Improve window palette macros
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@@ -1191,7 +1191,7 @@ static bool32 LoadMatchCallWindowGfx(u8 taskId)
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return FALSE;
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}
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FillWindowPixelBuffer(taskData[2], 0x88);
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FillWindowPixelBuffer(taskData[2], PALETTE_NUM_TO_FILL_VALUE(8));
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LoadPalette(sUnknown_0860EA4C, 0xE0, 0x20);
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LoadPalette(sPokeNavIconPalette, 0xF0, 0x20);
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ChangeBgY(0, -0x2000, 0);
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@@ -1241,7 +1241,7 @@ static bool32 sub_81962D8(u8 taskId)
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s16 *taskData = gTasks[taskId].data;
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if (!ExecuteMatchCallTextPrinter(taskData[2]))
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{
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FillWindowPixelBuffer(taskData[2], 0x88);
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FillWindowPixelBuffer(taskData[2], PALETTE_NUM_TO_FILL_VALUE(8));
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if (!gMatchCallState.triggeredFromScript)
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SelectMatchCallMessage(gMatchCallState.trainerId, gStringVar4);
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@@ -1257,7 +1257,7 @@ static bool32 sub_8196330(u8 taskId)
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s16 *taskData = gTasks[taskId].data;
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if (!ExecuteMatchCallTextPrinter(taskData[2]) && !IsSEPlaying() && gMain.newKeys & (A_BUTTON | B_BUTTON))
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{
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FillWindowPixelBuffer(taskData[2], 0x88);
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FillWindowPixelBuffer(taskData[2], PALETTE_NUM_TO_FILL_VALUE(8));
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CopyWindowToVram(taskData[2], 2);
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PlaySE(SE_TOREOFF);
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return TRUE;
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