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
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#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
|
||||
#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
|
||||
#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
|
||||
#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
|
||||
#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
|
||||
#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
|
||||
#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
|
||||
#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
|
||||
#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
|
||||
#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
|
||||
#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
|
||||
#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
|
||||
#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
|
||||
#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
|
||||
#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
|
||||
#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
|
||||
#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
|
||||
#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
|
||||
#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
|
||||
#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
|
||||
#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
|
||||
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
|
||||
#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
|
||||
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
|
||||
#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
|
||||
#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
|
||||
#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
|
||||
#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
|
||||
#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
|
||||
#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
|
||||
#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
|
||||
#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
|
||||
#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
|
||||
#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
|
||||
#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
|
||||
#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
|
||||
#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
|
||||
#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
|
||||
#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
|
||||
#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
|
||||
#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
|
||||
#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
|
||||
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
|
||||
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
|
||||
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
|
||||
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
|
||||
#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
|
||||
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
|
||||
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
|
||||
#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
|
||||
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
|
||||
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
|
||||
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
|
||||
#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
|
||||
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
|
||||
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
|
||||
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
|
||||
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
|
||||
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
|
||||
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
|
||||
#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
|
||||
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
|
||||
#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
|
||||
#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
|
||||
#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
|
||||
#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
|
||||
#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
|
||||
#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
|
||||
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
|
||||
#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
|
||||
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
|
||||
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
|
||||
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
|
||||
#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
|
||||
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
|
||||
#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
|
||||
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
|
||||
#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
|
||||
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
|
||||
#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
|
||||
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
|
||||
#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
|
||||
#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
|
||||
#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
|
||||
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
|
||||
#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
|
||||
#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
|
||||
#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
|
||||
#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
|
||||
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
|
||||
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
|
||||
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
|
||||
#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
|
||||
#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
|
||||
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
|
||||
#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
|
||||
#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
|
||||
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
|
||||
#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
|
||||
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
|
||||
#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
|
||||
#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
|
||||
#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
|
||||
#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
|
||||
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
|
||||
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
|
||||
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
|
||||
#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
