Improve window palette macros
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@@ -523,7 +523,7 @@ static void Task_StarterChoose3(u8 taskId)
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static void Task_StarterChoose4(u8 taskId)
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{
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PlayCry1(GetStarterPokemon(gTasks[taskId].tStarterSelection), 0);
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FillWindowPixelBuffer(0, PIXEL_BUFFER_WHITE);
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FillWindowPixelBuffer(0, PALETTE_NUM_TO_FILL_VALUE(1));
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AddTextPrinterParameterized(0, 1, gText_ConfirmStarterChoice, 0, 1, 0, NULL);
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schedule_bg_copy_tilemap_to_vram(0);
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CreateYesNoMenu(&gUnknown_085B1DDC, 0x2A8, 0xD, 0);
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@@ -579,7 +579,7 @@ static void CreateStarterPokemonLabel(u8 selection)
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winTemplate.tilemapTop = gStarterChoose_LabelCoords[selection][1];
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sStarterChooseWindowId = AddWindow(&winTemplate);
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FillWindowPixelBuffer(sStarterChooseWindowId, PIXEL_BUFFER_TRANSPARENT);
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FillWindowPixelBuffer(sStarterChooseWindowId, PALETTE_NUM_TO_FILL_VALUE(0));
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width = GetStringCenterAlignXOffset(7, text, 0x68);
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AddTextPrinterParameterized3(sStarterChooseWindowId, 7, width, 1, gUnknown_085B1E0C, 0, text);
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@@ -600,7 +600,7 @@ static void CreateStarterPokemonLabel(u8 selection)
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static void sub_8134604(void)
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{
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FillWindowPixelBuffer(sStarterChooseWindowId, PIXEL_BUFFER_TRANSPARENT);
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FillWindowPixelBuffer(sStarterChooseWindowId, PALETTE_NUM_TO_FILL_VALUE(0));
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ClearWindowTilemap(sStarterChooseWindowId);
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RemoveWindow(sStarterChooseWindowId);
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sStarterChooseWindowId = 0xFF;
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