Improve window palette macros
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@@ -1,12 +1,7 @@
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#ifndef GUARD_WINDOW_H
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#define GUARD_WINDOW_H
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// The tile ID for a transparent tile in the window tilesheet
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#define TRANSPARENT_TILE_NUMBER 0
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#define PIXEL_BUFFER_TRANSPARENT 0x00
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#define PIXEL_BUFFER_WHITE 0x11
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#define PIXEL_BUFFER_UNKNOWN 0xFF
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#define PALETTE_NUM_TO_FILL_VALUE(num) ((num) | ((num) << 4))
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enum
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{
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@@ -80,7 +75,7 @@ extern u32 filler_03002F58;
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extern u32 filler_03002F5C;
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extern u32 filler_03002F64;
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// This global is set to TRANSPARENT_TILE_NUMBER and never changed.
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// This global is set to 0 and never changed.
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extern u8 gTransparentTileNumber;
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#endif // GUARD_WINDOW_H
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