|
||||
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
|
||||
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
|
||||
#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
|
||||
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
|
||||
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
|
||||
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
|
||||
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
|
||||
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
|
||||
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
|
||||
#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
|
||||
#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
|
||||
#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
|
||||
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
|
||||
#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
|
||||
#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
|
||||
#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
|
||||
#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
|
||||
#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
|
||||
#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
|
||||
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
|
||||
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
|
||||
#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
|
||||
#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
|
||||
#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
|
||||
#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
|
||||
#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
|
||||
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
|
||||
#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
|
||||
#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
|
||||
#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
|
||||
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
|
||||
#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
|
||||
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
|
||||
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
|
||||
#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
|
||||
#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
|
||||
#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
|
||||
#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
|
||||
#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
|
||||
#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
|
||||
#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
|
||||
#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
|
||||
#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
|
||||
#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
|
||||
#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
|
||||
#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
|
||||
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
|
||||
#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
|
||||
#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
|
||||
#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
|
||||
#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
|
||||
#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
|
||||
#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
|
||||
#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
|
||||
#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
|
||||
#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
|
||||
#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
|
||||
#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
|
||||
#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
|
||||
#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
|
||||
#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
|
||||
#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
|
||||
#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
|
||||
#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
|
||||
#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
|
||||
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
|
||||
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
|
||||
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
|
||||
#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138)
|
||||
#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139)
|
||||
#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140)
|
||||
#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141)
|
||||
#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142)
|
||||
#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143)
|
||||
#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144)
|
||||
#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145)
|
||||
#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146)
|
||||
#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147)
|
||||
#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148)
|
||||
#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149)
|
||||
#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
|
||||
#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
|
||||
#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152)
|
||||
#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153)
|
||||
#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154)
|
||||
#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155)
|
||||
#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156)
|
||||
#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157)
|
||||
#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158)
|
||||
#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159)
|
||||
#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160)
|
||||
#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161)
|
||||
#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162)
|
||||
#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163)
|
||||
#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164)
|
||||
#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165)
|
||||
#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166)
|
||||
#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167)
|
||||
#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168)
|
||||
#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169)
|
||||
#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170)
|
||||
#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171)
|
||||
#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172)
|
||||
#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173)
|
||||
#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174)
|
||||
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
|
||||
