Change language stuff based on the french decomp

This commit is contained in:
DizzyEggg
2022-08-04 11:53:16 +02:00
parent 79384ec9f3
commit c991131b75
10 changed files with 56 additions and 48 deletions

View File

@@ -1435,7 +1435,7 @@ static void PlayerHandleYesNoInput(void)
}
if (JOY_NEW(A_BUTTON))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
@@ -1447,7 +1447,7 @@ static void PlayerHandleYesNoInput(void)
}
if (JOY_NEW(B_BUTTON))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
PlaySE(SE_SELECT);
PlayerBufferExecCompleted();
}
@@ -2592,7 +2592,7 @@ static void PlayerHandleYesNoBox(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
HandleBattleWindow(YESNOBOX_X_Y, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);