make union room compile i guess

This commit is contained in:
DizzyEggg
2018-07-22 12:49:49 +02:00
parent 377280ac3b
commit c9d486a5d3
12 changed files with 1967 additions and 113 deletions
+10 -10
View File
@@ -1752,7 +1752,7 @@ bool8 sub_80688F8(u8 caseId, u8 battlerId)
return FALSE;
if (!gMain.inBattle)
return FALSE;
if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
if (gLinkPlayers[GetMultiplayerId()].id == battlerId)
return FALSE;
break;
case 2:
@@ -1774,7 +1774,7 @@ bool8 sub_80688F8(u8 caseId, u8 battlerId)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
if (gLinkPlayers[GetMultiplayerId()].id == battlerId)
return FALSE;
}
else
@@ -4805,7 +4805,7 @@ void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies)
bool8 sub_806D7EC(void)
{
bool8 retVal = FALSE;
switch (gLinkPlayers[GetMultiplayerId()].lp_field_18)
switch (gLinkPlayers[GetMultiplayerId()].id)
{
case 0:
case 3:
@@ -4822,7 +4822,7 @@ bool8 sub_806D7EC(void)
bool16 sub_806D82C(u8 id)
{
bool16 retVal = FALSE;
switch (gLinkPlayers[id].lp_field_18)
switch (gLinkPlayers[id].id)
{
case 0:
case 3:
@@ -4840,7 +4840,7 @@ s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
if (gLinkPlayers[id].lp_field_18 == a1)
if (gLinkPlayers[id].id == a1)
break;
return id;
}
@@ -5691,7 +5691,7 @@ const u8 *GetTrainerPartnerName(void)
else
{
u8 id = GetMultiplayerId();
return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].id ^ 2)].name;
}
}
@@ -5821,7 +5821,7 @@ u8 sub_806EF08(u8 arg0)
s32 i;
s32 var = 0;
u8 multiplayerId = GetMultiplayerId();
switch (gLinkPlayers[multiplayerId].lp_field_18)
switch (gLinkPlayers[multiplayerId].id)
{
case 0:
case 2:
@@ -5834,7 +5834,7 @@ u8 sub_806EF08(u8 arg0)
}
for (i = 0; i < 4; i++)
{
if (gLinkPlayers[i].lp_field_18 == (s16)(var))
if (gLinkPlayers[i].id == (s16)(var))
break;
}
return i;
@@ -5844,7 +5844,7 @@ u8 sub_806EF84(u8 arg0, u8 arg1)
{
s32 i;
s32 var = 0;
switch (gLinkPlayers[arg1].lp_field_18)
switch (gLinkPlayers[arg1].id)
{
case 0:
case 2:
@@ -5857,7 +5857,7 @@ u8 sub_806EF84(u8 arg0, u8 arg1)
}
for (i = 0; i < 4; i++)
{
if (gLinkPlayers[i].lp_field_18 == (s16)(var))
if (gLinkPlayers[i].id == (s16)(var))
break;
}
return i;