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
|
||||
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
|
||||
#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
|
||||
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
|
||||
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
|
||||
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
|
||||
#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
|
||||
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
|
||||
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
|
||||
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
|
||||
#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186)
|
||||
#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
|
||||
#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188)
|
||||
#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189)
|
||||
#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
|
||||
#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191)
|
||||
#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192)
|
||||
#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193)
|
||||
#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
|
||||
#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195)
|
||||
#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196)
|
||||
#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197)
|
||||
#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
|
||||
#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
|
||||
#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200)
|
||||
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
|
||||
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
|
||||
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
|
||||
#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
|
||||
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
|
||||
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
|
||||
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
|
||||
#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208)
|
||||
#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209)
|
||||
#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210)
|
||||
#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211)
|
||||
#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212)
|
||||
#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213)
|
||||
#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214)
|
||||
#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215)
|
||||
#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216)
|
||||
#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217)
|
||||
#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218)
|
||||
#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219)
|
||||
#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
|
||||
#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221)
|
||||
#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222)
|
||||
#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223)
|
||||
#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224)
|
||||
#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225)
|
||||
#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226)
|
||||
#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227)
|
||||
#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
|
||||
#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229)
|
||||
#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
|
||||
#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231)
|
||||
#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232)
|
||||
#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233)
|
||||
#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234)
|
||||
#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235)
|
||||
#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236)
|
||||
#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237)
|
||||
#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238)
|
||||
#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239)
|
||||
#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240)
|
||||
#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
|
||||
#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242)
|
||||
#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243)
|
||||
#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244)
|
||||
#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245)
|
||||
#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246)
|
||||
#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247)
|
||||
#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248)
|
||||
#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249)
|
||||
#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
|
||||
#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251)
|
||||
#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252)
|
||||
#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253)
|
||||
#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254)
|
||||
#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255)
|
||||
#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256)
|
||||
#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257)
|
||||
#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
|
||||
#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259)
|
||||
#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260)
|
||||
#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261)
|
||||
#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262)
|
||||
#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263)
|
||||
#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264)
|
||||
#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265)
|
||||
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
|
||||
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
|
||||
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
|
||||
#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
|
||||
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
|
||||
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
|
||||
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
|
||||
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
|
||||
#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
|
||||
#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
|
||||
#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
|
||||
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
|
||||
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
|
||||
#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
|
||||
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
|
||||
