Change language stuff based on the french decomp
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@@ -899,7 +899,7 @@ static void Task_EvolutionScene(u8 taskId)
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case MVSTATE_PRINT_YES_NO:
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if (!IsTextPrinterActive(0) && !IsSEPlaying())
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
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HandleBattleWindow(YESNOBOX_X_Y, 0);
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BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
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gTasks[taskId].tLearnMoveState++;
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sEvoCursorPos = 0;
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@@ -928,7 +928,7 @@ static void Task_EvolutionScene(u8 taskId)
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}
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if (JOY_NEW(A_BUTTON))
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
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PlaySE(SE_SELECT);
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if (sEvoCursorPos != 0)
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@@ -947,7 +947,7 @@ static void Task_EvolutionScene(u8 taskId)
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if (JOY_NEW(B_BUTTON))
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{
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// Equivalent to selecting NO
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
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PlaySE(SE_SELECT);
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gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState;
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}
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