Change language stuff based on the french decomp

This commit is contained in:
DizzyEggg
2022-08-04 11:53:16 +02:00
parent 79384ec9f3
commit c991131b75
10 changed files with 56 additions and 48 deletions

View File

@@ -899,7 +899,7 @@ static void Task_EvolutionScene(u8 taskId)
case MVSTATE_PRINT_YES_NO:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
HandleBattleWindow(YESNOBOX_X_Y, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gTasks[taskId].tLearnMoveState++;
sEvoCursorPos = 0;
@@ -928,7 +928,7 @@ static void Task_EvolutionScene(u8 taskId)
}
if (JOY_NEW(A_BUTTON))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
PlaySE(SE_SELECT);
if (sEvoCursorPos != 0)
@@ -947,7 +947,7 @@ static void Task_EvolutionScene(u8 taskId)
if (JOY_NEW(B_BUTTON))
{
// Equivalent to selecting NO
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
PlaySE(SE_SELECT);
gTasks[taskId].tLearnMoveState = gTasks[taskId].tLearnMoveNoState;
}