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
|
||||
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
|
||||
#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283)
|
||||
#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284)
|
||||
#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285)
|
||||
#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286)
|
||||
#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287)
|
||||
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
|
||||
|
||||
// battlers
|
||||
#define ANIM_ATTACKER 0
|
||||
|
||||
@@ -4099,4 +4099,602 @@ extern const u32 gUnknown_08D83C3C[];
|
||||
extern const u32 gUnknown_08D83900[];
|
||||
extern const u32 gBattleFrontierGfx_DomeOptions[];
|
||||
|
||||
extern const u32 gBattleAnimSpriteSheet_000[];
|
||||
extern const u32 gBattleAnimSpriteSheet_001[];
|
||||
extern const u32 gBattleAnimSpriteSheet_002[];
|
||||
extern const u32 gBattleAnimSpriteSheet_003[];
|
||||
extern const u32 gBattleAnimSpriteSheet_004[];
|
||||
extern const u32 gBattleAnimSpriteSheet_005[];
|
||||
extern const u32 gBattleAnimSpriteSheet_006[];
|
||||
extern const u32 gBattleAnimSpriteSheet_007[];
|
||||
extern const u32 gBattleAnimSpriteSheet_008[];
|
||||
extern const u32 gBattleAnimSpriteSheet_009[];
|
||||
extern const u32 gBattleAnimSpriteSheet_010[];
|
||||
extern const u32 gBattleAnimSpriteSheet_011[];
|
||||
extern const u32 gBattleAnimSpriteSheet_012[];
|
||||
extern const u32 gBattleAnimSpriteSheet_013[];
|
||||
extern const u32 gBattleAnimSpriteSheet_014[];
|
||||
extern const u32 gBattleAnimSpriteSheet_015[];
|
||||
extern const u32 gBattleAnimSpriteSheet_016[];
|
||||
extern const u32 gBattleAnimSpriteSheet_017[];
|
||||
extern const u32 gBattleAnimSpriteSheet_018[];
|
||||
extern const u32 gBattleAnimSpriteSheet_019[];
|
||||
extern const u32 gBattleAnimSpriteSheet_020[];
|
||||
extern const u32 gBattleAnimSpriteSheet_021[];
|
||||
extern const u32 gBattleAnimSpriteSheet_021[];
|
||||
extern const u32 gBattleAnimSpriteSheet_023[];
|
||||
extern const u32 gBattleAnimSpriteSheet_024[];
|
||||
extern const u32 gBattleAnimSpriteSheet_025[];
|
||||
extern const u32 gBattleAnimSpriteSheet_026[];
|
||||
extern const u32 gBattleAnimSpriteSheet_027[];
|
||||
extern const u32 gBattleAnimSpriteSheet_028[];
|
||||
extern const u32 gBattleAnimSpriteSheet_029[];
|
||||
extern const u32 gBattleAnimSpriteSheet_030[];
|
||||
extern const u32 gBattleAnimSpriteSheet_031[];
|
||||
extern const u32 gBattleAnimSpriteSheet_032[];
|
||||
extern const u32 gBattleAnimSpriteSheet_033[];
|
||||
extern const u32 gBattleAnimSpriteSheet_034[];
|
||||
extern const u32 gBattleAnimSpriteSheet_035[];
|
||||
extern const u32 gBattleAnimSpriteSheet_036[];
|
||||
extern const u32 gBattleAnimSpriteSheet_037[];
|
||||
extern const u32 gBattleAnimSpriteSheet_038[];
|
||||
extern const u32 gBattleAnimSpriteSheet_039[];
|
||||
extern const u32 gBattleAnimSpriteSheet_040[];
|
||||
extern const u32 gBattleAnimSpriteSheet_041[];
|
||||
extern const u32 gBattleAnimSpriteSheet_042[];
|
||||
extern const u32 gBattleAnimSpriteSheet_043[];
|
||||
extern const u32 gBattleAnimSpriteSheet_044[];
|
||||
extern const u32 gBattleAnimSpriteSheet_045[];
|
||||
extern const u32 gBattleAnimSpriteSheet_046[];
|
||||
extern const u32 gBattleAnimSpriteSheet_046[];
|
||||
extern const u32 gBattleAnimSpriteSheet_048[];
|
||||
extern const u32 gBattleAnimSpriteSheet_048[];
|
||||
extern const u32 gBattleAnimSpriteSheet_050[];
|
||||
extern const u32 gBattleAnimSpriteSheet_051[];
|
||||
extern const u32 gBattleAnimSpriteSheet_052[];
|
||||
extern const u32 gBattleAnimSpriteSheet_053[];
|
||||
extern const u32 gBattleAnimSpriteSheet_054[];
|
||||
extern const u32 gBattleAnimSpriteSheet_055[];
|
||||
extern const u32 gBattleAnimSpriteSheet_056[];
|
||||
extern const u32 gBattleAnimSpriteSheet_057[];
|
||||
extern const u32 gBattleAnimSpriteSheet_058[];
|
||||
extern const u32 gBattleAnimSpriteSheet_059[];
|
||||
extern const u32 gBattleAnimSpriteSheet_060[];
|
||||
extern const u32 gBattleAnimSpriteSheet_061[];
|
||||
extern const u32 gBattleAnimSpriteSheet_062[];
|
||||
extern const u32 gBattleAnimSpriteSheet_063[];
|
||||
extern const u32 gBattleAnimSpriteSheet_064[];
|
||||
extern const u32 gBattleAnimSpriteSheet_065[];
|
||||
extern const u32 gBattleAnimSpriteSheet_066[];
|
||||
extern const u32 gBattleAnimSpriteSheet_070[];
|
||||
extern const u32 gBattleAnimSpriteSheet_071[];
|
||||
extern const u32 gBattleAnimSpriteSheet_072[];
|
||||
extern const u32 gBattleAnimSpriteSheet_073[];
|
||||
extern const u32 gBattleAnimSpriteSheet_074[];
|
||||
extern const u32 gBattleAnimSpriteSheet_075[];
|
||||
extern const u32 gBattleAnimSpriteSheet_076[];
|
||||
extern const u32 gBattleAnimSpriteSheet_077[];
|
||||
extern const u32 gBattleAnimSpriteSheet_078[];
|
||||
extern const u32 gBattleAnimSpriteSheet_079[];
|
||||
extern const u32 gBattleAnimSpriteSheet_080[];
|
||||
extern const u32 gBattleAnimSpriteSheet_081[];
|
||||
extern const u32 gBattleAnimSpriteSheet_082[];
|
||||
extern const u32 gBattleAnimSpriteSheet_083[];
|
||||
extern const u32 gBattleAnimSpriteSheet_084[];
|
||||
extern const u32 gBattleAnimSpriteSheet_085[];
|
||||
extern const u32 gBattleAnimSpriteSheet_086[];
|
||||
extern const u32 gBattleAnimSpriteSheet_087[];
|
||||
extern const u32 gBattleAnimSpriteSheet_088[];
|
||||
extern const u32 gBattleAnimSpriteSheet_089[];
|
||||
extern const u32 gBattleAnimSpriteSheet_090[];
|
||||
extern const u32 gBattleAnimSpriteSheet_091[];
|
||||
extern const u32 gBattleAnimSpriteSheet_092[];
|
||||
extern const u32 gBattleAnimSpriteSheet_093[];
|
||||
extern const u32 gBattleAnimSpriteSheet_094[];
|
||||
extern const u32 gBattleAnimSpriteSheet_095[];
|
||||
extern const u32 gBattleAnimSpriteSheet_096[];
|
||||
extern const u32 gBattleAnimSpriteSheet_097[];
|
||||
extern const u32 gBattleAnimSpriteSheet_098[];
|
||||
extern const u32 gBattleAnimSpriteSheet_099[];
|
||||
extern const u32 gBattleAnimSpriteSheet_100[];
|
||||
extern const u32 gBattleAnimSpriteSheet_101[];
|
||||
extern const u32 gBattleAnimSpriteSheet_102[];
|
||||
extern const u32 gBattleAnimSpriteSheet_103[];
|
||||
extern const u32 gBattleAnimSpriteSheet_104[];
|
||||
extern const u32 gBattleAnimSpriteSheet_105[];
|
||||
extern const u32 gBattleAnimSpriteSheet_106[];
|
||||
extern const u32 gBattleAnimSpriteSheet_107[];
|
||||
extern const u32 gBattleAnimSpriteSheet_108[];
|
||||
extern const u32 gBattleAnimSpriteSheet_109[];
|
||||
extern const u32 gBattleAnimSpriteSheet_110[];
|
||||
extern const u32 gBattleAnimSpriteSheet_111[];
|
||||
extern const u32 gBattleAnimSpriteSheet_112[];
|
||||
extern const u32 gBattleAnimSpriteSheet_113[];
|
||||
