Improve window palette macros
This commit is contained in:
@@ -1581,7 +1581,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
|
||||
textPrinter->printerTemplate.currentChar++;
|
||||
return 2;
|
||||
case 15:
|
||||
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, textPrinter->printerTemplate.bgColor | textPrinter->printerTemplate.bgColor << 4);
|
||||
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PALETTE_NUM_TO_FILL_VALUE(textPrinter->printerTemplate.bgColor));
|
||||
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
|
||||
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y;
|
||||
return 2;
|
||||
@@ -1702,7 +1702,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
|
||||
case 2:
|
||||
if (TextPrinterWaitWithDownArrow(textPrinter))
|
||||
{
|
||||
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, (textPrinter->printerTemplate.bgColor << 4) | textPrinter->printerTemplate.bgColor);
|
||||
FillWindowPixelBuffer(textPrinter->printerTemplate.windowId, PALETTE_NUM_TO_FILL_VALUE(textPrinter->printerTemplate.bgColor));
|
||||
textPrinter->printerTemplate.currentX = textPrinter->printerTemplate.x;
|
||||
textPrinter->printerTemplate.currentY = textPrinter->printerTemplate.y;
|
||||
textPrinter->state = 0;
|
||||
|
||||
Reference in New Issue
Block a user