Improve window palette macros
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@@ -226,9 +226,9 @@ static void berry_fix_gpu_set(void)
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DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
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FillWindowPixelBuffer(2, PIXEL_BUFFER_TRANSPARENT);
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FillWindowPixelBuffer(3, PIXEL_BUFFER_TRANSPARENT);
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FillWindowPixelBuffer(0, 0xAA);
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FillWindowPixelBuffer(2, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(3, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(0, PALETTE_NUM_TO_FILL_VALUE(0xA));
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width = GetStringWidth(0, sUnknown_08617E9B, 0);
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left = (0x78 - width) / 2;
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@@ -273,7 +273,7 @@ static int berry_fix_text_update(int checkval)
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static void berry_fix_text_print(int scene)
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{
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FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
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FillWindowPixelBuffer(1, 0xAA);
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FillWindowPixelBuffer(1, PALETTE_NUM_TO_FILL_VALUE(0xA));
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AddTextPrinterParameterized3(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]);
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PutWindowTilemap(1);
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CopyWindowToVram(1, 2);
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