extern const u32 gBattleAnimSpriteSheet_114[];
|
||||
extern const u32 gBattleAnimSpriteSheet_115[];
|
||||
extern const u32 gBattleAnimSpriteSheet_116[];
|
||||
extern const u32 gBattleAnimSpriteSheet_117[];
|
||||
extern const u32 gBattleAnimSpriteSheet_118[];
|
||||
extern const u32 gBattleAnimSpriteSheet_119[];
|
||||
extern const u32 gBattleAnimSpriteSheet_120[];
|
||||
extern const u32 gBattleAnimSpriteSheet_121[];
|
||||
extern const u32 gBattleAnimSpriteSheet_122[];
|
||||
extern const u32 gBattleAnimSpriteSheet_123[];
|
||||
extern const u32 gBattleAnimSpriteSheet_124[];
|
||||
extern const u32 gBattleAnimSpriteSheet_125[];
|
||||
extern const u32 gBattleAnimSpriteSheet_126[];
|
||||
extern const u32 gBattleAnimSpriteSheet_127[];
|
||||
extern const u32 gBattleAnimSpriteSheet_128[];
|
||||
extern const u32 gBattleAnimSpriteSheet_129[];
|
||||
extern const u32 gBattleAnimSpriteSheet_130[];
|
||||
extern const u32 gBattleAnimSpriteSheet_131[];
|
||||
extern const u32 gBattleAnimSpriteSheet_132[];
|
||||
extern const u32 gBattleAnimSpriteSheet_133[];
|
||||
extern const u32 gBattleAnimSpriteSheet_134[];
|
||||
extern const u32 gBattleAnimSpriteSheet_135[];
|
||||
extern const u32 gBattleAnimSpriteSheet_136[];
|
||||
extern const u32 gBattleAnimSpriteSheet_137[];
|
||||
extern const u32 gBattleAnimSpriteSheet_138[];
|
||||
extern const u32 gBattleAnimSpriteSheet_139[];
|
||||
extern const u32 gBattleAnimSpriteSheet_140[];
|
||||
extern const u32 gBattleAnimSpriteSheet_141[];
|
||||
extern const u32 gBattleAnimSpriteSheet_142[];
|
||||
extern const u32 gBattleAnimSpriteSheet_143[];
|
||||
extern const u32 gBattleAnimSpriteSheet_144[];
|
||||
extern const u32 gBattleAnimSpriteSheet_145[];
|
||||
//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[];
|
||||
extern const u32 gBattleAnimSpriteSheet_146[];
|
||||
extern const u32 gBattleAnimSpriteSheet_147[];
|
||||
extern const u32 gBattleAnimSpriteSheet_148[];
|
||||
extern const u32 gBattleAnimSpriteSheet_149[];
|
||||
extern const u32 gBattleAnimSpriteSheet_150[];
|
||||
extern const u32 gBattleAnimSpriteSheet_151[];
|
||||
extern const u32 gBattleAnimSpriteSheet_152[];
|
||||
extern const u32 gBattleAnimSpriteSheet_153[];
|
||||
extern const u32 gBattleAnimSpriteSheet_154[];
|
||||
extern const u32 gBattleAnimSpriteSheet_155[];
|
||||
extern const u32 gBattleAnimSpriteSheet_156[];
|
||||
extern const u32 gBattleAnimSpriteSheet_157[];
|
||||
extern const u32 gBattleAnimSpriteSheet_158[];
|
||||
extern const u32 gBattleAnimSpriteSheet_159[];
|
||||
extern const u32 gBattleAnimSpriteSheet_160[];
|
||||
extern const u32 gBattleAnimSpriteSheet_161[];
|
||||
extern const u32 gBattleAnimSpriteSheet_162[];
|
||||
extern const u32 gBattleAnimSpriteSheet_163[];
|
||||
extern const u32 gBattleAnimSpriteSheet_166[];
|
||||
extern const u32 gBattleAnimSpriteSheet_171[];
|
||||
extern const u32 gBattleAnimSpriteSheet_173[];
|
||||
extern const u32 gBattleAnimSpriteSheet_174[];
|
||||
extern const u32 gBattleAnimSpriteSheet_175[];
|
||||
extern const u32 gBattleAnimSpriteSheet_176[];
|
||||
extern const u32 gBattleAnimSpriteSheet_177[];
|
||||
extern const u32 gBattleAnimSpriteSheet_178[];
|
||||
extern const u32 gBattleAnimSpriteSheet_179[];
|
||||
extern const u32 gBattleAnimSpriteSheet_180[];
|
||||
extern const u32 gBattleAnimSpriteSheet_181[];
|
||||
extern const u32 gBattleAnimSpriteSheet_182[];
|
||||
extern const u32 gBattleAnimSpriteSheet_183[];
|
||||
extern const u32 gBattleAnimSpriteSheet_184[];
|
||||
extern const u32 gBattleAnimSpriteSheet_185[];
|
||||
extern const u32 gBattleAnimSpriteSheet_186[];
|
||||
extern const u32 gBattleAnimSpriteSheet_187[];
|
||||
extern const u32 gBattleAnimSpriteSheet_188[];
|
||||
extern const u32 gBattleAnimSpriteSheet_189[];
|
||||
extern const u32 gBattleAnimSpriteSheet_190[];
|
||||
extern const u32 gBattleAnimSpriteSheet_191[];
|
||||
extern const u32 gBattleAnimSpriteSheet_192[];
|
||||
extern const u32 gBattleAnimSpriteSheet_193[];
|
||||
extern const u32 gBattleAnimSpriteSheet_194[];
|
||||
extern const u32 gBattleAnimSpriteSheet_195[];
|
||||
extern const u32 gBattleAnimSpriteSheet_196[];
|
||||
extern const u32 gBattleAnimSpriteSheet_197[];
|
||||
extern const u32 gBattleAnimSpriteSheet_198[];
|
||||
extern const u32 gBattleAnimSpriteSheet_199[];
|
||||
extern const u32 gBattleAnimSpriteSheet_200[];
|
||||
extern const u32 gBattleAnimSpriteSheet_201[];
|
||||
extern const u32 gBattleAnimSpriteSheet_202[];
|
||||
extern const u32 gBattleAnimSpriteSheet_203[];
|
||||
extern const u32 gBattleAnimSpriteSheet_204[];
|
||||
extern const u32 gBattleAnimSpriteSheet_205[];
|
||||
extern const u32 gBattleAnimSpriteSheet_206[];
|
||||
extern const u32 gBattleAnimSpriteSheet_207[];
|
||||
extern const u32 gBattleAnimSpriteSheet_208[];
|
||||
extern const u32 gBattleAnimSpriteSheet_209[];
|
||||
extern const u32 gBattleAnimSpriteSheet_210[];
|
||||
extern const u32 gBattleAnimSpriteSheet_211[];
|
||||
extern const u32 gBattleAnimSpriteSheet_212[];
|
||||
extern const u32 gBattleAnimSpriteSheet_213[];
|
||||
extern const u32 gBattleAnimSpriteSheet_214[];
|
||||
extern const u32 gBattleAnimSpriteSheet_215[];
|
||||
extern const u32 gBattleAnimSpriteSheet_210[];
|
||||
extern const u32 gBattleAnimSpriteSheet_217[];
|
||||
extern const u32 gBattleAnimSpriteSheet_218[];
|
||||
extern const u32 gBattleAnimSpriteSheet_210[];
|
||||
extern const u32 gBattleAnimSpriteSheet_220[];
|
||||
extern const u32 gBattleAnimSpriteSheet_221[];
|
||||
extern const u32 gBattleAnimSpriteSheet_222[];
|
||||
extern const u32 gBattleAnimSpriteSheet_223[];
|
||||
extern const u32 gBattleAnimSpriteSheet_224[];
|
||||
extern const u32 gBattleAnimSpriteSheet_225[];
|
||||
extern const u32 gBattleAnimSpriteSheet_226[];
|
||||
extern const u32 gBattleAnimSpriteSheet_227[];
|
||||
extern const u32 gBattleAnimSpriteSheet_228[];
|
||||
extern const u32 gBattleAnimSpriteSheet_229[];
|
||||
extern const u32 gBattleAnimSpriteSheet_230[];
|
||||
extern const u32 gBattleAnimSpriteSheet_231[];
|
||||
extern const u32 gBattleAnimSpriteSheet_232[];
|
||||
extern const u32 gBattleAnimSpriteSheet_233[];
|
||||
extern const u32 gBattleAnimSpriteSheet_234[];
|
||||
extern const u32 gBattleAnimSpriteSheet_235[];
|
||||
extern const u32 gBattleAnimSpriteSheet_235[];
|
||||
extern const u32 gBattleAnimSpriteSheet_235[];
|
||||
extern const u32 gBattleAnimSpriteSheet_238[];
|
||||
extern const u32 gBattleAnimSpriteSheet_239[];
|
||||
extern const u32 gBattleAnimSpriteSheet_240[];
|
||||
extern const u32 gBattleAnimSpriteSheet_241[];
|
||||
extern const u32 gBattleAnimSpriteSheet_242[];
|
||||
extern const u32 gBattleAnimSpriteSheet_243[];
|
||||
extern const u32 gBattleAnimSpriteSheet_244[];
