make union room compile i guess
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@@ -159,7 +159,7 @@ void sub_8184E58(void)
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{
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sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId;
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sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender;
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sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18;
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sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].id;
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sRecordedBattle_Players[i].language = gLinkPlayers[i].language;
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if (i < linkPlayersCount)
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@@ -1340,7 +1340,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
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}
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gLinkPlayers[i].gender = src->playersGender[i];
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gLinkPlayers[i].language = src->playersLanguage[i];
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gLinkPlayers[i].lp_field_18 = src->playersBattlers[i];
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gLinkPlayers[i].id = src->playersBattlers[i];
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gLinkPlayers[i].trainerId = src->playersTrainerId[i];
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if (var)
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@@ -1453,7 +1453,7 @@ u8 GetActiveBattlerLinkPlayerGender(void)
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for (i = 0; i < MAX_LINK_PLAYERS; i++)
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{
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if (gLinkPlayers[i].lp_field_18 == gActiveBattler)
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if (gLinkPlayers[i].id == gActiveBattler)
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break;
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}
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