Change language stuff based on the french decomp
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@@ -1068,7 +1068,7 @@ static void CB2_HandleStartBattle(void)
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// Recv Pokémon 5-6
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ResetBlockReceivedFlags();
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memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
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TryCorrectShedinjaLanguage(&gEnemyParty[0]);
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TryCorrectShedinjaLanguage(&gEnemyParty[1]);
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TryCorrectShedinjaLanguage(&gEnemyParty[2]);
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@@ -2489,7 +2489,7 @@ static void AskRecordBattle(void)
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case STATE_PRINT_YES_NO:
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if (!IsTextPrinterActive(B_WIN_MSG))
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
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HandleBattleWindow(YESNOBOX_X_Y, 0);
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BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
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gBattleCommunication[CURSOR_POSITION] = 1;
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BattleCreateYesNoCursorAt(1);
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@@ -2525,7 +2525,7 @@ static void AskRecordBattle(void)
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if (gBattleCommunication[CURSOR_POSITION] == 0)
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{
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// Selected Yes
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
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gBattleCommunication[1] = MoveRecordedBattleToSaveData();
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gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES;
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}
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@@ -2544,7 +2544,7 @@ static void AskRecordBattle(void)
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case STATE_RECORD_NO:
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if (IsLinkTaskFinished() == TRUE)
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
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if (gMain.anyLinkBattlerHasFrontierPass)
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{
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// Other battlers may be recording, wait for them
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@@ -2985,7 +2985,7 @@ static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
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sprite->callback = SpriteCB_Idle;
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}
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// Sprite callback for a trainer back pic to throw an object
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// Sprite callback for a trainer back pic to throw an object
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// (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone)
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void SpriteCB_TrainerThrowObject(struct Sprite *sprite)
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{
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