Merge pull request #372 from garakmon/sprite-tags

Synchronize sprite tags
This commit is contained in:
Diegoisawesome
2018-10-30 11:26:44 -05:00
committed by GitHub
13 changed files with 2986 additions and 2033 deletions
+1268 -1
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File diff suppressed because it is too large Load Diff
+4 -4
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@@ -56,8 +56,8 @@ static const struct SpriteTemplate gUnknown_0853EF48 =
static const struct SpriteTemplate gUnknown_0853EF60 =
{
.tileTag = ANIM_TAG_136,
.paletteTag = ANIM_TAG_136,
.tileTag = ANIM_TAG_CIRCLE_IMPACT,
.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -73,8 +73,8 @@ u8 sub_80A9C70(u8 battlerId, bool8 b)
u8 spriteId2;
u8 i;
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
gTasks[taskId].data[0] = battlerId;
if (b)
{
+2 -2
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@@ -1542,8 +1542,8 @@ static void Task_IntroLoadPart1Graphics3(u8 taskId)
LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]);
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
gTasks[taskId].func = Task_IntroLoadPart1Graphics4;
}