Fix indentation
This commit is contained in:
67
src/text.c
67
src/text.c
@@ -260,8 +260,6 @@ u32 RenderFont(struct TextPrinter *textPrinter)
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void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
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{
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u32 fg12, bg12, shadow12;
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u32 fg8, bg8, shadow8;
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u32 fg4, bg4, shadow4;
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u32 temp;
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u16 *current = gFontHalfRowLookupTable;
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@@ -274,148 +272,137 @@ void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor)
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fg12 = fgColor << 12;
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shadow12 = shadowColor << 12;
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bg8 = bgColor << 8;
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bg4 = bgColor << 4;
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temp = (bg8) | (bg4) | bgColor;
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temp = (bgColor << 8) | (bgColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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fg8 = fgColor << 8;
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temp = (fg8) | (bg4) | bgColor;
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temp = (fgColor << 8) | (bgColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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shadow8 = shadowColor << 8;
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temp = (shadow8) | (bg4) | bgColor;
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temp = (shadowColor << 8) | (bgColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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fg4 = fgColor << 4;
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temp = (bg8) | (fg4) | bgColor;
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temp = (bgColor << 8) | (fgColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (fg4) | bgColor;
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temp = (fgColor << 8) | (fgColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (fg4) | bgColor;
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temp = (shadowColor << 8) | (fgColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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shadow4 = shadowColor << 4;
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temp = (bg8) | (shadow4) | bgColor;
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temp = (bgColor << 8) | (shadowColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (shadow4) | bgColor;
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temp = (fgColor << 8) | (shadowColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (shadow4) | bgColor;
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temp = (shadowColor << 8) | (shadowColor << 4) | bgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (bg8) | (bg4) | fgColor;
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temp = (bgColor << 8) | (bgColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (bg4) | fgColor;
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temp = (fgColor << 8) | (bgColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (bg4) | fgColor;
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temp = (shadowColor << 8) | (bgColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (bg8) | (fg4) | fgColor;
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temp = (bgColor << 8) | (fgColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (fg4) | fgColor;
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temp = (fgColor << 8) | (fgColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (fg4) | fgColor;
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temp = (shadowColor << 8) | (fgColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (bg8) | (shadow4) | fgColor;
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temp = (bgColor << 8) | (shadowColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (shadow4) | fgColor;
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temp = (fgColor << 8) | (shadowColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (shadow4) | fgColor;
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temp = (shadowColor << 8) | (shadowColor << 4) | fgColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (bg8) | (bg4) | shadowColor;
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temp = (bgColor << 8) | (bgColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (bg4) | shadowColor;
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temp = (fgColor << 8) | (bgColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (bg4) | shadowColor;
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temp = (shadowColor << 8) | (bgColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (bg8) | (fg4) | shadowColor;
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temp = (bgColor << 8) | (fgColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (fg4) | shadowColor;
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temp = (fgColor << 8) | (fgColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (fg4) | shadowColor;
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temp = (shadowColor << 8) | (fgColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (bg8) | (shadow4) | shadowColor;
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temp = (bgColor << 8) | (shadowColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (fg8) | (shadow4) | shadowColor;
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temp = (fgColor << 8) | (shadowColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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temp = (shadow8) | (shadow4) | shadowColor;
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temp = (shadowColor << 8) | (shadowColor << 4) | shadowColor;
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*(current++) = (bg12) | temp;
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*(current++) = (fg12) | temp;
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*(current++) = (shadow12) | temp;
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