Improve window palette macros

This commit is contained in:
Phlosioneer
2019-02-21 23:27:12 -05:00
parent 399d646e3f
commit c96f8751cd
60 changed files with 301 additions and 306 deletions

View File

@@ -523,7 +523,7 @@ static void Task_StarterChoose3(u8 taskId)
static void Task_StarterChoose4(u8 taskId)
{
PlayCry1(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0);
FillWindowPixelBuffer(0, PIXEL_BUFFER_WHITE);
FillWindowPixelBuffer(0, PALETTE_NUM_TO_FILL_VALUE(1));
AddTextPrinterParameterized(0, 1, gText_ConfirmStarterChoice, 0, 1, 0, NULL);
schedule_bg_copy_tilemap_to_vram(0);
CreateYesNoMenu(&gUnknown_085B1DDC, 0x2A8, 0xD, 0);
@@ -579,7 +579,7 @@ static void CreateStarterPokemonLabel(u8 selection)
winTemplate.tilemapTop = gStarterChoose_LabelCoords[selection][1];
sStarterChooseWindowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(sStarterChooseWindowId, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(sStarterChooseWindowId, PALETTE_NUM_TO_FILL_VALUE(0));
width = GetStringCenterAlignXOffset(7, text, 0x68);
AddTextPrinterParameterized3(sStarterChooseWindowId, 7, width, 1, gUnknown_085B1E0C, 0, text);
@@ -600,7 +600,7 @@ static void CreateStarterPokemonLabel(u8 selection)
static void sub_8134604(void)
{
FillWindowPixelBuffer(sStarterChooseWindowId, PIXEL_BUFFER_TRANSPARENT);
FillWindowPixelBuffer(sStarterChooseWindowId, PALETTE_NUM_TO_FILL_VALUE(0));
ClearWindowTilemap(sStarterChooseWindowId);
RemoveWindow(sStarterChooseWindowId);
sStarterChooseWindowId = 0xFF;