use constant for max directsound channels
makes it easier to modify the size of the struct used in m4a_1
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@@ -1,6 +1,7 @@
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.equiv ID_NUMBER, 0x68736d53
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.equiv ID_NUMBER, 0x68736d53
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.equiv PCM_DMA_BUF_SIZE, 1584
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.equiv PCM_DMA_BUF_SIZE, 1584
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.equiv MAX_DIRECTSOUND_CHANNELS, 12
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.equiv C_V, 0x40
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.equiv C_V, 0x40
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@@ -93,7 +94,7 @@
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struct_field o_SoundInfo_plynote, 4
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struct_field o_SoundInfo_plynote, 4
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struct_field o_SoundInfo_ExtVolPit, 4
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struct_field o_SoundInfo_ExtVolPit, 4
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struct_field o_SoundInfo_gap2, 16
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struct_field o_SoundInfo_gap2, 16
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struct_field o_SoundInfo_chans, 768
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struct_field o_SoundInfo_chans, MAX_DIRECTSOUND_CHANNELS * 64
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struct_field o_SoundInfo_pcmBuffer, PCM_DMA_BUF_SIZE * 2
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struct_field o_SoundInfo_pcmBuffer, PCM_DMA_BUF_SIZE * 2
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struct_field SoundInfo_size, 0
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struct_field SoundInfo_size, 0
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