Improve window palette macros

This commit is contained in:
Phlosioneer
2019-02-21 23:27:12 -05:00
parent 399d646e3f
commit c96f8751cd
60 changed files with 301 additions and 306 deletions

View File

@@ -665,7 +665,7 @@ static void HandleInitWindows(void)
for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++)
{
FillWindowPixelBuffer(i, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(i, PALETTE_NUM_TO_FILL_VALUE(0));
}
schedule_bg_copy_tilemap_to_vram(0);
@@ -749,7 +749,7 @@ static void sub_8135FCC(s32 pkblId)
struct Pokeblock *pokeblock;
u16 rectTilemapSrc[2];
FillWindowPixelBuffer(7, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(7, PALETTE_NUM_TO_FILL_VALUE(0));
if (pkblId != LIST_B_PRESSED)
{