make union room compile i guess
This commit is contained in:
+23
-23
@@ -821,7 +821,7 @@ static void SetAllPlayersBerryData(void)
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for (i = 0; i < numPlayers; i++)
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{
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src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
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r4 = gLinkPlayers[i].lp_field_18;
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r4 = gLinkPlayers[i].id;
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for (j = 0; j < BERRY_NAME_COUNT - 1; j++)
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gEnigmaBerries[r4].name[j] = src->name[j];
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@@ -958,8 +958,8 @@ static void CB2_HandleStartBattle(void)
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if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
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{
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gLinkPlayers[0].lp_field_18 = 0;
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gLinkPlayers[1].lp_field_18 = 1;
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gLinkPlayers[0].id = 0;
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gLinkPlayers[1].id = 1;
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}
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
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@@ -1146,10 +1146,10 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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{
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u8 language;
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gLinkPlayers[0].lp_field_18 = 0;
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gLinkPlayers[1].lp_field_18 = 2;
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gLinkPlayers[2].lp_field_18 = 1;
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gLinkPlayers[3].lp_field_18 = 3;
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gLinkPlayers[0].id = 0;
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gLinkPlayers[1].id = 2;
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gLinkPlayers[2].id = 1;
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gLinkPlayers[3].id = 3;
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GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
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GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
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sub_8165B88(&language, gTrainerBattleOpponent_A);
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@@ -1207,7 +1207,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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if ((GetBlockReceivedStatus() & 3) == 3)
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{
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ResetBlockReceivedFlags();
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if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0)
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if (gLinkPlayers[playerMultiplayerId].id != 0)
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{
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memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
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memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
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@@ -1231,7 +1231,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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if ((GetBlockReceivedStatus() & 3) == 3)
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{
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ResetBlockReceivedFlags();
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if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0)
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if (gLinkPlayers[playerMultiplayerId].id != 0)
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{
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memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
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memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
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@@ -1422,8 +1422,8 @@ static void CB2_PreInitMultiBattle(void)
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if (numPlayers == 4)
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{
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if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplierId].lp_field_18 & 1))
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|| (gLinkPlayers[i].lp_field_18 & 1 && gLinkPlayers[playerMultiplierId].lp_field_18 & 1))
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if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[playerMultiplierId].id & 1))
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|| (gLinkPlayers[i].id & 1 && gLinkPlayers[playerMultiplierId].id & 1))
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{
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memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct4) * 3);
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}
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@@ -1583,7 +1583,7 @@ static void CB2_HandleStartMultiBattle(void)
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for (id = 0; id < MAX_LINK_PLAYERS; id++)
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{
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sub_8185F90(gBlockRecvBuffer[id][1]);
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
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@@ -1620,7 +1620,7 @@ static void CB2_HandleStartMultiBattle(void)
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{
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if (id == playerMultiplayerId)
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{
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -1634,10 +1634,10 @@ static void CB2_HandleStartMultiBattle(void)
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}
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else
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{
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if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))
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|| ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)))
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if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
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|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
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{
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -1651,7 +1651,7 @@ static void CB2_HandleStartMultiBattle(void)
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}
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else
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{
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -1683,7 +1683,7 @@ static void CB2_HandleStartMultiBattle(void)
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{
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if (id == playerMultiplayerId)
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{
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -1697,10 +1697,10 @@ static void CB2_HandleStartMultiBattle(void)
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}
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else
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{
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if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))
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|| ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)))
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if ((!(gLinkPlayers[id].id & 1) && !(gLinkPlayers[playerMultiplayerId].id & 1))
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|| ((gLinkPlayers[id].id & 1) && (gLinkPlayers[playerMultiplayerId].id & 1)))
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{
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -1714,7 +1714,7 @@ static void CB2_HandleStartMultiBattle(void)
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}
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else
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{
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -2088,7 +2088,7 @@ static void sub_8038B94(u8 taskId)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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switch (gLinkPlayers[r2].lp_field_18)
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switch (gLinkPlayers[r2].id)
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{
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case 0:
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case 2:
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