label and document battle windows

This commit is contained in:
DizzyEggg
2018-06-17 16:48:58 +02:00
parent f807eb1f2d
commit caa36b530a
55 changed files with 1361 additions and 845 deletions
+133 -130
View File
@@ -19,18 +19,20 @@ static bool8 ShouldSwitchIfPerishSong(void)
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
return FALSE;
else
{
return FALSE;
}
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingPosition;
u8 opposingBank;
u8 opposingBattler;
u8 moveFlags;
s32 i, j;
s32 firstId;
@@ -46,22 +48,22 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
for (opposingBank = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
// Check if Pokemon has a super effective move.
for (opposingBattler = GetBattlerAtPosition(opposingPosition), i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBattler].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
return FALSE;
}
// get party information
// Get party information.
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -76,7 +78,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
else
party = gEnemyParty;
// find a pokemon in the party that has a super effective move
// Find a Pokemon in the party that has a super effective move.
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
@@ -88,19 +90,19 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
GetMonData(&party[i], MON_DATA_SPECIES); // Unused return value.
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // Unused return value.
for (opposingBank = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
for (opposingBattler = GetBattlerAtPosition(opposingPosition), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
{
// we found a mon
// We found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
@@ -108,12 +110,12 @@ static bool8 ShouldSwitchIfWonderGuard(void)
}
}
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
return FALSE; // There is not a single Pokemon in the party that has a super effective move against a mon with Wonder Guard.
}
static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
u8 absorbingTypeAbility;
s32 firstId;
s32 lastId; // + 1
@@ -131,16 +133,16 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBattler;
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
bankIn2 = gActiveBattler;
battlerIn2 = gActiveBattler;
else
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
bankIn1 = gActiveBattler;
bankIn2 = gActiveBattler;
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].type == TYPE_FIRE)
@@ -157,7 +159,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -183,13 +185,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[bankIn1])
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[bankIn2])
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@@ -200,7 +202,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (absorbingTypeAbility == monAbility && Random() & 1)
{
// we found a mon
// we found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
@@ -221,13 +223,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -236,9 +238,10 @@ static bool8 ShouldSwitchIfNaturalCure(void)
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = 6;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -249,15 +252,15 @@ static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
u8 opposingPosition;
u8 opposingBank;
u8 opposingBattler;
s32 i;
u8 moveFlags;
u16 move;
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
opposingBank = GetBattlerAtPosition(opposingPosition);
opposingBattler = GetBattlerAtPosition(opposingPosition);
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
{
for (i = 0; i < 4; i++)
{
@@ -265,7 +268,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
@@ -278,9 +281,9 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
opposingBank = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
opposingBattler = GetBattlerAtPosition(BATTLE_PARTNER(opposingPosition));
if (!(gAbsentBattlerFlags & gBitTable[opposingBank]))
if (!(gAbsentBattlerFlags & gBitTable[opposingBattler]))
{
for (i = 0; i < 4; i++)
{
@@ -288,7 +291,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBattler].species, gBattleMons[opposingBattler].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
@@ -318,7 +321,7 @@ static bool8 AreStatsRaised(void)
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
{
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
@@ -337,16 +340,16 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBattler;
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
bankIn2 = gActiveBattler;
battlerIn2 = gActiveBattler;
else
bankIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
}
else
{
bankIn1 = gActiveBattler;
bankIn2 = gActiveBattler;
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
@@ -377,13 +380,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[bankIn1])
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[bankIn2])
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
@@ -395,7 +398,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
moveFlags = AI_TypeCalc(gLastLandedMoves[gActiveBattler], species, monAbility);
if (moveFlags & flags)
{
bankIn1 = gLastHitBy[gActiveBattler];
battlerIn1 = gLastHitBy[gActiveBattler];
for (j = 0; j < 4; j++)
{
@@ -403,7 +406,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (move == 0)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
moveFlags = AI_TypeCalc(move, gBattleMons[battlerIn1].species, gBattleMons[battlerIn1].ability);
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
@@ -419,23 +422,23 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
static bool8 ShouldSwitch(void)
{
u8 bankIn1, bankIn2;
u8 *activeBankPtr; // needed to match
u8 battlerIn1, battlerIn2;
u8 *activeBattlerPtr; // Needed to match.
