make union room compile i guess
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+10
-10
@@ -1752,7 +1752,7 @@ bool8 sub_80688F8(u8 caseId, u8 battlerId)
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return FALSE;
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if (!gMain.inBattle)
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return FALSE;
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if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
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if (gLinkPlayers[GetMultiplayerId()].id == battlerId)
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return FALSE;
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break;
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case 2:
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@@ -1774,7 +1774,7 @@ bool8 sub_80688F8(u8 caseId, u8 battlerId)
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return FALSE;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
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if (gLinkPlayers[GetMultiplayerId()].id == battlerId)
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return FALSE;
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}
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else
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@@ -4805,7 +4805,7 @@ void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies)
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bool8 sub_806D7EC(void)
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{
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bool8 retVal = FALSE;
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switch (gLinkPlayers[GetMultiplayerId()].lp_field_18)
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switch (gLinkPlayers[GetMultiplayerId()].id)
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{
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case 0:
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case 3:
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@@ -4822,7 +4822,7 @@ bool8 sub_806D7EC(void)
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bool16 sub_806D82C(u8 id)
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{
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bool16 retVal = FALSE;
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switch (gLinkPlayers[id].lp_field_18)
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switch (gLinkPlayers[id].id)
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{
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case 0:
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case 3:
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@@ -4840,7 +4840,7 @@ s32 GetBattlerMultiplayerId(u16 a1)
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{
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s32 id;
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for (id = 0; id < MAX_LINK_PLAYERS; id++)
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if (gLinkPlayers[id].lp_field_18 == a1)
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if (gLinkPlayers[id].id == a1)
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break;
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return id;
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}
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@@ -5691,7 +5691,7 @@ const u8 *GetTrainerPartnerName(void)
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else
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{
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u8 id = GetMultiplayerId();
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return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
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return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
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}
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}
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@@ -5821,7 +5821,7 @@ u8 sub_806EF08(u8 arg0)
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s32 i;
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s32 var = 0;
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u8 multiplayerId = GetMultiplayerId();
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switch (gLinkPlayers[multiplayerId].lp_field_18)
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switch (gLinkPlayers[multiplayerId].id)
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{
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case 0:
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case 2:
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@@ -5834,7 +5834,7 @@ u8 sub_806EF08(u8 arg0)
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}
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for (i = 0; i < 4; i++)
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{
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if (gLinkPlayers[i].lp_field_18 == (s16)(var))
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if (gLinkPlayers[i].id == (s16)(var))
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break;
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}
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return i;
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@@ -5844,7 +5844,7 @@ u8 sub_806EF84(u8 arg0, u8 arg1)
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{
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s32 i;
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s32 var = 0;
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switch (gLinkPlayers[arg1].lp_field_18)
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switch (gLinkPlayers[arg1].id)
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{
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case 0:
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case 2:
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@@ -5857,7 +5857,7 @@ u8 sub_806EF84(u8 arg0, u8 arg1)
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}
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for (i = 0; i < 4; i++)
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{
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if (gLinkPlayers[i].lp_field_18 == (s16)(var))
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if (gLinkPlayers[i].id == (s16)(var))
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break;
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}
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return i;
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