Improve window palette macros

This commit is contained in:
Phlosioneer
2019-02-21 23:27:12 -05:00
parent 399d646e3f
commit c96f8751cd
60 changed files with 301 additions and 306 deletions

View File

@@ -606,7 +606,7 @@ static void CB2_EggHatch_1(void)
case 1:
if (!gPaletteFade.active)
{
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(sEggHatchData->windowId, PALETTE_NUM_TO_FILL_VALUE(0));
sEggHatchData->CB2_PalCounter = 0;
sEggHatchData->CB2_state++;
}
@@ -857,7 +857,7 @@ static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
{
FillWindowPixelBuffer(windowId, PIXEL_BUFFER_UNKNOWN);
FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(15));
sEggHatchData->textColor[0] = 0;
sEggHatchData->textColor[1] = 5;
sEggHatchData->textColor[2] = 6;