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
s32 availableToSwitch;
if (gBattleMons[*(activeBankPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
if (gBattleMons[*(activeBattlerPtr = &gActiveBattler)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBattler] & STATUS3_ROOTED)
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_SHADOW_TAG, 0, 0))
if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBattler, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
if (ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) // Misses the flying type and Levitate check.
return FALSE;
if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL))
{
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
return FALSE;
@@ -448,21 +451,21 @@ static bool8 ShouldSwitch(void)
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK)])
bankIn2 = *activeBankPtr;
battlerIn1 = *activeBattlerPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)])
battlerIn2 = *activeBattlerPtr;
else
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBankPtr) ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK);
}
else
{
bankIn1 = *activeBankPtr;
bankIn2 = *activeBankPtr;
battlerIn1 = *activeBattlerPtr;
battlerIn2 = *activeBattlerPtr;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -485,13 +488,13 @@ static bool8 ShouldSwitch(void)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlerPartyIndexes[bankIn1])
if (i == gBattlerPartyIndexes[battlerIn1])
continue;
if (i == gBattlerPartyIndexes[bankIn2])
if (i == gBattlerPartyIndexes[battlerIn2])
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
availableToSwitch++;
@@ -521,10 +524,10 @@ static bool8 ShouldSwitch(void)
void AI_TrySwitchOrUseItem(void)
{
struct Pokemon *party;
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
u8 bankIdentity = GetBattlerPosition(gActiveBattler);
u8 battlerIdentity = GetBattlerPosition(gActiveBattler);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
@@ -535,25 +538,25 @@ void AI_TrySwitchOrUseItem(void)
{
if (ShouldSwitch())
{
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == 6)
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
if (monToSwitchId == PARTY_SIZE)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
bankIn1 = GetBattlerAtPosition(bankIdentity);
bankIn2 = bankIn1;
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = battlerIn1;
}
else
{
bankIn1 = GetBattlerAtPosition(bankIdentity);
bankIn2 = GetBattlerAtPosition(bankIdentity ^ BIT_FLANK);
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -567,13 +570,13 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlerPartyIndexes[bankIn1])
if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
continue;
if (monToSwitchId == gBattlerPartyIndexes[bankIn2])
if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
break;
@@ -608,10 +611,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
}
else if (TYPE_EFFECT_ATK_TYPE(i) == atkType)
{
// check type1
// Check type1.
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
// check type2
// Check type2.
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
}
@@ -621,10 +624,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
u8 GetMostSuitableMonToSwitchInto(void)
{
u8 opposingBank;
u8 bestDmg; // note : should be changed to u32 for obvious reasons
u8 opposingBattler;
u8 bestDmg; // Note : should be changed to u32 for obvious reasons.
u8 bestMonId;
u8 bankIn1, bankIn2;
u8 battlerIn1, battlerIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
@@ -632,34 +635,34 @@ u8 GetMostSuitableMonToSwitchInto(void)
u8 invalidMons;
u16 move;
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != 6)
if (*(gBattleStruct->monToSwitchIntoId + gActiveBattler) != PARTY_SIZE)
return *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlerPartyIndexes[gActiveBattler] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBattler;
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
bankIn2 = gActiveBattler;
battlerIn2 = gActiveBattler;
else
bankIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
// UB: It considers the opponent only player's side even though it can battle alongside player;
opposingBank = Random() & BIT_FLANK;
if (gAbsentBattlerFlags & gBitTable[opposingBank])
opposingBank ^= BIT_FLANK;
// UB: It considers the opponent only player's side even though it can battle alongside player.
opposingBattler = Random() & BIT_FLANK;
if (gAbsentBattlerFlags & gBitTable[opposingBattler])
opposingBattler ^= BIT_FLANK;
}
else
{
opposingBank = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
bankIn1 = gActiveBattler;
bankIn2 = gActiveBattler;
opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBattler & BIT_FLANK) == 0)
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
@@ -676,27 +679,27 @@ u8 GetMostSuitableMonToSwitchInto(void)
invalidMons = 0;
while (invalidMons != 0x3F) // all mons are invalid
while (invalidMons != 0x3F) // All mons are invalid.
