make union room compile i guess
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+10
-10
@@ -278,7 +278,7 @@ static void sub_8035C4C(void)
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{
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if (gBattleOutcome == B_OUTCOME_WON)
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{
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switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
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switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
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{
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case 0:
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BattleHandleAddTextPrinter(gText_Win, 0x16);
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@@ -300,7 +300,7 @@ static void sub_8035C4C(void)
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}
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else
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{
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switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
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switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
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{
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case 0:
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BattleHandleAddTextPrinter(gText_Win, 0x17);
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@@ -323,7 +323,7 @@ static void sub_8035C4C(void)
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}
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else if (gBattleOutcome == B_OUTCOME_WON)
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{
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
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if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
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{
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BattleHandleAddTextPrinter(gText_Win, 0x17);
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BattleHandleAddTextPrinter(gText_Loss, 0x16);
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@@ -336,7 +336,7 @@ static void sub_8035C4C(void)
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}
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else
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{
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if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
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if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
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{
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BattleHandleAddTextPrinter(gText_Win, 0x16);
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BattleHandleAddTextPrinter(gText_Loss, 0x17);
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@@ -365,23 +365,23 @@ void sub_8035D74(u8 taskId)
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name = gLinkPlayers[i].name;
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linkPlayer = &gLinkPlayers[i];
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switch (linkPlayer->lp_field_18)
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switch (linkPlayer->id)
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{
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case 0:
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BattleHandleAddTextPrinter(name, 0x11);
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sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
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sub_8035AE4(taskId, linkPlayer->id, 1, 2, 4);
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break;
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case 1:
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BattleHandleAddTextPrinter(name, 0x12);
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sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
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sub_8035AE4(taskId, linkPlayer->id, 2, 2, 4);
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break;
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case 2:
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BattleHandleAddTextPrinter(name, 0x13);
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sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
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sub_8035AE4(taskId, linkPlayer->id, 1, 2, 8);
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break;
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case 3:
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BattleHandleAddTextPrinter(name, 0x14);
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sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
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sub_8035AE4(taskId, linkPlayer->id, 2, 2, 8);
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break;
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}
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}
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@@ -392,7 +392,7 @@ void sub_8035D74(u8 taskId)
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u8 opponentId = playerId ^ BIT_SIDE;
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u8 opponentId_copy = opponentId;
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if (gLinkPlayers[playerId].lp_field_18 != 0)
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if (gLinkPlayers[playerId].id != 0)
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opponentId = playerId, playerId = opponentId_copy;
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name = gLinkPlayers[playerId].name;
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