Improve window palette macros

This commit is contained in:
Phlosioneer
2019-02-21 23:27:12 -05:00
parent 399d646e3f
commit c96f8751cd
60 changed files with 301 additions and 306 deletions

View File

@@ -1581,7 +1581,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
textPrinter->printerTemplate.currentChar++;
return 2;
case 15:
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, textPrinter->printerTemplate.bgColor | textPrinter->printerTemplate.bgColor << 4);
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PALETTE_NUM_TO_FILL_VALUE(textPrinter->printerTemplate.bgColor));
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y;
return 2;
@@ -1702,7 +1702,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
case 2:
if (TextPrinterWaitWithDownArrow(textPrinter))
{
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, (textPrinter->printerTemplate.bgColor << 4) | textPrinter->printerTemplate.bgColor);
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PALETTE_NUM_TO_FILL_VALUE(textPrinter->printerTemplate.bgColor));
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y;
textPrinter->state = 0;