{
bestDmg = 0;
bestMonId = 6;
// find the mon which type is the most suitable offensively
// Find the mon whose type is the most suitable offensively.
for (i = firstId; i < lastId; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
&& gBattlerPartyIndexes[bankIn1] != i
&& gBattlerPartyIndexes[bankIn2] != i
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn1)
&& i != *(gBattleStruct->monToSwitchIntoId + bankIn2))
&& gBattlerPartyIndexes[battlerIn1] != i
&& gBattlerPartyIndexes[battlerIn2] != i
&& i != *(gBattleStruct->monToSwitchIntoId + battlerIn1)
&& i != *(gBattleStruct->monToSwitchIntoId + battlerIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
@@ -709,24 +712,24 @@ u8 GetMostSuitableMonToSwitchInto(void)
}
}
// ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != 6)
// Ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != PARTY_SIZE)
{
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
if (move != MOVE_NONE && TypeCalc(move, gActiveBattler, opposingBattler) & MOVE_RESULT_SUPER_EFFECTIVE)
break;
}
if (i != 4)
return bestMonId; // has both the typing and at least one super effective move
return bestMonId; // Has both the typing and at least one super effective move.
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
invalidMons |= gBitTable[bestMonId]; // Sorry buddy, we want something better.
}
else
{
invalidMons = 0x3F; // no viable mon to switch
invalidMons = 0x3F; // No viable mon to switch.
}
}
@@ -738,20 +741,20 @@ u8 GetMostSuitableMonToSwitchInto(void)
bestDmg = 0;
bestMonId = 6;
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
// If we couldn't find the best mon in terms of typing, find the one that deals most damage.
for (i = firstId; i < lastId; i++)
{
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (gBattlerPartyIndexes[bankIn1] == i)
if (gBattlerPartyIndexes[battlerIn1] == i)
continue;
if (gBattlerPartyIndexes[bankIn2] == i)
if (gBattlerPartyIndexes[battlerIn2] == i)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn1))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn1))
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + bankIn2))
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
for (j = 0; j < 4; j++)
@@ -760,8 +763,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
AI_CalcDmg(gActiveBattler, opposingBank);
TypeCalc(move, gActiveBattler, opposingBank);
AI_CalcDmg(gActiveBattler, opposingBattler);
TypeCalc(move, gActiveBattler, opposingBattler);
}
if (bestDmg < gBattleMoveDamage)
{
@@ -774,21 +777,21 @@ u8 GetMostSuitableMonToSwitchInto(void)
return bestMonId;
}
// TODO: use PokemonItemEffect struct instead of u8 once it's documented
// TODO: use PokemonItemEffect struct instead of u8 once it's documented.
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
{
if (itemId == ITEM_FULL_RESTORE)
return AI_ITEM_FULL_RESTORE;
if (itemEffect[4] & 4)
else if (itemEffect[4] & 4)
return AI_ITEM_HEAL_HP;
if (itemEffect[3] & 0x3F)
else if (itemEffect[3] & 0x3F)
return AI_ITEM_CURE_CONDITION;
if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
else if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
return AI_ITEM_X_STAT;
if (itemEffect[3] & 0x80)
else if (itemEffect[3] & 0x80)
return AI_ITEM_GUARD_SPECS;
return AI_ITEM_NOT_RECOGNIZABLE;
else
return AI_ITEM_NOT_RECOGNIZABLE;
}
static bool8 ShouldUseItem(void)
@@ -806,7 +809,7 @@ static bool8 ShouldUseItem(void)
else
party = gEnemyParty;
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
@@ -821,7 +824,7 @@ static bool8 ShouldUseItem(void)
u16 item;
const u8 *itemEffects;
u8 paramOffset;
u8 bankSide;
u8 battlerSide;
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
continue;
@@ -908,8 +911,8 @@ static bool8 ShouldUseItem(void)
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
bankSide = GetBattlerSide(gActiveBattler);
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
battlerSide = GetBattlerSide(gActiveBattler);
if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE: