Fix build and cleanup mistakes

This commit is contained in:
Marcus Huderle
2021-02-28 09:47:03 -06:00
committed by huderlem
parent a85fada314
commit c900de35e7
4 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -38,7 +38,7 @@ static void AnimTask_UpdateSlidingBg(u8);
static void UpdateMonScrollingBgMask(u8);
static void AnimTask_WaitAndRestoreVisibility(u8);
static const u16 wCurseLinesPalette[] = { RGB_WHITE };
static const u16 sCurseLinesPalette[] = { RGB_WHITE };
// These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding
// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
@@ -333,7 +333,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0);
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
LoadPalette(wCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;