Change language stuff based on the french decomp
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@@ -1435,7 +1435,7 @@ static void PlayerHandleYesNoInput(void)
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}
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if (JOY_NEW(A_BUTTON))
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
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PlaySE(SE_SELECT);
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if (gMultiUsePlayerCursor != 0)
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@@ -1447,7 +1447,7 @@ static void PlayerHandleYesNoInput(void)
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}
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if (JOY_NEW(B_BUTTON))
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
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PlaySE(SE_SELECT);
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PlayerBufferExecCompleted();
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}
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@@ -2592,7 +2592,7 @@ static void PlayerHandleYesNoBox(void)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
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HandleBattleWindow(YESNOBOX_X_Y, 0);
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BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
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gMultiUsePlayerCursor = 1;
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BattleCreateYesNoCursorAt(1);
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