|
||||
extern const u32 gBattleAnimSpriteSheet_245[];
|
||||
extern const u32 gBattleAnimSpriteSheet_246[];
|
||||
extern const u32 gBattleAnimSpriteSheet_247[];
|
||||
extern const u32 gBattleAnimSpriteSheet_248[];
|
||||
extern const u32 gBattleAnimSpriteSheet_249[];
|
||||
extern const u32 gBattleAnimSpriteSheet_250[];
|
||||
extern const u32 gBattleAnimSpriteSheet_251[];
|
||||
extern const u32 gBattleAnimSpriteSheet_252[];
|
||||
extern const u32 gBattleAnimSpriteSheet_253[];
|
||||
extern const u32 gBattleAnimSpriteSheet_254[];
|
||||
extern const u32 gBattleAnimSpriteSheet_255[];
|
||||
extern const u32 gBattleAnimSpriteSheet_256[];
|
||||
extern const u32 gBattleAnimSpriteSheet_257[];
|
||||
extern const u32 gBattleAnimSpriteSheet_258[];
|
||||
extern const u32 gBattleAnimSpriteSheet_260[];
|
||||
extern const u32 gBattleAnimSpriteSheet_261[];
|
||||
extern const u32 gBattleAnimSpriteSheet_262[];
|
||||
extern const u32 gBattleAnimSpriteSheet_263[];
|
||||
extern const u32 gBattleAnimSpriteSheet_264[];
|
||||
extern const u32 gBattleAnimSpriteSheet_266[];
|
||||
extern const u32 gBattleAnimSpriteSheet_269[];
|
||||
extern const u32 gBattleAnimSpriteSheet_270[];
|
||||
extern const u32 gBattleAnimSpriteSheet_271[];
|
||||
extern const u32 gBattleAnimSpriteSheet_272[];
|
||||
extern const u32 gBattleAnimSpriteSheet_273[];
|
||||
extern const u32 gBattleAnimSpriteSheet_274[];
|
||||
extern const u32 gBattleAnimSpriteSheet_275[];
|
||||
extern const u32 gBattleAnimSpriteSheet_276[];
|
||||
extern const u32 gBattleAnimSpriteSheet_277[];
|
||||
extern const u32 gBattleAnimSpriteSheet_278[];
|
||||
extern const u32 gBattleAnimSpriteSheet_279[];
|
||||
extern const u32 gBattleAnimSpriteSheet_280[];
|
||||
extern const u32 gBattleAnimSpriteSheet_281[];
|
||||
extern const u32 gBattleAnimSpriteSheet_282[];
|
||||
extern const u32 gBattleAnimSpriteSheet_283[];
|
||||
extern const u32 gBattleAnimSpriteSheet_284[];
|
||||
extern const u32 gBattleAnimSpriteSheet_285[];
|
||||
|
||||
extern const u32 gBattleAnimSpritePalette_000[];
|
||||
extern const u32 gBattleAnimSpritePalette_001[];
|
||||
extern const u32 gBattleAnimSpritePalette_002[];
|
||||
extern const u32 gBattleAnimSpritePalette_003[];
|
||||
extern const u32 gBattleAnimSpritePalette_004[];
|
||||
extern const u32 gBattleAnimSpritePalette_005[];
|
||||
extern const u32 gBattleAnimSpritePalette_006[];
|
||||
extern const u32 gBattleAnimSpritePalette_007[];
|
||||
extern const u32 gBattleAnimSpritePalette_008[];
|
||||
extern const u32 gBattleAnimSpritePalette_009[];
|
||||
extern const u32 gBattleAnimSpritePalette_010[];
|
||||
extern const u32 gBattleAnimSpritePalette_011[];
|
||||
extern const u32 gBattleAnimSpritePalette_012[];
|
||||
extern const u32 gBattleAnimSpritePalette_013[];
|
||||
extern const u32 gBattleAnimSpritePalette_014[];
|
||||
extern const u32 gBattleAnimSpritePalette_015[];
|
||||
extern const u32 gBattleAnimSpritePalette_016[];
|
||||
extern const u32 gBattleAnimSpritePalette_016[];
|
||||
extern const u32 gBattleAnimSpritePalette_018[];
|
||||
extern const u32 gBattleAnimSpritePalette_019[];
|
||||
extern const u32 gBattleAnimSpritePalette_020[];
|
||||
extern const u32 gBattleAnimSpritePalette_021[];
|
||||
extern const u32 gBattleAnimSpritePalette_022[];
|
||||
extern const u32 gBattleAnimSpritePalette_023[];
|
||||
extern const u32 gBattleAnimSpritePalette_024[];
|
||||
extern const u32 gBattleAnimSpritePalette_025[];
|
||||
extern const u32 gBattleAnimSpritePalette_026[];
|
||||
extern const u32 gBattleAnimSpritePalette_027[];
|
||||
extern const u32 gBattleAnimSpritePalette_028[];
|
||||
extern const u32 gBattleAnimSpritePalette_029[];
|
||||
extern const u32 gBattleAnimSpritePalette_030[];
|
||||
extern const u32 gBattleAnimSpritePalette_031[];
|
||||
extern const u32 gBattleAnimSpritePalette_032[];
|
||||
extern const u32 gBattleAnimSpritePalette_033[];
|
||||
extern const u32 gBattleAnimSpritePalette_033[];
|
||||
extern const u32 gBattleAnimSpritePalette_033[];
|
||||
extern const u32 gBattleAnimSpritePalette_036[];
|
||||
extern const u32 gBattleAnimSpritePalette_036[];
|
||||
extern const u32 gBattleAnimSpritePalette_038[];
|
||||
extern const u32 gBattleAnimSpritePalette_039[];
|
||||
extern const u32 gBattleAnimSpritePalette_038[];
|
||||
extern const u32 gBattleAnimSpritePalette_038[];
|
||||
extern const u32 gBattleAnimSpritePalette_042[];
|
||||
extern const u32 gBattleAnimSpritePalette_043[];
|
||||
extern const u32 gBattleAnimSpritePalette_044[];
|
||||
extern const u32 gBattleAnimSpritePalette_045[];
|
||||
extern const u32 gBattleAnimSpritePalette_046[];
|
||||
extern const u32 gBattleAnimSpritePalette_047[];
|
||||
extern const u32 gBattleAnimSpritePalette_048[];
|
||||
extern const u32 gBattleAnimSpritePalette_049[];
|
||||
extern const u32 gBattleAnimSpritePalette_050[];
|
||||
extern const u32 gBattleAnimSpritePalette_050[];
|
||||
extern const u32 gBattleAnimSpritePalette_050[];
|
||||
extern const u32 gBattleAnimSpritePalette_026[];
|
||||
extern const u32 gBattleAnimSpritePalette_054[];
|
||||
extern const u32 gBattleAnimSpritePalette_050[];
|
||||
extern const u32 gBattleAnimSpritePalette_056[];
|
||||
extern const u32 gBattleAnimSpritePalette_057[];
|
||||
extern const u32 gBattleAnimSpritePalette_058[];
|
||||
extern const u32 gBattleAnimSpritePalette_059[];
|
||||
extern const u32 gBattleAnimSpritePalette_060[];
|
||||
extern const u32 gBattleAnimSpritePalette_061[];
|
||||
extern const u32 gBattleAnimSpritePalette_062[];
|
||||
extern const u32 gBattleAnimSpritePalette_063[];
|
||||
extern const u32 gBattleAnimSpritePalette_064[];
|
||||
extern const u32 gBattleAnimSpritePalette_065[];
|
||||
extern const u32 gBattleAnimSpritePalette_066[];
|
||||
extern const u32 gBattleAnimSpritePalette_067[];
|
||||
extern const u32 gBattleAnimSpritePalette_068[];
|
||||
extern const u32 gBattleAnimSpritePalette_065[];
|
||||
extern const u32 gBattleAnimSpritePalette_070[];
|
||||
extern const u32 gBattleAnimSpritePalette_070[];
|
||||
extern const u32 gBattleAnimSpritePalette_072[];
|
||||
extern const u32 gBattleAnimSpritePalette_073[];
|
||||
extern const u32 gBattleAnimSpritePalette_074[];
|
||||
extern const u32 gBattleAnimSpritePalette_075[];
|
||||
extern const u32 gBattleAnimSpritePalette_076[];
|
||||
extern const u32 gBattleAnimSpritePalette_076[];
|
||||
extern const u32 gBattleAnimSpritePalette_078[];
|
||||
extern const u32 gBattleAnimSpritePalette_078[];
|
||||
extern const u32 gBattleAnimSpritePalette_080[];
|
||||
extern const u32 gBattleAnimSpritePalette_081[];
|
||||
extern const u32 gBattleAnimSpritePalette_082[];
|
||||
extern const u32 gBattleAnimSpritePalette_083[];
|
||||
