Improve window palette macros

This commit is contained in:
Phlosioneer
2019-02-21 23:27:12 -05:00
parent 399d646e3f
commit c96f8751cd
60 changed files with 301 additions and 306 deletions

View File

@@ -226,9 +226,9 @@ static void berry_fix_gpu_set(void)
DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(2, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(3, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(0, 0xAA);
FillWindowPixelBuffer(2, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(3, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(0, PALETTE_NUM_TO_FILL_VALUE(0xA));
width = GetStringWidth(0, sUnknown_08617E9B, 0);
left = (0x78 - width) / 2;
@@ -273,7 +273,7 @@ static int berry_fix_text_update(int checkval)
static void berry_fix_text_print(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(1, 0xAA);
FillWindowPixelBuffer(1, PALETTE_NUM_TO_FILL_VALUE(0xA));
AddTextPrinterParameterized3(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]);
PutWindowTilemap(1);
CopyWindowToVram(1, 2);