label and document battle windows
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@@ -1,13 +1,13 @@
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#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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void sub_8035658(void);
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void BattleInitBgsAndWindows(void);
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void sub_80356D0(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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void LoadBattleMenuWindowGfx(void);
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void DrawMainBattleBackground(void);
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void LoadBattleTextboxAndBackground(void);
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void sub_8035D74(u8 taskId);
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void LoadBattleEntryBackground(void);
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void DrawBattleEntryBackground(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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#endif // GUARD_BATTLE_BG_H
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