extern const u32 gBattleAnimSpritePalette_084[];
|
||||
extern const u32 gBattleAnimSpritePalette_085[];
|
||||
extern const u32 gBattleAnimSpritePalette_086[];
|
||||
extern const u32 gBattleAnimSpritePalette_087[];
|
||||
extern const u32 gBattleAnimSpritePalette_088[];
|
||||
extern const u32 gBattleAnimSpritePalette_089[];
|
||||
extern const u32 gBattleAnimSpritePalette_090[];
|
||||
extern const u32 gBattleAnimSpritePalette_091[];
|
||||
extern const u32 gBattleAnimSpritePalette_092[];
|
||||
extern const u32 gBattleAnimSpritePalette_093[];
|
||||
extern const u32 gBattleAnimSpritePalette_094[];
|
||||
extern const u32 gBattleAnimSpritePalette_095[];
|
||||
extern const u32 gBattleAnimSpritePalette_096[];
|
||||
extern const u32 gBattleAnimSpritePalette_097[];
|
||||
extern const u32 gBattleAnimSpritePalette_094[];
|
||||
extern const u32 gBattleAnimSpritePalette_099[];
|
||||
extern const u32 gBattleAnimSpritePalette_100[];
|
||||
extern const u32 gBattleAnimSpritePalette_101[];
|
||||
extern const u32 gBattleAnimSpritePalette_101[];
|
||||
extern const u32 gBattleAnimSpritePalette_103[];
|
||||
extern const u32 gBattleAnimSpritePalette_104[];
|
||||
extern const u32 gBattleAnimSpritePalette_105[];
|
||||
extern const u32 gBattleAnimSpritePalette_105[];
|
||||
extern const u32 gBattleAnimSpritePalette_107[];
|
||||
extern const u32 gBattleAnimSpritePalette_107[];
|
||||
extern const u32 gBattleAnimSpritePalette_109[];
|
||||
extern const u32 gBattleAnimSpritePalette_109[];
|
||||
extern const u32 gBattleAnimSpritePalette_111[];
|
||||
extern const u32 gBattleAnimSpritePalette_112[];
|
||||
extern const u32 gBattleAnimSpritePalette_113[];
|
||||
extern const u32 gBattleAnimSpritePalette_114[];
|
||||
extern const u32 gBattleAnimSpritePalette_115[];
|
||||
extern const u32 gBattleAnimSpritePalette_116[];
|
||||
extern const u32 gBattleAnimSpritePalette_117[];
|
||||
extern const u32 gBattleAnimSpritePalette_118[];
|
||||
extern const u32 gBattleAnimSpritePalette_119[];
|
||||
extern const u32 gBattleAnimSpritePalette_120[];
|
||||
extern const u32 gBattleAnimSpritePalette_121[];
|
||||
extern const u32 gBattleAnimSpritePalette_122[];
|
||||
extern const u32 gBattleAnimSpritePalette_122[];
|
||||
extern const u32 gBattleAnimSpritePalette_124[];
|
||||
extern const u32 gBattleAnimSpritePalette_125[];
|
||||
extern const u32 gBattleAnimSpritePalette_126[];
|
||||
extern const u32 gBattleAnimSpritePalette_127[];
|
||||
extern const u32 gBattleAnimSpritePalette_128[];
|
||||
extern const u32 gBattleAnimSpritePalette_128[];
|
||||
extern const u32 gBattleAnimSpritePalette_130[];
|
||||
extern const u32 gBattleAnimSpritePalette_130[];
|
||||
extern const u32 gBattleAnimSpritePalette_132[];
|
||||
extern const u32 gBattleAnimSpritePalette_133[];
|
||||
extern const u32 gBattleAnimSpritePalette_133[];
|
||||
extern const u32 gBattleAnimSpritePalette_135[];
|
||||
extern const u32 gBattleAnimSpritePalette_136[];
|
||||
extern const u32 gBattleAnimSpritePalette_135[];
|
||||
extern const u32 gBattleAnimSpritePalette_135[];
|
||||
extern const u32 gBattleAnimSpritePalette_139[];
|
||||
extern const u32 gBattleAnimSpritePalette_140[];
|
||||
extern const u32 gBattleAnimSpritePalette_141[];
|
||||
extern const u32 gBattleAnimSpritePalette_141[];
|
||||
extern const u32 gBattleAnimSpritePalette_143[];
|
||||
extern const u32 gBattleAnimSpritePalette_144[];
|
||||
extern const u32 gBattleAnimSpritePalette_139[];
|
||||
extern const u32 gBattleAnimSpritePalette_115[];
|
||||
extern const u32 gBattleAnimSpritePalette_147[];
|
||||
extern const u32 gBattleAnimSpritePalette_148[];
|
||||
extern const u32 gBattleAnimSpritePalette_148[];
|
||||
extern const u32 gBattleAnimSpritePalette_150[];
|
||||
extern const u32 gBattleAnimSpritePalette_150[];
|
||||
extern const u32 gBattleAnimSpritePalette_152[];
|
||||
extern const u32 gBattleAnimSpritePalette_153[];
|
||||
extern const u32 gBattleAnimSpritePalette_154[];
|
||||
extern const u32 gBattleAnimSpritePalette_155[];
|
||||
extern const u32 gBattleAnimSpritePalette_156[];
|
||||
extern const u32 gBattleAnimSpritePalette_157[];
|
||||
extern const u32 gBattleAnimSpritePalette_158[];
|
||||
extern const u32 gBattleAnimSpritePalette_159[];
|
||||
extern const u32 gBattleAnimSpritePalette_160[];
|
||||
extern const u32 gBattleAnimSpritePalette_161[];
|
||||
extern const u32 gBattleAnimSpritePalette_162[];
|
||||
extern const u32 gBattleAnimSpritePalette_163[];
|
||||
extern const u32 gBattleAnimSpritePalette_164[];
|
||||
extern const u32 gBattleAnimSpritePalette_165[];
|
||||
extern const u32 gBattleAnimSpritePalette_166[];
|
||||
extern const u32 gBattleAnimSpritePalette_167[];
|
||||
extern const u32 gBattleAnimSpritePalette_168[];
|
||||
extern const u32 gBattleAnimSpritePalette_169[];
|
||||
extern const u32 gBattleAnimSpritePalette_170[];
|
||||
extern const u32 gBattleAnimSpritePalette_171[];
|
||||
extern const u32 gBattleAnimSpritePalette_172[];
|
||||
extern const u32 gBattleAnimSpritePalette_174[];
|
||||
extern const u32 gBattleAnimSpritePalette_175[];
|
||||
extern const u32 gBattleAnimSpritePalette_176[];
|
||||
extern const u32 gBattleAnimSpritePalette_177[];
|
||||
extern const u32 gBattleAnimSpritePalette_178[];
|
||||
extern const u32 gBattleAnimSpritePalette_179[];
|
||||
extern const u32 gBattleAnimSpritePalette_182[];
|
||||
extern const u32 gBattleAnimSpritePalette_183[];
|
||||
extern const u32 gBattleAnimSpritePalette_184[];
|
||||
extern const u32 gBattleAnimSpritePalette_185[];
|
||||
extern const u32 gBattleAnimSpritePalette_186[];
|
||||
extern const u32 gBattleAnimSpritePalette_187[];
|
||||
extern const u32 gBattleAnimSpritePalette_188[];
|
||||
extern const u32 gBattleAnimSpritePalette_189[];
|
||||
extern const u32 gBattleAnimSpritePalette_190[];
|
||||
extern const u32 gBattleAnimSpritePalette_191[];
|
||||
extern const u32 gBattleAnimSpritePalette_192[];
|
||||
extern const u32 gBattleAnimSpritePalette_193[];
|
||||
extern const u32 gBattleAnimSpritePalette_194[];
|
||||
extern const u32 gBattleAnimSpritePalette_195[];
|
||||
extern const u32 gBattleAnimSpritePalette_196[];
|
||||
extern const u32 gBattleAnimSpritePalette_197[];
|
||||
extern const u32 gBattleAnimSpritePalette_198[];
|
||||
extern const u32 gBattleAnimSpritePalette_199[];
|
||||
extern const u32 gBattleAnimSpritePalette_200[];
|
||||
extern const u32 gBattleAnimSpritePalette_201[];
|
||||
extern const u32 gBattleAnimSpritePalette_202[];
|
||||
extern const u32 gBattleAnimSpritePalette_203[];
|
||||
extern const u32 gBattleAnimSpritePalette_204[];
|
||||
extern const u32 gBattleAnimSpritePalette_205[];
|
||||
extern const u32 gBattleAnimSpritePalette_206[];
|
||||
extern const u32 gBattleAnimSpritePalette_207[];
