Improve window palette macros
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@@ -665,7 +665,7 @@ static void HandleInitWindows(void)
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for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++)
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{
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FillWindowPixelBuffer(i, PIXEL_BUFFER_TRANSPARENT);
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FillWindowPixelBuffer(i, PALETTE_NUM_TO_FILL_VALUE(0));
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}
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schedule_bg_copy_tilemap_to_vram(0);
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@@ -749,7 +749,7 @@ static void sub_8135FCC(s32 pkblId)
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struct Pokeblock *pokeblock;
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u16 rectTilemapSrc[2];
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FillWindowPixelBuffer(7, PIXEL_BUFFER_TRANSPARENT);
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FillWindowPixelBuffer(7, PALETTE_NUM_TO_FILL_VALUE(0));
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if (pkblId != LIST_B_PRESSED)
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{
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