|
||||
extern const u32 gBattleAnimSpritePalette_209[];
|
||||
extern const u32 gBattleAnimSpritePalette_210[];
|
||||
extern const u32 gBattleAnimSpritePalette_211[];
|
||||
extern const u32 gBattleAnimSpritePalette_215[];
|
||||
extern const u32 gBattleAnimSpritePalette_216[];
|
||||
extern const u32 gBattleAnimSpritePalette_217[];
|
||||
extern const u32 gBattleAnimSpritePalette_218[];
|
||||
extern const u32 gBattleAnimSpritePalette_219[];
|
||||
extern const u32 gBattleAnimSpritePalette_220[];
|
||||
extern const u32 gBattleAnimSpritePalette_221[];
|
||||
extern const u32 gBattleAnimSpritePalette_222[];
|
||||
extern const u32 gBattleAnimSpritePalette_223[];
|
||||
extern const u32 gBattleAnimSpritePalette_224[];
|
||||
extern const u32 gBattleAnimSpritePalette_225[];
|
||||
extern const u32 gBattleAnimSpritePalette_226[];
|
||||
extern const u32 gBattleAnimSpritePalette_228[];
|
||||
extern const u32 gBattleAnimSpritePalette_229[];
|
||||
extern const u32 gBattleAnimSpritePalette_230[];
|
||||
extern const u32 gBattleAnimSpritePalette_231[];
|
||||
extern const u32 gBattleAnimSpritePalette_233[];
|
||||
extern const u32 gBattleAnimSpritePalette_234[];
|
||||
extern const u32 gBattleAnimSpritePalette_235[];
|
||||
extern const u32 gBattleAnimSpritePalette_236[];
|
||||
extern const u32 gBattleAnimSpritePalette_237[];
|
||||
extern const u32 gBattleAnimSpritePalette_238[];
|
||||
extern const u32 gBattleAnimSpritePalette_239[];
|
||||
extern const u32 gBattleAnimSpritePalette_240[];
|
||||
extern const u32 gBattleAnimSpritePalette_241[];
|
||||
extern const u32 gBattleAnimSpritePalette_242[];
|
||||
extern const u32 gBattleAnimSpritePalette_243[];
|
||||
extern const u32 gBattleAnimSpritePalette_244[];
|
||||
extern const u32 gBattleAnimSpritePalette_245[];
|
||||
extern const u32 gBattleAnimSpritePalette_248[];
|
||||
extern const u32 gBattleAnimSpritePalette_249[];
|
||||
extern const u32 gBattleAnimSpritePalette_251[];
|
||||
extern const u32 gBattleAnimSpritePalette_252[];
|
||||
extern const u32 gBattleAnimSpritePalette_253[];
|
||||
extern const u32 gBattleAnimSpritePalette_254[];
|
||||
extern const u32 gBattleAnimSpritePalette_255[];
|
||||
extern const u32 gBattleAnimSpritePalette_256[];
|
||||
extern const u32 gBattleAnimSpritePalette_257[];
|
||||
extern const u32 gBattleAnimSpritePalette_258[];
|
||||
extern const u32 gBattleAnimSpritePalette_259[];
|
||||
extern const u32 gBattleAnimSpritePalette_260[];
|
||||
extern const u32 gBattleAnimSpritePalette_261[];
|
||||
extern const u32 gBattleAnimSpritePalette_262[];
|
||||
extern const u32 gBattleAnimSpritePalette_263[];
|
||||
extern const u32 gBattleAnimSpritePalette_264[];
|
||||
extern const u32 gBattleAnimSpritePalette_265[];
|
||||
extern const u32 gBattleAnimSpritePalette_266[];
|
||||
extern const u32 gBattleAnimSpritePalette_267[];
|
||||
extern const u32 gBattleAnimSpritePalette_268[];
|
||||
extern const u32 gBattleAnimSpritePalette_269[];
|
||||
extern const u32 gBattleAnimSpritePalette_270[];
|
||||
extern const u32 gBattleAnimSpritePalette_271[];
|
||||
extern const u32 gBattleAnimSpritePalette_272[];
|
||||
extern const u32 gBattleAnimSpritePalette_274[];
|
||||
extern const u32 gBattleAnimSpritePalette_277[];
|
||||
extern const u32 gBattleAnimSpritePalette_278[];
|
||||
extern const u32 gBattleAnimSpritePalette_279[];
|
||||
extern const u32 gBattleAnimSpritePalette_280[];
|
||||
extern const u32 gBattleAnimSpritePalette_281[];
|
||||
extern const u32 gBattleAnimSpritePalette_282[];
|
||||
extern const u32 gBattleAnimSpritePalette_283[];
|
||||
extern const u32 gBattleAnimSpritePalette_284[];
|
||||
extern const u32 gBattleAnimSpritePalette_285[];
|
||||
extern const u32 gBattleAnimSpritePalette_286[];
|
||||
extern const u32 gBattleAnimSpritePalette_287[];
|
||||
extern const u32 gBattleAnimSpritePalette_288[];
|
||||
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_00[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_02[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_03[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_04[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_07[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_09[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_11[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_12[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_15[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_16[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_17[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_20[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundImage_21[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_00[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_02[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_03[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_04[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_07[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_09[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_11[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_12[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_15[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_16[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_17[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_18[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_20[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_21[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_22[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundPalette_24[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_00[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_02[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_03[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_04[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_05[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_06[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_07[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_08[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_09[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_10[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_11[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_12[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_13[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_14[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_15[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_16[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_17[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_20[];
|
||||
extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_21[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
|
||||
Reference in New Issue
Block a user